We are currently investigating issues some players are having logging into the European PC/Mac megaserver. We will update as new information becomes available.

Better scaled content

ereboz
ereboz
✭✭✭✭✭
Would you like to see content like dolmens and world bosses scaled like they are in GW2, where the difficulty scales based on how many players are participating. Some dolmens and bosses go down so fast that it's not even a challenge and players aren't getting xp, loot, plunder, etc.
Edited by ereboz on October 22, 2017 3:16PM

Better scaled content 16 votes

Yes
87%
timb16_ESO85zariaKharnisbarrrterebozApheriusTyrion87NarvuntienStrawberryKitsuneKharretThePrinceOfBargainsgabormezokiyoshigawaMijil 14 votes
No
0%
Other/Rant
12%
Alexandriouskyle.wilson 2 votes
  • ThePrinceOfBargains
    ThePrinceOfBargains
    ✭✭✭✭✭
    Yes
    At least the final bosses at dolmens. And there should be up to eight of them.
  • Apherius
    Apherius
    ✭✭✭✭✭
    ✭✭
    Yes
    This would be awesome ! Acutally people are just like " type + darkanchor for darkanchor farm " instead of " HELP , dark anchor overhere ,molag bal is trying to enter in tamriel !! "
    Edited by Apherius on October 22, 2017 4:16PM
  • kyle.wilson
    kyle.wilson
    ✭✭✭✭✭
    Other/Rant
    They need to do something to discourage 30 people stacking on a dolman/ world boss.
    I think they should set the dolmens to pulse kill groups that exceed 12.
    People complain about the lag, and then bunch up which is causing the lag.

    But, then again dolmans and world bosses that scale with group size would wreck the bots that hang around to soak up xp.
    Maybe, at a certain size new mechanics are added in to add difficulty.
    But as xp, I feel like it should scale down the larger the group gets. This is to discourage grind stacking.
Sign In or Register to comment.