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Have you completed veteran hardmode bloodroot forge?

Tasear
Tasear
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It's somewhat recent yet not so new that a poll and discussion won't suffice. So if you have succeed share the tells of your glory, if not then tell us your sorrows and see if we can help you.

( It's today's pledge)
Edited by Tasear on October 19, 2017 9:21AM

Have you completed veteran hardmode bloodroot forge? 179 votes

Yes
43% 78 votes
No
54% 97 votes
Other
2% 4 votes
  • Sixty5
    Sixty5
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    Took a few hours to get through.

    We honestly had more trouble on the Minotaur boss than on the final one. A lot of it was my fault given that I am notorious for being terrible at anything resembling platforming.

    Apart from that once we figured out all the mechanics it wasn't too bad in the end.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • AzraelKrieg
    AzraelKrieg
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    Not yet.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Sigtric
    Sigtric
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    I've done it. Once you figure it out, not bad.
    Edited by Sigtric on October 19, 2017 9:44AM

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • lardvader
    lardvader
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    Not yet - just got back so haven't set my foot inside the new dungeons yet.

    Some of my friends just got back to ESO so might have to give it a go soon.
    CP 1200+ PC EU EP
  • Liofa
    Liofa
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    Some advice to fellow tanks out there . Remember when you got rekt by Warrior in Hel Ra when it first got buffed in One Tamriel ? Everyone questioned your tank build and stuff ? It is exactly like that . You can still tank it with support gear (standart Ebon/Alkosh setup) but you will be relying on healer . Just like Warrior fight , it is both tank AND a healer test . If you don't trust your healer , get some tanky gear ready . Slot your self-heal skills . Those *** will hit you hard .

    So , the general idea is , always focusing the boss with lowest health . When they die , they don't respawn . You want to get rid of them being too many . You focus at the only boss at first . When there is the medium clone , continue focusing the big one because that one will probably have less health than the medium one . When the small one is up , drop ultis and burn it down . Continue on the big one and leave the medium for last .

    Most common problem is RNG . There will be lava pools that shoot some fireballs at you if you stand near them . After few shots , you get stunned . So you have to move away from them at all times . RNG is these lava pools might spawn anywhere during the fight . You could be moving again and again or you could be staying at the same spot through the whole fight . Difficulty of the fight is highly dependant on the spawn location of lava pools . Sometimes lava pools spawn on top of each other and giving you a lot of space to fight . Sometimes they are spread all over the place and you have nowhere to go . Once you get the idea of lava pools , it is easy .

    Another mechanic is , one of the bosses having a shield and rocks falling from above . During this phase , your only priority should be survival and movement because obviously there might be lava pools around and falling rocks force you to run around . Healer must be very careful here because need to keep healing since tank continues to get heavy damage and need to avoid falling rocks at the same time .

    As I said , mostly a tank and healer check . Only DPS race is burning down the small one . Just time your Ultimates for that and it should be fine .
  • Azurya
    Azurya
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    no desire to do that
  • Merlin13KAGL
    Merlin13KAGL
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    Sixty5 wrote: »
    Took a few hours to get through.

    We honestly had more trouble on the Minotaur boss than on the final one. A lot of it was my fault given that I am notorious for being terrible at anything resembling platforming.

    Apart from that once we figured out all the mechanics it wasn't too bad in the end.
    @Sixty5 , I almost swear they've added some kind of 'jump snare' to this dungeon alone. It's either that or our characters are more suited for the NBA than the olympics.

    I find it absurd that
    • I jump 3 feet in the air, but can't jump 12 inches forward.
    • I can get snared on a blade of grass, the hitbox on a non-corporeal entity (ghost/wraith)
    • I can get stuck between two NPC's that are standing slightly less than shoulder width apart, yet they are literally immovable.
    • I can get snared on the trailing edge of a slope.
    • *semi related: I can be in mid roll dodge, get hit, and somehow get jerked back upright to my original position. (Tamrielic momentum, I guess...)

    Anyone else feel like their longjump is even clunkier, just in this dungeon, possibly on purpose? Would be nice if they'd introduce 'hang time.' The longer you hold the button, the higher you jump (up to your max).

