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Over 10 Million Players?

  • GrumpyDuckling
    GrumpyDuckling
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    @GrumpyDuckling -- "Evidence! Source!"

    -- Why do you care? Why is this thread still active? Why are people still debating this?

    -- What in the heck difference does it make?

    Is your life so empty that you have nothing else to do but debate this figure?

    There's a whole boatload of people on the forums who seem to have no other goal in life than to tilt at the ZOS windmill, contest EVERY statement they make, and generally attempt to undermine everything they do. For Vivec's sake get a life and allow the forums to be supportive and positive again. Arguing about THIS NUMBER is bout the second or third dumbest thing I've seen here.

    What are you talking about? I haven't argued with anyone about this number. I want to read about, listen to, or watch all of the information from the source that @KingYogi415 is talking about.

    @ProfesseurFreder Perhaps you may benefit from taking your own advice. Try being "supportive and positive."
  • CapnPhoton
    CapnPhoton
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    I'll just play the game and let others worry about numbers or comparisons with other games, good or otherwise...
    Xbox One NA Aldmeri Dominion
  • jcaceresw
    jcaceresw
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    Shadzilla wrote: »
    jcaceresw wrote: »
    Dominoid wrote: »
    This is the wording from last year, so expect a similar metric:
    Since we commercially launched at the end of March 2014, we have had seven million people acquire the game, create accounts and play. Please note that this number does NOT include beta players (who played the game before we launched) and it also does not include players from our free trial(s)

    Source

    I acquired the game 10 times in order to create my own guild banks. I only play in just one account. The other ones will not be touched again because they are for just the guild bank. That don't mean there are 10 players. Their numbers aren't accurate.

    Dude... You paid for 10 games to get a couple guild banks? What do you do for a profession and how are you so successful...

    I took advantage of ESO being in sale on STEAM to save money some time ago this year. And yeah, it was worth the money spend on those 9 alt account to have my 2 guild banks. Now I can organize my items in the way I like to do (one of those guild banks I use to store trash and intricate gear in order to level up my low level character's crafting skills).
  • Elsonso
    Elsonso
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    @GrumpyDuckling -- "Evidence! Source!"

    -- Why do you care? Why is this thread still active? Why are people still debating this?

    -- What in the heck difference does it make?

    "Zos has said each platform has around 300k active users."

    If ZOS gave platform numbers for active players, I am one of those who wants to see where they said it and what they said.

    I care because, as far as I know, they have never given out active player numbers. If they are doing this, I want to know. I want to be able to refer to it in the future, should the subject ever come up.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • KingYogi415
    KingYogi415
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    @GrumpyDuckling @lordrichter

    https://www.google.com/amp/s/www.polygon.com/platform/amp/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    Here is matt saying that at launch each console platform has 235,000 users.

    More recently Around the time they announced 10 mill total sales I remember matt saying around 300k active users each platform. I cant find it yet but givin these launch stats it can't be to far off.
    Edited by KingYogi415 on June 16, 2017 5:30PM
  • GrumpyDuckling
    GrumpyDuckling
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    @GrumpyDuckling @lordrichter

    https://www.google.com/amp/s/www.polygon.com/platform/amp/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    Here is matt saying that at launch each console platform has 235,000 users.

    More recently Around the time they announced 10 mill total sales I remember matt saying around 300k active users each platform. I cant find it yet but givin these launch stats it can't be to far off.

    Those are the console launch numbers from two years ago. Please tag me when you find the information about each platform having around 300k active users.
  • bubbajones
    bubbajones
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    if there was 10 million players don't you think there would be more than one active pvp campaign that is pop locked at 200 to 300 players per faction ? lol 10 mil not a chance that many are playing
  • IronCrystal
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    bubbajones wrote: »
    if there was 10 million players don't you think there would be more than one active pvp campaign that is pop locked at 200 to 300 players per faction ? lol 10 mil not a chance that many are playing

    They are all PvE players. You know, the ones who play solo and never join guilds.


    jk there aren't 10 mil players
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Elsonso
    Elsonso
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    @GrumpyDuckling @lordrichter

    https://www.google.com/amp/s/www.polygon.com/platform/amp/2016/10/14/13283030/elder-scrolls-online-player-numbers-console-pc-split-matt-firor-bethesda

    Here is matt saying that at launch each console platform has 235,000 users.

