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Pvp should get their own "Asylum" bis weapons (gear obtained from pvp should be bis, not endgamepve)

Aliyavana
Aliyavana
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Currently, pvpers are able to get monster sets in pvp by buying them off the rng vendor and are able to get overland sets for ap... pvpers cannot buy perfected asylum weapons which is far superior to the imperfect version as they would need a dedicated team for those weapons (they drop only on hm). seeing as pvpers would need a group of dedicated pvers at an endgame level to get the best version of the staff, how about disabling it in pvp?

Pros for Perfect asylum weapons not being able to work in pvp:

pvpers are not at a disadvantage as they need to grp up with experienced pvers to get them

pve will not be affected by a a gamemode not related to them at all

By having pvp weapon sets as their own thing and leaving pve alone you add in less balancing as pve will not be affected and same way
Edited by Aliyavana on October 8, 2017 1:41AM

Pvp should get their own "Asylum" bis weapons (gear obtained from pvp should be bis, not endgamepve) 60 votes

Perfect asylum weapons should be dissabaled in pvp as they require a dedicated endgame pve group to gain (not exactly puggable) regular asylum weapons should be useable however as it is puggable
11%
OnuReiftheher0notZaidtroMaryalMehrunesFlagonElectrone_Magnus 7 votes
Both imperfect and perfect asylum weapons should be dissabled
13%
SkoomahSigma957Aliyavanakyle.wilsonIrfindSmmokkeeRianaiExodium 8 votes
Pve endgame items should affect pvp (all asylum weapons usable)
31%
k9mouserotaugen454ninibiniNeillMcAttackShadzillaRustyfish101Emma_OverloadJudas HelviarynCyrusAryaParaNostramDasovaruilosNateS4OrjixSwimsWithMemesLadislaoVapirkoPathwayMAbetterwayVaranisArano 19 votes
I feel asylum weapons and other endgame pve gear should not affect pvp and pvp should not affect pve weapon balancing
43%
kevlarto_ESOBelegnoleValen_BytePurpleDrankSheezabeastIdinuseerebozNyghthowlerToRelaxHearts_WakeVaohku5hDrazoriousZbigb4lifeRouDeRteiselaiseDenyiirStaniaNelson_RebelSpiderCultist 26 votes
  • IronCrystal
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    You wrote "disable asylum weapons in pve" and I thought you were crazy.
    Make PC NA raiding great again!

    Down with drama!


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  • Aliyavana
    Aliyavana
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    Both imperfect and perfect asylum weapons should be dissabled
    You wrote "disable asylum weapons in pve" and I thought you were crazy.

    corrected
  • Houshiki
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    So you're saying, you want to be able to get gear comparable to those dropped in HM trials without actually doing the trial...

    Sure the gold vendor sells monster helms/shoulders and gold jewelry for either gold or AP, but only in infuse and impen traits. Not really difficult to complete the content and get said helms. On the other hand, as far as I know the gold vendor doesn't sell pvp specific gear. They're more or less bought with AP or are from the pvp rewards, or something along those lines.

    It may also just be the difference in perspective, but from my point of view its pve gears that are more often than not getting balanced and nerfed due to pvp.

    That aside, really? You want to be able to get gear comparable to those that require completing 12-man trials without putting in the effort, and even shut out those that did put in the effort.
  • Autumnhart
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    I feel asylum weapons and other endgame pve gear should not affect pvp and pvp should not affect pve weapon balancing
    By all means make the stuff you get for mastering a trial BIS for doing that kind of content. Makes perfect sense. BIS PVP gear should come only from PVP.
    Shadow hide you.
  • supaskrub
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    I know many pvp'ers who are capable and will be capable of getting the perfected version of the Asylum weapons, they certainly would not require a team of endgame pve'ers to carry them, they would just get the team together themselves, just like they do for raids and suchlike now.

    Its quite wrong to draw a line between the capabilities of many pvp'ers in a pve environment.
  • Vaoh
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    I feel asylum weapons and other endgame pve gear should not affect pvp and pvp should not affect pve weapon balancing
    Gives the Devs significantly more room to create unique sets for both types of content. They can do this without having to worry or compensate for how it'll affect the other half of the game.
  • Aliyavana
    Aliyavana
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    Both imperfect and perfect asylum weapons should be dissabled
    Houshiki wrote: »
    So you're saying, you want to be able to get gear comparable to those dropped in HM trials without actually doing the trial...

