The majority of the player base love light attack weaving, but also hate heavy attack weaving.
Cite your source please.
As a staff-wielder I actually prefer HA weaves. But I'm not a great fan of either, and there is content I avoid because I'm not going to run the most effective weave rotations. It's just not fun.
IronCrystal wrote: »The majority of the player base love light attack weaving, but also hate heavy attack weaving.
Cite your source please.
As a staff-wielder I actually prefer HA weaves. But I'm not a great fan of either, and there is content I avoid because I'm not going to run the most effective weave rotations. It's just not fun.
Source being really the majority of high tier players. But players who don't do high end content don't really need to worry about this anyways.
ztyhurstub17_ESO wrote: »I personally think the biggest reason they did it was to reduce lag on the servers. Since a heavy attack is easier for the server to process than weaving 3 skills with a light attack. It's not like it lowered DPS all that much.
Kneighbors wrote: »It's so strange and slow. It's really hard for me to enjoy it. Just wanted to know the opinion of the forum users. I guess most people who hate it are already not here, but still I just wonder, how many of you really enjoy this style and want to keep it the way it is?
Kneighbors wrote: »It's so strange and slow. It's really hard for me to enjoy it. Just wanted to know the opinion of the forum users. I guess most people who hate it are already not here, but still I just wonder, how many of you really enjoy this style and want to keep it the way it is?
ParaNostram wrote: »It adds a layer of strategy in PvP. When do you use an ability? When do you use a heavy attack? And in regards to counter play if you see somebody using a heavy attack you can block it and they will get no resources back! In regards to LA weaving, that's just a little skill based way to get in that extra bit of damage.
All of this just reminds me of how the game was being described in Beta and why there would be no cooldowns on any abilities, because it was all based on strategic resource management.
Also, weaving went from a nice buff if you knew how to use it to an almost mandatory end game skill that needs to be mastered. There is definitely a stigma about weaving between the players who do it well, the players who are bad at it and the players that can't do it.
ParaNostram wrote: »And in regards to counter play if you see somebody using a heavy attack you can block it and they will get no resources back!
HatchetHaro wrote: »Okay, animation cancelling needed to be cut A LONG TIME ago, but now because it's been around since day 1, the devs have adjusted end game content to take into account people who weave well and are neurotic about animation cancelling!
Weaving in light attacks is not skillful or tactical AT ALL!! Weaving in light attacks is ultra neurotic and annoying, if you forget to do it or can't do it your dps suffers big time. I wish it would go away. I have become proficient at weaving, but it ducks big time and really drags down my enjoyment of the game.
Instead of enjoying the trials or having fun with people in my group I have to think and play like this:
Flame lash - LA - Flame lash - LA - Flame lash- LA - Flame lash- LA (switch bars then use different skills but make sure you weave in those LAs) oh and HA's too of course. People call weaving in HAs clunky, I call it bad system design.
We do it because it became second nature to us. I don't even think about light weaving; I just do it. Once you get the hang of it, it would stop being annoying. Either that, or just don't use it. The choice is there. No sense in complaining about something that's effective and yet too annoying for you. ZOS isn't just going to magically make all combat boring and repetitive just so it's easier for you to pull off.
Secondly, animation cancelling is part of the game. I'm not going to wait for a uselessly long animation to finish before doing another attack; that makes combat clunky.