Demanding that new players spend 2 years with the game, like you did, before being able to compete against you in Battlegrounds is absurdly selfish, and a good way to completely kill the future of PvP in ESO. And would you even be OK with them competing against you on equal footing, 2 years from now? After all, if you're still around you'd have been playing for 4 years by then, why shouldn't you just continue to get free wins?
As somebody well over the CP cap I couldn't agree more with this. It is ridiculous that a new player has to spend so much time grinding CP to "catch up" to me. I don't get why other max level CP people are ok with this system. Why wouldn't you want something like BGs to be more accessible to a larger portion of the player base? I get that an MMO should have some grinding, but the max CP grind is far too grueling. I want more players to try out and be successful in BGs and the vast majority of the playerbase can't do that if they're at a CP disadvantage. Put us all on an even playing field for BGs. They're supposed to be competitive after all, not just "team with most CP wins."
Waffennacht wrote: »Demanding that new players spend 2 years with the game, like you did, before being able to compete against you in Battlegrounds is absurdly selfish, and a good way to completely kill the future of PvP in ESO. And would you even be OK with them competing against you on equal footing, 2 years from now? After all, if you're still around you'd have been playing for 4 years by then, why shouldn't you just continue to get free wins?
As somebody well over the CP cap I couldn't agree more with this. It is ridiculous that a new player has to spend so much time grinding CP to "catch up" to me. I don't get why other max level CP people are ok with this system. Why wouldn't you want something like BGs to be more accessible to a larger portion of the player base? I get that an MMO should have some grinding, but the max CP grind is far too grueling. I want more players to try out and be successful in BGs and the vast majority of the playerbase can't do that if they're at a CP disadvantage. Put us all on an even playing field for BGs. They're supposed to be competitive after all, not just "team with most CP wins."
A couple of months of just playing the game isn't two years
CatchMeTrolling wrote: »Waffennacht wrote: »Demanding that new players spend 2 years with the game, like you did, before being able to compete against you in Battlegrounds is absurdly selfish, and a good way to completely kill the future of PvP in ESO. And would you even be OK with them competing against you on equal footing, 2 years from now? After all, if you're still around you'd have been playing for 4 years by then, why shouldn't you just continue to get free wins?
As somebody well over the CP cap I couldn't agree more with this. It is ridiculous that a new player has to spend so much time grinding CP to "catch up" to me. I don't get why other max level CP people are ok with this system. Why wouldn't you want something like BGs to be more accessible to a larger portion of the player base? I get that an MMO should have some grinding, but the max CP grind is far too grueling. I want more players to try out and be successful in BGs and the vast majority of the playerbase can't do that if they're at a CP disadvantage. Put us all on an even playing field for BGs. They're supposed to be competitive after all, not just "team with most CP wins."
A couple of months of just playing the game isn't two years
You literally have to consistently grind, from a new player perspective that is terrible. I think a lot of you being veteran's and already knowing what to do, how to grind and how to get gold skews your perspective on what it actually means to be a new player. Realistically no one is grinding months non stop just to pvp, the system is terrible.
And a couple of months of just playing definitely will not get anyone to the cap.
Waffennacht wrote: »CatchMeTrolling wrote: »Waffennacht wrote: »Demanding that new players spend 2 years with the game, like you did, before being able to compete against you in Battlegrounds is absurdly selfish, and a good way to completely kill the future of PvP in ESO. And would you even be OK with them competing against you on equal footing, 2 years from now? After all, if you're still around you'd have been playing for 4 years by then, why shouldn't you just continue to get free wins?
As somebody well over the CP cap I couldn't agree more with this. It is ridiculous that a new player has to spend so much time grinding CP to "catch up" to me. I don't get why other max level CP people are ok with this system. Why wouldn't you want something like BGs to be more accessible to a larger portion of the player base? I get that an MMO should have some grinding, but the max CP grind is far too grueling. I want more players to try out and be successful in BGs and the vast majority of the playerbase can't do that if they're at a CP disadvantage. Put us all on an even playing field for BGs. They're supposed to be competitive after all, not just "team with most CP wins."
A couple of months of just playing the game isn't two years
You literally have to consistently grind, from a new player perspective that is terrible. I think a lot of you being veteran's and already knowing what to do, how to grind and how to get gold skews your perspective on what it actually means to be a new player. Realistically no one is grinding months non stop just to pvp, the system is terrible.
And a couple of months of just playing definitely will not get anyone to the cap.