    Sure the gold vendor sells monster helms/shoulders and gold jewelry for either gold or AP, but only in infuse and impen traits. Not really difficult to complete the content and get said helms. On the other hand, as far as I know the gold vendor doesn't sell pvp specific gear. They're more or less bought with AP or are from the pvp rewards, or something along those lines.

    It may also just be the difference in perspective, but from my point of view its pve gears that are more often than not getting balanced and nerfed due to pvp.

    That aside, really? You want to be able to get gear comparable to those that require completing 12-man trials without putting in the effort, and even shut out those that did put in the effort.

    Pvp bis should come from pvp. Pve bis should stay in pve so pvp balancing doesn't affect a pve set.
    supaskrub wrote: »
    I know many pvp'ers who are capable and will be capable of getting the perfected version of the Asylum weapons, they certainly would not require a team of endgame pve'ers to carry them, they would just get the team together themselves, just like they do for raids and suchlike now.

    Its quite wrong to draw a line between the capabilities of many pvp'ers in a pve environment.

    And how many pvpers can do that though? And why should pvp bis come from pve?
    Edited by Aliyavana on October 8, 2017 1:37AM
  • Emma_Overload
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    Pve endgame items should affect pvp (all asylum weapons usable)
    I feel like all weapons obtainable in game should be usable everywhere in game, BUT... the fact that there are are NO PvP-centric 1-piece weapon sets that can be obtained from PvP activities is a HUGE problem.

    Furthermore, there should be some CRAFTABLE 1-piece weapons, which would benefit both PvE and PvP players. Such sets would not need to have a super strong set bonus like the Asylum staff, just a bonus that would be more useful than no bonus at all. This would breath new life into old 3-piece sets like Willpower and Grace of the Ancients.

    Edited by Emma_Overload on October 8, 2017 1:50AM
    #CAREBEARMASTERRACE
  • Judas Helviaryn
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    Pve endgame items should affect pvp (all asylum weapons usable)
    I was against the monster helmet vendor, I'm against this. Speaking as someone who primarily plays from a PVP perspective, you need to earn your toys. Anyone who HAS earned them should certainly be able to use them without being singled out in both aspects of the game.
  • VaranisArano
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    Pve endgame items should affect pvp (all asylum weapons usable)
    In my experience, PVP is less about the gear and more about the player's ability to use it. An experienced player can use a good set of gear from any source to devastating effect because of their experience. An inexperienced player can use a good set of gear and possibly be carried by that gear in certain situations, but will not match the ability of an experienced player.

    Or to put this a different way, I can wear the gear and match the builds of the top level DPS players in PVE, but I can't do anything near their DPS. Why not? Well, because the majority of DPS is not in the gear, its in the precision of the rotation. If I haven't put in the practice to perfect the rotation, I will never match their DPS.

    Can new weapons gained from PVE trials be devastating in the hands of good players? Yeah. Look, I'll be honest. Those players probably could have killed me even with a non-BIS weapon. Its not the weapon doing the killing so much as it is the player. The same thing was true with the Selene's/Viper proc. Players who knew what they were doing could kill me with or without the proc sets. Players who didn't had to rely on their sets to carry them, which doesn't work well against an experienced player who knows how to counter those moves.

    Asylum weapons might be BIS for a bit. Players might even kill me with Asylum Weapons. Big deal? Players kill me with non-Asylum weapons too, because it takes skill and/or numbers to kill players, not just gear.

    Finally, PVP BIS has never been the PVP gear with the rare exception of Black Rose and Vicious Death for certain builds. PVP lends itself to specialized builds for whatever role you want to play in Cyrodiil/Battlegrounds. It might be that a PVP set is best for your particular build, but that is never going to be the case across the board.
  • Houshiki
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    aliyavana wrote: »
    Houshiki wrote: »
    So you're saying, you want to be able to get gear comparable to those dropped in HM trials without actually doing the trial...

    Sure the gold vendor sells monster helms/shoulders and gold jewelry for either gold or AP, but only in infuse and impen traits. Not really difficult to complete the content and get said helms. On the other hand, as far as I know the gold vendor doesn't sell pvp specific gear. They're more or less bought with AP or are from the pvp rewards, or something along those lines.

