
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I remember that pts. A lot of us wanted a destro ultimate that cost less to be comparable to other stamina Ultimates. And we're willing to take any changes as long as it make up for that 250 cost.
And granted at this time gank builds were using the 2h ultimate to hit for 25-30k , which was totally OP lol.
Destro ulti makes sense for the cost. But sadly it's unblocked DMG is the real reason it's used; best ultimate that ignores both dodge and blocking. I wish that was available on my Templar without a staff lol.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I remember that pts. A lot of us wanted a destro ultimate that cost less to be comparable to other stamina Ultimates. And we're willing to take any changes as long as it make up for that 250 cost.
And granted at this time gank builds were using the 2h ultimate to hit for 25-30k , which was totally OP lol.
Destro ulti makes sense for the cost. But sadly it's unblocked DMG is the real reason it's used; best ultimate that ignores both dodge and blocking. I wish that was available on my Templar without a staff lol.
A lot of what was being said made the 2h ult out to be the ultimate all stam classes would use.
Up to this day I think I've seen it maybe thrice on my death recap.
@Alpheu5
That's just because with the HA dominance and general survivability you absolutely need a CC. Dawnbreaker is much stronger therefore. The 2H ult in a gank build though is a completely different story...
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
PTS 2.6.0
"Destro ult sucks for its cost"
"Meteor gives more burst"
"Ehh, I won't be using this garbage"
PTS 2.6.1
"Still not using it cause it costs too much"
"Meteor still a better thing to slot"
"This doesn't even compare to the OP 2h ultimate"
1 year later:
"Zergs running around everywhere with destro ult omg"
"Needs nerf, too much unavoidable damage"
"Why is this in the game?"
I remember that pts. A lot of us wanted a destro ultimate that cost less to be comparable to other stamina Ultimates. And we're willing to take any changes as long as it make up for that 250 cost.
And granted at this time gank builds were using the 2h ultimate to hit for 25-30k , which was totally OP lol.
Destro ulti makes sense for the cost. But sadly it's unblocked DMG is the real reason it's used; best ultimate that ignores both dodge and blocking. I wish that was available on my Templar without a staff lol.
A lot of what was being said made the 2h ult out to be the ultimate all stam classes would use.
Up to this day I think I've seen it maybe thrice on my death recap.
We lost dawnbreaker as fast burst ulti and got an extremely expensive ulti. Many just wanted something similar to dawnbreaker. If i remember right the first version had just alittle more damage than the bats.
As the 2h ulti is kinda op if you build for it since it ignores all resistances and can be used to 1shot ppl independent of armour type, but other stam ultis are just more universal and in it own way op(incap, dawnbreaker... ).
We lost dawnbreaker as fast burst ulti and got an extremely expensive ulti. Many just wanted something similar to dawnbreaker. If i remember right the first version had just alittle more damage than the bats.
As the 2h ulti is kinda op if you build for it since it ignores all resistances and can be used to 1shot ppl independent of armour type, but other stam ultis are just more universal and in it own way op(incap, dawnbreaker... ).
Dawnbreaker for 100 ult was quite ridiculous though
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
We lost dawnbreaker as fast burst ulti and got an extremely expensive ulti. Many just wanted something similar to dawnbreaker. If i remember right the first version had just alittle more damage than the bats.
As the 2h ulti is kinda op if you build for it since it ignores all resistances and can be used to 1shot ppl independent of armour type, but other stam ultis are just more universal and in it own way op(incap, dawnbreaker... ).
Dawnbreaker for 100 ult was quite ridiculous though
85 for Sorcerers
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
PTS 2.6.0
"Destro ult sucks for its cost"
"Meteor gives more burst"
"Ehh, I won't be using this garbage"
PTS 2.6.1
"Still not using it cause it costs too much"
"Meteor still a better thing to slot"
"This doesn't even compare to the OP 2h ultimate"
1 year later:
"Zergs running around everywhere with destro ult omg"
"Needs nerf, too much unavoidable damage"
"Why is this in the game?"
I was against every buff because I knew a mobile pbae was going to be used by every zerg group... hell at the time it was 12 meter radius and lasted 10 seconds and people were whining about its damage compared to meteor....
I still can’t believe people were that blind to what this ability would become.
If you look at the original eots and still don’t get why I was against buffing it you simply aren’t very bright.
I was against every buff because I knew a mobile pbae was going to be used by every zerg group... hell at the time it was 12 meter radius and lasted 10 seconds and people were whining about its damage compared to meteor....
I still can’t believe people were that blind to what this ability would become.
If you look at the original eots and still don’t get why I was against buffing it you simply aren’t very bright.
If you still look at the original ability (base + rage) and wonder why every pve player at that time was for buffing it...
I was against every buff because I knew a mobile pbae was going to be used by every zerg group... hell at the time it was 12 meter radius and lasted 10 seconds and people were whining about its damage compared to meteor....
I still can’t believe people were that blind to what this ability would become.
If you look at the original eots and still don’t get why I was against buffing it you simply aren’t very bright.
If you still look at the original ability (base + rage) and wonder why every pve player at that time was for buffing it...
The people in that thread back then weren’t pve players; some well known pvp posters were in that thread whining.
I was against every buff because I knew a mobile pbae was going to be used by every zerg group... hell at the time it was 12 meter radius and lasted 10 seconds and people were whining about its damage compared to meteor....
I still can’t believe people were that blind to what this ability would become.
If you look at the original eots and still don’t get why I was against buffing it you simply aren’t very bright.
If you still look at the original ability (base + rage) and wonder why every pve player at that time was for buffing it...
The people in that thread back then weren’t pve players; some well known pvp posters were in that thread whining.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I was against every buff because I knew a mobile pbae was going to be used by every zerg group... hell at the time it was 12 meter radius and lasted 10 seconds and people were whining about its damage compared to meteor....
I still can’t believe people were that blind to what this ability would become.
If you look at the original eots and still don’t get why I was against buffing it you simply aren’t very bright.
If you still look at the original ability (base + rage) and wonder why every pve player at that time was for buffing it...
The people in that thread back then weren’t pve players; some well known pvp posters were in that thread whining.
Which I find strange considering at the time, the memories of proxy det/vd bombs would still be fresh in the minds of those active in Cyro.
Actually there are lots of stories like this. About ulties, about wardens, about balance as a whole, about everything. Every single PTS.
From the last: everyone said stamina should be buffed in PVE. But there were no changes and stamina is priority dps. All hated magicka sorcs are needed only for off-balance procs. ZOS won again.
And till now every single PTS people think they are smarter than developers. They understand everything, they know the solution to all problems. They would certainly have made a balance. But, I think, during these years we understand that this is not so. Maybe someday awareness will come.
As it was written in one article, "audience is good at recognizing problems and bad at solving them"."What does a doctor always do first? They ask you how you're feeling. Why? Because you're the expert on you. No one else better understands how you feel. However, the doctor doesn't often ask you how to solve any problems that you might have because they're better equipped than you to do that. The same is true in game design."
Twenty Years, Twenty Lessons