What today's destro staff ult nerf should have said

  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    SydneyGrey wrote: »
    Kammakazi wrote: »
    Nobody uses Eye of the Storm in any PvE content.
    Yes they do. A lot of people like me do BOTH PvP and PvE, and since we can only have one morph, we chose Eye of the Storm. Also, many people just like the fact that EotS moves with your character, which is useful for a lot of battles.


    ^ This.

    CBA with swapping Morphs every time I do different content, have one set of morphs I run with no matter what I am doing.

    Now IF Zeni ever manage to allow us to Save two "Skill / Morph" Sets and swap between them OOC I may change a few Morphs around; but as that seems beyond them I don't.

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  • Baconlad
    Baconlad
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    Eye of the storm wasnt the problem...

    Its too strong against specifically vampires and fire EoTS.

    Techinically vampire needs a nerf, and templar needs to be given a similar skill to mistform, (or someother tree) that way vampire isnt a damn nessecity for magplar. Ive run lightning EOTS and ice EOTS and they both do not get hardly anykills, the damage is nice, and maybe hard to handle for non organized groups with stacked EOTS. But fire damage to vampires is way too strong. Thats why it was overperforming, the sheer amount of vamps. This nerf was unnessisary.
  • Zvorgin
    Zvorgin
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    Nerfing damage in a PVP tank meta is bad . Did they nerf tanks ? More specifically the perma block tanks as they are the only real issue I had , not the tanky damage dealers . If not this nerf is just going to drag out fights even longer and I think that is dull and boring in PVP .

    They nerfed tanks multiple times in the past. See a "permablocker" and a lot of the time you can drain them with light attacks only until their stamina is gone. Some players prefer PvP that isn't over instantly due to excessive burst, that's why people complained for over a year about proc sets which they fixed.
  • Aquanova
    Aquanova
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    I think a lot of the nerfs ZOS puts out should be handled through battle spirit. Too many of them *** up PVE when their intended for PVP.
    Edited by Aquanova on October 10, 2017 12:07PM
    NA/PC
  • Zvorgin
    Zvorgin
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    Aquanova wrote: »
    I think slot of the nerfs ZOS puts out should be handled through battle spirit. Too many of them *** up PVE when their intended for PVP.

    I'd like to know which aspects of PvE Zos is looking at for balance. To say it's hard to balance PvP and PvE is an oversimplification because within PvE itself there are serious discrepancies in the difficulty of content... Overland/normal dungeons are way easier than vet dungeons which are way easier than trials which are way easier than vet trials and then you end at hard mode vet trials which are pretty brutal.
    Edited by Zvorgin on October 10, 2017 11:49AM
  • Turelus
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    I thought these were basically already separate any way? I don't know anyone who uses Eye of the Storm as a PvE ultimate as it was already less damage and mean casters had to go in close.
    @Turelus - EU PC Megaserver
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  • GrumpyDuckling
    GrumpyDuckling
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    Love the nerf. It probably won't stop Eye from overperforming, though.

    The bigger problem is allowing Eye to be paired with immovable potions.
  • Zvorgin
    Zvorgin
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    Love the nerf. It probably won't stop Eye from overperforming, though.

    The bigger problem is allowing Eye to be paired with immovable potions.

    I doubt it overperforms as much with the nerf to clever alchemist also considered, they basically killed the bomber gank build which is a solid positive for Cyrodiil. That play style was terrible for the state of PvP.
  • Feanor
    Feanor
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    I'm disappointed now. Reading the thread title I thought this would be a verbatim account of what the Eye of Storm would have said to Wrobel when it learned of the nerf.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • rhapsodious
    rhapsodious
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    Vaoh wrote: »
    They make a change that people actually asked for and complaints still roll in on the Forums :unamused: rip

    At this point I'm convinced they could give everyone a million dollars and someone would still complain, which kind of dampens the impact when people bring up stuff that is actually a problem. ¬_¬

    I honestly really like the approach to this change. Nerf the PVP morph so it's less potent when stacked, leave the PVE morph unchanged. Even if you use EOTS in PVE, it's just a fact that the morphs were by and far used for two different game modes.
  • SanTii.92
    SanTii.92
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    aliyavana wrote: »
    Aurielle wrote: »
    People use EotS in PVE? I thought Elemental Rage was preferred in dungeons and trials, because the tank keeps the boss you're burning down stationary? Mind you, I haven't set foot in a dungeon in ages since I'm either soloing or in Cyrodiil these days, so I could be wrong.