    It may also just be the difference in perspective, but from my point of view its pve gears that are more often than not getting balanced and nerfed due to pvp.

    That aside, really? You want to be able to get gear comparable to those that require completing 12-man trials without putting in the effort, and even shut out those that did put in the effort.

    Pvp bis should come from pvp. Pve bis should stay in pve so pvp balancing doesn't affect a pve set.
    supaskrub wrote: »
    I know many pvp'ers who are capable and will be capable of getting the perfected version of the Asylum weapons, they certainly would not require a team of endgame pve'ers to carry them, they would just get the team together themselves, just like they do for raids and suchlike now.

    Its quite wrong to draw a line between the capabilities of many pvp'ers in a pve environment.

    And how many pvpers can do that though? And why should pvp bis come from pve?

    Yes I realize that pvp bis should come from pvp and pve bis from pve. However, that's not how ESO works atm since zos seems adamant at trying to balance the two together. Honestly, it'd be great if there were a clear distinction between the two, but there's not and that causes pvp balancing to significantly affect pve gear in, more often than not, nerfs.

    Until the two are balanced separately it simply wouldn't make much sense to simply disable specific features in specific instances. It be like disabling dungeon sets in pvp since they can only be acquired in pve content, or disabling alliance skill lines in pve since they're technically pvp abilities.

    Anyways, my point being rather than trying to disable pve gear in pvp or getting bis gear from pvp, the two should simply be balanced separately. At least then pve'rs and pvp'rs won't be at each others' throats when one affects the other.
  •  Czirne
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    Edited by Czirne on October 11, 2017 5:27PM
    I believe in lagless Cyrodiil!
  • NewBlacksmurf
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    As I wrote in other threads......neither poll option fits


    Both PvE and PvP need to be separated. At least to the extent that gear, skills, cp and effects apply differently in each.
    In this, your concern and other players concerns can be addressed properly vs the approach to add this and lessen that trying to consider solo and group PvE and PvP situations.

    FYI: I’m a PvE focused player and consider monster items as PvE
    Edited by NewBlacksmurf on October 11, 2017 6:01PM
    -PC (PTS)/Xbox One: NewBlacksmurf
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  • OdinForge
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    They should probably introduce another series of weapons like this in the future, obtained through PvP. But the bigger problem is that they started with an idea of creating a 1P weapon that modifies skills, but didn't have the proper vision down.

    Weapons that modify single target skills (like wrecking blow, crushing shock or flurry) should be obtained by means accessible to solo capable content. The asylum staff gives a major buff to crushing shock, yet is locked behind 12 man end game content. For any solo pvper without access to a pve guild capable of clearing vet asylum, you'll be at a major disadvantage compared to a player with access to that staff.

    Hard content like VMA would be the perfect space for dropping 1P weapons that modify universally used skills like crushing shock or wrecking blow. Whereas 4 man group or 12 man trial content would be better for dropping weapons that modify things like AoE, ground DoTs or normal DoTs.

    Locking a future resto staff that buffs healing ward behind a 12 man trial for example makes no sense. The healing springs resto staff in VDSA for example makes sense, it's a group oriented skill.
    Edited by OdinForge on October 11, 2017 6:21PM
    The Age of Wrobel.
  • rustic_potato
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    Learn to PVE maybe?
    I play how I want to.


  • Recremen
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    While I like mixing PvE with my PvP, I definitely feel for the PvP-only types who can't even get most gear for their builds without significant investment in PvE ventures. On the other hand, it seems at this point that it's a deliberate design decision to force players to invest significant time in both forms of content to stay competitive. The only weird thing is that forced investment in PvP is onetime per character to get the PvP skills, while for PvPers they have to invest heavily in PvE content every single patch.
    Men'Do PC NA AD Khajiit
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  • Skoomah
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    Both imperfect and perfect asylum weapons should be dissabled
    I don't think making people who pvp go PVE to be competitive is good game design. I think you should be rewarded with BIS gear through pvp. PVE is super boring. Hit the same target in the same way over and over.

    The best gear for pvp should be obtained through pvp. The best PVE should be obtained through PVE.

