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No more room for collectible furnishing? Huh?

OutcastVP
OutcastVP
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So I have the first small house in Daggerfall and I was thinking of starting to decorate it with my undaunted trophies as it would be fun to actually have a collection of them for display instead of just small icons in my inventory. I placed two of them, but then when I was going to place the third I get a message "No more room for collectible furnishing"
What?

Why can't I have more than two of them on my wall? I don't have anything else in the house besides from those two so why can't I place more?

Also another side thing that I also thought was strange, I read that if you want to place the books you have collected, you actually have to go buy them, even though you have already collected them in your inventory? Is that right?
  • VaranisArano
    VaranisArano
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    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory
  • OutcastVP
    OutcastVP
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    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?
  • Jayne_Doe
    Jayne_Doe
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    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...
    Edited by Jayne_Doe on October 18, 2017 8:30PM
  • OutcastVP
    OutcastVP
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    Jayne_Doe wrote: »
    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    Sorry but that does not sound logical at all. They can render a big city full of houses and NPC, but it would be a performance issue in a small enclosed space to have more than 2 collectibles on the wall?
    Edited by OutcastVP on October 18, 2017 8:51PM
  • Stopnaggin
    Stopnaggin
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    OutcastVP wrote: »
    Jayne_Doe wrote: »
    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    Sorry but that does not sound logical at all. They can render a big city full of houses and NPC, but it would be a performance issue in a small enclosed space to have more than 2 collectibles on the wall?

    Because all those big city units are not individual items that need to be rendered. We have asked for item limits to go higher but nothing yet. So if this has got your goat I would forego anymore on housing.
  • OutcastVP
    OutcastVP
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    Stopnaggin wrote: »
    OutcastVP wrote: »
    Jayne_Doe wrote: »
    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    Sorry but that does not sound logical at all. They can render a big city full of houses and NPC, but it would be a performance issue in a small enclosed space to have more than 2 collectibles on the wall?

    Because all those big city units are not individual items that need to be rendered. We have asked for item limits to go higher but nothing yet. So if this has got your goat I would forego anymore on housing.

    Sorry but it does not make sense, so just stop it. I have a development/programming background so I know that is not true, but even if I did not it is obvious to anyone. If you can render a full world or a city, full of objects, NPC:s and players you can render a 15*15 square enclosed empty space with more than 2 collectible items on the wall. Just stop.

    The reason is something else, I assume a business reason somehow to try to make people buy bigger houses, though I can't really see the logic there either since it actually makes you lose interest in housing from the start, and from what I understand there are arbitrary caps on the bigger houses also.
    Edited by OutcastVP on October 19, 2017 7:11AM
  • Stopnaggin
    Stopnaggin
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    OutcastVP wrote: »
    Stopnaggin wrote: »
    OutcastVP wrote: »
    Jayne_Doe wrote: »
    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    Sorry but that does not sound logical at all. They can render a big city full of houses and NPC, but it would be a performance issue in a small enclosed space to have more than 2 collectibles on the wall?

    Because all those big city units are not individual items that need to be rendered. We have asked for item limits to go higher but nothing yet. So if this has got your goat I would forego anymore on housing.

    Sorry but it does not make sense, so just stop it. I have a development/programming background so I know that is not true, but even if I did not it is obvious to anyone. If you can render a full world or a city, full of objects, NPC:s and players you can render a 15*15 square enclosed empty space with more than 2 collectible items on the wall. Just stop.

    The reason is something else, I assume a business reason somehow to try to make people buy bigger houses, though I can't really see the logic there either since it actually makes you lose interest in housing from the start, and from what I understand there are arbitrary caps on the bigger houses also.

    I have no background in programming but I know when I walk into a bank or something outside of housing all the objects aren't rendered individually. So I'm not sure how it is done. When I walk into my house the main part is all there and then objects start to appear, individual objects.

    I dont know how they make a desk full of papers, ink wells and such load as one unit, but that's how it appears. Whereas a desk in my house will load each individual piece. Again I don't know why or how, only what I see.

    Edit.
    Again item limits are far too low imho. I'm not arguing that point at all. As far as only 2 trophies allowed, I would assume that has more to do with money. Why allow you to place 30 heads when a notable home has the same limit. Pulling numbers from my butt, but you get the idea.
    Edited by Stopnaggin on October 19, 2017 1:14PM
  • Merlin13KAGL
    Merlin13KAGL
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    Jayne_Doe wrote: »
    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    It has nothing to do with performance. It has everything to do with Crown sales. Housing is instanced, once it's loaded in, it's only a matter of rendering at that point.

