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Do you really like the Heavy attack + light attack weaving combat?

  • IronCrystal
    IronCrystal
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    No
    Rainraven wrote: »
    Shadzilla wrote: »
    The majority of the player base love light attack weaving, but also hate heavy attack weaving.

    Cite your source please.

    As a staff-wielder I actually prefer HA weaves. But I'm not a great fan of either, and there is content I avoid because I'm not going to run the most effective weave rotations. It's just not fun.

    Source being really the majority of high tier players. But players who don't do high end content don't really need to worry about this anyways.
    Make PC NA raiding great again!

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  • Rainraven
    Rainraven
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    No
    Rainraven wrote: »
    Shadzilla wrote: »
    The majority of the player base love light attack weaving, but also hate heavy attack weaving.

    Cite your source please.

    As a staff-wielder I actually prefer HA weaves. But I'm not a great fan of either, and there is content I avoid because I'm not going to run the most effective weave rotations. It's just not fun.

    Source being really the majority of high tier players. But players who don't do high end content don't really need to worry about this anyways.

    My point. The majority of high tier players are hardly the majority of the player base. I have no data either, but I'd be VERY surprised if the mass of us have any love at all for LA weaving.
  • eso_nya
    eso_nya
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    Yes
    Would be nice to have a skyrim-style casting animation (or was that UV-mod in oblivion?) instead of the staffs. Melee weapons r fine, 2hander heavy attacks hitting have something....satisfying xD
    dw daggers getting the old spin animation from incap would be nice.

    Bow would be "cooler" if it would be like lightningstaff, i guess the pvpcrowd wont be happy with that idea.
  • ParaNostram
    ParaNostram
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    Yes
    It adds a layer of strategy in PvP. When do you use an ability? When do you use a heavy attack? And in regards to counter play if you see somebody using a heavy attack you can block it and they will get no resources back! In regards to LA weaving, that's just a little skill based way to get in that extra bit of damage.

    All of this just reminds me of how the game was being described in Beta and why there would be no cooldowns on any abilities, because it was all based on strategic resource management.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Autumnhart
    Autumnhart
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    No
    Weaves are particularly rewarding for NBs, and not hard - depending on weapon used.

    But no I don't enjoy it. I don't like that at some point it becomes mandatory. The more the game forces us into automaton mode the less happy I am, but that seems to be a minority POV.
    Shadow hide you.
  • Motherball
    Motherball
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    Yes
    Its way better than auto-attack imo. And its nice to have attacks that aren’t abilities that use resources. Its not like you have to use them or use them in a certain order for most of the content anyway.
    Edited by Motherball on October 13, 2017 4:09PM
  • Nestor
    Nestor
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    Yes
    I have always weaved light or heavy attacks in this game, ever since Launch.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
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  • kojou
    kojou
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    No
    I hate the "Heavy Attack Meta", its slow and boring. It made half of my friends in game quit outright, stop raiding, or in general play much less. I hate the later more than I hate the meta since most the reason I still play this game is because of the friends I made playing it...

    I personally think the biggest reason they did it was to reduce lag on the servers. Since a heavy attack is easier for the server to process than weaving 3 skills with a light attack. It's not like it lowered DPS all that much.
    Playing since beta...
  • Flameheart
    Flameheart
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    I personally think the biggest reason they did it was to reduce lag on the servers. Since a heavy attack is easier for the server to process than weaving 3 skills with a light attack. It's not like it lowered DPS all that much.

    I see I am not the only one who thinks that Zenimax introduced HA weaving because of the flaws of their own game engine. Actually the reason they pronounced was "to lower the cealing and raise the bottom" in terms of dps. From what I can watch in PUGs the intended goal wasn't achieved by far, so the argument for the secondary goal (taking pressure from their game engine) being the actual main goal, becomes much more valid.

    Edited by Flameheart on October 15, 2017 5:20PM
    Sometimes the prey turns and nips us... it's a small thing.

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  • Jeremy
    Jeremy
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    No
    Kneighbors wrote: »
    It's so strange and slow. It's really hard for me to enjoy it. Just wanted to know the opinion of the forum users. I guess most people who hate it are already not here, but still I just wonder, how many of you really enjoy this style and want to keep it the way it is?

    No - if by weaving you mean to say animation canceling.

