IxSTALKERxI wrote: »Hmm... shouldn't there be 4 times more votes for the 20-24 category than the 2-6 category? I don't think people who play in 20-24 read the forums. :P
pretty useless poll but interesting nonetheless
I can tell you right now, the majority of people saying they run 2-6 people, aren't actually pvp'ing in that fashion.
Your group might be only 4 people but that doesn't change the fact that you are surrounded by your faction.
If there truly was 1/3 of the population (any console/server) playing that size of a group we would see much more small scale fights and the pvp wouldn't be as congested.
I would ask you all to really consider what size of a group you play with and if it is anything less than 10, push out past the norm. Go across the map and farm a resource, take a keep with just your group, fight in less populated areas and encourage others to do the same.
Many of you are not solo players, 2-6 or even 6-12. Stop acting like you are.
Get out there and do something about it and stop adding to the ball zerg.
Izanagi.Xiiib16_ESO wrote: »No multiple choice option I play and enjoy all types 1-16+
IxSTALKERxI wrote: »Hey everyone, I've noticed some guilds no longer active in Cyrodiil and some guilds downsizing, I'm genuinely curious as to what group sizes people currently play in.
This poll is anonymous, so you can be honest and not worry about your ego.
The reason I'm making this poll is I'm curious if lowering maximum group size from 24 would be a viable way to improve pvp in cyrodiil (when combined with other changes to help make the game less zergy like less healing outside of group etc). This poll is strictly for grouping, so if you zerg surf solo then vote 'I don't group with anyone' even though you're technically inside a zerg.
Valera Progib wrote: »groups are for people that like to blame others, I play solo and blame the game!
I can tell you right now, the majority of people saying they run 2-6 people, aren't actually pvp'ing in that fashion.
Your group might be only 4 people but that doesn't change the fact that you are surrounded by your faction.
If there truly was 1/3 of the population (any console/server) playing that size of a group we would see much more small scale fights and the pvp wouldn't be as congested.
I would ask you all to really consider what size of a group you play with and if it is anything less than 10, push out past the norm. Go across the map and farm a resource, take a keep with just your group, fight in less populated areas and encourage others to do the same.
Many of you are not solo players, 2-6 or even 6-12. Stop acting like you are.
Get out there and do something about it and stop adding to the ball zerg.
What? The question is 'what sized GROUP do you run in'. Its a simple question with a simple answer. If someone always runs in a duo but usually with the zerg, then their group size is 2. Saying they are not is just some weird elitist BS... 'your not good enough to call yourself a duo' ffs, get off your high-horse.
I can tell you right now, the majority of people saying they run 2-6 people, aren't actually pvp'ing in that fashion.
Your group might be only 4 people but that doesn't change the fact that you are surrounded by your faction.
If there truly was 1/3 of the population (any console/server) playing that size of a group we would see much more small scale fights and the pvp wouldn't be as congested.
I would ask you all to really consider what size of a group you play with and if it is anything less than 10, push out past the norm. Go across the map and farm a resource, take a keep with just your group, fight in less populated areas and encourage others to do the same.
Many of you are not solo players, 2-6 or even 6-12. Stop acting like you are.
Get out there and do something about it and stop adding to the ball zerg.
What? The question is 'what sized GROUP do you run in'. Its a simple question with a simple answer. If someone always runs in a duo but usually with the zerg, then their group size is 2. Saying they are not is just some weird elitist BS... 'your not good enough to call yourself a duo' ffs, get off your high-horse.
If you are grouped with 2 and you run in a zerg you are not playing as a 2 person group you are zerging. You may as well be in that 24 man. If you are really grouped with anything less than a raid go bring it elsewhere and then yes you are actually playing with only whoever is in your group. 6, 8,12, 16.
That’s also what dracs podcast was all about. Encouraging players in groups to push out past the Zerg ball.
Come at me
IxSTALKERxI wrote: »Vilestride wrote: »I like 12-16. One of the key reasons is that at this size there is no fight you have to run from. Whether it be a 24 man raid, a 60 man faction stack or a combination of both.
