Lol. 10 mil accounts. 2 mil active
PvE leaderboards does not have more than 100 active unique players.
Battlegrounds in prime time maybe 50+ players.
Cyrodiil pop is low.
So ye,10 mio bought accounts... lots of new questers since morrowind but endgame is RIP.
IvorySamoan wrote: »Um, Bethesda just confirmed it?
They were at 8.5 sold units half way through last year, so they've sold 1.5 million since then: super impressive, going to hit 12 I reckon soon with Morrowind just releasing and getting pretty great word of mouth.
ESO, actually now looking like that WoW killer it was touted to be so long ago lol.
Could have been if the launch 3 years ago was different. If blizzard ran this company we would have 50m+ subs, and it wouldn't be free to play.
Here we agree on both parts, steam stats just show trends, not number of players. Error margin here is more than 50%LadyNalcarya wrote: »Steam stats are useless, there's many players who have it but dont use steam launcher...
That being said, endgame is in a very bad shape atm. Lags, poor optimization, lack of new content and questionable balance changes... So many players quit after Morrowind update, but ZOS still failed to see the problem. They tried to "raise the floor and lower the ceiling", but they just ended up breaking the floor with all those sustain nerfs and other weird decisions.
I see many new players, but the problem is, even if they are interested in endgame progression, they cant even start it, because veteran content is not very enjoyable for new teams atm. And that is a huge problem, especially if you compare current situation to Homestead patch, for example.
I also see that many new players that quit after they get bored with quests, simply because theyre not encouraged to participate in endgame stuff (both trials and pvp) because of horribad performance and "balance patches" that made entry level unreasonably high for an average player.
I also play ESO without using the Steam launcher as well as my son. ESO wasn’t even on Steam when I started playing.Pseron_Wyrd wrote: »
Also the Morrowind sustain nerf made game far harder for newer / weaker players, as you say it broke the floor.
IvorySamoan wrote: »Um, Bethesda just confirmed it?
They were at 8.5 sold units half way through last year, so they've sold 1.5 million since then: super impressive, going to hit 12 I reckon soon with Morrowind just releasing and getting pretty great word of mouth.
ESO, actually now looking like that WoW killer it was touted to be so long ago lol.
Could have been if the launch 3 years ago was different. If blizzard ran this company we would have 50m+ subs, and it wouldn't be free to play.
lol, go back to blizzard games then? I am glad blizz don't run this game as they would cave in as usual to the vocal minority and dumb it down into nothing. How much are they paying you to post here and stir things up I wonder? :P
You have an very good point, I was very inaccurate, I did not thought of level 20 questing, Kyne or random normal,lordrichter wrote: »Also the Morrowind sustain nerf made game far harder for newer / weaker players, as you say it broke the floor.
Actually, the one place where the sustain changes had little impact was with the new players and lower level characters, especially those without any Champion Points. New players have no past history. The game is what it is. New characters are chronically out of resources, and always have been. Learning resource management, or more precisely, what to do when you run out of resources, has always been a part of being a new player, or running a new character.
The change to Crystal Shards with CWC is a bigger hit to new and lower level characters than all of the sustain changes, combined. They have a long cast ability that no longer stuns, and the stun was the reason to suffer through the long cast time. Wrobel might think it is overloaded, but I think new Sorcerers are going to die a lot more frequently, now. Especially new Sorcerers played by new players. Maybe there aren't enough new players to matter. Who know.
Avran_Sylt wrote: »They might just be counting total number of accounts. Maybe not even active accounts. I'd love to know the active users on a [x] day basis across all platforms, but I'm pretty sure they won't disclose that information for fear of turning away potential investors (or something, I've no clue).
Last year (or year before?) It was said there were 7 million accounts created, which I believe counted Xbox free trials. So since this number is now 10 million, I'd say it's accounts created, and not active players.
KingYogi415 wrote: »Zos has said each platform has around 300k active users.
Out of 10 mil copies bought sounds about right to me.
Korah_Eaglecry wrote: »Avran_Sylt wrote: »They might just be counting total number of accounts. Maybe not even active accounts. I'd love to know the active users on a [x] day basis across all platforms, but I'm pretty sure they won't disclose that information for fear of turning away potential investors (or something, I've no clue).
Last year (or year before?) It was said there were 7 million accounts created, which I believe counted Xbox free trials. So since this number is now 10 million, I'd say it's accounts created, and not active players.
Which makes me think the active playerbase is significantly smaller than that. But they are hoping that this misleading fact about the game will drive more back to the game or new players to give it a shot.