Here. I’ll make it simple, if you weren’t following me.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
lordrichter wrote: »After reading all that, I realize that ESO is what he wants. Me too, going to go log in, now...
I apologize if they took it that way. I put that there, because it may appear that I’m bouncing around a tad bit too much. Or perhaps my base message may have appeared too cloudy from the examples I listed. Though I tried my absolute hardest to make things as simple and clear as possible. Topics like these should never be too complicated, you know?
When I play fallout 4 in the evening I dream about it at night. When I play skyrim I go to work thinking about what I will do next. A good game is fun to think about even when you aren't playing it.
With eso I have a checklist of stuff I think about doing (do I need to craft some more food for provisioning writs? Does anyone need a new trait researched?).
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I apologize if they took it that way. I put that there, because it may appear that I’m bouncing around a tad bit too much. Or perhaps my base message may have appeared too cloudy from the examples I listed. Though I tried my absolute hardest to make things as simple and clear as possible. Topics like these should never be too complicated, you know?
i dont believe it could be taken any other way after your thread title alone. you deliberately did it that way and just from the thread title it was oh boy, here we go, someone who thinks they know better than the devs, who is not a game developer. it didnt get any better.
See varanisarano's comment for a far superior written way of putting it, without the condescension.
mirta000b16_ESO wrote: »remember that when you exhaust all the quests in Skyrim, you put the game down and say "what a great game!" When you exhaust all the quests in an MMO, you complain that there's no time sink to keep you here. Why not pick up an alt and do it all over again? That way you'll have the elder scrolls single player RPG experience
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
mirta000b16_ESO wrote: »remember that when you exhaust all the quests in Skyrim, you put the game down and say "what a great game!" When you exhaust all the quests in an MMO, you complain that there's no time sink to keep you here. Why not pick up an alt and do it all over again? That way you'll have the elder scrolls single player RPG experience
PWAHAHAHAHAHAHAHAHAHAHAHASkyrim. Do you know why Skyrim was so successful...? <...> It’s because the game has depth.
ESO does do that.They all have devs who mastered the art of the time sink, and means for players to excel without pigeon-holding themselves to a specific set of builds or play styles. ESO does not do this, and falsely claims that it does.
Remember this... A meta is fine, but there must be a means of variety (solid and strong variety) for a game with competitive aspects to be truly healthy.
When you exhaust all the quests in Skyrim, you install mods that let you destroy hundreds of unsuspecting NPCs so you become a god amongst microbes.
mirta000b16_ESO wrote: »remember that when you exhaust all the quests in Skyrim, you put the game down and say "what a great game!" When you exhaust all the quests in an MMO, you complain that there's no time sink to keep you here. Why not pick up an alt and do it all over again? That way you'll have the elder scrolls single player RPG experience
When you exhaust all the quests in Skyrim, you install mods that let you destroy hundreds of unsuspecting NPCs so you become a god amongst microbes.
Never met a single person who’s done all of Skyrim’s quests, but you get an awesome regardless for such a great reply.
And see, you brought up something that I was hoping someone would mention. The “what’s next factor”? In JRPG’s, this is often done through the means of “New Game +”, but a solid MMO or game of any kind has a means to combat this if it isn’t a JRPG. And this can be done a myriad of ways. But an incredibly successful means that Blizzard came up with were “rifts” in Diablo 3. The rifts system introduced a means of keeping playability and thrill for players who want to go even further. And then they implemented “Greater Rifts”, and eventually “Seasons”. And it was a wildly successful feature, that in a sense rekindled Diablo 3’s flame (even though Reaper of Souls did this alone). It was just a brilliant means of piling on the success, and stacking and letting it snowball.
ESO somewhat has this in the form of dungeons and trials, but there comes a time where you hit “The Wall” if you excel enough. I’ve personally hit this said wall 3 or 4 times now. And it’s not fun. At all. Where as there technically is no “Wall” in a game like Diablo 3. There is no “wall” in Pokémon games (newer 1’s for the most part). There is no “wall” in GTA:O, Disgaea 5, Fallout NV, Skyrim, World of Warcraft, Diablo 3, etc. You can never truly plateau, because the ceiling doesn’t exist to begin with.
