Anybody want to comment on my claim?:
I claim that:
In order to use capcloser for a target that is running away (sprinting) you need to use sprint to get to a range (22m) to be able to use said cap closer.
So either Use sprint ( a big nono aparently, since zos didnt intend all specs to use sprint and its not a handicap is the concensus !).
Or let that low HP target get away and not secure the kill, because he used his secret weapon against stam class (sprint).
If you're melee and let a target outside of your range at some point in the battle, you made a significant mistake and should be punished.
Just roll a mag DK and talk about mobility again, you'll see.
Im not asking should i be punished or did i make a mistake.
Please just answer the scenario with not using sprinting
(since this thread has told me newer use sprint on stam char page 1).
Easy.
Don't let them get away in the first place. 22 meter gapcloser is well enough to keep close to them. You are, after all, melee. You expect ranged characters to voluntarily fight on your terms?
Also, snare them. If they don't get rid of it, it nullifies sprint advantage. Use a Major Expedition buff and you're golden. Mist Form is also available, but it's overkill and therefore rarely seen on stam toons.
And finally, if you really must know, magicka builds can sprint even less than you. You would catch them, eventually. Only Sorcs have a chance, if their sustain is super high, in which case you probably didn't pressure them enough in the fight.
And that is why you're being punished. Mistakes must be punished, and you just described that.
You move towards them. If you are running smart setups you have major expedition and should close the distance required for 22m gap closers quickly.
Fear will not cause you to create a 22m gap. Three dodge rolls cannot generate a 22m gap. Knockback and a dodge roll could conceivably give a gap greater than 22m, but return to the concept of moving towards your target with a speed buff.
I accept this answer , this would work but for me to get that low HP magic user target chased down i would have to:
1.Use not optimal armorset so i can get runspeed. (Majority wont run with these anyways, why should i?)
2. waste my potion slot to not optimal potion (runspeed+hot) (I have heals, dont need extra hot as mcuh as i need extra +power+critt)
3. Not to get feared/KB/or CC'ed.
4. Use one of my 5 ability slots for cap closer. (I could use it on extra CC or extra utility/dmg anything else really)
Now if i do all of the above dont you guys see its putting me on a handicapped position ?
If i was NOT a stam base class i dont have to use anything on that list ! NOTHING!
And still peoples dont see this as a handicap wich puts stam users in PvP in a weaker position? I think some of you sees my point but are too proud to change anything or even milden theyre statements.
It would be reasonable to milden this statement for example:
"Stamina builds should not ever use sprint!" (page 1) we all know now this is not the case.
You move towards them. If you are running smart setups you have major expedition and should close the distance required for 22m gap closers quickly.
Fear will not cause you to create a 22m gap. Three dodge rolls cannot generate a 22m gap. Knockback and a dodge roll could conceivably give a gap greater than 22m, but return to the concept of moving towards your target with a speed buff.
I accept this answer , this would work but for me to get that low HP magic user target chased down i would have to:
1.Use not optimal armorset so i can get runspeed. (Majority wont run with these anyways, why should i?)
2. waste my potion slot to not optimal potion (runspeed+hot) (I have heals, dont need extra hot as mcuh as i need extra +power+critt)
3. Not to get feared/KB/or CC'ed.
4. Use one of my 5 ability slots for cap closer. (I could use it on extra CC or extra utility/dmg anything else really)
Now if i do all of the above dont you guys see its putting me on a handicapped position ?
If i was NOT a stam base class i dont have to use anything on that list ! NOTHING!
And still peoples dont see this as a handicap wich puts stam users in PvP in a weaker position? I think some of you sees my point but are too proud to change anything or even milden theyre statements.
It would be reasonable to milden this statement for example:
"Stamina builds should not ever use sprint!" (page 1) we all know now this is not the case.
For the speed buff, just use a bow on your back bar (which is arguably the best back bar weapon for every class except Stam DK anyway) and roll dodge when you need the speed buff... Hasty Retreat passive.
And really, CC breaking fast is something you're going to have to learn how to do, because chasing people is one thing, being CC'd while being chased by 5 angry dudes is something else entirely.
Gap closers do a ton of damage and you have plenty of ways to combo a burst with them. Crit Rush is a guaranteed Crit for example and there are plenty of ways that you can take advantage of that and on top of that, the other morph gives a 60% snare which is just ridiculous (no magicka build will be able to get away with that debuff on them). Ambush Empowers your next attack. Gap closers things are must haves on your bar and if you don't have them...