    I can't use my AP to buy anything of pvp worth. All the vendor sets are mostly for PVE and the stuff we used to be able make gold with is now BOP. There are so many game design choices that keep making this game less fun to play.
    Edited by Skoomah on October 11, 2017 7:29PM
  • AuraNebula
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    I feel asylum weapons and other endgame pve gear should not affect pvp and pvp should not affect pve weapon balancing
    To do end game PvE effectively for most roles you're going to need PvP skills. Warhorn, purge, Rapid maneuver are the ones used most for example. So PvE players are also forced to play PvP even if they don't like it. PvP players have to do PvE end game content to get gear and weapons, even if they don't like it.
  • kargen27
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    Houshiki wrote: »
    aliyavana wrote: »
    Houshiki wrote: »
    So you're saying, you want to be able to get gear comparable to those dropped in HM trials without actually doing the trial...

    Sure the gold vendor sells monster helms/shoulders and gold jewelry for either gold or AP, but only in infuse and impen traits. Not really difficult to complete the content and get said helms. On the other hand, as far as I know the gold vendor doesn't sell pvp specific gear. They're more or less bought with AP or are from the pvp rewards, or something along those lines.

    It may also just be the difference in perspective, but from my point of view its pve gears that are more often than not getting balanced and nerfed due to pvp.

    That aside, really? You want to be able to get gear comparable to those that require completing 12-man trials without putting in the effort, and even shut out those that did put in the effort.

    Pvp bis should come from pvp. Pve bis should stay in pve so pvp balancing doesn't affect a pve set.
    supaskrub wrote: »
    I know many pvp'ers who are capable and will be capable of getting the perfected version of the Asylum weapons, they certainly would not require a team of endgame pve'ers to carry them, they would just get the team together themselves, just like they do for raids and suchlike now.

    Its quite wrong to draw a line between the capabilities of many pvp'ers in a pve environment.

    And how many pvpers can do that though? And why should pvp bis come from pve?

    Yes I realize that pvp bis should come from pvp and pve bis from pve. However, that's not how ESO works atm since zos seems adamant at trying to balance the two together. Honestly, it'd be great if there were a clear distinction between the two, but there's not and that causes pvp balancing to significantly affect pve gear in, more often than not, nerfs.

    Until the two are balanced separately it simply wouldn't make much sense to simply disable specific features in specific instances. It be like disabling dungeon sets in pvp since they can only be acquired in pve content, or disabling alliance skill lines in pve since they're technically pvp abilities.

    Anyways, my point being rather than trying to disable pve gear in pvp or getting bis gear from pvp, the two should simply be balanced separately. At least then pve'rs and pvp'rs won't be at each others' throats when one affects the other.

    Not only does ZoS try to balance the two together they also intertwine the two. Some PvP skills are desirable in PvE. It is by design that you must do both if you want all the best. The game thrives on content being repeated and separating PvE and PvP completely goes against the concept of repeated content.

    An aside, a good PvP group can easily get through the trials if they have one person that knows the mechanics. They work and move well together as a group and are used to listening to crown and doing what they are told. Flourishing in PvP lends itself well to being good at trials.
    and then the parrot said, "must be the water mines green too."
  • NeillMcAttack
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    Pve endgame items should affect pvp (all asylum weapons usable)
    And those that enjoy both??! Those that makes builds using gear from both to compete in both.

    Screw them right!

    Seriously though, what would be the point in the maelstrom greatsword? The master greatsword? Etc.
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  • ValkynSketha
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    I wouldn't call 2sec far superior, there is no reason to farm vet for these weopon after getting the skin and polymorph, the extra seconds and percent the perfect provide over the imperfect is like the difference between an ant and an ant.
  • Rainraven
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    I feel asylum weapons and other endgame pve gear should not affect pvp and pvp should not affect pve weapon balancing
    It would be a nice change if they stopped treating PVP like an afterthought, and PVPers like PVEers who just got lost for a few days on their way to fight AIs.

    I don't think BIS PVE gear should be locked behind any amount of PVP. What luck, it's not. The reverse should apply. Never bothered me with VMA because you do that alone. Nobody gets carried in VMA, so if you get an edge in PVP from there, good for you. This? Yeah, no. Not cool ZOS.
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