mirta000b16_ESO wrote: »remember that when you exhaust all the quests in Skyrim, you put the game down and say "what a great game!" When you exhaust all the quests in an MMO, you complain that there's no time sink to keep you here. Why not pick up an alt and do it all over again? That way you'll have the elder scrolls single player RPG experience
Never met a single person who’s done all of Skyrim’s quests, but you get an awesome regardless for such a great reply.
And see, you brought up something that I was hoping someone would mention. The “what’s next factor”? In JRPG’s, this is often done through the means of “New Game +”, but a solid MMO or game of any kind has a means to combat this if it isn’t a JRPG. And this can be done a myriad of ways. But an incredibly successful means that Blizzard came up with were “rifts” in Diablo 3. The rifts system introduced a means of keeping playability and thrill for players who want to go even further. And then they implemented “Greater Rifts”, and eventually “Seasons”. And it was a wildly successful feature, that in a sense rekindled Diablo 3’s flame (even though Reaper of Souls did this alone). It was just a brilliant means of piling on the success, and stacking and letting it snowball.
ESO somewhat has this in the form of dungeons and trials, but there comes a time where you hit “The Wall” if you excel enough. I’ve personally hit this said wall 3 or 4 times now. And it’s not fun. At all. Where as there technically is no “Wall” in a game like Diablo 3. There is no “wall” in Pokémon games (newer 1’s for the most part). There is no “wall” in GTA:O, Disgaea 5, Fallout NV, Skyrim, World of Warcraft, Diablo 3, etc. You can never truly plateau, because the ceiling doesn’t exist to begin with.
mirta000b16_ESO wrote: »VaranisArano wrote: »DRXHarbinger wrote: »OT what I think we need is.
No battlespirit server for PVP, full heals, shields and damage.
Content that requires something other than stack and burn (these aren't mechanics at all that we have right now) something that requires actual brainpower and stuff that has some variation. Some of the trials were great until everyone found out to complete them on YT. If there was some dynamic element to it and things changed slightly it'd give more challenge and entertainment.
Dare I say this... Why not.
Removal of PTS. Something inside my tight guilds and groups dies when they release new content on this platform. the coming weeks and months turn from playing into prepping for the next meta and doom and gloom. I get the PTS exists to save ZOS on overheads with hiring a real team to do it and we instead do it for them but it is an evil entity. Even if you don't use it yourself someone always comes along and reks your day but spilling all the juice. What happened to downloading new stuff and having a surprise?
Full heals, shields, and damage. Hmm, you thought all of PVP was full of shield-stacking sorcs, earthgore-stacking groups, destro-ulti-wielding magblade pain trains, and groups with more healers than DPS before this change? Have we got news for you...
Content requires plenty of thinking, adapting, and strategizing if you don't have the DPS to burn through it. Maybe that's your problem. If you want a challenge, try the random group finder, where the challenge is working together with your random teammates!
Remove the PTS and be surprised by the content on launch day. That sounds great! Really exciting...I might be a little jaded about this game having been hit by the same Midas touch when it comes to game bugs that Bethesda seems to have. I'd rather the launched updates have less bugs personally, especially the game-breaking ones that result in long maintenances on or shortly after launch day. However, if spoiling yourself on content is a problem or making you miserable, why not just avoid the PTS yourself?
Here’s my question. How can 1 have a healthy time sink, when the PTS is pretty much the new patch in full about to go live. Ultimately leaving little to nothing to be sought after, and surprised by. I understand the importance of a PTS, and how they help devs identify areas that need adjusting. Things that need to be reworked and so on. But, when you have a PTR/PTS that is basically just a non-official version of what’s about to go live — you’re in a sense leaking your next thrill out. You’re spoiling the content, and in some cases the drive to complete the content.
Case and point is VHoF. The guild which proclaimed “World’s First” had weeks to work on getting that trial done. So when it did go live, Week 1 it’s already done. Strategies figured out, and all that. How can I as a player look at that, and be like, “Yeah, I definitely am looking forward into investing myself into this.” How can I do that? Knowing that the completion isn’t even that special from the rip, but even more so due to the fact that folks had crazy amount of time to work on the content at hand for weeks on end. N’ah bro. That’s not right. That does not show mastery of the time sink art.
WoW works in the EXACT SAME fashion. Wildstar would hide their raid bosses, so when raids would come out, second bos would completely half first world race while everyone sat fiddling their thumbs waiting for a fix. FFXIV employs their own personal testers, however that ends up with once again broken fights as 200 odd people can't playtest EVERYTHING.
You know how you can enjoy the content? By ignoring it. My raid group was casual in FFXIV and months behind everyone else. Never did we once google a guide because part of the fun was figuring it all out. Guides in that game BTW are out by the end of the week for the hardest version of raids. For anything easier, on the same day as content hits.
This is not new in the MMO scene.
You know how easy it is to avoid spoilers? As of currently I know absolutely NOTHING about Clockwork, except what was in the introductory quests and dev lore character introductions.
mirta000b16_ESO wrote: »remember that when you exhaust all the quests in Skyrim, you put the game down and say "what a great game!" When you exhaust all the quests in an MMO, you complain that there's no time sink to keep you here. Why not pick up an alt and do it all over again? That way you'll have the elder scrolls single player RPG experience
Never met a single person who’s done all of Skyrim’s quests, but you get an awesome regardless for such a great reply.