As far as using sprint goes, you do indeed use sprint, but not to mindlessly chase a target.
WillhelmBlack wrote: »Horse crap. That's just crazy, stop chasing the Sorc.
You move towards them. If you are running smart setups you have major expedition and should close the distance required for 22m gap closers quickly.
Fear will not cause you to create a 22m gap. Three dodge rolls cannot generate a 22m gap. Knockback and a dodge roll could conceivably give a gap greater than 22m, but return to the concept of moving towards your target with a speed buff.
I accept this answer , this would work but for me to get that low HP magic user target chased down i would have to:
1.Use not optimal armorset so i can get runspeed. (Majority wont run with these anyways, why should i?)
2. waste my potion slot to not optimal potion (runspeed+hot) (I have heals, dont need extra hot as mcuh as i need extra +power+critt)
3. Not to get feared/KB/or CC'ed.
4. Use one of my 5 ability slots for cap closer. (I could use it on extra CC or extra utility/dmg anything else really)
Now if i do all of the above dont you guys see its putting me on a handicapped position ?
If i was NOT a stam base class i dont have to use anything on that list ! NOTHING!
And still peoples dont see this as a handicap wich puts stam users in PvP in a weaker position? I think some of you sees my point but are too proud to change anything or even milden theyre statements.
It would be reasonable to milden this statement for example:
"Stamina builds should not ever use sprint!" (page 1) we all know now this is not the case.
For the speed buff, just use a bow on your back bar (which is arguably the best back bar weapon for every class except Stam DK anyway) and roll dodge when you need the speed buff... Hasty Retreat passive.
And really, CC breaking fast is something you're going to have to learn how to do, because chasing people is one thing, being CC'd while being chased by 5 angry dudes is something else entirely.
Gap closers do a ton of damage and you have plenty of ways to combo a burst with them. Crit Rush is a guaranteed Crit for example and there are plenty of ways that you can take advantage of that and on top of that, the other morph gives a 60% snare which is just ridiculous (no magicka build will be able to get away with that debuff on them). Ambush Empowers your next attack. Gap closers things are must haves on your bar and if you don't have them...
As far as using sprint goes, you do indeed use sprint, but not to mindlessly chase a target.
These are all valid resonings for me on " how to chase down a lof HP mag player " yes, and thanks for the write up.
But what im blabbering about in this thread is the fact that after all this is said and done and i finally catch the mag player he is in better state in regards he has 100% of his most valuable resource (magica) and i have much lower pool of my most valuable resource (stamina). So when the fight resumes he can use his pool for longer than i can use mine (assuming similiar regens)!
Do you agree on this or do you disagree, and why?
Thanks for all answers i think i have now a better understanding on this issue than i had before , and i certainly have more knowledge on how to chase down runners and what to NOT do, so this was fruitful in a sense.
Still i have the original opinion that stam users are on the weaker side on PvP because sprinting is important in PvP and it costs us oure most valuable resource, but it wont cost most valuable resource to mag users.
Also i feel we need to make too much compromises to even the playfield :
1.sacrifice one action slot (i admit cap closer is not useless, but i dont like to be forced to use it if mag players dont have to)
2.sacrifice potion to speedpot (its not useless but again i dont like its forced on us if its not forced on mag users)
3. Using weak DPS bow as secondary (mag users dont have to use weak backbar because of sprint issues)
Thank you for the conversation!
@Izaki , lingering health + speed pots are the most overperforming potion right now. On my stamina warden it's basically equivalent to 2k health regen and full uptime of major expedition. I can't think of a potion that provides as much. If you're depending on potions to sew up your sustain then you likely don't have enough sustain.
You move towards them. If you are running smart setups you have major expedition and should close the distance required for 22m gap closers quickly.
Fear will not cause you to create a 22m gap. Three dodge rolls cannot generate a 22m gap. Knockback and a dodge roll could conceivably give a gap greater than 22m, but return to the concept of moving towards your target with a speed buff.
I accept this answer , this would work but for me to get that low HP magic user target chased down i would have to:
1.Use not optimal armorset so i can get runspeed. (Majority wont run with these anyways, why should i?)
2. waste my potion slot to not optimal potion (runspeed+hot) (I have heals, dont need extra hot as mcuh as i need extra +power+critt)
3. Not to get feared/KB/or CC'ed.
4. Use one of my 5 ability slots for cap closer. (I could use it on extra CC or extra utility/dmg anything else really)
Now if i do all of the above dont you guys see its putting me on a handicapped position ?
