Izanagi.Xiiib16_ESO wrote: »Sorcs actually got buffed with rune. U can now time ur cc for a bigger burst ( ult etc ).
Furthermore sorc is still the first or second best spec for 1vX and still has the best mobility, great sustain and survability ( streak/dark conversion/shields )
Not sure if it´s a buff yet.
You´re inevitably loosing dmg or utility with rune while at the same time needing 1 gcd more to complete your burst combo. On top of that rune is expensive as ****.
I couldn´t sustain fighting with it running a setup with 2200 magrec + lich.
Or you just stun with streak or destructive reach as part or your combo. Far better to be able to time your stun and throw your frags freely imo also means that frags don't get a dmg nerf because they did too much as a skill.
I'd say it's a win personally.
Rune is breaking cloak if casted before cloaking. Frags have never hit you if you cloaked after the projetile was fired.
I ate a some meteors yesterday because of that...
Aye, more playstyle changing nerfs for Sorc yet again.
Maybe the NerfSorc threads will all STFU now?
Maybe....Sorcs actually got buffed with rune. U can now time ur cc for a bigger burst ( ult etc ).
Furthermore sorc is still the first or second best spec for 1vX and still has the best mobility, great sustain and survability ( streak/dark conversion/shields )
er, no. Probably not..
Even when sorcs have to run away from every single fight cos they can't win any of them, the nerf threads will still flow - cus mobility..
I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
MercTheMage wrote: »I dont see why they couldnt have just removed the stun from the insta cast, but left it on when hardcasting frags
I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
Joy_Division wrote: »I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
All this was possible before this patch with a unblockable stun that was cheaper
I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
Joy_Division wrote: »I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
All this was possible before this patch with a unblockable stun that was cheaper
ishilb14_ESO wrote: »Joy_Division wrote: »I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
All this was possible before this patch with a unblockable stun that was cheaper
If they had burning or some other random DoT on them then the old rune prison would just fade off almost instantly because it was a disorient
I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
It requires some explaining.
From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
It lets sorts be as selective in their CC timing as all the other classes have always been.
Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
There is just going to be a skill ceiling for the class. Finally.
In a perfect world this would work. However this is never the case, Everyone is running pots. In the prior patch it wasn't a big deal as the CC was tied to a single GCD now you have to waste a GCD on a stun that may or my not land, mostly the latter. Shield duration should have been adjusted to compensate for the change to the rotation. Also on a side note I'd like to know where these players are that you can get to 40-30% in a single sorc damage rotation?
So I started reading the patch notes and found crystal frags are not stunning anymore.Wtf is even that? The only *** sorc stun that is predictable as *** has been taken away?I have to use DoS now to stun people?
This is hilarious, what do I need to do now with my sorc to kill? As a DW I only have 3fucking abilities to burst, 1 has been totally taken away.Rip Sorc cuz of some crybabies that need to l2p against a sorc, what else do you need than my *** hands glowing purple and curse about to proc on you to roll dodge or block?L0L
Meanwhile im getting sniped glitched by the same people over and over, stamblades one shooting me on my heavy armor mag dk from 100-0 with no reaction possibility.
So I started reading the patch notes and found crystal frags are not stunning anymore.Wtf is even that? The only *** sorc stun that is predictable as *** has been taken away?I have to use DoS now to stun people?
This is hilarious, what do I need to do now with my sorc to kill? As a DW I only have 3 *** abilities to burst, 1 has been totally taken away.Rip Sorc cuz of some [snip] that need to l2p against a sorc, what else do you need than my *** hands glowing purple and curse about to proc on you to roll dodge or block?L0L
Meanwhile im getting sniped glitched by the same people over and over, stamblades one shooting me on my heavy armor mag dk from 100-0 with no reaction possibility.
[Edit for censor bypass.]
Needless to say nerfing one of the most easily dodged skills in the game on a class that was middle of the road to begin with was not a smart idea. Nerfing the burst of a class who just doesn't have good burst to begin with just doesn't make sense.
Unbelievable what ZOS continues to do to their own game. Just the worst decisions.
