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With DestroUlt nerf is Meteor the way to go? MagSorc asking

PocketAces13xb
PocketAces13xb
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I recently got into more PVP on my MagSorc. I currently use InfernoDestro/LightningDestro with EotS/Suppresion Field. With this nerf to the DestroUlt does it make sense to get my magesguild up to 10 to use Meteor instead?
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509cp
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Lets Get HighElf Lvl 50 MagSorc
  • Irylia
    Irylia
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    Meteor is stronger With the change to rune prison. It will now stun regardless of blocking which means meteor will hit for full damage.

    Eots was only reduced by 12% but you can up the damage via minor vulnerability (lightning skills/staff, or asylum destro)
    Inferno does upwards of 15% more damage to vamps as it is so while the destro ult damage will be lower it won’t be as low as people think.

    It really depends on what you do in pvp. Large scale fights? Destro. Small scale or solo Maybe you want meteor for more targeted high burst. Destro still has its place in groups but I don’t find it reliable enough in solo play.
  • NyassaV
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    Meteor has, and always will be, very powerful. Free stats just for slotting it too
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  • NinchiTV
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    Without a doubt make the switch to meteor, with all the CCs you have plus the burst with curse/frag/endless you'll melt a lot of people, even tanks.
  • Zvorgin
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    I'd wait until the patch at least goes live... destro ult will still be effective and meteor already is and will continue to be an effective ult.
  • Zer0oo
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    Still like dawnbreaker despite it scaling on the wrong cp.
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  • Biro123
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    They're all pretty situational. No matter which one you pick, there'll be times where you wish you'd gone for the other one.

    I mostly go meteor, since I mostly use ulti's when outnumbered - and so when I want to be at range. But its so often blocked.. But that in itself can be useful to make people slow down as they block.
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  • GrigorijMalahevich
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    Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.

    If that is the case, I would still use DestroUlt and Bubble on second bar.

    If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.

    Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.
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  • Baconlad
    Baconlad
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    Dark flare, meteor, javelin, radiant destruction. RIP, incomming hate whispers.

    17k meteors are fun as hell to land
  • Lexxypwns
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    Zer0oo wrote: »
    Still like dawnbreaker despite it scaling on the wrong cp.

    It scales on MAA, and inherits your spell pen, spell crit, and elfborn points. It's only not getting whatever meager amount you have in EE, which isn't so bad as to justify using a lesser ultimate. Meteor needs consideration if rune prison isn't prohibitively expensive.
    Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.

    If that is the case, I would still use DestroUlt and Bubble on second bar.

    If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.

    Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.

    With all due respect, Light's Champion is so ridiculously strong that it posses far more value than a third bar on a solo build imo. Major protection effects your shields and you can already burst a lot of builds without an offensive ultimate, the major force is just the icing on the cake, amplifying your burst while you're also an unkillable god. When you're low health you shield stack, pop resto, go offensive. This let's you capitalize on what should be an opponents burst window by creating one of your own. On mag sorc this is particularly deadly because if you catch someone off guard you can delete them rather quickly
    Edited by Lexxypwns on October 11, 2017 10:38PM
  • PocketAces13xb
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    I run Destro/Destro so Light's Champion isn't a thought
    Pocket Aces 13 -Xbox NA
    509cp
    A Single Nut Lvl 50 StamDK
    Lets Get HighElf Lvl 50 MagSorc
  • MrCommunity
    meteor is worth the grind for any class, I run it on my stamblade.
  • ak_pvp
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    DB is a common sorc ulti too, and atro isn't bad.
    Edited by ak_pvp on October 13, 2017 12:13AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • grannas211
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    I run Destro/Destro so Light's Champion isn't a thought

    Would highly highly recommend destro/resto.
  • Thogard
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    dawnbreaker for sure,

    doubly so now that you're losing the knockdown from cfrag.
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  • Izaki
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    Baconlad wrote: »
    Dark flare, meteor, javelin, radiant destruction. RIP, incomming hate whispers.

    17k meteors are fun as hell to land

    Dodge roll > block > block > ??? > LOL

    :)
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  • Thogard
    Thogard
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    Izaki wrote: »
    Baconlad wrote: »
    Dark flare, meteor, javelin, radiant destruction. RIP, incomming hate whispers.

    17k meteors are fun as hell to land

    Dodge roll > block > block > ??? > LOL

    :)
    Well isn’t sorc getting a stun that goes through block next patch?
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  • Aedaryl
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    Thogard wrote: »
    Izaki wrote: »
    Baconlad wrote: »
    Dark flare, meteor, javelin, radiant destruction. RIP, incomming hate whispers.