    More recently Around the time they announced 10 mill total sales I remember matt saying around 300k active users each platform. I cant find it yet but givin these launch stats it can't be to far off.

    Thanks. I had not seen that particular article before.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Wreuntzylla
    Wreuntzylla
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    I am pretty sure it includes people that just looked at the game over someone else's shoulder.

    At least, that's the impression you would get when reading in defense of ZoS posts for some of their money making schemes. They are just trying to make ends meet and keep people employed!
  • Shadzilla
    Shadzilla
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    I am pretty sure it includes people that just looked at the game over someone else's shoulder.

    At least, that's the impression you would get when reading in defense of ZoS posts for some of their money making schemes. They are just trying to make ends meet and keep people employed!

    They should try fixing their game's current balance issues and bugs before pumping out massive amounts of broken content which just amplifies the negative state further... FYI they are not hurting for income, that superbowl commercial and lawsuit settlement with facebook should make that evident.
  • f047ys3v3n
    f047ys3v3n
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    Shadzilla wrote: »
    f047ys3v3n wrote: »

    WoW had 12 million SUBSCRIBERS (aka active players) at its peak. No game will ever reach those numbers again, or get even close.

    I totally disagree with this statement. Not only could ESO have reached these numbers, I think that it was legitimately expected to bury them.

    Reasons

    1) While great competition in MMO's exists now on the PC there is almost no competition on the console. ESO was aimed primarily at that market, a market that is far larger than the PC market today which is larger than the PC market was when WoW set those numbers. In other words, ESO faced no more competition than WoW and had a larger potential market.

    2) ESO brought far more potential legacy players to the game from the previous ESO hits such as Skyrim than WoW whose predecessor was far less popular.

    3) ESO had a massively larger budget.

    4) Free to Play, micro transactions, and the like have proven far superior revenue models and thereby boosted both revenues and player bases.

    What ESO got right:

    1) Excellent, varied, and compelling quests and lore.
    2) Excellent visuals, updated graphics and the like.
    3) Limited size ability bars and a lower threshold to entry.

    What ESO got wrong:


    1) The game was not even close to ready at launch. Console, the target audience, as not ready for a full year and what should have been the launch game engine was not really done for 1.7 years, the time ESO+ with dynamic zone scaling and better grouping was finished.
    2) ZOS pulled the funding plug in September of launch year with massive layoffs that basically killed timely development and balance capability as well as cost them many devs who actually knew how some of the code worked and would have been able to fix things more efficiently.
    3) Endgame PVE has always been small in size, had rather weak rewards, generally poor and un-engaging mechanics, and has often not even been scaled to max level. Basically, little development effort has been put into it.
    4) The main PVP experience proved a bit too ambitious and so has been plagued by lag and instability problems.
    5) PVP and PVE balance have never been decoupled. Plenty of games have proven that PVP and PVE can never be balanced together. ESO's insistence on doing this is ignorant, idiotic, and they have paid the price in lack of balance in either.
    6) The champion system created massive imbalance and a huge barrier to entry. It did everything we said it would and was at least the magnitude of disaster we predicted.
    7) ESO's balance has often involved uber changes such as removal of dynamic ulti-regen, removal of regen while blocking, or an across the board 30 or so % decrease in resources. Balance steps of this magnitude basically just wreck everyone's builds and remove any reset any balance previously achieved. People hate them, they accomplish little, and give the impression of laziness and ineptitude.
    8) Badly behaving players doing things such as running cheat engine, item duplication, spam reporting, and other exploits have never been dealt with sufficiently leaving an inmates are running the asylum vibe.
    9) The game was not free to play at launch. It clearly should have both to retain players and because not doing so left a very bad impression on players who paid for most of a year with all those assurances that it was a subscription game.
    10) ZOS have never ever been honest or open with players about what it is doing, what it plans to do, or why it does some things. Being left in the dark and fed *** sandwiches gets real old.

    In conclusion, ESO not only could have bested WoW's peak numbers but, if run with only average competency, should have been expected too. It was not run with even average competency from the funding decisions (presumably made by the board) to the progression, balance and mechanics decisions. ESO deserves the infamy it has gained in some circles. Given the magnitude of advantages, and therefore expectations, it had, it's showing has been pitiful. ESO is like Star Wars Episode 1. Sure, it made money, but it was nevertheless a massive failure given the legitimate expectations. #WrobelforJarJar.