    Bug/poor coding/FYI: One other thing that may not have been noticed by all, the Shalk targeted attacks don't care what your vertical position is. I found this out at the second spawn, where they come down the hill. If you make your way around them, get tartgeted, and try to jump over the Shalk ball (which would be easily cleared, considering the slope of the hill), as soon as your X and Y are within range, it will still trigger on you.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Merlin13KAGL
    Merlin13KAGL
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    Liofa wrote: »
    Most common problem is RNG . There will be lava pools that shoot some fireballs at you if you stand near them . After few shots , you get stunned . So you have to move away from them at all times . RNG is these lava pools might spawn anywhere during the fight . You could be moving again and again or you could be staying at the same spot through the whole fight . Difficulty of the fight is highly dependant on the spawn location of lava pools . Sometimes lava pools spawn on top of each other and giving you a lot of space to fight . Sometimes they are spread all over the place and you have nowhere to go . Once you get the idea of lava pools , it is easy .
    @Liofa a couple other things about the lava pools, when casted, there is a small fireball that heads towards the edge of the arena. Once it actually hit the edge, that's when the pool forms. You can use the visual of the travelling fireball to know the general vicinity where the next pool will form, and preemptively move away.

    Second, (not 100% sure on this, as there's usually a hell of a lot going on by that point), I believe the three rings of the arena are where the lava ball has to reach to form the pool. That is, first boss's lava ball has to hit the out ring. Mid boss's has to hit the edge of the middle ring. Little guy's just has to reach the very first ring.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Sixty5
    Sixty5
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    Sixty5 wrote: »
    Took a few hours to get through.

    We honestly had more trouble on the Minotaur boss than on the final one. A lot of it was my fault given that I am notorious for being terrible at anything resembling platforming.

    Apart from that once we figured out all the mechanics it wasn't too bad in the end.
    @Sixty5 , I almost swear they've added some kind of 'jump snare' to this dungeon alone. It's either that or our characters are more suited for the NBA than the olympics.

    I find it absurd that
    • I jump 3 feet in the air, but can't jump 12 inches forward.
    • I can get snared on a blade of grass, the hitbox on a non-corporeal entity (ghost/wraith)
    • I can get stuck between two NPC's that are standing slightly less than shoulder width apart, yet they are literally immovable.
    • I can get snared on the trailing edge of a slope.
    • *semi related: I can be in mid roll dodge, get hit, and somehow get jerked back upright to my original position. (Tamrielic momentum, I guess...)

    Anyone else feel like their longjump is even clunkier, just in this dungeon, possibly on purpose? Would be nice if they'd introduce 'hang time.' The longer you hold the button, the higher you jump (up to your max).

    Bug/poor coding/FYI: One other thing that may not have been noticed by all, the Shalk targeted attacks don't care what your vertical position is. I found this out at the second spawn, where they come down the hill. If you make your way around them, get tartgeted, and try to jump over the Shalk ball (which would be easily cleared, considering the slope of the hill), as soon as your X and Y are within range, it will still trigger on you.

    In my case none of that really matters.

    I think I missed the jump for the skip in Vaults of Madness 5 times in a single run.
    The first time I ran Elden Hollow 2 I fell off the edge of the map, hell I managed to fall off the White Gold Tower.

    Point is I have butterlegs, and that is why I play a lot of Bosmers now.
    Lord and Savior of the Association of Serious S***posters.

    I play a character called "Gives Me Wood Elf" because I am a mature and sensible person.
    Stam Sorc main in Battlegrounds
  • Slack
    Slack
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    Only been in there as tank so far, in Pugs, and the dps was so low that I just had to quit
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • rhapsodious
    rhapsodious
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    Yeah, it took us a couple of hours across like 3 nights, but we eventually got it and later the other achievements.

    It's a mess of a fight once all 3 are out, and I feel it's a good test of how well you can tank. Having to keep all 3 taunted (with their overlapping hitboxes...) and not run out of stamina when there's a whack incoming.

    It's luck, too. Good lava spawns make the fight so much easier.
  • SammyFable
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    Yup. Even have the ugly mask.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • Tasear
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    My advice though is for tanks. I see pug ones dying on final boss after two adds. Watch out for aoe that happens when it spawns. I suggest moving back before then.
  • Belyar
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    One of the dungeons where I can't carry the team as a healer if they have no idea what they are doing, and sadly I have no friends to complete it with.
  • Danksta
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    I haven't stepped foot inside in either normal or vet.
    BawKinTackWarDs PS4/NA

  • Runschei
    Runschei
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    I have not, nor can I do it. As a person that's not an ESO+ subscriber I do not buy 'fake' DLCs. HotR and lizard DLCs are just... dungeons and nothing more.
  • Cpt_Teemo
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    Runschei wrote: »
    I have not, nor can I do it. As a person that's not an ESO+ subscriber I do not buy 'fake' DLCs. HotR and lizard DLCs are just... dungeons and nothing more.