Not only that. But have you seen the quest and storyline mods of Skyrim? The Bruma mod for example completely and dramatically reworks Skyrim into what genuinely feels like a brand new game. It’s insane what Bruma did to Skyrim. Truly insane. And mind you, that’s just 1 mod. A single mod. And that mod alone adds tons of more hours to your playtime of Skyrim.
So to put things into perspective, you have: Skyrim itself adding hundreds of hours, Dawnguard adding tons of hours, Hearthfire adding adoption and home development and customization (tons of hours personalizing your homes), and Dragonborn adding tons of hours as well. That’s a LOT of hours. And that’s not even considering the quests and storylines added through mods. And new regions to explored. Throw in something like the Bruma mod, and oh man. You have a true universe to waste away in. Your own pocket void of time to just get lost in. Screw getting lost in your own world. Mods make you get lost in your own galaxy. Lmao.
Shameless plug, if you want a completely different Skyrim experience, check out my Level 1 mod.Approaching the end of 2017, and people are still creating new successful builds for Skyrim.
When I play fallout 4 in the evening I dream about it at night. When I play skyrim I go to work thinking about what I will do next. A good game is fun to think about even when you aren't playing it.
With eso I have a checklist of stuff I think about doing (do I need to craft some more food for provisioning writs? Does anyone need a new trait researched?).
This is basically why I stopped playing Minecraft, both single-player and multi-player. It turned into a checklist of builds that needed to get completed to make building future builds easier, which would in turn make future builds from those easier, and so on.
That's how ESO feels sometimes. Get this gear so you can progress to getting this other gear, which you'll use to get the new gear coming next patch, which will make it easier to complete this other content for this other gear for one of your other characters, ad infinitum.
I wouldn’t allow botters and gold sellers to run as rampant as they have been, and call myself removing game masters for the most part. With GM’s popping up every blue moon. N’ah. That’s 1 of the ways how you lose control of your game’s economy, and ultimately leads to a game’s failure. Let alone potential legal issues that could arise from said things.
Never met a single person who’s done all of Skyrim’s quests
There is no “wall” in GTA:O, Disgaea 5, Fallout NV, Skyrim, World of Warcraft, Diablo 3, etc. You can never truly plateau, because the ceiling doesn’t exist to begin with.
Rohamad_Ali wrote: »You gave feedback that did not resonate with those that are happy ? Prepare for full Fan Dogpiling heathen
Think I know better than the devs...?
Well... For starters... I wouldn’t dare have a MMO, and call myself balancing it around both PvE and PvP simultaneously. That alone puts me at an advantage over them dramatically. Especially considering how deep that concept in and of itself is. Lmao. Let alone call myself continuing to do so, even though it’s proving patch after patch that my concept is causing more and more of the player base to quit. This is of course assuming that the objective of a game is to hook players, and keep them playing for as long as possible. Plus giving them an incentive to bring their friends to buy and subscribe to any bonus services the game has.
I’d also not have such atrocious RNG running as rampant as long as it has. This is of course knowing that RNG is a common gripe that players from all genres of gaming tend to have issues with. Knowing that I want a successful game that players enjoy, why the hell would I stack layers upon layers of RNG for the player base to endure for years on end?
Damn. So that’s what? 2-0? Shall I continue? @Slick_007
Here. Let’s go for a third. I wouldn’t allow botters and gold sellers to run as rampant as they have been, and call myself removing game masters for the most part. With GM’s popping up every blue moon. N’ah. That’s 1 of the ways how you lose control of your game’s economy, and ultimately leads to a game’s failure. Let alone potential legal issues that could arise from said things.
That’s 3-0. I can go on and on, but I think you get the picture.