    For those in the thread complaining about heavy attacks being slow... of course they are. That is the whole point. If Heavy Attacks were fast than resource management would be a non-issue.
    Edited by Jeremy on October 15, 2017 5:46PM
  • SirAndy
    SirAndy
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    Can't vote, there's no "Meh" option. Don't particular like it but all my characters manage just fine ...
    shades.gif
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    LA is fine.
    HA can be annoying. To slow.

    Gotta love all the LA weaving/animation cancel haters though. They love to point out how “well I can do it I just don’t like to because X”. What they really mean is that they can’t do it and are mad but don’t want to admit it. “It’s not skillful!” Okay then, if it’s so easy why complain about it? If it takes no skill then why is there still a very clear difference between people pulling low DPS and high DPS? If someone can do it they aren’t going to not do it just because they love taking twice as long to kill something.

    Seriously, go play another game and stop with the same posts over and over and over. Three years complaining about something that we all know isn’t going to change. Insanity? I believe so.
    Hey everyone! Look! It's a signature!
  • Loves_guars
    Loves_guars
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    No
    I have a lag of minimum 220ms so you can imagine the pain.




  • lonewolf26
    lonewolf26
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    Heavy attacking for resource purposes is awful. Combat is so slow, boring and repetitive since Morrowind's changes to resource management. Execute phases on trial bosses are especially excruciating. You burn out all of your resources keeping dots up and execute attacks going then have to heavy attack risking the chance that some incidental damage is going to knock down your shield before you can get it back up again.
  • Gargath
    Gargath
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    Yes
    It's just part of the game, so I got used to it. I like HA and actually make another build based on lightning staff HA.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Yes
    Kneighbors wrote: »
    It's so strange and slow. It's really hard for me to enjoy it. Just wanted to know the opinion of the forum users. I guess most people who hate it are already not here, but still I just wonder, how many of you really enjoy this style and want to keep it the way it is?

    I don't get that part. Without weaving, you have to press one button every second. With light attacks you can increase your dps if you manage to press two instead of one buttons every second. So light attack weaving acutally makes combat faster.
  • SirMewser
    SirMewser
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    No
    Light attacking...
    Better damage, chain skills and combos, animation cancelling.

    Heavy attacking...
    Restores resources (this makes no sense), less damage, longer animation/slower combat.

    The current system is just as bad as CP, it's lazy and hasn't been properly overhauled.

    Heavy attacks should call the restored resource proc an "adrenaline" effect, restoring X resource for a very short period of time corresponding to the weapon type (that fixes the logical flaw).
    It would be better if there were more passives, abilities, and armor sets that had follow up buffs to either stats or abilities that made chaining a combo more interesting and rewarding. Imagine after completing a heavy attack, a crystal fragment sort of proc appears ready in your skill bar, your character performs an enhanced version of that skill as a heavy blow. The sound, the particle effects, the feel... It makes combat feel more fast paced and offers player gratification.

    Light attacks seem fine to me... Only because animation cancelling and poison/enchantments.
  • Garwulf
    Garwulf
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    No
    My ping is 300 min. Light/heavy attacks is just more annoyance along the lines of animation cancelling.
  • Malmai
    Malmai
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    No
    Heavy Attacks Online
  • Garwulf
    Garwulf
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    No
    It adds a layer of strategy in PvP. When do you use an ability? When do you use a heavy attack? And in regards to counter play if you see somebody using a heavy attack you can block it and they will get no resources back! In regards to LA weaving, that's just a little skill based way to get in that extra bit of damage.

    All of this just reminds me of how the game was being described in Beta and why there would be no cooldowns on any abilities, because it was all based on strategic resource management.

    Strategy in PVP. The best strategy is do not stand in front of a Zerg of Blue or Red.
  • Mystrius_Archaion
    Mystrius_Archaion
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    No
    FakeFox wrote: »
    LA-weaving = <3
    HA-weaving = :s

    I hate both.
    I want to use my flashy skills and say "forget that weak crap".

    I miss City of Heroes that actually supported my kind of play.
  • Mystrius_Archaion
    Mystrius_Archaion
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    No
    reiverx wrote: »
    It's odd that ZOS would rather have the game being less enjoyable than admit it was a bad move to gut sustain in one massive nerf.

    They want it grindy and slow. It's how they sell crown store speed boosts.
  • Rygonix
    Rygonix
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    No
    This really just forces me to use a resto staff to recharge my magicka frequently. It was an ok idea on paper I'm sure but in practice it feels..unnecessary.