    In vma it's good for some instances

    Not even. Elemental rage is vastly superior.
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  • Feanor
    Feanor
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    SanTii.92 wrote: »
    aliyavana wrote: »
    Aurielle wrote: »
    People use EotS in PVE? I thought Elemental Rage was preferred in dungeons and trials, because the tank keeps the boss you're burning down stationary? Mind you, I haven't set foot in a dungeon in ages since I'm either soloing or in Cyrodiil these days, so I could be wrong.

    In vma it's good for some instances

    Not even. Elemental rage is vastly superior.

    All boss fights are very stationary with the exception of Voriak Solkyn teleporting. But you want to use your ult when he is golden ghost stunned anyway. He holds rather still in those moments. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Urza1234
    Urza1234
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    If they were going to balance pve and pvp separately they would've done it long ago. It is probably too difficult from a developer's standpoint.

    Did you see what happened to WoW when they decided to balance PvE and PvP separately? It was awful. The PvP team apparently could not communicate with their PvE counterparts, but all PvE changes flowed downhill to PvP, so every week there would be a half dozen conflicting buffs and nerfs to each class, it was a double rollercoaster of insanity.

    I'm not saying it cant be done, but you need either competent management and communication which............... idk if zeni has it in them, or you need PvP and PvE to become entirely separate games from that moment on.
    Edited by Urza1234 on October 10, 2017 2:49PM
  • jaws343
    jaws343
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    Aurielle wrote: »
    People use EotS in PVE? I thought Elemental Rage was preferred in dungeons and trials, because the tank keeps the boss you're burning down stationary? Mind you, I haven't set foot in a dungeon in ages since I'm either soloing or in Cyrodiil these days, so I could be wrong.

    I mentioned it elsewhere, but EotS is great for solo PVE play. Especially if you are forced to kite a boss or kite adds in group dungeons. Shields melt when you are hit by 20+ adds in a dungeon and standing still to use elemental rage is just not feasible.
  • Drakkdjinn
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    If they were going to balance pve and pvp separately they would've done it long ago. It is probably too difficult from management's standpoint.

    Fixt

  • SydneyGrey
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    This seriously screws anyone who plays a magicka sorc in both PvP and PvE, because the sorc ultimates are just not that amazing.
  • subtlezeroub17_ESO
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    The main reason why elemental rage is used so much these days is not just because of the DPS, but because it also gives access to the Ancient knowledge passive which you'd have to slot Wall or force pulse on the front bar otherwise to get.

    Wall is usually a back bar slot and force pulse is mainly for sorc.
  • TelvanniWizard
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    Kammakazi wrote: »
    Nobody uses Eye of the Storm in any PvE content.

    I do, and I don´t like this nerf.
  • themaddaedra
    themaddaedra
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    For the first time they took a step to seperate pvp from pve and you guys can still complain "why does it not say while in cyrodiil" bla bla. I still take it as a big step.

    Also, definitely RIP assassins in this game now. They started to die right after 1.7 and they are pretty much dead for a long time now, so this nerf is completely unnecessary. Strong groups -like 24M trains- will keep doing whatever they were. As their first strat is to not die, not to do more damage.
    PC|EU
  • SFDB
    SFDB
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    Malic wrote: »
    They should rename it to "rain of tears" and dedicate it to the posters on the forums.

    rain-of-salt-3048-medium.jpg
  • Crom_CCCXVI
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    As a PvPer, you think I want that crap in Cyrodil at all? Should have reduced it about 75%, and increased all other damage by 50% to get the game back to when it was fun

    Since the weapon Ult patch the game has been steadily declining.--- People just sit there with there 3 sheilds stacked, or their massive health regen spamming their 1 attack and waiting for their destro Ult. It's pathetic.
    We have a combat game where the only way half the population even dies is if multiple people stack their ultimates at the same time, not sure why we even pretend to have half the attacks in the game.

    I'm glad PVEr's got the game they wanted, because PvP is garbage right now.
    Edited by Crom_CCCXVI on October 10, 2017 4:36PM
  • Izaki
    Izaki
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    aliyavana wrote: »
    Aurielle wrote: »
    People use EotS in PVE? I thought Elemental Rage was preferred in dungeons and trials, because the tank keeps the boss you're burning down stationary? Mind you, I haven't set foot in a dungeon in ages since I'm either soloing or in Cyrodiil these days, so I could be wrong.