    Dude so much truth in this post its disgustingly accurate.

    Thanks, coming from a player with the ridiculous amount of experience you have I feel validated.

    On an unrelated note, I should also have mentioned the megaservers in the what ESO got right section. I remember that technology being showcased bigtime at launch but no one seem to mention it much now. The ability to have only an EU and NA instead of all the shards of past games such as WoW is a huge improvement. Likewise, the dynamic instancing that allows for many instances of each area scaled up or down with population is very helpful in making things feel neither empty nor overcrowded. In short, the megaserver was a game changer for the better.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • NecroEnzo
    NecroEnzo
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    This game sucks.

    Back to playing another one.
  • Zotami
    Zotami
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    Rahotu wrote: »
    200k playing,9.8m trapped in a loading screen

    ROFLMAO so true.
    "Out is Up, Up is In, In is Down, and Down is Out"
    "If you are picking a lock on a chest, and you fail? That chest is mine."
  • Shadzilla
    Shadzilla
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    f047ys3v3n wrote: »
    Shadzilla wrote: »
    f047ys3v3n wrote: »

    WoW had 12 million SUBSCRIBERS (aka active players) at its peak. No game will ever reach those numbers again, or get even close.

    I totally disagree with this statement. Not only could ESO have reached these numbers, I think that it was legitimately expected to bury them.

    Reasons

    1) While great competition in MMO's exists now on the PC there is almost no competition on the console. ESO was aimed primarily at that market, a market that is far larger than the PC market today which is larger than the PC market was when WoW set those numbers. In other words, ESO faced no more competition than WoW and had a larger potential market.

    2) ESO brought far more potential legacy players to the game from the previous ESO hits such as Skyrim than WoW whose predecessor was far less popular.

    3) ESO had a massively larger budget.

    4) Free to Play, micro transactions, and the like have proven far superior revenue models and thereby boosted both revenues and player bases.

    What ESO got right:

    1) Excellent, varied, and compelling quests and lore.
    2) Excellent visuals, updated graphics and the like.
    3) Limited size ability bars and a lower threshold to entry.

    What ESO got wrong:


    1) The game was not even close to ready at launch. Console, the target audience, as not ready for a full year and what should have been the launch game engine was not really done for 1.7 years, the time ESO+ with dynamic zone scaling and better grouping was finished.
    2) ZOS pulled the funding plug in September of launch year with massive layoffs that basically killed timely development and balance capability as well as cost them many devs who actually knew how some of the code worked and would have been able to fix things more efficiently.
    3) Endgame PVE has always been small in size, had rather weak rewards, generally poor and un-engaging mechanics, and has often not even been scaled to max level. Basically, little development effort has been put into it.
    4) The main PVP experience proved a bit too ambitious and so has been plagued by lag and instability problems.
    5) PVP and PVE balance have never been decoupled. Plenty of games have proven that PVP and PVE can never be balanced together. ESO's insistence on doing this is ignorant, idiotic, and they have paid the price in lack of balance in either.
    6) The champion system created massive imbalance and a huge barrier to entry. It did everything we said it would and was at least the magnitude of disaster we predicted.
    7) ESO's balance has often involved uber changes such as removal of dynamic ulti-regen, removal of regen while blocking, or an across the board 30 or so % decrease in resources. Balance steps of this magnitude basically just wreck everyone's builds and remove any reset any balance previously achieved. People hate them, they accomplish little, and give the impression of laziness and ineptitude.
    8) Badly behaving players doing things such as running cheat engine, item duplication, spam reporting, and other exploits have never been dealt with sufficiently leaving an inmates are running the asylum vibe.
    9) The game was not free to play at launch. It clearly should have both to retain players and because not doing so left a very bad impression on players who paid for most of a year with all those assurances that it was a subscription game.
    10) ZOS have never ever been honest or open with players about what it is doing, what it plans to do, or why it does some things. Being left in the dark and fed *** sandwiches gets real old.

