CatchMeTrolling wrote: »Out of all the valid reasons you decided to use chasing someone to support your point? Lol
AverageJo3Gam3r wrote: »Don't worry boys. In about a week the OP will post a thread complaining that magicka is not as good as stamina because mag toons can't use mag to break free, dodge roll, or block.
A gap close is not a wasted slot. They’re some of the most devistating attacks in the game and can be used to set up vicious combos. If you see a mag sorc trying to kite you away, don’t follow unless you know you can handle what you’re getting into. They’re just waiting for you to run out of stam so they can camp mines and then hit you with their burst. They know crystal frag cc will use up what little stam you have left. But honestly you’re much better off just letting them run off, those players can only win fights one way and they’re typicallt built to out kite you and then deliver a big burst of damage. I say let them have fun streaking across cyrodiil.
The biggest reason is Itemization.
Medium armor has some desirable sets but the passives are drastically inferior to heavy armor for stamina builds.
Light armor has the best set selection in the game while also having superior passives for magika builds than heavy armor
Not really, magicka DK doesn't run light armor, because heavy passives are better for them. You should also think on how the build play defensively, a shield user use light armor, a block user choose heavy armor. Magicka templar often go heavy too, and sometimes NB choose that way.
Heavy armor has some good damage or mitigation choices but lacks a truly great sustain option for stamina.
False, constitution associated with heavy attacks is a truly great susain for heavy armor. If you want more sustain, paired it with camoran drink + bone pirate (jewlery + weapons)
Also, the presence of many desirable "back bar" sets for magika while stamina really lacks any stamina specific ones except coward's and briarheart. Light has set's like transmutation and riposte. These set's provide tons of sustain or a great mix of stats on their 2-4 pieces respectively while allowing you to gain excellent utility out of their 5 pieces.
There's also the unquestionable superiority in Mages guild skill line over Fighter's guild and a general imbalance in selection of ultimates. As I see it, stamina has 2 desirable weapons, both of which are used to some good effect by magika builds - SnB and DW. Meanwhile magika has access to the Destro staff, which again, has outstanding passives and gives you the ability to light attack weave at range. Plus the resto staff, undodgeable light and heavy attacks add free pressure that adds up and allows you to more reliably proc glyphs and poisons not to mention some great skills in this line as well. The "stamina specific" weapons - 2h and bow are both lackluster in their current performance on many builds.
It's outragious here : Dawnbreaker is the best non class ultimate, even magicka player sometimes use it. Meteor is very bad in comparaison. Also, mage guild line have inner light where fighters guild have the trap. Magicka user only have destro staff and resto staff abilities to use. They sometimes use dual wield or 1h&S for passives only, while stamina can use all skills. Resto staff light attacks are dodgeable. About your lackluster things : 2h good skills : rally + uppercut + gap closer + execute. Resto good skills : healing ward + ultimate + mutagen. Bow good skills : poison injection + snipe + ultimate. Destro good skills : force pulse + destructive clench + ultimate. Only bow need a little buff to be competitive, you can't say 2h is lackluster.
There's more, but its got nothing at all to do with any of the misinformation being spouted in this thread imo. Magika has always had superior utility, but atm I think there's just more you can do on magika with less sacrifices than on stamina.
Ragnaroek93 wrote: »I'm pretty sure that magicka will be meta once Shuffle is taken away from heavy armor. Medium armor is weaker than light and heavy magicka and heavy armor stam gets a huge nerf with CwC. Last time which I visited the duel spot I only saw magicka builds running around - mag dks and magblades in specific... making magicka stronger at this point is ridiculous. Not starting to talk about the utility and AoE magicka brings with, nobody can disagree that magicka is far superior in group play compared to stamina, just look at busted magicka toys like riposte, transmu, eye of wrobel, spammable and strong aoe heals, restoult... Well... one stamina maneuver bot is probably useful in a group...
FearlessOne_2014 wrote: »
Stamina has more damage potential, magicka has more utility.
Its a give and take.
However. Bow has been neutered to the point of ridiculousness. Why on earth does a bow do less damage than sword and shield? Its just stupid.
I have depleted a lot of my most valuable resource (stam) while he has not drained his most valuable resource (magica) at all, so if i have to chase the fight starts me at say 60% and he at 100% resources.
