Could say the same about stam sorcs I'm glad heavy armor is not as strong anymore
The changes was needed and welcome, it's true stam dk need a bit help, but theze change make the game better and more balancing.
Maybe the hidden heavy armor passive Gina didn't spoke about will bring more tankiness to stam dk ?
Wrath removal
Evasion removal from heavy
Shield ult increasing cost
All these effect multiple classes, but one class is catching the brunt of this more then any other class and that’s stamina dk, are stamina dks out there really that big of an issue ZOS? Cause that’s who you’re hitting this patch.... and I certainly don’t see anything in the patch notes really improving on stamina dks.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Wrath removal
Evasion removal from heavy
Shield ult increasing cost
All these effect multiple classes, but one class is catching the brunt of this more then any other class and that’s stamina dk, are stamina dks out there really that big of an issue ZOS? Cause that’s who you’re hitting this patch.... and I certainly don’t see anything in the patch notes really improving on stamina dks.
Chilly-McFreeze wrote: »The changes was needed and welcome, it's true stam dk need a bit help, but theze change make the game better and more balancing.
Maybe the hidden heavy armor passive Gina didn't spoke about will bring more tankiness to stam dk ?
So a blanket nerf to each and every heavy armor build is better than specific adjustment on the real issues?
If survivability is the problem, adjust how block costs are calculated to cut the extreme builds (permablocking) instead of forcing every HA build into a snarefest or robbing them of their only burst heal.
If damage (and healing) are the problem, alter how much weapon damage sets like 7th legion (500), ravager (630) and fury (750) add instead of gutting the ordinary heavy armor build.
Instead of tweaking those extreme ends builds, those that actually build for it and cause issues, they decided to nerf the basis across the board.
What good will this do? Will it end unkillable permablockers? No. Will it banish these incredibly high burst builds? No. Will it make medium armor any better? Still no. The reason why ppl chose HA over medium are still there.
MA will still be as bad as before. And HA is forced into building for those two problematic ends even more.
Overall this will do stamina builds no good.
Wrath removal
Evasion removal from heavy
Shield ult increasing cost
All these effect multiple classes, but one class is catching the brunt of this more then any other class and that’s stamina dk, are stamina dks out there really that big of an issue ZOS? Cause that’s who you’re hitting this patch.... and I certainly don’t see anything in the patch notes really improving on stamina dks.
Honestly i dont blame zos for nerfing,
There are alot of *** in this community that post videos of Perma Blocking builds tanking 200 players and killing the noobie one's out of this groups.
Pepole like me that never abuse this kind of lame gameplay got nerfed to the ground, while those guys will keep their lame gameplay without a single nerf cuz simply they dont even need shuffle in perma blocking style. I guess thats how ZOS wants every stam dk to play. *** this.I have no *** idea how ZOS nerfed the other gameplay, but kept this perma blocking *** rolling next patchs.
Why would u even play such a build if u cant kill any decent good player? ur'e simply just a tank that slap noobs.
necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
KramUzibra wrote: »Wrath removal
Evasion removal from heavy
Shield ult increasing cost
All these effect multiple classes, but one class is catching the brunt of this more then any other class and that’s stamina dk, are stamina dks out there really that big of an issue ZOS? Cause that’s who you’re hitting this patch.... and I certainly don’t see anything in the patch notes really improving on stamina dks.
Honestly i dont blame zos for nerfing,
There are alot of *** in this community that post videos of Perma Blocking builds tanking 200 players and killing the noobie one's out of this groups.
Pepole like me that never abuse this kind of lame gameplay got nerfed to the ground, while those guys will keep their lame gameplay without a single nerf cuz simply they dont even need shuffle in perma blocking style. I guess thats how ZOS wants every stam dk to play. *** this.I have no *** idea how ZOS nerfed the other gameplay, but kept this perma blocking *** rolling next patchs.
Why would u even play such a build if u cant kill any decent good player? ur'e simply just a tank that slap noobs.
Mag dk can pull off the perma block and dish out great dps.
Gamerscape2007 wrote: »ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
What infuriates me the most is that There is a very simple fix so we pvpers don't screw the pvers over. And that's separating EVERYTHING about pvp/pve. Like Guild wars two did this. If something was Amazing in pvp, but op in Pve. They would change the skill's behavior depending on what activity you're doing.
Worse part is, ZOS HAS ALREADY DONE THIS BEFORE! Look at Ambush. It stuns Pve enemies for two seconds, but for players, it only snares them.
And yet Zos is making nonsensical excuses as to why they don't want something like this, when they already done it before.