AzraelKrieg wrote: »People actually still give two craps what this N'wah has to say? He threatens to leave the game every few months, comes back and complains more and then repeats the process. As far as your "Note to Developers about Game Development" is concerned, if you think you can do it better, go create your own damn game. Chances are while you can talk about YOU would like in a game, you have no expertise in actually making one. So pull your head out of your backside. If you don't like this game as you've repeatedly implied with every single bloody topic you have made on this forum, go the hell away.
DRXHarbinger wrote: »Bruh who needs a time sink when we have crown crates.. No better way to spend your time and money than flipping all those lovely cards and getting OP potions whilst listening to that stupid cat bait you into buying more.
can't tell if serious people? l2sarcasm.
OT what I think we need is.
No battlespirit server for PVP, full heals, shields and damage.
Content that requires something other than stack and burn (these aren't mechanics at all that we have right now) something that requires actual brainpower and stuff that has some variation. Some of the trials were great until everyone found out to complete them on YT. If there was some dynamic element to it and things changed slightly it'd give more challenge and entertainment.
Dare I say this... Why not.
Removal of PTS. Something inside my tight guilds and groups dies when they release new content on this platform. the coming weeks and months turn from playing into prepping for the next meta and doom and gloom. I get the PTS exists to save ZOS on overheads with hiring a real team to do it and we instead do it for them but it is an evil entity. Even if you don't use it yourself someone always comes along and reks your day but spilling all the juice. What happened to downloading new stuff and having a surprise?
DRXHarbinger wrote: »OT what I think we need is.
No battlespirit server for PVP, full heals, shields and damage.
Content that requires something other than stack and burn (these aren't mechanics at all that we have right now) something that requires actual brainpower and stuff that has some variation. Some of the trials were great until everyone found out to complete them on YT. If there was some dynamic element to it and things changed slightly it'd give more challenge and entertainment.
Dare I say this... Why not.
Removal of PTS. Something inside my tight guilds and groups dies when they release new content on this platform. the coming weeks and months turn from playing into prepping for the next meta and doom and gloom. I get the PTS exists to save ZOS on overheads with hiring a real team to do it and we instead do it for them but it is an evil entity. Even if you don't use it yourself someone always comes along and reks your day but spilling all the juice. What happened to downloading new stuff and having a surprise?
VaranisArano wrote: »DRXHarbinger wrote: »OT what I think we need is.
No battlespirit server for PVP, full heals, shields and damage.
Content that requires something other than stack and burn (these aren't mechanics at all that we have right now) something that requires actual brainpower and stuff that has some variation. Some of the trials were great until everyone found out to complete them on YT. If there was some dynamic element to it and things changed slightly it'd give more challenge and entertainment.
Dare I say this... Why not.
Removal of PTS. Something inside my tight guilds and groups dies when they release new content on this platform. the coming weeks and months turn from playing into prepping for the next meta and doom and gloom. I get the PTS exists to save ZOS on overheads with hiring a real team to do it and we instead do it for them but it is an evil entity. Even if you don't use it yourself someone always comes along and reks your day but spilling all the juice. What happened to downloading new stuff and having a surprise?
Full heals, shields, and damage. Hmm, you thought all of PVP was full of shield-stacking sorcs, earthgore-stacking groups, destro-ulti-wielding magblade pain trains, and groups with more healers than DPS before this change? Have we got news for you...
Content requires plenty of thinking, adapting, and strategizing if you don't have the DPS to burn through it. Maybe that's your problem. If you want a challenge, try the random group finder, where the challenge is working together with your random teammates!
Remove the PTS and be surprised by the content on launch day. That sounds great! Really exciting...I might be a little jaded about this game having been hit by the same Midas touch when it comes to game bugs that Bethesda seems to have. I'd rather the launched updates have less bugs personally, especially the game-breaking ones that result in long maintenances on or shortly after launch day. However, if spoiling yourself on content is a problem or making you miserable, why not just avoid the PTS yourself?
VaranisArano wrote: »DRXHarbinger wrote: »OT what I think we need is.
No battlespirit server for PVP, full heals, shields and damage.
