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Frags don't stun?This even real?

  • Chilly-McFreeze
    Chilly-McFreeze
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    Derra wrote: »
    anathosdm wrote: »
    Sorcs actually got buffed with rune. U can now time ur cc for a bigger burst ( ult etc ).
    Furthermore sorc is still the first or second best spec for 1vX and still has the best mobility, great sustain and survability ( streak/dark conversion/shields )

    Not sure if it´s a buff yet.

    You´re inevitably loosing dmg or utility with rune while at the same time needing 1 gcd more to complete your burst combo. On top of that rune is expensive as ****.
    I couldn´t sustain fighting with it running a setup with 2200 magrec + lich.

    Or you just stun with streak or destructive reach as part or your combo. Far better to be able to time your stun and throw your frags freely imo also means that frags don't get a dmg nerf because they did too much as a skill.

    I'd say it's a win personally.

    If I use streak or reach over prison, the prison changes will be no buff for me. Don't forget frags dmg was nerfed last patch.
  • Xvorg
    Xvorg
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    Rune is breaking cloak if casted before cloaking. Frags have never hit you if you cloaked after the projetile was fired.

    I ate a some meteors yesterday because of that...
    Sarcasm is something too serious to be taken lightly

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  • Biro123
    Biro123
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    Xvorg wrote: »
    Rune is breaking cloak if casted before cloaking. Frags have never hit you if you cloaked after the projetile was fired.

    I ate a some meteors yesterday because of that...

    could that be a flat-out lag thing?

    I mean whatever your ping is, when you activate a skill towards an opponent, the server only gets that activation after the ping time - and your opponent's client only gets notification of that after your ping the the server + his ping from the server.

    So you could have a situation where he casts prison, then you cast cloak before the server is aware that he had cast prison.
    Then the server gets the 'he's cast prison message', CC's you and sends the message out to your client to tell you your're CC'd.
    But your client has already applied the cloak effect to your eyes, but then when the server gets that message to say you've cloaked, it goes.. 'hang on - you're cc'd so no, you havn't cloaked', and ignores your cloak..
    You then receive the message from the server telling you that you're cc'd.. so you get cc'd..

    I don't know if this kind of thing is resolvable. Is it a bug, or just an unavoidable artefact of lag?


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  • C0ndor
    C0ndor
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    When I played sorc I always landed frags on stunned target, to land burst without been blocked. It’s pretty easy to dodge, if you use another stun to time your burst you will have better result. Btw wreaking blow never had a canche to proc cheaper istant cast and had the same treatment. One does more damage, one stun.
  • MercTheMage
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    I dont see why they couldnt have just removed the stun from the insta cast, but left it on when hardcasting frags
    You just going to stand there like a lemon?
  • Koolio
    Koolio
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    I personally used defensive posture as my main CC. I can live with Frag nerf but the 75% increase to that hurt my build bad.

    It was a good way to nerf Sorc without harming defensive mobility damage or pve. A nerf sucks for anyone though.
  • ak_pvp
    ak_pvp
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    Biro123 wrote: »
    Beardimus wrote: »
    Aye, more playstyle changing nerfs for Sorc yet again.

    Maybe the NerfSorc threads will all STFU now?

    Maybe....
    anathosdm wrote: »
    Sorcs actually got buffed with rune. U can now time ur cc for a bigger burst ( ult etc ).
    Furthermore sorc is still the first or second best spec for 1vX and still has the best mobility, great sustain and survability ( streak/dark conversion/shields )

    er, no. Probably not..



    Even when sorcs have to run away from every single fight cos they can't win any of them, the nerf threads will still flow - cus mobility..

    Everyones problem is clearly OP shields. And what it gives whilst retaining the burst/mobility.
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  • Zander98
    Zander98
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    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.
    Edited by Zander98 on October 24, 2017 3:57PM
    Zane Altise- The Drunken Sorc

    "The truth may be out there, but the lies are inside your head"-Pratchett
  • C0ndor
    C0ndor
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    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    This. On warden you have exactly the same problem
  • Ender1310
    Ender1310
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    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    Heh skill ceiling on the class with best mobility best defense and second to third highest burst. Finally. We will see.
  • HiImRex
    HiImRex
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    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    this all the way
  • Beardimus
    Beardimus
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    I dont see why they couldnt have just removed the stun from the insta cast, but left it on when hardcasting frags

    Not a bad compromise!
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  • Joy_Division
    Joy_Division
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    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    All this was possible before this patch with a unblockable stun that was cheaper
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ishilb14_ESO
    ishilb14_ESO
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    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    All this was possible before this patch with a unblockable stun that was cheaper