RinaldoGandolphi wrote: »The change to Frags was a terrible change.
I have shelved my Sorc over it.These kinda changes just continue to decrease my time playing the game.
So I started reading the patch notes and found crystal frags are not stunning anymore.Wtf is even that? The only *** sorc stun that is predictable as *** has been taken away?I have to use DoS now to stun people?
This is hilarious, what do I need to do now with my sorc to kill? As a DW I only have 3 *** abilities to burst, 1 has been totally taken away.Rip Sorc cuz of some [snip] that need to l2p against a sorc, what else do you need than my *** hands glowing purple and curse about to proc on you to roll dodge or block?L0L
Meanwhile im getting sniped glitched by the same people over and over, stamblades one shooting me on my heavy armor mag dk from 100-0 with no reaction possibility.
[Edit for censor bypass.]
[snip]Needless to say nerfing one of the most easily dodged skills in the game on a class that was middle of the road to begin with was not a smart idea. Nerfing the burst of a class who just doesn't have good burst to begin with just doesn't make sense.
Unbelievable what ZOS continues to do to their own game. Just the worst decisions.
Sorc is the EASIEST class to play without skill and get decent burst - and survive to burst again.
lmao.
Decent players who play sorc could care less about the change. But if your sorc build is destroyed because you can't stun with something that causes high damage and is cast instantly (and then again instantly as fast as you can press 2-3 other defensive buttons) that's pretty bad.
how easy was this: Shield, surge, bolt away (stun), .. barswap and 3-5x Destro Staff ability of your choice while dudes sits there stunned ... still alive? Shield + Dark exchange while they chase you - Rinse, repeat.
It's still so easy mode it isn't even funny.
[Edit to remove bait.]
Sorc is the EASIEST class to play without skill and get decent burst - and survive to burst again.
lmao.
Decent players who play sorc could care less about the change. But if your sorc build is destroyed because you can't stun with something that causes high damage and is cast instantly (and then again instantly as fast as you can press 2-3 other defensive buttons) that's pretty bad.
how easy was this: Shield, surge, bolt away (stun), .. barswap and 3-5x Destro Staff ability of your choice while dudes sits there stunned ... still alive? Shield + Dark exchange while they chase you - Rinse, repeat.
It's still so easy mode it isn't even funny.
grannas211 wrote: »So I started reading the patch notes and found crystal frags are not stunning anymore.Wtf is even that? The only *** sorc stun that is predictable as *** has been taken away?I have to use DoS now to stun people?
This is hilarious, what do I need to do now with my sorc to kill? As a DW I only have 3 *** abilities to burst, 1 has been totally taken away.Rip Sorc cuz of some [snip] that need to l2p against a sorc, what else do you need than my *** hands glowing purple and curse about to proc on you to roll dodge or block?L0L
Meanwhile im getting sniped glitched by the same people over and over, stamblades one shooting me on my heavy armor mag dk from 100-0 with no reaction possibility.
[Edit for censor bypass.]
[snip]Needless to say nerfing one of the most easily dodged skills in the game on a class that was middle of the road to begin with was not a smart idea. Nerfing the burst of a class who just doesn't have good burst to begin with just doesn't make sense.
Unbelievable what ZOS continues to do to their own game. Just the worst decisions.
Sorc is the EASIEST class to play without skill and get decent burst - and survive to burst again.
lmao.
Decent players who play sorc could care less about the change. But if your sorc build is destroyed because you can't stun with something that causes high damage and is cast instantly (and then again instantly as fast as you can press 2-3 other defensive buttons) that's pretty bad.
how easy was this: Shield, surge, bolt away (stun), .. barswap and 3-5x Destro Staff ability of your choice while dudes sits there stunned ... still alive? Shield + Dark exchange while they chase you - Rinse, repeat.
It's still so easy mode it isn't even funny.
[Edit to remove bait.]
Lol. Please so me this amazing combo. Let's cast power surge after a shield. Then we're gonna streak through someone offensively and then have time to cast 5 force pulses (why? I'm not sure, please enlighten us). Then we're gonna Dark exchange out in the open.