IronCrystal wrote: »You wrote "disable asylum weapons in pve" and I thought you were crazy.
So you're saying, you want to be able to get gear comparable to those dropped in HM trials without actually doing the trial...
Sure the gold vendor sells monster helms/shoulders and gold jewelry for either gold or AP, but only in infuse and impen traits. Not really difficult to complete the content and get said helms. On the other hand, as far as I know the gold vendor doesn't sell pvp specific gear. They're more or less bought with AP or are from the pvp rewards, or something along those lines.
It may also just be the difference in perspective, but from my point of view its pve gears that are more often than not getting balanced and nerfed due to pvp.
That aside, really? You want to be able to get gear comparable to those that require completing 12-man trials without putting in the effort, and even shut out those that did put in the effort.
I know many pvp'ers who are capable and will be capable of getting the perfected version of the Asylum weapons, they certainly would not require a team of endgame pve'ers to carry them, they would just get the team together themselves, just like they do for raids and suchlike now.
Its quite wrong to draw a line between the capabilities of many pvp'ers in a pve environment.
So you're saying, you want to be able to get gear comparable to those dropped in HM trials without actually doing the trial...
Sure the gold vendor sells monster helms/shoulders and gold jewelry for either gold or AP, but only in infuse and impen traits. Not really difficult to complete the content and get said helms. On the other hand, as far as I know the gold vendor doesn't sell pvp specific gear. They're more or less bought with AP or are from the pvp rewards, or something along those lines.
It may also just be the difference in perspective, but from my point of view its pve gears that are more often than not getting balanced and nerfed due to pvp.
That aside, really? You want to be able to get gear comparable to those that require completing 12-man trials without putting in the effort, and even shut out those that did put in the effort.
Pvp bis should come from pvp. Pve bis should stay in pve so pvp balancing doesn't affect a pve set.I know many pvp'ers who are capable and will be capable of getting the perfected version of the Asylum weapons, they certainly would not require a team of endgame pve'ers to carry them, they would just get the team together themselves, just like they do for raids and suchlike now.
Its quite wrong to draw a line between the capabilities of many pvp'ers in a pve environment.
And how many pvpers can do that though? And why should pvp bis come from pve?
So you're saying, you want to be able to get gear comparable to those dropped in HM trials without actually doing the trial...
Sure the gold vendor sells monster helms/shoulders and gold jewelry for either gold or AP, but only in infuse and impen traits. Not really difficult to complete the content and get said helms. On the other hand, as far as I know the gold vendor doesn't sell pvp specific gear. They're more or less bought with AP or are from the pvp rewards, or something along those lines.
It may also just be the difference in perspective, but from my point of view its pve gears that are more often than not getting balanced and nerfed due to pvp.
That aside, really? You want to be able to get gear comparable to those that require completing 12-man trials without putting in the effort, and even shut out those that did put in the effort.
Pvp bis should come from pvp. Pve bis should stay in pve so pvp balancing doesn't affect a pve set.I know many pvp'ers who are capable and will be capable of getting the perfected version of the Asylum weapons, they certainly would not require a team of endgame pve'ers to carry them, they would just get the team together themselves, just like they do for raids and suchlike now.
Its quite wrong to draw a line between the capabilities of many pvp'ers in a pve environment.
And how many pvpers can do that though? And why should pvp bis come from pve?
Yes I realize that pvp bis should come from pvp and pve bis from pve. However, that's not how ESO works atm since zos seems adamant at trying to balance the two together. Honestly, it'd be great if there were a clear distinction between the two, but there's not and that causes pvp balancing to significantly affect pve gear in, more often than not, nerfs.
Until the two are balanced separately it simply wouldn't make much sense to simply disable specific features in specific instances. It be like disabling dungeon sets in pvp since they can only be acquired in pve content, or disabling alliance skill lines in pve since they're technically pvp abilities.
Anyways, my point being rather than trying to disable pve gear in pvp or getting bis gear from pvp, the two should simply be balanced separately. At least then pve'rs and pvp'rs won't be at each others' throats when one affects the other.