Yep. I used to be the same for a long time. In more recent times though I've been really enjoying 6-11, ironically for that exact reason lol. As a group leader it gives you one extra decision you have to make... 'can I participate in this fight or do we have to run for our lives.' Also plays a lot differently and the group composition is a little different.
I can tell you right now, the majority of people saying they run 2-6 people, aren't actually pvp'ing in that fashion.
Your group might be only 4 people but that doesn't change the fact that you are surrounded by your faction.
If there truly was 1/3 of the population (any console/server) playing that size of a group we would see much more small scale fights and the pvp wouldn't be as congested.
I would ask you all to really consider what size of a group you play with and if it is anything less than 10, push out past the norm. Go across the map and farm a resource, take a keep with just your group, fight in less populated areas and encourage others to do the same.
Many of you are not solo players, 2-6 or even 6-12. Stop acting like you are.
Get out there and do something about it and stop adding to the ball zerg.
What? The question is 'what sized GROUP do you run in'. Its a simple question with a simple answer. If someone always runs in a duo but usually with the zerg, then their group size is 2. Saying they are not is just some weird elitist BS... 'your not good enough to call yourself a duo' ffs, get off your high-horse.
If you are grouped with 2 and you run in a zerg you are not playing as a 2 person group you are zerging. You may as well be in that 24 man. If you are really grouped with anything less than a raid go bring it elsewhere and then yes you are actually playing with only whoever is in your group. 6, 8,12, 16.
That’s also what dracs podcast was all about. Encouraging players in groups to push out past the Zerg ball.
Come at me
IxSTALKERxI wrote: »Vilestride wrote: »I like 12-16. One of the key reasons is that at this size there is no fight you have to run from. Whether it be a 24 man raid, a 60 man faction stack or a combination of both.
Yep. I used to be the same for a long time. In more recent times though I've been really enjoying 6-11, ironically for that exact reason lol. As a group leader it gives you one extra decision you have to make... 'can I participate in this fight or do we have to run for our lives.' Also plays a lot differently and the group composition is a little different.
@IxSTALKERxI When in a group of 6-8, have you tried fighting a full 24 where almost every single person except 1 is running plague doctor / heartland / earthgore, and that one left over is in plague doctor / transmute / earthgore, they all keep quick cloak up, a few spam encase, and almost all have destro ults on back-bar?
You can string them out - sometimes, kill a few at a time with single target (and aoe if you're in very high damage builds), though they'll rez and recover while you're pulling back to recharge ults / resources.. Those are fights that we (running about 8 most of the time) tend to keep away from.
None of them can do any damage on their own, though the little bits add up - especialy with more than 10 destros at the same time. It doesn't matter if one person's proxy only does 1k damage in a stam build - if you get 24 of them coming at you and you can't get out of it, you lose.
The current style of "full tank" with a little bit of damage, then stacking numbers until that "little bit" adds up to enough to kill any opponents really ruins a lot of the fun. It's very easy for people to disdain and insult those groups' competency and skill - but you can't argue the effectiveness of a zerg of tanks running proxys and destros all at the same time.
The current style of "full tank" with a little bit of damage, then stacking numbers until that "little bit" adds up to enough to kill any opponents really ruins a lot of the fun. It's very easy for people to disdain and insult those groups' competency and skill - but you can't argue the effectiveness of a zerg of tanks running proxys and destros all at the same time.
IxSTALKERxI wrote: »Vilestride wrote: »I like 12-16. One of the key reasons is that at this size there is no fight you have to run from. Whether it be a 24 man raid, a 60 man faction stack or a combination of both.
Yep. I used to be the same for a long time. In more recent times though I've been really enjoying 6-11, ironically for that exact reason lol. As a group leader it gives you one extra decision you have to make... 'can I participate in this fight or do we have to run for our lives.' Also plays a lot differently and the group composition is a little different.
@IxSTALKERxI When in a group of 6-8, have you tried fighting a full 24 where almost every single person except 1 is running plague doctor / heartland / earthgore, and that one left over is in plague doctor / transmute / earthgore, they all keep quick cloak up, a few spam encase, and almost all have destro ults on back-bar?