    I don't mind light attacking in between skill uses but since I am not a Dragon Knight I gain very little from HA, especially since they nerfed HA dmg with Morrowind update.

    Maybe if it didn't require it to be fully charged but instead restored magicka based on how charged the HA was before firing I might be able to get behind it.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Mystrius_Archaion
    Mystrius_Archaion
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    No
    Messy1 wrote: »
    Also, weaving went from a nice buff if you knew how to use it to an almost mandatory end game skill that needs to be mastered. There is definitely a stigma about weaving between the players who do it well, the players who are bad at it and the players that can't do it.

    I just can't do it.

    But, I'm also one who learned how to use 3-4 skills to solo world bosses and normal dungeons and Craglorn stuff like Shada's Tear, all recently since everything scales and can't be out-leveled how I used to do it, because my hands don't work well enough to be able to switch bars effectively let alone animation cancel or weave anything.
    I need simple and easy spamming to be able to play games or I'm going to be physically hurting and not play. That is why I only play games with gamepad support, or motion controls, now; those are infinitely superior control methods for gaming due to being made for gaming more comfortably unlike shoehorning keyboard and mouse made for typing into gaming.
    Edited by Mystrius_Archaion on October 15, 2017 11:44PM
  • Mystrius_Archaion
    Mystrius_Archaion
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    No
    And in regards to counter play if you see somebody using a heavy attack you can block it and they will get no resources back!

    I forgot about this. That's absolutely stupid in this game, especially since the sustain nerfs. People need to regain resources to do anything, and block doesn't need the advantage in pvp when it is already unbalanced.
  • SoLooney
    SoLooney
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    Ill do all the heavy attacking weaving happily if they fixed performance on all gaming consoles...
  • FriedEggSandwich
    FriedEggSandwich
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    No
    I assume the op just means HA weaving. I love LA weaving because it takes practice to do well and therefore seems to require skill, or at least dedication. You can tell when you're doing it well. But holding my mouse button down for 3s every 10s just feels awkward; it's hard to feel like you're tearing it up with your finger planted on a button. Did I do that well? Who knows?
    PC | EU
  • swippy
    swippy
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    Yes
    Messy1 wrote: »
    Okay, animation cancelling needed to be cut A LONG TIME ago, but now because it's been around since day 1, the devs have adjusted end game content to take into account people who weave well and are neurotic about animation cancelling!

    Weaving in light attacks is not skillful or tactical AT ALL!! Weaving in light attacks is ultra neurotic and annoying, if you forget to do it or can't do it your dps suffers big time. I wish it would go away. I have become proficient at weaving, but it ducks big time and really drags down my enjoyment of the game.

    Instead of enjoying the trials or having fun with people in my group I have to think and play like this:
    Flame lash - LA - Flame lash - LA - Flame lash- LA - Flame lash- LA (switch bars then use different skills but make sure you weave in those LAs) oh and HA's too of course. People call weaving in HAs clunky, I call it bad system design.

    We do it because it became second nature to us. I don't even think about light weaving; I just do it. Once you get the hang of it, it would stop being annoying. Either that, or just don't use it. The choice is there. No sense in complaining about something that's effective and yet too annoying for you. ZOS isn't just going to magically make all combat boring and repetitive just so it's easier for you to pull off.

    Secondly, animation cancelling is part of the game. I'm not going to wait for a uselessly long animation to finish before doing another attack; that makes combat clunky.

    even if i might have worded it more gently (not a criticism of Haro) i fully agree. it works reliably, it makes a quite pleasing difference in damage dealt once you get the hang of it, and it makes combat feel more engaging to me. waiting a full second between offensive actions sounds terribly boring. i hear other MMORPGs even have a thing called autoattack, which sounds hellish, so i'm glad i waited as long as i did to get in on these.

    plus it's wholly voluntary. you can play most of the game without it. it's a skill, but a simple one that becomes automatic soon after the rhythm's found. it's like not being able to pop Shoryukens effortlessly; you're not gonna be the best in the world, but you can turn down the difficulty and just beat the computer anyway.
  • Betsararie
    Betsararie
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    FakeFox wrote: »
    LA-weaving = <3
    HA-weaving = :s

    Right there with this guy.

    LA weaving is enjoyable and a show of skill when done correctly.

    HA weaving slows combat is most done out of necessity.
  • Kram8ion
    Kram8ion
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    No
    When my flame staff actually hits what I aim at
    ... on the side
    Aussie lag is real!
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