If i was NOT a stam base class i dont have to use anything on that list ! NOTHING!
And still peoples dont see this as a handicap wich puts stam users in PvP in a weaker position? I think some of you sees my point but are too proud to change anything or even milden theyre statements.
It would be reasonable to milden this statement for example:
"Stamina builds should not ever use sprint!" (page 1) we all know now this is not the case.
For the speed buff, just use a bow on your back bar (which is arguably the best back bar weapon for every class except Stam DK anyway) and roll dodge when you need the speed buff... Hasty Retreat passive.
And really, CC breaking fast is something you're going to have to learn how to do, because chasing people is one thing, being CC'd while being chased by 5 angry dudes is something else entirely.
Gap closers do a ton of damage and you have plenty of ways to combo a burst with them. Crit Rush is a guaranteed Crit for example and there are plenty of ways that you can take advantage of that and on top of that, the other morph gives a 60% snare which is just ridiculous (no magicka build will be able to get away with that debuff on them). Ambush Empowers your next attack. Gap closers things are must haves on your bar and if you don't have them...
As far as using sprint goes, you do indeed use sprint, but not to mindlessly chase a target.
These are all valid resonings for me on " how to chase down a lof HP mag player " yes, and thanks for the write up.
But what im blabbering about in this thread is the fact that after all this is said and done and i finally catch the mag player he is in better state in regards he has 100% of his most valuable resource (magica) and i have much lower pool of my most valuable resource (stamina). So when the fight resumes he can use his pool for longer than i can use mine (assuming similiar regens)!
Do you agree on this or do you disagree, and why?
Anybody want to comment on my claim?:
I claim that:
In order to use capcloser for a target that is running away (sprinting) you need to use sprint to get to a range (22m) to be able to use said cap closer.
So either Use sprint ( a big nono aparently, since zos didnt intend all specs to use sprint and its not a handicap is the concensus !).
Or let that low HP target get away and not secure the kill, because he used his secret weapon against stam class (sprint).
Anybody want to comment on my claim?:
I claim that:
In order to use capcloser for a target that is running away (sprinting) you need to use sprint to get to a range (22m) to be able to use said cap closer.
So either Use sprint ( a big nono aparently, since zos didnt intend all specs to use sprint and its not a handicap is the concensus !).
Or let that low HP target get away and not secure the kill, because he used his secret weapon against stam class (sprint).
If you're melee and let a target outside of your range at some point in the battle, you made a significant mistake and should be punished.
Just roll a mag DK and talk about mobility again, you'll see.
Im not asking should i be punished or did i make a mistake.
Please just answer the scenario with not using sprinting
(since this thread has told me newer use sprint on stam char page 1).
Easy.
Don't let them get away in the first place. 22 meter gapcloser is well enough to keep close to them. You are, after all, melee. You expect ranged characters to voluntarily fight on your terms?
Also, snare them. If they don't get rid of it, it nullifies sprint advantage. Use a Major Expedition buff and you're golden. Mist Form is also available, but it's overkill and therefore rarely seen on stam toons.
And finally, if you really must know, magicka builds can sprint even less than you. You would catch them, eventually. Only Sorcs have a chance, if their sustain is super high, in which case you probably didn't pressure them enough in the fight.
And that is why you're being punished. Mistakes must be punished, and you just described that.
In the scenario what i asked you to answer you the opponent is on low HP and pressing sprint to run away 23 m away from you.
So youre answers dont work:
1. "Dont let them get away" they are allready gotten away you didnt understand even the question
2. "snare them" target not in range of snare
3. "tou would catch them eventually" yes but my whole point is that when i catch them my most valuable resource is really low (stamina) and teirs is at 100% (magica) so they have the upper hand.
Not answering the question. 0 points. It seems it wasnt as "easy" as you thought it would be
What if they runaway and wont let me just kill them?
Some enemies i met have the audacity to CC me and even try to kill me in exchange, how rude!
Can you answer the question or can you explain what you hope to achieve with *** posts like this?Valera Progib wrote: »Anybody want to comment on my claim?:
I claim that:
In order to use capcloser for a target that is running away (sprinting) you need to use sprint to get to a range (22m) to be able to use said cap closer.
So either Use sprint ( a big nono aparently, since zos didnt intend all specs to use sprint and its not a handicap is the concensus !).
Or let that low HP target get away and not secure the kill, because he used his secret weapon against stam class (sprint).
Haha, funny troll. Under what bridge do you live?
Are you capable of a normal dialog?