You can string them out - sometimes, kill a few at a time with single target (and aoe if you're in very high damage builds), though they'll rez and recover while you're pulling back to recharge ults / resources.. Those are fights that we (running about 8 most of the time) tend to keep away from.
None of them can do any damage on their own, though the little bits add up - especialy with more than 10 destros at the same time. It doesn't matter if one person's proxy only does 1k damage in a stam build - if you get 24 of them coming at you and you can't get out of it, you lose.
The current style of "full tank" with a little bit of damage, then stacking numbers until that "little bit" adds up to enough to kill any opponents really ruins a lot of the fun. It's very easy for people to disdain and insult those groups' competency and skill - but you can't argue the effectiveness of a zerg of tanks running proxys and destros all at the same time.
Isn't that what many 4-mans have been doing for ages... ie full-tank with kiting tools, kill with timed ulti-dump.. Its a nightmare for soloers (when alone @Irylia )..
IxSTALKERxI wrote: »Vilestride wrote: »I like 12-16. One of the key reasons is that at this size there is no fight you have to run from. Whether it be a 24 man raid, a 60 man faction stack or a combination of both.
Yep. I used to be the same for a long time. In more recent times though I've been really enjoying 6-11, ironically for that exact reason lol. As a group leader it gives you one extra decision you have to make... 'can I participate in this fight or do we have to run for our lives.' Also plays a lot differently and the group composition is a little different.
@IxSTALKERxI When in a group of 6-8, have you tried fighting a full 24 where almost every single person except 1 is running plague doctor / heartland / earthgore, and that one left over is in plague doctor / transmute / earthgore, they all keep quick cloak up, a few spam encase, and almost all have destro ults on back-bar?
You can string them out - sometimes, kill a few at a time with single target (and aoe if you're in very high damage builds), though they'll rez and recover while you're pulling back to recharge ults / resources.. Those are fights that we (running about 8 most of the time) tend to keep away from.
None of them can do any damage on their own, though the little bits add up - especialy with more than 10 destros at the same time. It doesn't matter if one person's proxy only does 1k damage in a stam build - if you get 24 of them coming at you and you can't get out of it, you lose.
The current style of "full tank" with a little bit of damage, then stacking numbers until that "little bit" adds up to enough to kill any opponents really ruins a lot of the fun. It's very easy for people to disdain and insult those groups' competency and skill - but you can't argue the effectiveness of a zerg of tanks running proxys and destros all at the same time.
IxSTALKERxI wrote: »Hey everyone, I've noticed some guilds no longer active in Cyrodiil and some guilds downsizing, I'm genuinely curious as to what group sizes people currently play in.
This poll is anonymous, so you can be honest and not worry about your ego.
The reason I'm making this poll is I'm curious if lowering maximum group size from 24 would be a viable way to improve pvp in cyrodiil (when combined with other changes to help make the game less zergy like less healing outside of group etc). This poll is strictly for grouping, so if you zerg surf solo then vote 'I don't group with anyone' even though you're technically inside a zerg.
IxSTALKERxI wrote: »Hey everyone, I've noticed some guilds no longer active in Cyrodiil and some guilds downsizing, I'm genuinely curious as to what group sizes people currently play in.
This poll is anonymous, so you can be honest and not worry about your ego.
The reason I'm making this poll is I'm curious if lowering maximum group size from 24 would be a viable way to improve pvp in cyrodiil (when combined with other changes to help make the game less zergy like less healing outside of group etc). This poll is strictly for grouping, so if you zerg surf solo then vote 'I don't group with anyone' even though you're technically inside a zerg.
changing the group size wont change anything. however they should change it so any enemy that has been damaged and killed by more than say 6 ppl (number can be negotiated about but definitaly not more than 8) should automatically only give 1ap while solo kill ap reward should be doubled or even trippled. ppl can be scumbags and zerg but atleast dont reward them for it. that way the leaderboard would actually be led by the players who play the best and not who zerg the most like it is now and becoming emperor would actually be an archievement to be proud of.