    In conclusion, ESO not only could have bested WoW's peak numbers but, if run with only average competency, should have been expected too. It was not run with even average competency from the funding decisions (presumably made by the board) to the progression, balance and mechanics decisions. ESO deserves the infamy it has gained in some circles. Given the magnitude of advantages, and therefore expectations, it had, it's showing has been pitiful. ESO is like Star Wars Episode 1. Sure, it made money, but it was nevertheless a massive failure given the legitimate expectations. #WrobelforJarJar.

    Dude so much truth in this post its disgustingly accurate.

    Thanks, coming from a player with the ridiculous amount of experience you have I feel validated.

    On an unrelated note, I should also have mentioned the megaservers in the what ESO got right section. I remember that technology being showcased bigtime at launch but no one seem to mention it much now. The ability to have only an EU and NA instead of all the shards of past games such as WoW is a huge improvement. Likewise, the dynamic instancing that allows for many instances of each area scaled up or down with population is very helpful in making things feel neither empty nor overcrowded. In short, the megaserver was a game changer for the better.

    Megaserver was a very big game changer, but they destroyed it. At launch I remember 100vs100 cyro battles, with much less lag there is in a 10v10 fight today. If I recall correctly I believe it all started going downhill when they implemented changes regarding all the bots that were farming delve bosses and nodes. I am no programmer or developer, but the actual lag that was around at launch was literally minimal. The massive problem was they released a game that had more bugs than a petting zoo, and should have been in beta for another 6-12 months minimum. Such a huge potential player base was demolished due to the egregious release attempt this game had almost 40 months ago.
  • Diminish
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    Shadzilla wrote: »
    ... I remember 100vs100 cyro battles, with much less lag there is in a 10v10 fight today.

    This. I'll never forget my first time in Cyrodiil seeing an all out WAR taking place. Now days, If you get more than 8-15 people in a group to take a keep it is almost a guarantee someone is going to crash, or the lag is so terrible you cannot even get your skills to fire off. I hate to say it, but if games like MAG on consoles with way weaker hardware specs, and nearly a decade ago in age ran 256 player co-op with minimal lag then there should be no reason why ESO cannot with current hardware. This comes down to weak network infrastructure or incompetence from the devs; either way, there is no real excuse.

    On Topic: I doubt the actual number of active players is even 10% per platform of the advertised amount of units sold. I know on PS4 NA in most of the populated zones it is pretty much the same people always hanging around. When I have not grouped with you or initiated any sort of interaction with you, and I recognize your name, that tells me the overall population is on the low end. Just my opinion, and it will stay that until either this no longer occurs so frequently, or actual statistics are given by ZoS.
    Edited by Diminish on June 20, 2017 3:02AM
  • recstudios.wdearrwb17_ESO
    Um, Bethesda just confirmed it?

    They were at 8.5 sold units half way through last year, so they've sold 1.5 million since then: super impressive, going to hit 12 I reckon soon with Morrowind just releasing and getting pretty great word of mouth.

    ESO, actually now looking like that WoW killer it was touted to be so long ago lol.

    I still play WoW here and there, if you go on accounts, then WoW would have more than 100 Million. 50 Million of those would be third party bot accounts.... Its active accounts that matter, as of latest expansion, WoW has just been a bot fest, its overrun with bots, its at plague proportions, Blizzard do stuff all now with their new way of dealing with bots, takes like 3-4 months before that bot you reported is banned.

    I like ESO though, its not a WoW killer, it has its many downsides as well, active out of those 10 million? Probably 1 million. Like US Wow, probably 3-4mil.
  • Shadzilla
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    Diminish wrote: »
    Shadzilla wrote: »
    ... I remember 100vs100 cyro battles, with much less lag there is in a 10v10 fight today.

    This. I'll never forget my first time in Cyrodiil seeing an all out WAR taking place. Now days, If you get more than 8-15 people in a group to take a keep it is almost a guarantee someone is going to crash, or the lag is so terrible you cannot even get your skills to fire off. I hate to say it, but if games like MAG on consoles with way weaker hardware specs, and nearly a decade ago in age ran 256 player co-op with minimal lag then there should be no reason why ESO cannot with current hardware. This comes down to weak network infrastructure or incompetence from the devs; either way, there is no real excuse.

