SantieClaws wrote: »Khajiit thinks they mean that 10 million people have travelled in Tamriel at some point or another. This probably includes the free weekends.
As to the number of travellers presently in Tamriel - this one she thinks we will never ever know for sure. But as long as the gods they are happy and we are (sometimes) happy it probably doesn't matter.
Yours with paws
Santie Claws
Merlin13KAGL wrote: »Only way to be certain is to count them. I'll go first:
"One..."
Can anyone confirm this? I mean I just do not think this game has that kind of population, even across all 6 servers... Is there any hard data on current population? In all honestly if that is just total number of accounts created over the last 39 months that is pretty rough... I would be interested to see the raw data on current active accounts played in the last 3 months. Not the total amount of people that have played, and quit soon after due to bugs/balance/server performance/poor development.https://www.youtube.com/watch?v=nFo6GRX-T7k
MrBeatDown_ wrote: »That's all? 10 million? When D3 was released it sold over 40 million copies in the first week. I wouldn't be too proud to only be having 10 million in over 3 years.
Diablo 3? That's a load of ***. It sold 6.3 million units in its first week, not 40 million.
That's a big difference, bro.
SantieClaws wrote: »Khajiit thinks they mean that 10 million people have travelled in Tamriel at some point or another. This probably includes the free weekends.
As to the number of travellers presently in Tamriel - this one she thinks we will never ever know for sure. But as long as the gods they are happy and we are (sometimes) happy it probably doesn't matter.
Yours with paws
Santie Claws
- 10 million accounts created (normal players, bots, free weekend accounts)
- check Steamdb
- 1.2 million owners via Steam, roughly 14% of the community active in the past two weeks
- 14% of 10 million = 1.4 million
I'd say 1.4 million active players is an okay estimate, albeit not accurate.
Dividing that on SIX servers, that's 233.333 players per server. On average.
MrBeatDown_ wrote: »point is, 3 years later this game should have sold much more than 10 million copies.
IvorySamoan wrote: »MLGProPlayer wrote: »IvorySamoan wrote: »Um, Bethesda just confirmed it?
They were at 8.5 sold units half way through last year, so they've sold 1.5 million since then: super impressive, going to hit 12 I reckon soon with Morrowind just releasing and getting pretty great word of mouth.
ESO, actually now looking like that WoW killer it was touted to be so long ago lol.
WoW had 12 million SUBSCRIBERS (aka active players) at its peak. No game will ever reach those numbers again, or get even close.
By WoW Killer, I just meant getting into anywhere near the realm of WoWness, not actually killing it (it was tongue in cheek).
After the start in life ESO had, to get to 10 million base game sales is pretty *** impressive if you ask me.
Just to reiterate the point: I didn't say it had 'killed WoW', I was (unsuccessfully it seems) trying to be /s a little.Korah_Eaglecry wrote: »Pay attention to the wording.
Last year they claimed that the game had 7 million accounts.
- They never specified if those accounts were active.
- They never specified if those accounts were unique.
- They never specified if those accounts were being counted without bot accounts or with.
This year they claimed 10 million players have experienced ESO.
- They never specified if those players were active.
- They never specified if those players were unique accounts.
- They never specified if those players were counted without bot "players" or with.
Im willing to wager that I likely contributed to numerous counts of either the account or the player statistic. Because it looks better than if I had not been added in numerous times.
Ive bought ESO for myself a total of 3 times. 1 on PC, and 2 on Console. I also bought Morrowind twice...1 of which adding to the ESO count.
I also have 3 accounts total. 1 on PC, and 2 on Console. Currently my PC and my 2nd Console account are not active. But none the less they add up to 3 accounts and 3 players if ZOS is counting the way I believe they are counting.
Ive also bought the game for at the very least 3 other people. 1 of which I know for sure created an account.
I see nothing wrong with counting those sales as accounts at all...unless I"m missing something?
When F2P games claim account numbers I always just laugh since it's a useless metric considering there's no monetary barrier to entry with them, but B2P (even at discounts which we got for getting PS4 ontop of our PC ones etc) is a different beast altogether: 10 million of any game selling in those numbers is impressive AF.
People in this thread actually saying 10 million is not impressive blows my mind, it's crazy good considering how life started for ESO (in the mud, covered in said mud, eating the aforementioned mud).
Since we commercially launched at the end of March 2014, we have had seven million people acquire the game, create accounts and play. Please note that this number does NOT include beta players (who played the game before we launched) and it also does not include players from our free trial(s)
This is the wording from last year, so expect a similar metric:Since we commercially launched at the end of March 2014, we have had seven million people acquire the game, create accounts and play. Please note that this number does NOT include beta players (who played the game before we launched) and it also does not include players from our free trial(s)
Source
MrBeatDown_ wrote: »The only reason why diablo 3 sux is because the federal government got involved, and thats because of the real money auction house that blizzard created. Blizzard decided it didn't want to get involved with the tax liabilities associated with it and had to change the game up and rip the fun out of it.
But the hard truth is that PC/NA population have diminish a lot. Probably because they are in their houses but I miss the times where we put in chat "LFM for today pledges". Now I can't do them anymore because there aren't people doing these unless in their guilds.
Neverwinter has some good aspects but the game itself simply cannot compete with ESO. It has bad comic-like graphics, bad voice acting, horrible game music, no weather or day & night systems and it is a heavily instanced game. There is no way that Neverwinter has more players than a game like ESO but developers still choose to present the best-looking numbers to make the game more attractive than it actually is.
MrBeatDown_ wrote: »The only reason why diablo 3 sux is because the federal government got involved, and thats because of the real money auction house that blizzard created. Blizzard decided it didn't want to get involved with the tax liabilities associated with it and had to change the game up and rip the fun out of it.
That was not the main reason. The game is at its core a loot game. If you can just buy everything, the main incentive to play is gone.
Watch the post mortem video about D3 from the Games Developer Conference.
Also if taxes had been the reason, they would have kept the gold auction house.
Nothing to do with the actual topic, so back to bashing ZOS marketing for the insanely exaggerated / misleading numbers.
MrBeatDown_ wrote: »That's probably whats going on here right now. Zos is on there last legs, so Bethesda is having to get involved (this is a disaster when a large corporate company like that takes over your game). The crash landing is immanent.
My theory is, This group is working in the red, Bethesda is keeping them alive, and that's why we keep getting substandard updates that are heavily watered down. They simply do not have the resources to properly develop this game. They are tossing around large numbers with out providing any evidence to the claim on how many people are playing the game.
All signs point to a loss with these people.
Avran_Sylt wrote: »They might just be counting total number of accounts. Maybe not even active accounts. I'd love to know the active users on a [x] day basis across all platforms, but I'm pretty sure they won't disclose that information for fear of turning away potential investors (or something, I've no clue).