- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Still like dawnbreaker despite it scaling on the wrong cp.
Valera Progib wrote: »Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.
If that is the case, I would still use DestroUlt and Bubble on second bar.
If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.
Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.
PocketAces13xb wrote: »I run Destro/Destro so Light's Champion isn't a thought
Well isn’t sorc getting a stun that goes through block next patch?
Sorc doesn't need it to use meteor, a dtreak or BoL is enough if well timed.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
You guyz didn't understand the thing, if the target is not already blocking, you have the time to use meteor then streak by stuning them. They don't have the time to block your streak if you have an half brain.
Any remotely decent player will begin blocking 1s before the meteor lands since they know that any beginning player will try to stun them right beforeYou guyz didn't understand the thing, if the target is not already blocking, you have the time to use meteor then streak by stuning them. They don't have the time to block your streak if you have an half brain.
@Biro123
True. Streak was made blockable when Curse was made un-blockable. Biggest nerf in sorc history, but don't tell the anti-sorc brigade.
(^_-)
@Alpheu5
That un-dodgable part is an essential thing. Stam builds typically dodge regularly. Since i-frames linger, that used to evade Rune Cage, even if you were blocking.
Also, it breaks on every random light attack your allies do to, ironically, help you. Along with the already overburdened bar slots, it used to be almost impossible to justify slotting Rune Cage.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Still like dawnbreaker despite it scaling on the wrong cp.
It scales on MAA, and inherits your spell pen, spell crit, and elfborn points. It's only not getting whatever meager amount you have in EE, which isn't so bad as to justify using a lesser ultimate. Meteor needs consideration if rune prison isn't prohibitively expensive.Valera Progib wrote: »Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.
If that is the case, I would still use DestroUlt and Bubble on second bar.
If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.
Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.
With all due respect, Light's Champion is so ridiculously strong that it posses far more value than a third bar on a solo build imo. Major protection effects your shields and you can already burst a lot of builds without an offensive ultimate, the major force is just the icing on the cake, amplifying your burst while you're also an unkillable god. When you're low health you shield stack, pop resto, go offensive. This let's you capitalize on what should be an opponents burst window by creating one of your own. On mag sorc this is particularly deadly because if you catch someone off guard you can delete them rather quickly
Still like dawnbreaker despite it scaling on the wrong cp.
It scales on MAA, and inherits your spell pen, spell crit, and elfborn points. It's only not getting whatever meager amount you have in EE, which isn't so bad as to justify using a lesser ultimate. Meteor needs consideration if rune prison isn't prohibitively expensive.Valera Progib wrote: »Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.
If that is the case, I would still use DestroUlt and Bubble on second bar.
If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.
Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.
With all due respect, Light's Champion is so ridiculously strong that it posses far more value than a third bar on a solo build imo. Major protection effects your shields and you can already burst a lot of builds without an offensive ultimate, the major force is just the icing on the cake, amplifying your burst while you're also an unkillable god. When you're low health you shield stack, pop resto, go offensive. This let's you capitalize on what should be an opponents burst window by creating one of your own. On mag sorc this is particularly deadly because if you catch someone off guard you can delete them rather quickly
Still like dawnbreaker despite it scaling on the wrong cp.
It scales on MAA, and inherits your spell pen, spell crit, and elfborn points. It's only not getting whatever meager amount you have in EE, which isn't so bad as to justify using a lesser ultimate. Meteor needs consideration if rune prison isn't prohibitively expensive.Valera Progib wrote: »Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.
If that is the case, I would still use DestroUlt and Bubble on second bar.
If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.
Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.
With all due respect, Light's Champion is so ridiculously strong that it posses far more value than a third bar on a solo build imo. Major protection effects your shields and you can already burst a lot of builds without an offensive ultimate, the major force is just the icing on the cake, amplifying your burst while you're also an unkillable god. When you're low health you shield stack, pop resto, go offensive. This let's you capitalize on what should be an opponents burst window by creating one of your own. On mag sorc this is particularly deadly because if you catch someone off guard you can delete them rather quickly
They need to remove the offensive component to lights champion. Major force should not exist with major protection. One must be removed entirely or replaced with minor buff. (My votes on major force being removed; No cost increase)
Same goes for snb ulti; one morph should not have both reflect+block. One should be changed to xx% reduction to block cost while active and the other should reflect all incoming ranged attacks. (No cost increase).
And I'm sure there are a few more Ultimates we can go through to make sure they have clear choices that promote players in selecting skills that can have clear ways to counter without being useless.