    On Topic: I doubt the actual number of active players is even 10% per platform of the advertised amount of units sold. I know on PS4 NA in most of the populated zones it is pretty much the same people always hanging around. When I have not grouped with you or initiated any sort of interaction with you, and I recognize your name, that tells me the overall population is on the low end. Just my opinion, and it will stay that until either this no longer occurs so frequently, or actual statistics are given by ZoS.

    Completely agree.
  • POps75p
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    great, and the new DLC Mindmorrow has about a 100 of those now. love going their to rest and just pick up useless ***, especially from chests
  • Shadzilla
    Shadzilla
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    *waves hands while mumbling* "necrooooo"
  • Balamoor
    Balamoor
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    Threads like these are almost as silly as when devs throw out arbitrary player numbers.

    All the haters screaming why the number is impossible....honestly who gives a flying Skunks nut?

  • kyle.wilson
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    Between PC players that migrated to console and the thousands of players with multiple accounts, quoting total number of accounts is misleading. But then again, it looks more impressive than giving active accounts.

    I'm guessing that several million of those accounts aren't being actively used.
  • Malic
    Malic
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    Between PC players that migrated to console and the thousands of players with multiple accounts, quoting total number of accounts is misleading. But then again, it looks more impressive than giving active accounts.

    I'm guessing that several million of those accounts aren't being actively used.

    Are you saying they are lying?

  • Alcast
    Alcast
    Class Representative
    PvE leaderboards does not have more than 100 active unique players.

    Battlegrounds in prime time maybe 50+ players.

    Cyrodiil pop is low.

    So ye,10 mio bought accounts... lots of new questers since morrowind but endgame is RIP.
    https://alcasthq.com - Alcasthq.com Builds & Guides
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    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Huyen
    Huyen
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    TheDarkoil wrote: »
    Ah that explains why group finder doesn't work. You have -
    9,999,995 dds
    4 tanks
    1 healer

    Make that 2 healers ;)
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Slick_007
    Slick_007
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    Shadzilla wrote: »
    *waves hands while mumbling* "necrooooo"

    the most pathetic thread necro iv ever seen. you didnt even have some rambling invalid comment to make. as such you lost points and scored -5/10 (hint: thats not a hyphen). we are all dumber for having read your necro. may god have mercy on your soul, if you got it back from molag bal yet.
  • Shadzilla
    Shadzilla
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    Slick_007 wrote: »
    Shadzilla wrote: »
    *waves hands while mumbling* "necrooooo"

    the most pathetic thread necro iv ever seen. you didnt even have some rambling invalid comment to make. as such you lost points and scored -5/10 (hint: thats not a hyphen). we are all dumber for having read your necro. may god have mercy on your soul, if you got it back from molag bal yet.

    I have seen much worse. I saw a similar thread just get started so it gave me the idea for the necro. Love you too <3.
  • zaria
    zaria
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    Malic wrote: »
    Between PC players that migrated to console and the thousands of players with multiple accounts, quoting total number of accounts is misleading. But then again, it looks more impressive than giving active accounts.

    I'm guessing that several million of those accounts aren't being actively used.

    Are you saying they are lying?
    https://steamspy.com/app/306130
    Has some relevant data, 1.3 Million out of around 3.3 Million totally sold on PC.
    Note that lots of players have bought the game from steam but dont use the steam launcher for ESO since its not needed.
    Less than half here on forum uses the steam launcher so number of active users will be minimum 3 times higher for the non steam accounts, Might be up to 6 times higher but guess 4-5 times is more realistic.
    130K active within 2 week average play time is 10 hour week. 4-600K total,
    CCU hourly is max number of players each hour show how many is playing, again this can be multiplied with 3-5,



    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Avnr
    Avnr
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    Alcast wrote: »
    PvE leaderboards does not have more than 100 active unique players.

    Battlegrounds in prime time maybe 50+ players.

    Cyrodiil pop is low.

    So ye,10 mio bought accounts... lots of new questers since morrowind but endgame is RIP.

    gold farmers? maybe they buying account for every 100$ they make to support the game , just saying....
  • Zbigb4life
    Zbigb4life
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    I presume that it means 10 million people have bought the game and started at least one character. I doubt there are 10 million people playing the game this moment since most pvp servers are empty and the pve zones aren't overpopulated.
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