    If there were not limits, you wouldn't be inclined to buy more/larger houses.

    Marketing trumps server/client capability all day long.
    Stopnaggin wrote: »
    OutcastVP wrote: »
    Stopnaggin wrote: »
    OutcastVP wrote: »
    Jayne_Doe wrote: »
    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    Sorry but that does not sound logical at all. They can render a big city full of houses and NPC, but it would be a performance issue in a small enclosed space to have more than 2 collectibles on the wall?

    Because all those big city units are not individual items that need to be rendered. We have asked for item limits to go higher but nothing yet. So if this has got your goat I would forego anymore on housing.

    Sorry but it does not make sense, so just stop it. I have a development/programming background so I know that is not true, but even if I did not it is obvious to anyone. If you can render a full world or a city, full of objects, NPC:s and players you can render a 15*15 square enclosed empty space with more than 2 collectible items on the wall. Just stop.

    The reason is something else, I assume a business reason somehow to try to make people buy bigger houses, though I can't really see the logic there either since it actually makes you lose interest in housing from the start, and from what I understand there are arbitrary caps on the bigger houses also.

    I have no background in programming but I know when I walk into a bank or something outside of housing all the objects aren't rendered individually. So I'm not sure how it is done. When I walk into my house the main part is all there and then objects start to appear, individual objects.

    I dont know how they make a desk full of papers, ink wells and such load as one unit, but that's how it appears. Whereas a desk in my house will load each individual piece. Again I don't know why or how, only what I see.

    Edit.
    Again item limits are far too low imho. I'm not arguing that point at all. As far as only 2 trophies allowed, I would assume that has more to do with money. Why allow you to place 30 heads when a notable home has the same limit. Pulling numbers from my butt, but you get the idea.
    @Stopnaggin Actually they are, it's just that your system/graphics card is efficient enough that they appear instantly.

    Get on a slower system (such as the laptop I'm currently on) with a less beefy card and you can literally see items (and NPCs) pop in one at a time while the system catches up.

    The level designers have basic models and they literally place these to create different scenes. That enchanting station isn't the one piece you think it is, it's the base + several smaller props. It's why there are differences from place to place.

    When the items are preloaded (this prerendered), it's happening when the loading screen is in place. Advance in an area faster than the machine can keep up and a you'll be greeted with a (continue)loading screen again.

    (Items in the distance use LoD (Level of Detail) textures to mimic the actual item - you can see those change out as you approach, as well.)

    Edited by Merlin13KAGL on October 19, 2017 1:53PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Reverb
    Reverb
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    It's frankly ridiculous that we can't use all of our busts, trophies, pets and mounts. These items should have no limitations beyond the total item limit.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Stopnaggin
    Stopnaggin
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    Jayne_Doe wrote: »
    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    It has nothing to do with performance. It has everything to do with Crown sales. Housing is instanced, once it's loaded in, it's only a matter of rendering at that point.

    If there were not limits, you wouldn't be inclined to buy more/larger houses.

    Marketing trumps server/client capability all day long.
    Stopnaggin wrote: »
    OutcastVP wrote: »
    Stopnaggin wrote: »
    OutcastVP wrote: »
    Jayne_Doe wrote: »
    OutcastVP wrote: »
    Collectibles are their own "type" of furnishing and if you check in your furnishing menu you should be able to tell how many slots you have available for that housing. If you want to display them all, you need a bigger house. I'm pretty sure that he number of collectibles you can place doubles if you have ESO+ just like the other furnishing slots.

    For books, you can buy them from the Mages Guild assuming you have discovered the books in that set. I believe you have to have discovered the whole set before they unlock, but I'm not positive. The books you discovered in your travels are not actually in your inventory, but they do go into your Eidetic Memory. http://en.uesp.net/wiki/Online:Eidetic_Memory

    I have ESO+, but why in the world would the cap be at 2 items? What is the logic or reason behind it?
    It really got me not wanting to even bother with decorating right of the bat if there are going to these silly arbitary limits on what I can actually do and how many items. What is the reason behind it?

    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    Sorry but that does not sound logical at all. They can render a big city full of houses and NPC, but it would be a performance issue in a small enclosed space to have more than 2 collectibles on the wall?