It sure can if you don't just waste time. (I'm very guilty of PvPing rather than being productive) if you quest, etc, all that give you Xp (Random dungeons daily) it only takes a few months
WuffyCerulei wrote: »Shields are counterable, but permblocking tanks are hard to kill. Something really needs to be done about that.
it's a common fact that CP pvp had TONS, and I mean TONS of permablock tanks, shield stacking sorcs, one shotting NBs etc etc. While EVERYONE that actually PLAYED nonCP said that nonCP is alot more balanced, alot less cancer builds and just less of it all. And thanks to that many people that did not PvP started with PvP. now that BGs are CP based I'l never queue for another. unkilleable templars / DK that can kill you pretty quick with ultimate. immortal wardens wrecking full teams is whats roams there now.
TL;DR: BGs was awesome, now they are crap. nonCP pvp is awesome, CP pvp is CRAP!
I know that what I did here wasn't possible without CP
I was duo queued with Bee-Pee and he and I were in comms. I mentioned afterward that I kind of felt bad for doing that to them. Yes winning is good, but the biggest challenge for me was not the other players but overcoming the chaosball's damage itself. I don't know if they were new to the game type or the map, but the other teams were experienced players with decent CP and/or PVP ranks. I wasn't even in what I consider to be an extremely tanky build either, it was actually my no-cp healer build now with my CP incorporated.
I've had games before on no-CP where I held the chaos ball the whole game and didn't drop it once. Picked it up at the beginning and survived all the way to a 500-0-0 score. And that was on a destro/restro offensive Magblade.
So with CP I can't even imagine how much of a pain it is to kill the chaos-ball carrier. A group of Wardens + magplars would be practically invincible it would seem like. CP just makes everything a stalemate. Such boring game play. I really hope ZOS reverts BGs to no-CP ASAP.
Off-topic, but this image perfectly captures why BGs aren't appealing to many of us, CP or no-CP. One team got more kills than the other two teams combined, and yet failed to score a single point. PVP, to many of us, is about using your abilities to deplete the health bars of other players while preventing them from doing the same to you -- this ball-carrying stuff just seems like a different activity entirely.
That's because that group was ignoring the mode mechanics, just playing it like a deathmatch. They prefer killing easy targets rather than figth for the objectives. It sucks when they are in your group and they earned their score.
Dude..what fairytale platform are you playing on? Everything you’ve posted on these forums is so far from the truth. Lol.BroanBeast1215 wrote: »it's a common fact that CP pvp had TONS, and I mean TONS of permablock tanks, shield stacking sorcs, one shotting NBs etc etc. While EVERYONE that actually PLAYED nonCP said that nonCP is alot more balanced, alot less cancer builds and just less of it all. And thanks to that many people that did not PvP started with PvP. now that BGs are CP based I'l never queue for another. unkilleable templars / DK that can kill you pretty quick with ultimate. immortal wardens wrecking full teams is whats roams there now.
TL;DR: BGs was awesome, now they are crap. nonCP pvp is awesome, CP pvp is CRAP!
stop spreading disinformation; I can count the number of permablock tanks ive seen in cp pvpin the last year on one hand. you should actually try bgs out before blowing smoke outta yer ass
BroanBeast1215 wrote: »it's a common fact that CP pvp had TONS, and I mean TONS of permablock tanks, shield stacking sorcs, one shotting NBs etc etc. While EVERYONE that actually PLAYED nonCP said that nonCP is alot more balanced, alot less cancer builds and just less of it all. And thanks to that many people that did not PvP started with PvP. now that BGs are CP based I'l never queue for another. unkilleable templars / DK that can kill you pretty quick with ultimate. immortal wardens wrecking full teams is whats roams there now.
TL;DR: BGs was awesome, now they are crap. nonCP pvp is awesome, CP pvp is CRAP!
stop spreading disinformation; I can count the number of permablock tanks ive seen in cp pvpin the last year on one hand. you should actually try bgs out before blowing smoke outta yer ass
exeeter702 wrote: »I know that what I did here wasn't possible without CP
I was duo queued with Bee-Pee and he and I were in comms. I mentioned afterward that I kind of felt bad for doing that to them. Yes winning is good, but the biggest challenge for me was not the other players but overcoming the chaosball's damage itself. I don't know if they were new to the game type or the map, but the other teams were experienced players with decent CP and/or PVP ranks. I wasn't even in what I consider to be an extremely tanky build either, it was actually my no-cp healer build now with my CP incorporated.
I've had games before on no-CP where I held the chaos ball the whole game and didn't drop it once. Picked it up at the beginning and survived all the way to a 500-0-0 score. And that was on a destro/restro offensive Magblade.
So with CP I can't even imagine how much of a pain it is to kill the chaos-ball carrier. A group of Wardens + magplars would be practically invincible it would seem like. CP just makes everything a stalemate. Such boring game play. I really hope ZOS reverts BGs to no-CP ASAP.
