ZOS_GinaBruno wrote: »
[*]Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
Synapsis123 wrote: »Yeah the logic on the nerf is flawed. "We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth." You don't make players do something more by nerfing a completely different style of play. You will only see players use something more by buffing it.
GreenSoup2HoT wrote: »3: "then completely switch their gear to a new item set while retaining the bonus"
- If you don't like players using unique duration sets as "off-bar" sets why don't you just hit them all?
GreenSoup2HoT wrote: »3: "then completely switch their gear to a new item set while retaining the bonus"
- If you don't like players using unique duration sets as "off-bar" sets why don't you just hit them all?
It's actually because people could use 5 pieces of this set, get the buff and then change gear to an entirely different set (no weapon swapping).
People would do this with an outfitter addon.
The new change means combat is required, which fixes the problem because you can't change gear in combat.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »3: "then completely switch their gear to a new item set while retaining the bonus"
- If you don't like players using unique duration sets as "off-bar" sets why don't you just hit them all?
It's actually because people could use 5 pieces of this set, get the buff and then change gear to an entirely different set (no weapon swapping).
People would do this with an outfitter addon.
The new change means combat is required, which fixes the problem because you can't change gear in combat.
Zenimax could of just as easily made it so you cannot change gear while in stealth. That fixes the issue of switching entire gear sets with add-on's while in stealth. Good point but still the wrong change in my opinion if thats what they were trying to fix.
clocksstoppe wrote: »>We want this item set to be used more strategically in the middle of combat
That would be nice except there is no strategic use of potions in the middle of combat considering you have to drink your immovable pots on cooldown
The reason for this change is simple. With add-ons you could proc alchemist, change that 5pc for spriggans(example) and pair that with 5 hundings(another example) and be able to get: Alchemist proc+Hunding's damage+Spriggan's pen.
The change makes sense although I wonder if it means leaving combat with the proc up means that you lose the bonus.
Yeah, simple and elegant solution. Should have just made clever alchemist effect force the player into being in combat.GreenSoup2HoT wrote: »A better change would be to make it so during the duration of the proc you cannot change gear sets.
GreenSoup2HoT wrote: »The reason for this change is simple. With add-ons you could proc alchemist, change that 5pc for spriggans(example) and pair that with 5 hundings(another example) and be able to get: Alchemist proc+Hunding's damage+Spriggan's pen.
The change makes sense although I wonder if it means leaving combat with the proc up means that you lose the bonus.
Yeah we covered that in earlier posts. If that is why the change occurred it could of been handled differently since console users do not face this issue.
Changing something because of an add-on doesn't seem right.
A better change would be to make it so during the duration of the proc you cannot change gear sets. That would solve that issue in my opinion.
clocksstoppe wrote: »Yeah, simple and elegant solution. Should have just made clever alchemist effect force the player into being in combat.GreenSoup2HoT wrote: »A better change would be to make it so during the duration of the proc you cannot change gear sets.
GreenSoup2HoT wrote: »The reason for this change is simple. With add-ons you could proc alchemist, change that 5pc for spriggans(example) and pair that with 5 hundings(another example) and be able to get: Alchemist proc+Hunding's damage+Spriggan's pen.
The change makes sense although I wonder if it means leaving combat with the proc up means that you lose the bonus.
Yeah we covered that in earlier posts. If that is why the change occurred it could of been handled differently since console users do not face this issue.
Changing something because of an add-on doesn't seem right.
A better change would be to make it so during the duration of the proc you cannot change gear sets. That would solve that issue in my opinion.
I don't think they can make exceptions easily to when you can or cannot change gear based on active effects. The potential to introduce bugs where people can't change gear is pretty big.
I think a better fix would have been that when you consume the pot and the set procs, it puts you in combat. Minimum duration for being in combat is like 30" in PvP, so you shouldn't be able to swap sets and get double benefit while the proc is active.
GreenSoup2HoT wrote: »clocksstoppe wrote: »Yeah, simple and elegant solution. Should have just made clever alchemist effect force the player into being in combat.GreenSoup2HoT wrote: »A better change would be to make it so during the duration of the proc you cannot change gear sets.GreenSoup2HoT wrote: »The reason for this change is simple. With add-ons you could proc alchemist, change that 5pc for spriggans(example) and pair that with 5 hundings(another example) and be able to get: Alchemist proc+Hunding's damage+Spriggan's pen.
The change makes sense although I wonder if it means leaving combat with the proc up means that you lose the bonus.
Yeah we covered that in earlier posts. If that is why the change occurred it could of been handled differently since console users do not face this issue.
Changing something because of an add-on doesn't seem right.
A better change would be to make it so during the duration of the proc you cannot change gear sets. That would solve that issue in my opinion.
I don't think they can make exceptions easily to when you can or cannot change gear based on active effects. The potential to introduce bugs where people can't change gear is pretty big.
I think a better fix would have been that when you consume the pot and the set procs, it puts you in combat. Minimum duration for being in combat is like 30" in PvP, so you shouldn't be able to swap sets and get double benefit while the proc is active.
Would being in-combat pull you out of stealth though if someone wanted to still use the set for ganking?
GreenSoup2HoT wrote: »clocksstoppe wrote: »Yeah, simple and elegant solution. Should have just made clever alchemist effect force the player into being in combat.GreenSoup2HoT wrote: »A better change would be to make it so during the duration of the proc you cannot change gear sets.GreenSoup2HoT wrote: »The reason for this change is simple. With add-ons you could proc alchemist, change that 5pc for spriggans(example) and pair that with 5 hundings(another example) and be able to get: Alchemist proc+Hunding's damage+Spriggan's pen.
The change makes sense although I wonder if it means leaving combat with the proc up means that you lose the bonus.
Yeah we covered that in earlier posts. If that is why the change occurred it could of been handled differently since console users do not face this issue.
Changing something because of an add-on doesn't seem right.
A better change would be to make it so during the duration of the proc you cannot change gear sets. That would solve that issue in my opinion.
I don't think they can make exceptions easily to when you can or cannot change gear based on active effects. The potential to introduce bugs where people can't change gear is pretty big.
I think a better fix would have been that when you consume the pot and the set procs, it puts you in combat. Minimum duration for being in combat is like 30" in PvP, so you shouldn't be able to swap sets and get double benefit while the proc is active.
Would being in-combat pull you out of stealth though if someone wanted to still use the set for ganking?
The change makes sense although I wonder if it means leaving combat with the proc up means that you lose the bonus.
GreenSoup2HoT wrote: »[*] Gankers are annoying yes but its apart of the game and a dynamic of an open-world pvp environment.
GreenSoup2HoT wrote: »[*] Gankers are annoying yes but its apart of the game and a dynamic of an open-world pvp environment.
Quite obviously this form of ganking was not intended to be part of this games open-world pvp environment.