    Because all those big city units are not individual items that need to be rendered. We have asked for item limits to go higher but nothing yet. So if this has got your goat I would forego anymore on housing.

    Sorry but it does not make sense, so just stop it. I have a development/programming background so I know that is not true, but even if I did not it is obvious to anyone. If you can render a full world or a city, full of objects, NPC:s and players you can render a 15*15 square enclosed empty space with more than 2 collectible items on the wall. Just stop.

    The reason is something else, I assume a business reason somehow to try to make people buy bigger houses, though I can't really see the logic there either since it actually makes you lose interest in housing from the start, and from what I understand there are arbitrary caps on the bigger houses also.

    I have no background in programming but I know when I walk into a bank or something outside of housing all the objects aren't rendered individually. So I'm not sure how it is done. When I walk into my house the main part is all there and then objects start to appear, individual objects.

    I dont know how they make a desk full of papers, ink wells and such load as one unit, but that's how it appears. Whereas a desk in my house will load each individual piece. Again I don't know why or how, only what I see.

    Edit.
    Again item limits are far too low imho. I'm not arguing that point at all. As far as only 2 trophies allowed, I would assume that has more to do with money. Why allow you to place 30 heads when a notable home has the same limit. Pulling numbers from my butt, but you get the idea.
    @Stopnaggin Actually they are, it's just that your system/graphics card is efficient enough that they appear instantly.

    Get on a slower system (such as the laptop I'm currently on) with a less beefy card and you can literally see items (and NPCs) pop in one at a time while the system catches up.

    The level designers have basic models and they literally place these to create different scenes. That enchanting station isn't the one piece you think it is, it's the base + several smaller props. It's why there are differences from place to place.

    When the items are preloaded (this prerendered), it's happening when the loading screen is in place. Advance in an area faster than the machine can keep up and a you'll be greeted with a (continue)loading screen again.

    (Items in the distance use LoD (Level of Detail) textures to mimic the actual item - you can see those change out as you approach, as well.)

    Thank you, I did not know that. I do have charter load issues still. I can walk into the bank at Rawl Ka and everything is there except the bankers. Honestly never though about the load screen going into there.
  • Krainor1974
    Krainor1974
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    They should change it so that we can use the total cap limit any way we choose too and not have separate item caps.
  • Jayne_Doe
    Jayne_Doe
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    I agree - this is like the umpteenth thread regarding item limits.

    I wasn't arguing that it was performance - I don't know why the limits are there - but that's the official word from ZOS.

    There are limits, for whatever reason(s) ZOS has, that we would ALL like to see higher. And, the only reason for lower limits in smaller spaces is so that it scales with the larger houses. Why purchase a larger house if you can put the same amount in a smaller home? I said this in my first post.

    So, yes, they could easily allow you more items in a smaller house, but they don't because they decided (again, for whatever reasons - official reason they've given is performance) on what the absolute cap would be (the caps on the manors) and then scaled them down each size until you get to the inn rooms. Yes, it's arbitrary, but there it is.

    You asked us why this is the case, and we answered. I get that you think it's stupid. We all do.
    Edited by Jayne_Doe on October 19, 2017 4:30PM
  • Jayne_Doe
    Jayne_Doe
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    Jayne_Doe wrote: »
    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    It has nothing to do with performance. It has everything to do with Crown sales. Housing is instanced, once it's loaded in, it's only a matter of rendering at that point.

    If there were not limits, you wouldn't be inclined to buy more/larger houses.

    Marketing trumps server/client capability all day long.

    You basically said the same thing I did. Limits are arbitrary and scaled down for smaller houses to encourage purchase of larger ones. I only mentioned performance as being the official word from ZOS - I wasn't arguing that it's the real reason.
    Edited by Jayne_Doe on October 19, 2017 4:36PM
  • OutcastVP
    OutcastVP
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    Jayne_Doe wrote: »
    Jayne_Doe wrote: »
    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    It has nothing to do with performance. It has everything to do with Crown sales. Housing is instanced, once it's loaded in, it's only a matter of rendering at that point.

    If there were not limits, you wouldn't be inclined to buy more/larger houses.

    Marketing trumps server/client capability all day long.

    You basically said the same thing I did. Limits are arbitrary and scaled down for smaller houses to encourage purchase of larger ones. I only mentioned performance as being the official word from ZOS - I wasn't arguing that it's the real reason.