So many player are leaving. Zos lost Deltia, Sypher, and among other Popular players over stupid *** like this. Even Fengrush is struggling to find interest in the game. The only reason he's still playing this game now is because of the playerbase. Everyone is finally fed up with this game. And who can blame them when Zos can't keep it togeather?
ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
And like everyone else who opines on the permablocking DK/Templar issue you pretend that all DKs and Templars who utilize block are built to permablock. That's utter BS. There are lots of DKs and Templars (like myself) who would rather not rely on block like back in the good old days when we had Miss Chance on Cinder Storm and Miss Chance on Blinding Flashes.
The point that you miss is that classes like DKs and Templars literally HAVE NO CHOICE but to utilize block as a defensive mechanic. And while I disagree entirely with your statement that streak/shields/cloak require "thoughtful" usage (I mean, truly lol worthy stuff considering it's far less penalizing to perma shield stack than it is to perma block, but I digress), the point, once again, is that those classes (sorc/nb) have defensive mechanics that are separate from block. I don't want to run S/B on my DK but what am I supposed to do when I get outnumbered? Mist around indefinitely? Be reasonable. The problem isn't that DKs enjoy blocking the problem is that DKs have to block.
If Sorcs didn't have Streak and NBs didn't have cloak, guess what? They'd be block bots too.
So if you want to fix blocking you FIRST need to start by giving DKs and Templars defensive abilities like they were originally designed to have. That right there would probably ween out a sizeable portion of the block community. I would much rather use skills defensively than be beholden to block.
Then, if you want to fix permablocking then you need to tone down the outrageous blocking modifiers currently available. The ease with which one can stack 19% block from CP (49 pts) and 32% block (traits) is completely ridiculous.
But if you nerf block considerably (which should happen eventually) before you give DK and Templar some class-based defense, then you can basically say goodbye to those classes in PvP.
Gamerscape2007 wrote: »ezeepeezee wrote: »necronyteub17_ESO wrote: »Every DK abuses what they had going for them and now they get the nerf bat up the *&*(.
GOOD , that's what you get for abusing that crap in Cyro constantly. Keep abusing the rest of your skills and see what happens .
Im glad they did it. In fact they need to start working on the Blocking builds next . You want to constantly block build? Then your damage should be non existent. Pick one way or the other but you shouldn't have both. Hope they keep monitoring these things.
lol, ok. Maybe if DKs had some sort of defense other than block then we wouldn't need to rely on it. Sorry we don't have Streak and Shields and Cloak to carry us.
While I agree to an extent, streak/shields/cloak all require thoughtful, moderated usage. When you build into permablocking you can just tape down that right mouse button. I know you still have to ulti, still have to heal, still have to do several things to stay alive, but having played everything in the game, I really think that permablocking is the easiest thing to manage, and does need tuning.
That being said, ZOS is going about fixing what people perceive to be wrong with DKs (because, judging by some of these responses, those people haven't played a DK) in 110% the wrong way. I think part of the problem is how little they seem to actually care about PVP, compared to PVE. I am mostly inferring this under the assumption that they are hesitant to nerf blocking further due to the design of trials that basically require permablocking. Changing that would require changing the content radically - making it possible to drop block by adding in grace periods / other mechanics that add another layer of complexity to the design.
But guess what? Players don't hit as hard as raid bosses. So having the 'tank' aspects of player design tuned around taking 80k hits and surviving is incredibly unhealthy for PVP, and it shows.
Before HA gets nerfed, for the love of god, and as others have said here, get a clue on what the actual issues are, ZOS. You should know, it's your game. If you don't know, please get in touch with people that do. Many players here on the forums and out in the community at large would be more than happy to point you all in the right direction. There are simpler things that can be changed to make this game more fun for everyone. Removing wrath doesn't even register on the list of things that are wrong.
What infuriates me the most is that There is a very simple fix so we pvpers don't screw the pvers over. And that's separating EVERYTHING about pvp/pve. Like Guild wars two did this. If something was Amazing in pvp, but op in Pve. They would change the skill's behavior depending on what activity you're doing.
Worse part is, ZOS HAS ALREADY DONE THIS BEFORE! Look at Ambush. It stuns Pve enemies for two seconds, but for players, it only snares them.
And yet Zos is making nonsensical excuses as to why they don't want something like this, when they already done it before.
So many player are leaving. Zos lost Deltia, Sypher, and among other Popular players over stupid *** like this. Even Fengrush is struggling to find interest in the game. The only reason he's still playing this game now is because of the playerbase. Everyone is finally fed up with this game. And who can blame them when Zos can't keep it togeather?
these streamers, especially crying sad Sypher are no names without TES
who know about Sypher before his NB streams? No one. And after year a lot of just forget him and will find someone new on YouTube. Stop sticking on good old times pls. Its not constructive