SpiderCultist wrote: »oldskoorpg74 wrote: »Yes. Monk with unarmed combat and martial staffs introduced. Magika and stam skill lines would really play well with this class.
Yes! And a Kung-Fu Panda/Monkey race! Can't wait! C'mon man...
SpiderCultist wrote: »oldskoorpg74 wrote: »Yes. Monk with unarmed combat and martial staffs introduced. Magika and stam skill lines would really play well with this class.
Yes! And a Kung-Fu Panda/Monkey race! Can't wait! C'mon man...
newtinmpls wrote: »I want the class system dismantled.
Gandrhulf_Harbard wrote: »I'd like to see the Class System gone.
I'd like to see Skill "Trees" defined as Offensive (Primarily damage causing skills), Defensive (primarily damage reduction skills), and Utility Trees to include Crowd Control, Debuffing/Buffing, Healing, Pet Control.
Then allow players to choose Three Skill Trees, limited to one of each type.
All The Best
sounds very vanilla - every character ends with with similar potency trees for each of the elements. Why not just three lines total with customization of visual/audio effects? With all the actual impacts standardized and homogenized they can spend a lot less time on balance and tactics and a lot more on the cool as crap visuals.
newtinmpls wrote: »I want the class system dismantled.
SquareSausage wrote: »No more new classes.
Adding more complication is just dumb, we struggle as is to get balance