    If they had burning or some other random DoT on them then the old rune prison would just fade off almost instantly because it was a disorient
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  • bardx86
    bardx86
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    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    In a perfect world this would work. However this is never the case, Everyone is running pots. In the prior patch it wasn't a big deal as the CC was tied to a single GCD now you have to waste a GCD on a stun that may or my not land, mostly the latter. Shield duration should have been adjusted to compensate for the change to the rotation. Also on a side note I'd like to know where these players are that you can get to 40-30% in a single sorc damage rotation?
  • Zander98
    Zander98
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    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    All this was possible before this patch with a unblockable stun that was cheaper

    It was but you didn't have the damage burst frags give you along with it. If that makes sense.
    I agree it was possible to play with way before the patch, but you didn't have as much natural damage built into it.
    I could be wrong. Totally. Just how I see it.
    Zane Altise- The Drunken Sorc

    "The truth may be out there, but the lies are inside your head"-Pratchett
  • Lord-Otto
    Lord-Otto
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    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    All this was possible before this patch with a unblockable stun that was cheaper

    If they had burning or some other random DoT on them then the old rune prison would just fade off almost instantly because it was a disorient

    Rune Cage morph didn't break on DoTs.
  • grannas211
    grannas211
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    bardx86 wrote: »
    Zander98 wrote: »
    I have played sorc since beta and I have to say that the change to frags might be the biggest buff I've seen skilled sorts get.
    It requires some explaining.
    From the beginning of the game sorts burst has been tied to granting CC immunity. You want to kill a player at full health..well frag does the most damage, in combos with other skills can get a player in a threatened 40-30% health range. Then they have CC immunity. WHEN you've needed the ability to CC the most.
    So with CCs being tied directly to any damage burst haphazardly as a sorc it's always felt like a race against time
    ...spam pulse...hit them with a first frag while they already have immunity....or go all damage in the hopes that the curse/frag/wrath combo can take 100% of the enemies health.
    Now...if you are a sorc...the CC is selective. It's a tactical choice. You can take your time in a fight and it isn't as frantic.
    It lets sorts be as selective in their CC timing as all the other classes have always been.
    Yesterday I threw on a S&B with a rest and ran out. I felt like a 1.4 DK. With rest ult, curse, the new frag, rune prison, wrath and daedric tomb I took my time in fights, never felt rushed, and waited for openings.
    In the next few months I think you will see sorc players with skill deadlier than they've ever been. Seriously.
    There is just going to be a skill ceiling for the class. Finally.

    In a perfect world this would work. However this is never the case, Everyone is running pots. In the prior patch it wasn't a big deal as the CC was tied to a single GCD now you have to waste a GCD on a stun that may or my not land, mostly the latter. Shield duration should have been adjusted to compensate for the change to the rotation. Also on a side note I'd like to know where these players are that you can get to 40-30% in a single sorc damage rotation?

    Pretty much only players in medium.
  • BroanBeast1215
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    MonoAlv96 wrote: »
    So I started reading the patch notes and found crystal frags are not stunning anymore.Wtf is even that? The only *** sorc stun that is predictable as *** has been taken away?I have to use DoS now to stun people?
    This is hilarious, what do I need to do now with my sorc to kill? As a DW I only have 3fucking abilities to burst, 1 has been totally taken away.Rip Sorc cuz of some crybabies that need to l2p against a sorc, what else do you need than my *** hands glowing purple and curse about to proc on you to roll dodge or block?L0L
    Meanwhile im getting sniped glitched by the same people over and over, stamblades one shooting me on my heavy armor mag dk from 100-0 with no reaction possibility.

    Lulz, the irony in the OP is too strong to go unnoticed
  • KRBMMO
    KRBMMO
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    MonoAlv96 wrote: »
    So I started reading the patch notes and found crystal frags are not stunning anymore.Wtf is even that? The only *** sorc stun that is predictable as *** has been taken away?I have to use DoS now to stun people?
    This is hilarious, what do I need to do now with my sorc to kill? As a DW I only have 3 *** abilities to burst, 1 has been totally taken away.Rip Sorc cuz of some [snip] that need to l2p against a sorc, what else do you need than my *** hands glowing purple and curse about to proc on you to roll dodge or block?L0L
    Meanwhile im getting sniped glitched by the same people over and over, stamblades one shooting me on my heavy armor mag dk from 100-0 with no reaction possibility.

    [Edit for censor bypass.]

    [snip]
    Blanco wrote: »
    Needless to say nerfing one of the most easily dodged skills in the game on a class that was middle of the road to begin with was not a smart idea. Nerfing the burst of a class who just doesn't have good burst to begin with just doesn't make sense.

    Unbelievable what ZOS continues to do to their own game. Just the worst decisions.

    Sorc is the EASIEST class to play without skill and get decent burst - and survive to burst again.

    lmao.

