Yes, seems lazy.
Retorical questions: Are all backbar sets programmed so that 5th quality will persist? Is that the issue? Why not program backbar sets to expire the buff if 4 pieces are no longer equipped?
This makes me think of how the 2nd mundus is removed once the player no longer has 5 pieces of twice-born star equipped.. but then I remember that was exploited. ...
How about you just let your first attack hit to be in combat and then pop a potion immediately.. Stop overreacting, adapt, get over it, but don't attack the devs without any kind of reflection.
It's still a great set that does the same stuff that it does now.
How about you just let your first attack hit to be in combat and then pop a potion immediately.. Stop overreacting, adapt, get over it, but don't attack the devs without any kind of reflection.
It's still a great set that does the same stuff that it does now.
I`m all for the "Improvise, adapt, overcome" theme, but what makes me a little angry is the fact that changes to a set occurs due to people exploiting things with addons. A better change would´ve been that clever alchemist puts you into combat (since you can´t gearswap while in combat)
It´s a very nice set for a bombblade, I can´t think of any bombblade doing a lightattack from a distance to pull themselves into combat to proc clever alchemist, that will give a way the advantage of surprise. Me personally will probably swap to VD+Warmaiden + 1 kena + something.........
How about you just let your first attack hit to be in combat and then pop a potion immediately.. Stop overreacting, adapt, get over it, but don't attack the devs without any kind of reflection.
It's still a great set that does the same stuff that it does now.
I`m all for the "Improvise, adapt, overcome" theme, but what makes me a little angry is the fact that changes to a set occurs due to people exploiting things with addons. A better change would´ve been that clever alchemist puts you into combat (since you can´t gearswap while in combat)
It´s a very nice set for a bombblade, I can´t think of any bombblade doing a lightattack from a distance to pull themselves into combat to proc clever alchemist, that will give a way the advantage of surprise. Me personally will probably swap to VD+Warmaiden + 1 kena + something.........
I don't mean doing an additional attack before you actually engage...I meant just firing your bomb rotation as usual and then immediately after you went in and the first attack hit (basically lotus fan), pop the potion...
Ultimate_Overlord wrote: »This change is the most elegant solution to the problem at hand. You cant make the 5 piece go away when you uneqiup the 5th piece cause that would ruin alch backbar, and putting you in combat is an even clunkier and lazier fix.
This changes nothing for non gank builds, bombblades(at least the good ones that actually intend on surviving the bomb) put a shade before engaging anyway, and single target gank builds can work around it, you dont need much dmg to oneshot (as in a combination of multiple skills and cc) anyway. Sorry to all the bads sitting in sneak waiting to xv1, you will have to press 1 more button.
I've been bombing on my magblade since TG and I can't think of any other way that doesn't expose me to the Zerg by agroing an NPC or shooting them with fire light attacks.Ultimate_Overlord wrote: »@Subversus If a zerg did the correct move and countered what youre doing by buffing up, i dont see why would you want to punish them. Either way, the discussion is about alch, and you have other ways of proccing it if you dont put a shade.
Narvuntien wrote: »If the issue was the damage from stealth one shotting people then nerf the damage. That isn't what they did, they nerfed my ability to use the set.
Lag is too high for me to use it in combat I want to set up then being the fight when i am ready have that buff running. Now I personally very rarely one shot anyone, best case is typically two shot with excutioner, but people dodge roll and heal out (Getting my attack shuffle dodged is most common thing to happen to be honest)
Look, I have had all day to thinking about it and I am not going to stop ganking, all these other clever alchemist users are not going to stop ganking, we will just find some other set up to use... Archer's mind or maybe I'll give up ever being close to someone and go Marksman + Hawk's eye or something. So either ganking works or I don't play PVP.
It isn't really a case of people trying to 1 shot each other that isn't how PVP works at all atm.. its all zergs (which are very hard to gank) and tanky people all over the place. If there was an issue and this was common maybe but again... lower the damage then.
A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.