    17k meteors are fun as hell to land

    Dodge roll > block > block > ??? > LOL

    :)
    Well isn’t sorc getting a stun that goes through block next patch?

    Sorc doesn't need it to use meteor, a dtreak or BoL is enough if well timed.
  • Biro123
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    Aedaryl wrote: »
    Thogard wrote: »
    Izaki wrote: »
    Baconlad wrote: »
    Dark flare, meteor, javelin, radiant destruction. RIP, incomming hate whispers.

    17k meteors are fun as hell to land

    Dodge roll > block > block > ??? > LOL

    :)
    Well isn’t sorc getting a stun that goes through block next patch?

    Sorc doesn't need it to use meteor, a dtreak or BoL is enough if well timed.

    I'm not sure about that. Correct me if I'm wrong, but I don't think sreak's stun goes through block.

    So if you cast meteor then streak to stun before it lands, they will usually be blocking ready for the meteor and therefore block the streak too.

    But rune-cage on the other hand goes through block.
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  • Alpheu5
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    Has nobody known that Rune Cage has always gone through block? The only difference between Rune Cage > Meteor today and Rune Cage > Meteor next month is that it can't be dodged, timer be damned.

    People keep saying "sorcs are getting an unblockable stun" like we haven't had one at our disposal this entire time.
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  • Lord-Otto
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    @Biro123
    True. Streak was made blockable when Curse was made un-blockable. Biggest nerf in sorc history, but don't tell the anti-sorc brigade.
    (^_-)

    @Alpheu5
    That un-dodgable part is an essential thing. Stam builds typically dodge regularly. Since i-frames linger, that used to evade Rune Cage, even if you were blocking.
    Also, it breaks on every random light attack your allies do to, ironically, help you. Along with the already overburdened bar slots, it used to be almost impossible to justify slotting Rune Cage.
  • ToRelax
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    Rune Cage currently on live is a) undodgeable, b) breaks on any non-DoT damage and c) the cc ends even when you hit the target with a follow up cc like fragments or meteor. While you can deal high damage with it rune cage + meteor (target gets hit by meteor when trying to dodge), the free cc immunity kills it for me.
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  • Aedaryl
    Aedaryl
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    You guyz didn't understand the thing, if the target is not already blocking, you have the time to use meteor then streak by stuning them. They don't have the time to block your streak if you have an half brain.
  • ToRelax
    ToRelax
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    Aedaryl wrote: »
    You guyz didn't understand the thing, if the target is not already blocking, you have the time to use meteor then streak by stuning them. They don't have the time to block your streak if you have an half brain.

    There's enough time to block as soon as you see the meteor animation, before the streak. It's also possible to break the stun from streak and still block the meteor if the streak followed instantly on the meteor cast.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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  • Thogard
    Thogard
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    Aedaryl wrote: »
    You guyz didn't understand the thing, if the target is not already blocking, you have the time to use meteor then streak by stuning them. They don't have the time to block your streak if you have an half brain.
    Any remotely decent player will begin blocking 1s before the meteor lands since they know that any beginning player will try to stun them right before
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  • Alpheu5
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    Lord-Otto wrote: »
    @Biro123
    True. Streak was made blockable when Curse was made un-blockable. Biggest nerf in sorc history, but don't tell the anti-sorc brigade.
    (^_-)

    @Alpheu5
    That un-dodgable part is an essential thing. Stam builds typically dodge regularly. Since i-frames linger, that used to evade Rune Cage, even if you were blocking.
    Also, it breaks on every random light attack your allies do to, ironically, help you. Along with the already overburdened bar slots, it used to be almost impossible to justify slotting Rune Cage.

    I'm aware of the current mechanics of it. What bothers me is that the unblockable nature of it shouldn't come across as something new, like it's some big revelation that now sorcs have an unblockable CC when it's been available for ages.

    One way or another I already slot Rune Cage sometimes so it's nothing but a buff. Got tired of using my Meteor on rolly-pollies and then having to pray that Shuffle didn't passively dodge my only hope for it to connect.
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  • Minno
    Minno
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    Lexxypwns wrote: »
    Zer0oo wrote: »
    Still like dawnbreaker despite it scaling on the wrong cp.

    It scales on MAA, and inherits your spell pen, spell crit, and elfborn points. It's only not getting whatever meager amount you have in EE, which isn't so bad as to justify using a lesser ultimate. Meteor needs consideration if rune prison isn't prohibitively expensive.
    Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.

    If that is the case, I would still use DestroUlt and Bubble on second bar.

    If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.

    Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.

    With all due respect, Light's Champion is so ridiculously strong that it posses far more value than a third bar on a solo build imo. Major protection effects your shields and you can already burst a lot of builds without an offensive ultimate, the major force is just the icing on the cake, amplifying your burst while you're also an unkillable god. When you're low health you shield stack, pop resto, go offensive. This let's you capitalize on what should be an opponents burst window by creating one of your own. On mag sorc this is particularly deadly because if you catch someone off guard you can delete them rather quickly

    They need to remove the offensive component to lights champion. Major force should not exist with major protection. One must be removed entirely or replaced with minor buff. (My votes on major force being removed; No cost increase)

    Same goes for snb ulti; one morph should not have both reflect+block. One should be changed to xx% reduction to block cost while active and the other should reflect all incoming ranged attacks. (No cost increase).

    And I'm sure there are a few more Ultimates we can go through to make sure they have clear choices that promote players in selecting skills that can have clear ways to counter without being useless.
    Edited by Minno on October 16, 2017 6:07AM
    Minno - DC - Forum-plar Extraordinaire
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  • WuffyCerulei
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    I've always been using Shooting Star cuz I prefer to fight at a distance. Also I can use it on people on keep walls and whatnot.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Qbiken
    Qbiken
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    Lexxypwns wrote: »
    Zer0oo wrote: »
    Still like dawnbreaker despite it scaling on the wrong cp.

    It scales on MAA, and inherits your spell pen, spell crit, and elfborn points. It's only not getting whatever meager amount you have in EE, which isn't so bad as to justify using a lesser ultimate. Meteor needs consideration if rune prison isn't prohibitively expensive.
    Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.

    If that is the case, I would still use DestroUlt and Bubble on second bar.

    If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.

    Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.

    With all due respect, Light's Champion is so ridiculously strong that it posses far more value than a third bar on a solo build imo. Major protection effects your shields and you can already burst a lot of builds without an offensive ultimate, the major force is just the icing on the cake, amplifying your burst while you're also an unkillable god. When you're low health you shield stack, pop resto, go offensive. This let's you capitalize on what should be an opponents burst window by creating one of your own. On mag sorc this is particularly deadly because if you catch someone off guard you can delete them rather quickly

    And that´s when you pop into WW-form and light attack them to death with shieldbreaker (kappa).....xD
  • olsborg
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    When curse, procced cf, meteor hits simultaneously while youre rune prisoned, thats gonna hurt.

    PC EU
    PvP only
  • ToRelax
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    Minno wrote: »
    Lexxypwns wrote: »
    Zer0oo wrote: »
    Still like dawnbreaker despite it scaling on the wrong cp.

    It scales on MAA, and inherits your spell pen, spell crit, and elfborn points. It's only not getting whatever meager amount you have in EE, which isn't so bad as to justify using a lesser ultimate. Meteor needs consideration if rune prison isn't prohibitively expensive.
    Your build sounds like a group play build as you have bubble on second bar, instead of having a 3rd bar.

    If that is the case, I would still use DestroUlt and Bubble on second bar.

    If you play solo PvP on nocp - dawnbreaker is a must and overloard on second bar to get 3rd bar skills, in CP it is more situational depending on your playstyle.

    Shooting star is cool and in group play you can get a lot of ult back for hitting multiple targets and the resource boost is also good.

    With all due respect, Light's Champion is so ridiculously strong that it posses far more value than a third bar on a solo build imo. Major protection effects your shields and you can already burst a lot of builds without an offensive ultimate, the major force is just the icing on the cake, amplifying your burst while you're also an unkillable god. When you're low health you shield stack, pop resto, go offensive. This let's you capitalize on what should be an opponents burst window by creating one of your own. On mag sorc this is particularly deadly because if you catch someone off guard you can delete them rather quickly

    They need to remove the offensive component to lights champion. Major force should not exist with major protection. One must be removed entirely or replaced with minor buff. (My votes on major force being removed; No cost increase)

    Same goes for snb ulti; one morph should not have both reflect+block. One should be changed to xx% reduction to block cost while active and the other should reflect all incoming ranged attacks. (No cost increase).

    And I'm sure there are a few more Ultimates we can go through to make sure they have clear choices that promote players in selecting skills that can have clear ways to counter without being useless.

    What's annoying about it is the high uptime of major protection following a full heal, consistently making target's mistakes not matter. I'm not going to die because someone used Light's Champion instead of an offensive ultimate.

    Edit: You may be right with that in groupfights though, I wasn't thinking of that.
    Edited by ToRelax on October 16, 2017 7:09AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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