    Decent players who play sorc could care less about the change. But if your sorc build is destroyed because you can't stun with something that causes high damage and is cast instantly (and then again instantly as fast as you can press 2-3 other defensive buttons) that's pretty bad.

    how easy was this: Shield, surge, bolt away (stun), .. barswap and 3-5x Destro Staff ability of your choice while dudes sits there stunned ... still alive? Shield + Dark exchange while they chase you - Rinse, repeat.

    It's still so easy mode it isn't even funny.

    [Edit to remove bait.]
    Edited by ZOS_GregoryV on October 26, 2017 9:39PM
  • TheNuminous1
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    The change to Frags was a terrible change.

    I have shelved my Sorc over it.These kinda changes just continue to decrease my time playing the game.

    if one skill caused you to drop the whole class then maybe sorcs were not for you in the first place. idk bout pvp but i haven't used frags in pve for awhile now.
  • grannas211
    grannas211
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    KRBMMO wrote: »
    MonoAlv96 wrote: »
    So I started reading the patch notes and found crystal frags are not stunning anymore.Wtf is even that? The only *** sorc stun that is predictable as *** has been taken away?I have to use DoS now to stun people?
    This is hilarious, what do I need to do now with my sorc to kill? As a DW I only have 3 *** abilities to burst, 1 has been totally taken away.Rip Sorc cuz of some [snip] that need to l2p against a sorc, what else do you need than my *** hands glowing purple and curse about to proc on you to roll dodge or block?L0L
    Meanwhile im getting sniped glitched by the same people over and over, stamblades one shooting me on my heavy armor mag dk from 100-0 with no reaction possibility.

    [Edit for censor bypass.]

    [snip]
    Blanco wrote: »
    Needless to say nerfing one of the most easily dodged skills in the game on a class that was middle of the road to begin with was not a smart idea. Nerfing the burst of a class who just doesn't have good burst to begin with just doesn't make sense.

    Unbelievable what ZOS continues to do to their own game. Just the worst decisions.

    Sorc is the EASIEST class to play without skill and get decent burst - and survive to burst again.

    lmao.

    Decent players who play sorc could care less about the change. But if your sorc build is destroyed because you can't stun with something that causes high damage and is cast instantly (and then again instantly as fast as you can press 2-3 other defensive buttons) that's pretty bad.

    how easy was this: Shield, surge, bolt away (stun), .. barswap and 3-5x Destro Staff ability of your choice while dudes sits there stunned ... still alive? Shield + Dark exchange while they chase you - Rinse, repeat.

    It's still so easy mode it isn't even funny.

    [Edit to remove bait.]

    Lol. Please so me this amazing combo. Let's cast power surge after a shield. Then we're gonna streak through someone offensively and then have time to cast 5 force pulses (why? I'm not sure, please enlighten us). Then we're gonna Dark exchange out in the open.


    Edited by ZOS_GregoryV on October 26, 2017 9:40PM
  • Apherius
    Apherius
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    25% more damage to crystal blast ... 2 weeks of debate for this ? We already told that if you don't give us the proc on this morph NOBODY would use this ( except those who don't plan to do engame, maybe it's good cause you like to stun and deal aoe damage ... but it's better to heavy attack and let the pet stun them all after 8 seconds . ) same for PVP ... 25% more damage on something that you can rolldodge / reflect / avoid , and that you see glowing in purple in the sky ... won't make it more interesting. This just seems like you didn't read us :neutral:

    even if you nerf crystal frag in the hell ... i would prefer to use clench rather than crystal blast ...

  • Betsararie
    Betsararie
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    KRBMMO wrote: »

    Sorc is the EASIEST class to play without skill and get decent burst - and survive to burst again.

    lmao.

    Decent players who play sorc could care less about the change. But if your sorc build is destroyed because you can't stun with something that causes high damage and is cast instantly (and then again instantly as fast as you can press 2-3 other defensive buttons) that's pretty bad.

    how easy was this: Shield, surge, bolt away (stun), .. barswap and 3-5x Destro Staff ability of your choice while dudes sits there stunned ... still alive? Shield + Dark exchange while they chase you - Rinse, repeat.

    It's still so easy mode it isn't even funny.

    lol bro every sorc cares about the frag nerf it's one of our top damage skills out of our entire arsenal. Even though it could miss it was still a very good skill and pivotal to every sorc rotation, you better believe the 'good' sorcs as you've phrased it as well as the bad ones care about it. Trust me, I have talked to both about it.

    Only a truly ignorant sorc would act like this isn't a huge nerf to our offensive options- It is. The class is still workable, and in some instances it doesn't matter, but the fact remains that this is a huge nerf. That stun was so pivotal to sorc's burst and offensive capabilities.