Content that requires something other than stack and burn (these aren't mechanics at all that we have right now) something that requires actual brainpower and stuff that has some variation. Some of the trials were great until everyone found out to complete them on YT. If there was some dynamic element to it and things changed slightly it'd give more challenge and entertainment.
Dare I say this... Why not.
Removal of PTS. Something inside my tight guilds and groups dies when they release new content on this platform. the coming weeks and months turn from playing into prepping for the next meta and doom and gloom. I get the PTS exists to save ZOS on overheads with hiring a real team to do it and we instead do it for them but it is an evil entity. Even if you don't use it yourself someone always comes along and reks your day but spilling all the juice. What happened to downloading new stuff and having a surprise?
Full heals, shields, and damage. Hmm, you thought all of PVP was full of shield-stacking sorcs, earthgore-stacking groups, destro-ulti-wielding magblade pain trains, and groups with more healers than DPS before this change? Have we got news for you...
Content requires plenty of thinking, adapting, and strategizing if you don't have the DPS to burn through it. Maybe that's your problem. If you want a challenge, try the random group finder, where the challenge is working together with your random teammates!
Remove the PTS and be surprised by the content on launch day. That sounds great! Really exciting...I might be a little jaded about this game having been hit by the same Midas touch when it comes to game bugs that Bethesda seems to have. I'd rather the launched updates have less bugs personally, especially the game-breaking ones that result in long maintenances on or shortly after launch day. However, if spoiling yourself on content is a problem or making you miserable, why not just avoid the PTS yourself?
Here’s my question. How can 1 have a healthy time sink, when the PTS is pretty much the new patch in full about to go live. Ultimately leaving little to nothing to be sought after, and surprised by. I understand the importance of a PTS, and how they help devs identify areas that need adjusting. Things that need to be reworked and so on. But, when you have a PTR/PTS that is basically just a non-official version of what’s about to go live — you’re in a sense leaking your next thrill out. You’re spoiling the content, and in some cases the drive to complete the content.
Case and point is VHoF. The guild which proclaimed “World’s First” had weeks to work on getting that trial done. So when it did go live, Week 1 it’s already done. Strategies figured out, and all that. How can I as a player look at that, and be like, “Yeah, I definitely am looking forward into investing myself into this.” How can I do that? Knowing that the completion isn’t even that special from the rip, but even more so due to the fact that folks had crazy amount of time to work on the content at hand for weeks on end. N’ah bro. That’s not right. That does not show mastery of the time sink art.
VaranisArano wrote: »DRXHarbinger wrote: »OT what I think we need is.
No battlespirit server for PVP, full heals, shields and damage.
Content that requires something other than stack and burn (these aren't mechanics at all that we have right now) something that requires actual brainpower and stuff that has some variation. Some of the trials were great until everyone found out to complete them on YT. If there was some dynamic element to it and things changed slightly it'd give more challenge and entertainment.
Dare I say this... Why not.
Removal of PTS. Something inside my tight guilds and groups dies when they release new content on this platform. the coming weeks and months turn from playing into prepping for the next meta and doom and gloom. I get the PTS exists to save ZOS on overheads with hiring a real team to do it and we instead do it for them but it is an evil entity. Even if you don't use it yourself someone always comes along and reks your day but spilling all the juice. What happened to downloading new stuff and having a surprise?
Full heals, shields, and damage. Hmm, you thought all of PVP was full of shield-stacking sorcs, earthgore-stacking groups, destro-ulti-wielding magblade pain trains, and groups with more healers than DPS before this change? Have we got news for you...
Content requires plenty of thinking, adapting, and strategizing if you don't have the DPS to burn through it. Maybe that's your problem. If you want a challenge, try the random group finder, where the challenge is working together with your random teammates!
Remove the PTS and be surprised by the content on launch day. That sounds great! Really exciting...I might be a little jaded about this game having been hit by the same Midas touch when it comes to game bugs that Bethesda seems to have. I'd rather the launched updates have less bugs personally, especially the game-breaking ones that result in long maintenances on or shortly after launch day. However, if spoiling yourself on content is a problem or making you miserable, why not just avoid the PTS yourself?