I do PvP, so I know EXACTLY how resurrection works there, thanks.VaranisArano wrote: »
Well, yes. That was my point. Also, I wasn't sure from your statement if you understood how resurrection works in PVP, so if that was a lecture you didn't need, I'm sorry.
SydneyGrey wrote: »I do PvP, so I know EXACTLY how resurrection works there, thanks.VaranisArano wrote: »
Well, yes. That was my point. Also, I wasn't sure from your statement if you understood how resurrection works in PVP, so if that was a lecture you didn't need, I'm sorry.
If I'm in a group of 24, and we bump into a group of 50 ...that's a zerg
If I'm in a group of 12 and we bump into a group of 24 ...that's a zerg
If I'm in a group of 5 and we bump into a group of 12 ..that's a zerg
If I'm solo or duo and we bump into a group of 5 .. that's a zerg
I think I get it now.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
If I'm in a group of 24, and we bump into a group of 50 ...that's a zerg
If I'm in a group of 12 and we bump into a group of 24 ...that's a zerg
If I'm in a group of 5 and we bump into a group of 12 ..that's a zerg
If I'm solo or duo and we bump into a group of 5 .. that's a zerg
I think I get it now.
What if I started supplying my alliance zergs with resource poisons for free. Ask them to use it. Give them all cancer build advice in game. Ask them to run Destro and Resto ult etc.
This could lead to other alliance zergs using it too. In a few days or over time they might rage quit on each other and become toxic enough that they leave PvP altogether.
In the meantime, if players playing for love of PvP, keep up the etiquettes, we might later have an almost zerg free cyro.
Thoughts?
EDIT: Let me know if any other ideas to curb zerg groups exist.
I think wishing that the player certain population leaves a section of the game or the game all together will work against you in the long run. You want more people playing the game not less.
I haven't seen anyone say that small scale fights have no place in Cyrodiil. All I've seen is some people arguing that zergs have just as much of a place......
The people who say small scale has no place in Cyrodiil are those who have probably never left the safety of the zerg and do not know the satisfaction of good small scale.
Kuramas9tails wrote: »Think about the concept of Cyrodiil.
Now think why Zergs exist.
Interesting.

Best way to deal with a zerg is to crush them with a premade group. In any multiplayer game like this, a zerg of a 100 people can be wrecked by a premade of 25-30 on voice comms.
I never understood PVPers in MMORPGs, they always go lonewolfing or zerging. They hardly ever premade. You could easily roll over Cyrodil putting a few groups into raids and trouncing people using coordination.
Even a group of 4 can do serious damage to a zerg by flanking them. Zergs have no coordination, no motivation, and no guidance. A group of 4 can pull 10-20 people out of a force of 50 and cause them to get trounced by a group of 30. You only really need to engage and withdraw and pull those easily distracted away. Even works against coordinated groups if they're a PUG group.
Its worked in WoW (in the old days before BGs), Rift, Archeage, Black Desert, and Planetside 1 and 2. It'd probably work better here. The culture of ESO PVP is very lonewolfy and very little coordination outside grouping to share AP gains.I think wishing that the player certain population leaves a section of the game or the game all together will work against you in the long run. You want more people playing the game not less.
Depends on your goal. If you want to win in ESO PVP. Then one of the ways to win is to be the last ones standing. Driving everyone out gives you a clear victory condition in a game where the battle is usually 'endless'. In this case its a match of will and conviction.
I've done this very thing in Archeage, I was apart of a group that destroyed a server's PVP through the breakening of people's will to fight. The server either joined our guild, or quit. The rest were rolled over. That didn't bother me in the slightest. It told me the tactics, strategy, and actions we took were effective and we clearly 'won'.
I would not have any issue doing such to ESO. That feat would be more impressive in fact due to the megaserver structure rather than a single shard/realm/server. With that said, the OP's idea wouldn't work. People don't get tired of the game and leave because of a meta change, they simply adapt and switch to a new one.
You have to break their will directly, make it seem that no matter what effort they have available, no matter what spec, or gear, or whatever is futile. Their only recourse is to join you or quit. That's how you get people to leave PVP. Not some silly pitting people together in an endless battle. We're already there.
Its only when they feel they can't make a step outside their safe areas is when they actually consider quitting. That's a little harder in ESO. Possible, but much harder.
I hope you play on XBOX NA becasue I would like to see how good you are. I like challenging opponents. They are always a fun battle.
Best way to deal with a zerg is to crush them with a premade group. In any multiplayer game like this, a zerg of a 100 people can be wrecked by a premade of 25-30 on voice comms.
I never understood PVPers in MMORPGs, they always go lonewolfing or zerging. They hardly ever premade. You could easily roll over Cyrodil putting a few groups into raids and trouncing people using coordination.
Even a group of 4 can do serious damage to a zerg by flanking them. Zergs have no coordination, no motivation, and no guidance. A group of 4 can pull 10-20 people out of a force of 50 and cause them to get trounced by a group of 30. You only really need to engage and withdraw and pull those easily distracted away. Even works against coordinated groups if they're a PUG group.
Its worked in WoW (in the old days before BGs), Rift, Archeage, Black Desert, and Planetside 1 and 2. It'd probably work better here. The culture of ESO PVP is very lonewolfy and very little coordination outside grouping to share AP gains.I think wishing that the player certain population leaves a section of the game or the game all together will work against you in the long run. You want more people playing the game not less.
Depends on your goal. If you want to win in ESO PVP. Then one of the ways to win is to be the last ones standing. Driving everyone out gives you a clear victory condition in a game where the battle is usually 'endless'. In this case its a match of will and conviction.
I've done this very thing in Archeage, I was apart of a group that destroyed a server's PVP through the breakening of people's will to fight. The server either joined our guild, or quit. The rest were rolled over. That didn't bother me in the slightest. It told me the tactics, strategy, and actions we took were effective and we clearly 'won'.
I would not have any issue doing such to ESO. That feat would be more impressive in fact due to the megaserver structure rather than a single shard/realm/server. With that said, the OP's idea wouldn't work. People don't get tired of the game and leave because of a meta change, they simply adapt and switch to a new one.
You have to break their will directly, make it seem that no matter what effort they have available, no matter what spec, or gear, or whatever is futile. Their only recourse is to join you or quit. That's how you get people to leave PVP. Not some silly pitting people together in an endless battle. We're already there.
Its only when they feel they can't make a step outside their safe areas is when they actually consider quitting. That's a little harder in ESO. Possible, but much harder.
I guess if you true goal is to drive people away from the game to damage the business of ZOS and close the game then making people leave would not be a bad thing from your perspective. From my perspective less players is less money and if there is less money in the game , then the game stops getting maintained and improved and ultimately shut down. This from my perspective would be a bad thing as I like playing the game.
I hope you play on XBOX NA becasue I would like to see how good you are. I like challenging opponents. They are always a fun battle.