Off-topic, but this image perfectly captures why BGs aren't appealing to many of us, CP or no-CP. One team got more kills than the other two teams combined, and yet failed to score a single point. PVP, to many of us, is about using your abilities to deplete the health bars of other players while preventing them from doing the same to you -- this ball-carrying stuff just seems like a different activity entirely.
That's because that group was ignoring the mode mechanics, just playing it like a deathmatch. They prefer killing easy targets rather than figth for the objectives. It sucks when they are in your group and they earned their score.
Meh still a weak argument. Most mmos over the past 10 years that have had instanced small / mid scale bgs have successfully incentivized actually engaging and beating other players in pvp while putting objectives at the forefront of a win condition. The nonsense eso bgs often have scenarios where actively avoiding pvp all together is a winning strategy.
I find it obnoxious when people come in here and try to preach things like playing for objectives is somehow a higher plane of player agency that the simple minded TDM fans dont understand.
BroanBeast1215 wrote: »it's a common fact that CP pvp had TONS, and I mean TONS of permablock tanks, shield stacking sorcs, one shotting NBs etc etc. While EVERYONE that actually PLAYED nonCP said that nonCP is alot more balanced, alot less cancer builds and just less of it all. And thanks to that many people that did not PvP started with PvP. now that BGs are CP based I'l never queue for another. unkilleable templars / DK that can kill you pretty quick with ultimate. immortal wardens wrecking full teams is whats roams there now.
TL;DR: BGs was awesome, now they are crap. nonCP pvp is awesome, CP pvp is CRAP!
stop spreading disinformation; I can count the number of permablock tanks ive seen in cp pvpin the last year on one hand. you should actually try bgs out before blowing smoke outta yer ass
exeeter702 wrote: »I know that what I did here wasn't possible without CP
I was duo queued with Bee-Pee and he and I were in comms. I mentioned afterward that I kind of felt bad for doing that to them. Yes winning is good, but the biggest challenge for me was not the other players but overcoming the chaosball's damage itself. I don't know if they were new to the game type or the map, but the other teams were experienced players with decent CP and/or PVP ranks. I wasn't even in what I consider to be an extremely tanky build either, it was actually my no-cp healer build now with my CP incorporated.
I've had games before on no-CP where I held the chaos ball the whole game and didn't drop it once. Picked it up at the beginning and survived all the way to a 500-0-0 score. And that was on a destro/restro offensive Magblade.
So with CP I can't even imagine how much of a pain it is to kill the chaos-ball carrier. A group of Wardens + magplars would be practically invincible it would seem like. CP just makes everything a stalemate. Such boring game play. I really hope ZOS reverts BGs to no-CP ASAP.
Off-topic, but this image perfectly captures why BGs aren't appealing to many of us, CP or no-CP. One team got more kills than the other two teams combined, and yet failed to score a single point. PVP, to many of us, is about using your abilities to deplete the health bars of other players while preventing them from doing the same to you -- this ball-carrying stuff just seems like a different activity entirely.
That's because that group was ignoring the mode mechanics, just playing it like a deathmatch. They prefer killing easy targets rather than figth for the objectives. It sucks when they are in your group and they earned their score.
Meh still a weak argument. Most mmos over the past 10 years that have had instanced small / mid scale bgs have successfully incentivized actually engaging and beating other players in pvp while putting objectives at the forefront of a win condition. The nonsense eso bgs often have scenarios where actively avoiding pvp all together is a winning strategy.
I find it obnoxious when people come in here and try to preach things like playing for objectives is somehow a higher plane of player agency that the simple minded TDM fans dont understand.
Hey dude relax, I was not preaching I was explaining why that group had 0 points in that BG. It was a Chaosball match, where you need to kill the guy holding the relic. If you look the battle report you will see that the 2 teams that have 0 points were obviously killing eachother (the winner team only got 2 deaths).
Yes, there are some BG modes where avoiding figth can be more rewarding, and I don't like it. But thas not the case of Chaosball, where you have to fight to grab/defend the relic. ZOS hame made some changes to CTR and figth is more revelant now. I will like to see some changes to land modes to encourage beating other players.
I'm playing BG everyday and I have seen that situation many times. You grab the relic and wait the other 2 teams come to kill you. But instead they start killing eachother while you type LOL in your group chat.
it's a common fact that CP pvp had TONS, and I mean TONS of permablock tanks, shield stacking sorcs, one shotting NBs etc etc. While EVERYONE that actually PLAYED nonCP said that nonCP is alot more balanced, alot less cancer builds and just less of it all. And thanks to that many people that did not PvP started with PvP. now that BGs are CP based I'l never queue for another. unkilleable templars / DK that can kill you pretty quick with ultimate. immortal wardens wrecking full teams is whats roams there now.
