even if they decrease the size of raids nothing will stop them from stacking 2 or 3 together. If you are expecting the community to self regulate this behavior ZOS will need to implement stronger mechanics that de-incentivizes the natural human instinct to zerg.
DeadlyRecluse wrote: »But the most fun, I think, is being a small group involved in a large fight (especially with multiple distinct groups on both sides).
My favorite kind of group fights are where we can be very mobile and kite, akin to how one might play solo. The larger the group the harder that becomes for many people, the larger the group the harder it is to find good fights (even numbers, slightly outnumbered or outnumbered by many manageable pugs).
RABIDxWOLVERINE wrote: »I chose 20-24 only because I suck at PvP. I have actually only done about 3 days in Cyrodiil to get vigor and caltrops. Been thinking about trying again but not sure I'm good enough.
Publius_Scipio wrote: »Group as in the actual function of being in a group? Or does group mean being around a bunch of your alliance during a siege or something?
asneakybanana wrote: »As far as lowering group size I think it will cause more zerging tbh. People will not be able to get speeds or purge so they will be much more reliant on staying near where they can receive the most healing possible. Sure it's going to reduce the effectiveness of raids but as long as you have 1 mag sorc and 1 Stam sorc in your group it doesn't matter since you can still receive heals from players outside your group.
Let's say they cap it at 12 players, reducing group size in half. A 24 man will likely have 2 speeds, 1 mag sorc support a warden support, 3 healers and 5 destros. Would likely run 4 waves of Ults, 2 waves in each raid and you would receive the springs/bol from the other group as you're running as well. While not everyone would do this I can imagine many groups forming 2 or maybe 3 groups like this instead of the 1 24 man group.
Vilestride wrote: »I like 12-16. One of the key reasons is that at this size there is no fight you have to run from. Whether it be a 24 man raid, a 60 man faction stack or a combination of both.
andreasranasen wrote: »When you've invested time and money into a company, you have the right to be upset over changes that will negatively affect your experience and gameplay.