    But Eso+ Isn't just about the dlcs, so if your a gatherer I would suggest to get Eso+ rather than flat crowns if you don't have a sub

    1500 Crowns a month (Already 15$ or so)
    Craft Bag (Must have for gatherer imo)
    10% xp to everything
  • MissBizz
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    Yup.

    Though every time I've ran with some excellent people who already knew it.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • NyassaV
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    I've had more trouble with some of the previous bosses in that dungeon. doing Blood-rot on vet is very possible as I've done it a few times. But doing it on HM is just a nightmare
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • grannas211
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    I ran with some really good players that already did it multiple times. Last fight is still kinda crazy.
  • ForsakenSin
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    nobody wants to do it lol i don't know why... i joined a pug on the last boss but they did not have good healing and when its time to hide behind pillars there is always 2 or 3 people who didn't tried for 2hr and same thing so eventually they left,
    Edited by ForsakenSin on October 19, 2017 10:10PM
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • RANKK7
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    I ran this very few times, maybe 8 and was the first couple weeks after release, only pugs and finished 2 times (which is not bad, also considering could have been 3 if we didn't ran very short on time, the content was very new), so it's been 2 over a few runs but NOT hm. Organized group is another world from pug, the real question here would be how many hm completed pugging.
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Tasear
    Tasear
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    RANKK7 wrote: »
    I ran this very few times, maybe 8 and was the first couple weeks after release, only pugs and finished 2 times (which is not bad, also considering could have been 3 if we didn't ran very short on time, the content was very new), so it's been 2 over a few runs but NOT hm. Organized group is another world from pug, the real question here would be how many hm completed pugging.

    Is it still pug if it's from your guild? :*
  • RANKK7
    RANKK7
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    Tasear wrote: »
    RANKK7 wrote: »
    I ran this very few times, maybe 8 and was the first couple weeks after release, only pugs and finished 2 times (which is not bad, also considering could have been 3 if we didn't ran very short on time, the content was very new), so it's been 2 over a few runs but NOT hm. Organized group is another world from pug, the real question here would be how many hm completed pugging.

    Is it still pug if it's from your guild? :*

    I dont think so, pug is what you end up with in dungeon finder, totally random.

    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Tasear
    Tasear
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    RANKK7 wrote: »
    Tasear wrote: »
    RANKK7 wrote: »
    I ran this very few times, maybe 8 and was the first couple weeks after release, only pugs and finished 2 times (which is not bad, also considering could have been 3 if we didn't ran very short on time, the content was very new), so it's been 2 over a few runs but NOT hm. Organized group is another world from pug, the real question here would be how many hm completed pugging.

    Is it still pug if it's from your guild? :*

    I dont think so, pug is what you end up with in dungeon finder, totally random.

    xD I know, but thought I would try. Did falkreath hardmode with pugs >.> everyone in guild had a group already . It took five hours and I dreamed of dodging red aoe after that night.
  • Ajaxduo
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    It isn't too hard, just requires situational awareness from everyone. @Liofa summarized the tactics well. I've done it on a few chars now, I'd say the tank has the 'hardest' job in this dungeon. Although the RNG on the lava pools can certainly make the fight interesting. :p
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • Dantaria
    Dantaria
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    Yep. It's ez-pz with cookie-cutter meta-team. There is, however, one "but". One "but", which makes it frustrating and also one of the worst designes from ZoS in my book.

    It's RNG-based.

    Lava spawn is extremely buffling. Boss spawns it forward, I think, but distance, wtf is distance based on?

    There can easily be situation in which lava spawns, you have to move, you have several options to where you can relocate, you chose one... LAVA, LAVA, LAVA.

    Your team can be made of Flawless Conquerers, Dro-M'athra Destroyers, Divayth Fyr's Coadjutors - and you wipe still, just because **** you, that's why.

    A lot of pressure on DDs. Good tank can handle bosses with only so much amount of problems. But for DDs it's very stressful, because there is even no clear DPS-check - the whole battle is DPS-check. The shorter it is, the less is the probability to get unlucky. So DPS like there is no tomorrow, go, go, go, go, but even if you're awesome Flawless Conquerer, Dro-M'athra Destroyer, Divayth Fyr's Coadjutor... yep. Still not a god.

    For full meta team with 35k+ honest solo DPS it's honestly easy, with easy being: "Ok, guys, if not the first try, than the second".