    I also think this is the case, but it is very offputting right off the bat when decisions are made to make the game less free and fun just to be able to squeeze more $$$ out. I mean, the biggest house prices are ridiculous anyway. It would be one thing if the houses actually took up real space in the game world like in MMOs like Ultima Online etc, that gives them some kind of intrinsic value at least. But when they are just shared instances of the same area that can be copied and sold into infinity it is kind of shameful to charge these prices and then nerf the lower houses so they become an annoyance to the player.

    I only have the first 3000 gold house though you get in the mission in Daggerfall (it is really just a room space in the inn). If I buy one of the smaller real houses will the cap increase? How many collectibles would I be able to put up in a small house? And how much do a small house cost? I have 1600 crowns over from my latest E+ subscription.
    Edited by OutcastVP on October 19, 2017 5:27PM
  • kargen27
    kargen27
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    Jayne_Doe wrote: »
    Jayne_Doe wrote: »
    For whatever reason - performance being the official one - ZOS has imposed limits on all house sizes. But, they don't want the small homes to have the same limits as the large ones, so the max limit they've imposed then scales down for the smaller homes. Otherwise, what would be the point of having a large home/manor if a small home could hold the same amount of collectibles?

    It's just the way it is. Many of us have asked for higher limits on all the furnishing slots, but so far...

    It has nothing to do with performance. It has everything to do with Crown sales. Housing is instanced, once it's loaded in, it's only a matter of rendering at that point.

    If there were not limits, you wouldn't be inclined to buy more/larger houses.

    Marketing trumps server/client capability all day long.

    You basically said the same thing I did. Limits are arbitrary and scaled down for smaller houses to encourage purchase of larger ones. I only mentioned performance as being the official word from ZOS - I wasn't arguing that it's the real reason.

    I'm not buying this as a reason. Crown exclusive homes are about the money. How much in game gold we spend doesn't really have an impact on ZoS's bottom line. Where it might be an issue is the larger homes often become available after certain achievements have been met. Could be a way to get more people playing more content.

    Quick question. In town basically if 100 people are in that town those 100 people are all seeing the same things. 100 people in their own home and all 100 people are seeing things mostly unique to themselves. How does that impact the server?

    I have no idea why they feel the need to treat trophies separate from other furnishings. We should just have a number of slots and be allowed to use them as we see fit.

    and then the parrot said, "must be the water mines green too."
  • VaranisArano
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    Here's a post with all the houses (at least with homestead cam out) with furnishing limits: https://forums.elderscrollsonline.com/en/discussion/312316/homestead-info-on-house-pricing-item-limits-and-crafter-suitability-of-each-home

    Here's that same list, only with better formatting:
    https://www.reddit.com/r/elderscrollsonline/comments/5m5z06/homestead_info_for_housesitem_limits_crafter/

    The basics of housing, with links for each house containing further info: https://eso.mmo-fashion.com/housing-guide/

    I don't believe any of these links include the limited time only homes for sale only in the Crown Store.
  • OmniDo
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    Essentially, their engine sucks, as this is their first time with an MMO.
    They literally had no idea what they were doing, and had to adapt on the fly after spending tens of millions of dollars on development.
    Had they used a more powerful, efficient, and prominent engine such as Unreal 4 for example, we wouldnt have these and other issues.

    Plus, they no longer have the funding they had at launch.
    Too many n00b mistakes in development, and/or because of n00b project management, and so they were forced to go with F2P and the crown model to catch up and pay their shareholders.

    Its the same with almost all game development companies. They never listen to their far more experienced and tenured player base, and think their game's excrement wont stink.
    The F2P model was predicted to be inevitable by many players, mere months after launch, and unsurprisingly it was implemented.

    Take what you can get and enjoy it while you can, because the game's longevity is maybe 5 more years, if that.
    By 2025, we'll have rather ridiculous computer power, both client and server side, and ESO will be as dated as WoW is today.
    Edited by OmniDo on October 21, 2017 9:14AM
  • Tan9oSuccka
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    Reverb wrote: »
    It's frankly ridiculous that we can't use all of our busts, trophies, pets and mounts. These items should have no limitations beyond the total item limit.

    Agreed. But I think the busts and heads are creepy as is the idea of taxidermy in my opinion. :)
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