    In vma it's good for some instances

    No its not... Rage is way better on literally every single Stage.
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  • Crom_CCCXVI
    Crom_CCCXVI
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    12% isn't actually a lot for an ult especially before buffs tbf. Eots still hoovered up zergs and 12% won't change anything.
    Only real change is vamps will see the difference in incoming damage from it..slightly.




    What that guy said, who cares? Won't make any difference
  • altemriel
    altemriel
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    who is using eye of storm morph, except of tanks?
  • Emmagoldman
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    Its overwhelming in pvp and pve. When destro was released I remember just cooking through mobs and bosses.

    The problem with pve, is there will be little to no objection to overperforming as it helps clear content and get something easier.
  • MehrunesFlagon
    MehrunesFlagon
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    aliyavana wrote: »
    Pts: Elemental Storm: Reduced the damage of this ability and the Eye of the Storm morph by approximately 12%. The damage on the Elemental Rage morph remains unchanged.

    What it should have looked like:Elemental Storm: Reduced the damage of this ability and the Eye of the Storm morph by approximately 12% WHILE IN CYRODIL. The damage on the Elemental Rage morph remains unchanged.

    Whoo how to separate pvp and pve! Send them insightfuls and agrees my way bois

    Edit: while I don't use this morph much in pve except vma, is 12 percent actually enough on the pvp side?

    they will see,and probably not.
  • Vizier
    Vizier
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    Shrug. Don't care. 12% isn't enough. It's an OP spell compared to other AOE damage ultimates.
  • Cryptical
    Cryptical
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    Aurielle wrote: »
    People use EotS in PVE? I thought Elemental Rage was preferred in dungeons and trials, because the tank keeps the boss you're burning down stationary? Mind you, I haven't set foot in a dungeon in ages since I'm either soloing or in Cyrodiil these days, so I could be wrong.

    If you get someone trying to make their altmer sorc into a shield mag tank, you will quickly relearn the joy of a tank that keeps the bosses on even a short leash. It’s pretty aggravating when you drop that ult on a boss at the start and the tank dances it off to the other side of the screen, so you grind it up again and the tank dances it away again. :-(
    Edited by Cryptical on October 10, 2017 7:33PM
    Xbox NA
  • KingJ
    KingJ
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    Vaoh wrote: »
    They make a change that people actually asked for and complaints still roll in on the Forums :unamused: rip
    Because it was a Pvp change and if it's PvP change to any skill its bad and make pvers upset.
  • Lieblingsjunge
    Lieblingsjunge
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    Who the heck uses Eye of the Storm in PvE?
    aliyavana wrote: »
    Aurielle wrote: »
    People use EotS in PVE? I thought Elemental Rage was preferred in dungeons and trials, because the tank keeps the boss you're burning down stationary? Mind you, I haven't set foot in a dungeon in ages since I'm either soloing or in Cyrodiil these days, so I could be wrong.

    In vma it's good for some instances

    I've always heard people use stationary or meteor most of the time. Because you, as probably one of the very few, who uses EoTS in PvE, Zenimax shouldn't nerf an ability, that obviously needed nerfs?
    It got nerfed because the damage + the utility it gives you - was/is too much. Nobody would've made a thread like this if the damage was 12% lower when they introduced it.

    12% damage loss is nothing. It was already overperforming, so Zeni brining it down a notch is good. Why can't people just realise that overperforming stuff - even if you use it/it was initially like this - deserves a nerf?

    I really hate when you self righteous people decide for everyone else what is overpowered and what isn't ...
    WELL GUESS WHAT????

    NOW THAT YOU NERFED THIS SOMETHING ELSE IS "over performing"

    THIS WILL NEVER STOP UNTIL EVERY SKILL IN THE GAME IS *** USELESS THANKS TO YOUR ASS-BACKWARDS WAY OF THINKING.

    STOP RUINING THE GAME
    STOP THE GOD DAMN NERFS!!!!!!

    Oh boy. I've never had someone rage this much at me before on the forums. Thank you,

    When you compare ultimate tooltips to e.g. Meteor / Bats, which are other ultimates that can be utilised in the same builds, and what they actually let you do, Eye is way above both mentioned.
    If you can't see that, you're biased. If the damage were 12% lower on launch, nobody would've batted an eye - and still used it the same way.

    If you nerfed the damage of e.g. bats / meteor by 12%, I'm pretty sure people would use other utlimates, as they become pretty insignificant then.
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