TL;DR: BGs was awesome, now they are crap. nonCP pvp is awesome, CP pvp is CRAP!
it's a common fact that CP pvp had TONS, and I mean TONS of permablock tanks, shield stacking sorcs, one shotting NBs etc etc. While EVERYONE that actually PLAYED nonCP said that nonCP is alot more balanced, alot less cancer builds and just less of it all. And thanks to that many people that did not PvP started with PvP. now that BGs are CP based I'l never queue for another. unkilleable templars / DK that can kill you pretty quick with ultimate. immortal wardens wrecking full teams is whats roams there now.
TL;DR: BGs was awesome, now they are crap. nonCP pvp is awesome, CP pvp is CRAP!
This
Once you go non-CP you cant go back.
This thread has about 5 different arguements going on in one.
Bottom line tho alienating all low CP players from being competitive in BGs is not healthy. I'm sure that not enough 690CP players will come to make up for the low CP players regularly playing right now that are gunna leave.
As for the side argument by @exeeter702 sorry but I think you are wrong. The tactics and objectives make BG better by not being focused on kills. Every mode has notably different tactics and even set preferences, DM was my fave at first sure but as a regular BG player I much prefer the other modes now.
Making it about kills always will make it dull and open to troll play (pre-mades pug stomping)
SnowTheMadDog wrote: »I saw a bunch of stamwarden that are now "almost" unkillable and who deal a great ammount of dmg....
CP is the worst thing that happened to BG, 2 friends of mine came back just for them after 2 years break, and they just left again thanks to that change
WuffyCerulei wrote: »Shields are counterable, but permblocking tanks are hard to kill. Something really needs to be done about that.
Apply Increase Cost Poisons (increase cost Magicka and Ultimate or Increase Cost Magicka and Stamina), apply Minor and Major Defile, apply Minor and Major Breach/Fracture, plus Fear if you are a NB or playing with a NB in the team...
Honestly its not that hard, they just give the ''illusion'' to be Inmortal because 95% of the people playing PvP have no idea what to do and what to use... I bet most of the people didnt knew there was a poison that increase the cost of ultimate by 60%...
WuffyCerulei wrote: »Shields are counterable, but permblocking tanks are hard to kill. Something really needs to be done about that.
Apply Increase Cost Poisons (increase cost Magicka and Ultimate or Increase Cost Magicka and Stamina), apply Minor and Major Defile, apply Minor and Major Breach/Fracture, plus Fear if you are a NB or playing with a NB in the team...
Honestly its not that hard, they just give the ''illusion'' to be Inmortal because 95% of the people playing PvP have no idea what to do and what to use... I bet most of the people didnt knew there was a poison that increase the cost of ultimate by 60%...
or a poison that immobilizes your enemy while giving you cc immunity and removal of all your toons "ongoing control effects" (snare removal without 2h/vamp?).
or one that reduces your target's crit dmg by 12%.
WuffyCerulei wrote: »Shields are counterable, but permblocking tanks are hard to kill. Something really needs to be done about that.
Apply Increase Cost Poisons (increase cost Magicka and Ultimate or Increase Cost Magicka and Stamina), apply Minor and Major Defile, apply Minor and Major Breach/Fracture, plus Fear if you are a NB or playing with a NB in the team...
Honestly its not that hard, they just give the ''illusion'' to be Inmortal because 95% of the people playing PvP have no idea what to do and what to use... I bet most of the people didnt knew there was a poison that increase the cost of ultimate by 60%...
or a poison that immobilizes your enemy while giving you cc immunity and removal of all your toons "ongoing control effects" (snare removal without 2h/vamp?).
or one that reduces your target's crit dmg by 12%.
@Minno shh, pls delete
WuffyCerulei wrote: »Shields are counterable, but permblocking tanks are hard to kill. Something really needs to be done about that.
Apply Increase Cost Poisons (increase cost Magicka and Ultimate or Increase Cost Magicka and Stamina), apply Minor and Major Defile, apply Minor and Major Breach/Fracture, plus Fear if you are a NB or playing with a NB in the team...
Honestly its not that hard, they just give the ''illusion'' to be Inmortal because 95% of the people playing PvP have no idea what to do and what to use... I bet most of the people didnt knew there was a poison that increase the cost of ultimate by 60%...
or a poison that immobilizes your enemy while giving you cc immunity and removal of all your toons "ongoing control effects" (snare removal without 2h/vamp?).
or one that reduces your target's crit dmg by 12%.