And see, you brought up something that I was hoping someone would mention. The “what’s next factor”? In JRPG’s, this is often done through the means of “New Game +”, but a solid MMO or game of any kind has a means to combat this if it isn’t a JRPG. And this can be done a myriad of ways. But an incredibly successful means that Blizzard came up with were “rifts” in Diablo 3. The rifts system introduced a means of keeping playability and thrill for players who want to go even further. And then they implemented “Greater Rifts”, and eventually “Seasons”. And it was a wildly successful feature, that in a sense rekindled Diablo 3’s flame (even though Reaper of Souls did this alone). It was just a brilliant means of piling on the success, and stacking and letting it snowball.
ESO somewhat has this in the form of dungeons and trials, but there comes a time where you hit “The Wall” if you excel enough. I’ve personally hit this said wall 3 or 4 times now. And it’s not fun. At all. Where as there technically is no “Wall” in a game like Diablo 3. There is no “wall” in Pokémon games (newer 1’s for the most part). There is no “wall” in GTA:O, Disgaea 5, Fallout NV, Skyrim, World of Warcraft, Diablo 3, etc. You can never truly plateau, because the ceiling doesn’t exist to begin with.
Diablo 3 was a lot of fun on the PS4 until some idiot brought in the duped Russian Fastsword that made you invincible. Duping was rampant in that game. I could never get in a group where people used normal, unmodded gear.
And that's why I left that utter shambles.
And what did Blizzard do about it?
mirta000b16_ESO wrote: »You know how easy it is to avoid spoilers? As of currently I know absolutely NOTHING about Clockwork, except what was in the introductory quests and dev lore character introductions.
mirta000b16_ESO wrote: »remember that when you exhaust all the quests in Skyrim, you put the game down and say "what a great game!" When you exhaust all the quests in an MMO, you complain that there's no time sink to keep you here. Why not pick up an alt and do it all over again? That way you'll have the elder scrolls single player RPG experience
Never met a single person who’s done all of Skyrim’s quests, but you get an awesome regardless for such a great reply.
And see, you brought up something that I was hoping someone would mention. The “what’s next factor”? In JRPG’s, this is often done through the means of “New Game +”, but a solid MMO or game of any kind has a means to combat this if it isn’t a JRPG. And this can be done a myriad of ways. But an incredibly successful means that Blizzard came up with were “rifts” in Diablo 3. The rifts system introduced a means of keeping playability and thrill for players who want to go even further. And then they implemented “Greater Rifts”, and eventually “Seasons”. And it was a wildly successful feature, that in a sense rekindled Diablo 3’s flame (even though Reaper of Souls did this alone). It was just a brilliant means of piling on the success, and stacking and letting it snowball.
ESO somewhat has this in the form of dungeons and trials, but there comes a time where you hit “The Wall” if you excel enough. I’ve personally hit this said wall 3 or 4 times now. And it’s not fun. At all. Where as there technically is no “Wall” in a game like Diablo 3. There is no “wall” in Pokémon games (newer 1’s for the most part). There is no “wall” in GTA:O, Disgaea 5, Fallout NV, Skyrim, World of Warcraft, Diablo 3, etc. You can never truly plateau, because the ceiling doesn’t exist to begin with.
Diablo 3 was a lot of fun on the PS4 until some idiot brought in the duped Russian Fastsword that made you invincible. Duping was rampant in that game. I could never get in a group where people used normal, unmodded gear.
And that's why I left that utter shambles.
And what did Blizzard do about it?
DRXHarbinger wrote: »mirta000b16_ESO wrote: »remember that when you exhaust all the quests in Skyrim, you put the game down and say "what a great game!" When you exhaust all the quests in an MMO, you complain that there's no time sink to keep you here. Why not pick up an alt and do it all over again? That way you'll have the elder scrolls single player RPG experience
Never met a single person who’s done all of Skyrim’s quests, but you get an awesome regardless for such a great reply.
And see, you brought up something that I was hoping someone would mention. The “what’s next factor”? In JRPG’s, this is often done through the means of “New Game +”, but a solid MMO or game of any kind has a means to combat this if it isn’t a JRPG. And this can be done a myriad of ways. But an incredibly successful means that Blizzard came up with were “rifts” in Diablo 3. The rifts system introduced a means of keeping playability and thrill for players who want to go even further. And then they implemented “Greater Rifts”, and eventually “Seasons”. And it was a wildly successful feature, that in a sense rekindled Diablo 3’s flame (even though Reaper of Souls did this alone). It was just a brilliant means of piling on the success, and stacking and letting it snowball.
ESO somewhat has this in the form of dungeons and trials, but there comes a time where you hit “The Wall” if you excel enough. I’ve personally hit this said wall 3 or 4 times now. And it’s not fun. At all. Where as there technically is no “Wall” in a game like Diablo 3. There is no “wall” in Pokémon games (newer 1’s for the most part). There is no “wall” in GTA:O, Disgaea 5, Fallout NV, Skyrim, World of Warcraft, Diablo 3, etc. You can never truly plateau, because the ceiling doesn’t exist to begin with.
Diablo 3 was a lot of fun on the PS4 until some idiot brought in the duped Russian Fastsword that made you invincible. Duping was rampant in that game. I could never get in a group where people used normal, unmodded gear.
And that's why I left that utter shambles.
And what did Blizzard do about it?
Professional Russian Crossbow FTW! The definition of spinning and winning. Steel Tornado has much to learn.