    BTW, I'm not QQing. I am going to adapt (already have) and will continue to play the class. I never say it's the hardest class to play in the game, by any means, but it does still take a lot of skill to be good with. I suppose even more now.
  • Lord-Otto
    Lord-Otto
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    grannas211 wrote: »
    KRBMMO wrote: »
    MonoAlv96 wrote: »
    So I started reading the patch notes and found crystal frags are not stunning anymore.Wtf is even that? The only *** sorc stun that is predictable as *** has been taken away?I have to use DoS now to stun people?
    This is hilarious, what do I need to do now with my sorc to kill? As a DW I only have 3 *** abilities to burst, 1 has been totally taken away.Rip Sorc cuz of some [snip] that need to l2p against a sorc, what else do you need than my *** hands glowing purple and curse about to proc on you to roll dodge or block?L0L
    Meanwhile im getting sniped glitched by the same people over and over, stamblades one shooting me on my heavy armor mag dk from 100-0 with no reaction possibility.

    [Edit for censor bypass.]

    [snip]
    Blanco wrote: »
    Needless to say nerfing one of the most easily dodged skills in the game on a class that was middle of the road to begin with was not a smart idea. Nerfing the burst of a class who just doesn't have good burst to begin with just doesn't make sense.

    Unbelievable what ZOS continues to do to their own game. Just the worst decisions.

    Sorc is the EASIEST class to play without skill and get decent burst - and survive to burst again.

    lmao.

    Decent players who play sorc could care less about the change. But if your sorc build is destroyed because you can't stun with something that causes high damage and is cast instantly (and then again instantly as fast as you can press 2-3 other defensive buttons) that's pretty bad.

    how easy was this: Shield, surge, bolt away (stun), .. barswap and 3-5x Destro Staff ability of your choice while dudes sits there stunned ... still alive? Shield + Dark exchange while they chase you - Rinse, repeat.

    It's still so easy mode it isn't even funny.

    [Edit to remove bait.]

    Lol. Please so me this amazing combo. Let's cast power surge after a shield. Then we're gonna streak through someone offensively and then have time to cast 5 force pulses (why? I'm not sure, please enlighten us). Then we're gonna Dark exchange out in the open.


    He gave it away at the end.
    "Streak (CC), 5 destroes while the dudes are stunned" [mildly edited]
    If he only knows people who eat Streak CC and do nothing afterwards, he only knows potatoes. If spamming destro is enough to kill him, he is a potatoe, too. Sorcs perform very well against potatoes like him, but better players can exploit sorc weaknesses easily.
    We really need a LOL button for people like him...
    x'D
    Edited by ZOS_GregoryV on October 26, 2017 9:44PM
  • Feanor
    Feanor
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    All the people stating it’s a big buff - did you actually try it on live? I did. The long winded animation makes the skill totally unreliable, apart from the 2985 magicka cost and the fact that half the time you’re targeting a CC immune player anyway. Granted, if you time a Meteor with the CC and it actually works it’s powerful. I just don’t see you’ll kill any good player with this. It’s great against inexperienced players, but it’s not that Sorcs struggled with those before.

    And btw, the bug where it doesn’t go through block renders all of this moot until it’s fixed.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Urza1234
    Urza1234
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    People will ask for sorc nerfs forever just because shields are annoying to play against. May as well skip to the end and delete them, ZOS will never make shields a more interesting mechanic.
  • SugaComa
    SugaComa
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    I'm the worst player in PvP ... And firstly let me tell you sorc takes skill to play ... How do I know ... Cos I can't play one I've tried, like a lot, I'm glad frags don't stun anymore cos I also think that a good player taking advantage of it to stun then burst down a bad player using animation cancelling is what is Ultimately killing the fun from this game

    I'm not saying a good player shouldn't be able to kill a bad player of course they should

    But they shouldn't be able to come up behind a bad player and hit them with 5 stacks in less than a second due to animation cancelling where the first is a stun rendering them pretty much dead on the spot

    A bad play hit from behind should still have the opportunity to survive that first hit in order to turn face his opponent and look them in the eye with a tear of self pity crying ...why me

    They removed the templars stuns on shards the most used skill, they adapted ...it's time to remove all other classes stuns on over used skill and watch them adapt too

    A skilled player will always be skilled and win but the TTK needs to give lesser players a fighting chance else the population will drop and soon no one will be playing

    So please think about the good of the game not you as an individual
  • Waffennacht
    Waffennacht
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    Stop trying to nerf me
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Serjustin19
    Serjustin19
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    As a PvP Magplar Healer, I will totally miss the Stun from Crystal Frags. Especially when someone gets mad and upset with us PvP Healers. When Sorc Crystal Frag spam. It makes me so :'( I'm also (does not pertain) will love the new Restro Staff Ultimate Cost.
    Edited by Serjustin19 on October 25, 2017 6:01PM
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
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