    With not full meta team? Weeeeeell... Good luck, I guess?
    English isn't my native, apologies for any mistakes.
  • RANKK7
    RANKK7
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    Tasear wrote: »
    RANKK7 wrote: »
    Tasear wrote: »
    RANKK7 wrote: »
    I ran this very few times, maybe 8 and was the first couple weeks after release, only pugs and finished 2 times (which is not bad, also considering could have been 3 if we didn't ran very short on time, the content was very new), so it's been 2 over a few runs but NOT hm. Organized group is another world from pug, the real question here would be how many hm completed pugging.

    Is it still pug if it's from your guild? :*

    I dont think so, pug is what you end up with in dungeon finder, totally random.

    xD I know, but thought I would try. Did falkreath hardmode with pugs >.> everyone in guild had a group already . It took five hours and I dreamed of dodging red aoe after that night.

    About that place I have a story and I believe you when you say 5 hours, it's not joke I'm sure.
    As I believe you are good at your role and passionate, some luck though is needed in hardest places about group members, and if not much experienced they must at least be willing to cooperate the best they can and have the time to stay of course, but overall running that way is very challenging and requires to be driven by some love for impossible situations and possible solutions, as a lot of patience is needed, not only skills. Very well done.

    Edited by RANKK7 on October 20, 2017 11:19AM
    lll
    "I really don't know who the **** came off with this change. Definitely somebody who does not play the game, that's for sure".
    lll
  • Merlin13KAGL
    Merlin13KAGL
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    Dantaria wrote: »
    Lava spawn is extremely buffling. Boss spawns it forward, I think, but distance, wtf is distance based on?
    @Dantaria ...Look at the concentric rings that make up the center of the playing field. Watch the ground travelling fireball and you'll see it change form when it hits that barrier. If you're tank has the boss(es) outside of that barrier already, the lava spawn is pretty much instantaneous at present location.

    The smaller rings seem to designate the smaller distance/time before the actual pool spawns, with one per Atro. It's another good reason to down the small one as soon as it arrives, as that's where your center area lava pools come from.

    Using this, the tank can sort of 'choose' where the pool will spawn, by positioning, and more specifically orienting the boss in a particular direction.
    ...a couple other things about the lava pools, when casted, there is a small fireball that heads towards the edge of the arena. Once it actually hit the edge, that's when the pool forms. You can use the visual of the travelling fireball to know the general vicinity where the next pool will form, and preemptively move away.

    Second, (not 100% sure on this, as there's usually a hell of a lot going on by that point), I believe the three rings of the arena are where the lava ball has to reach to form the pool. That is, first boss's lava ball has to hit the out ring. Mid boss's has to hit the edge of the middle ring. Little guy's just has to reach the very first ring.

    Edited by Merlin13KAGL on October 20, 2017 10:47AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • gabriebe
    gabriebe
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    I've done it in hardmode as a healer and here's how I've seen it done.

    The tank brings the big boss to the very edge of the dungeon. He then kites it slowly counterclockwise with the DPS also following closely behind the boss, with the healer pretty close to them but just a little behind to hit with combat prayer.

    You essentially do that until you have a nice horseshoe of lava all around the room, and then you retreat to the middle. By then, the baby boss should be dead. You finish the middle one in the middle of the room, if you're lucky. Then once the middle is also filled with lava, you should be able to retreat and finish the last boss in the bottom of the horseshoe, the last place where there is no lava.

    With how the lava was positioned, there's no way this is RNG. It really was a perfect horseshoe of lava.
    Edited by gabriebe on October 23, 2017 7:57AM
    Former Empresses: Saliva Bortschion (MagBlade), Janet From Finance (PvP MagSorc), Carla Swagan (Tank DK), Estelle Born (StamBlade), Enya Arsenal (MagPlar), Anita Nurse (Magplar Healer), Bearback Brigitte (Magden), Rachel Justice (MagDK), Nicole From Payroll (Stamden), Bailiff Belinda (PvE MagSorc), Féline Dion (StamDK), Septic Tank Tina (Necro Tank)

    The runts: The Trolly Spirit (Tank Sorc), Floods-Your-Basement (Warden Healer) Dinah Asthma (Magcro), Total Top Tony (Stamcro)

    The traitor
    s: Janis Javelin (Stamplar, EP), Barbecue Becky (Magblade Healer, AD)

    PvE: Gryphon Heart, Immortal Redeemer, Flawless Conqueror


    GM: Animal Control



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