Stamina has more damage potential, magicka has more utility.
Its a give and take.
However. Bow has been neutered to the point of ridiculousness. Why on earth does a bow do less damage than sword and shield? Its just stupid.
Why not? I guess in the real world you could cut someones leg off with a sword, but an arrow only puts a little hole in.?
Stamina has more damage potential, magicka has more utility.
Its a give and take.
However. Bow has been neutered to the point of ridiculousness. Why on earth does a bow do less damage than sword and shield? Its just stupid.
Why not? I guess in the real world you could cut someones leg off with a sword, but an arrow only puts a little hole in.?
Please do not use real life logic in a video game. Fact is the bow is a dps build weapon, and sword and shield is a tank weapon line, bow should have more damage out of principle, especially since it is a two handed weapon. Also, with a bow you can kill a grizzly IRL, with a sword, you cant.
Stamina has more damage potential, magicka has more utility.
Its a give and take.
However. Bow has been neutered to the point of ridiculousness. Why on earth does a bow do less damage than sword and shield? Its just stupid.
Why not? I guess in the real world you could cut someones leg off with a sword, but an arrow only puts a little hole in.?
Please do not use real life logic in a video game. Fact is the bow is a dps build weapon, and sword and shield is a tank weapon line, bow should have more damage out of principle, especially since it is a two handed weapon. Also, with a bow you can kill a grizzly IRL, with a sword, you cant.
Ahh well, if you're talking game concepts, then they are whatever the devs want them to be. If they want sword+shield to be a dps line then it can be. If they want bow to be a utility line, or even a magica line - it can be..
Fact is - IF a bow does do less damage than s+b - then your 'fact' that bow is a dps weapon and snb is a tank weapon isn't all that factual..
The biggest reason is Itemization.
Medium armor has some desirable sets but the passives are drastically inferior to heavy armor for stamina builds.
Light armor has the best set selection in the game while also having superior passives for magika builds than heavy armor
Not really, magicka DK doesn't run light armor, because heavy passives are better for them. You should also think on how the build play defensively, a shield user use light armor, a block user choose heavy armor. Magicka templar often go heavy too, and sometimes NB choose that way.
Heavy armor has some good damage or mitigation choices but lacks a truly great sustain option for stamina.
False, constitution associated with heavy attacks is a truly great susain for heavy armor. If you want more sustain, paired it with camoran drink + bone pirate (jewlery + weapons)
Also, the presence of many desirable "back bar" sets for magika while stamina really lacks any stamina specific ones except coward's and briarheart. Light has set's like transmutation and riposte. These set's provide tons of sustain or a great mix of stats on their 2-4 pieces respectively while allowing you to gain excellent utility out of their 5 pieces.
There's also the unquestionable superiority in Mages guild skill line over Fighter's guild and a general imbalance in selection of ultimates. As I see it, stamina has 2 desirable weapons, both of which are used to some good effect by magika builds - SnB and DW. Meanwhile magika has access to the Destro staff, which again, has outstanding passives and gives you the ability to light attack weave at range. Plus the resto staff, undodgeable light and heavy attacks add free pressure that adds up and allows you to more reliably proc glyphs and poisons not to mention some great skills in this line as well. The "stamina specific" weapons - 2h and bow are both lackluster in their current performance on many builds.
It's outragious here : Dawnbreaker is the best non class ultimate, even magicka player sometimes use it. Meteor is very bad in comparaison. Also, mage guild line have inner light where fighters guild have the trap. Magicka user only have destro staff and resto staff abilities to use. They sometimes use dual wield or 1h&S for passives only, while stamina can use all skills. Resto staff light attacks are dodgeable. About your lackluster things : 2h good skills : rally + uppercut + gap closer + execute. Resto good skills : healing ward + ultimate + mutagen. Bow good skills : poison injection + snipe + ultimate. Destro good skills : force pulse + destructive clench + ultimate. Only bow need a little buff to be competitive, you can't say 2h is lackluster.
There's more, but its got nothing at all to do with any of the misinformation being spouted in this thread imo. Magika has always had superior utility, but atm I think there's just more you can do on magika with less sacrifices than on stamina.
Magicka has more ultility in group, but you can't say you can do more on magicka with less sacrifices on stamina : Stamina have tankiness, major defile on demand and high single target damage.