GreenSoup2HoT wrote: »Check this out everyone:ZOS_GinaBruno wrote: »
[*]Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
Now there is multiple issues with this developer comment.
1: "This solves the issue".
- Since when has a ganker using clever alchemist ever been an issue?
- Gankers are annoying yes but its apart of the game and a dynamic of an open-world pvp environment.
2: "We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth."
- What is stopping people from using this set strategically in combat if they choose to rather then ganking?
- Just because your data may favor medium ganking play-styles with this set does not mean people cannot use this set in a different manner.
3: "then completely switch their gear to a new item set while retaining the bonus"
- If you don't like players using unique duration sets as "off-bar" sets why don't you just hit them all?
3: Did you know that gankers used to sacrifice quite a lot to "one-shot" players?.. which is no longer the case due to your insanely overpowered monster sets?
Did you know if a player fails to gank someone with clever alchemist that they are now down a potion cool-down but also a 5 piece set bonus? High Cost/Risk for High Reward?
This game has no pvp direction and its sad to see. You continue to ruin counter-play and just slap players in the face. It's pretty disgraceful.
You wan't to know what the issues really were?
- The issue is high dps proc based monster helmets that allow any build/spec in game to burst players down with no damage at all (Hello 5k Seleane procs).
- The issue is increasing enchant damage by 300% increasing burst damage (this happend long ago).
- The issue is removing Radiant Mage Lights stealth damage mitigation and now players who complain about ganking cannot protect themselves.
- The issue was removing stealth crit damage when in reality it was really mage light empower (use-able in stealth) making one-shots damage out of control (snipe/onslaught/heavy att).
- The issue was snipe emote glitching allowing players to queue up 3+ snipes without even knowing you've been hit.
- The issue was removing crit's from proc's instead of nerfing the few that were over-performing. (Hello blanket fixes). Now you have a whole slue of useless sets that were still bad when they could crit.
You developers continue to dumb down the game and many of your balance changes are just simply whack. You have a large number of competent forum users and you completely ignore them. Just wanted to throw this out there also, the change to Eye of the Storm won't change a thing. Don't let people gap close while its active. That's a real change.
Overall the patch notes were pretty positive but some of the changes were straight up whack.
GreenSoup2HoT wrote: »Check this out everyone:ZOS_GinaBruno wrote: »
[*]Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
Now there is multiple issues with this developer comment.
1: "This solves the issue".
- Since when has a ganker using clever alchemist ever been an issue?
- Gankers are annoying yes but its apart of the game and a dynamic of an open-world pvp environment.
2: "We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth."
- What is stopping people from using this set strategically in combat if they choose to rather then ganking?
- Just because your data may favor medium ganking play-styles with this set does not mean people cannot use this set in a different manner.
3: "then completely switch their gear to a new item set while retaining the bonus"
- If you don't like players using unique duration sets as "off-bar" sets why don't you just hit them all?
3: Did you know that gankers used to sacrifice quite a lot to "one-shot" players?.. which is no longer the case due to your insanely overpowered monster sets?
Did you know if a player fails to gank someone with clever alchemist that they are now down a potion cool-down but also a 5 piece set bonus? High Cost/Risk for High Reward?
This game has no pvp direction and its sad to see. You continue to ruin counter-play and just slap players in the face. It's pretty disgraceful.
You wan't to know what the issues really were?
- The issue is high dps proc based monster helmets that allow any build/spec in game to burst players down with no damage at all (Hello 5k Seleane procs).
- The issue is increasing enchant damage by 300% increasing burst damage (this happend long ago).
- The issue is removing Radiant Mage Lights stealth damage mitigation and now players who complain about ganking cannot protect themselves.
- The issue was removing stealth crit damage when in reality it was really mage light empower (use-able in stealth) making one-shots damage out of control (snipe/onslaught/heavy att).
- The issue was snipe emote glitching allowing players to queue up 3+ snipes without even knowing you've been hit.
- The issue was removing crit's from proc's instead of nerfing the few that were over-performing. (Hello blanket fixes). Now you have a whole slue of useless sets that were still bad when they could crit.
You developers continue to dumb down the game and many of your balance changes are just simply whack. You have a large number of competent forum users and you completely ignore them. Just wanted to throw this out there also, the change to Eye of the Storm won't change a thing. Don't let people gap close while its active. That's a real change.
Overall the patch notes were pretty positive but some of the changes were straight up whack.
By devs i understood that u can > Pop a potion and get the buff > Drop the whole gear with 1 button addon > Switch to more offensive gear (Lets say Necro + Vicious death), and still have the stats gained from Alchemist Pot.
If i understood correctly, this is some lazy way to deal with a bug. really lazy way.
It is possible to code a solution that takes backbar weapons into account. There's no debating this. There is a way to fix the underlying issue without changing how the set is currently used legitimately. Hence, the solution ZOS has applied is lazy.It´s not lazy per se - because if they made it in a way that you have to have the gear on for the buff to be active it would be an even bigger nerf for the set because it would no longer be able to be backbared for example.
It is possible to code a solution that takes backbar weapons into account. There's no debating this. There is a way to fix the underlying issue without changing how the set is currently used legitimately. Hence, the solution ZOS has applied is lazy.It´s not lazy per se - because if they made it in a way that you have to have the gear on for the buff to be active it would be an even bigger nerf for the set because it would no longer be able to be backbared for example.
@Derra
I agree on that one. But that would mean ZOS would either have to disable all addons in Cyrodiil or perform addon testing and approve addons singlehandedly for PvP. Both are not very likely. I for one wouldn't want to change all my convenience and aesthetics addons for the horrible base game UI.
A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
GreenSoup2HoT wrote: »A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
I honestly would prefer this. Back bar clever doesnt matter.
If they want to remove the bar swapping issue that's fine but people who actually are wearing 5 piece's or armor to get the damage increase should be allowed to still get it while in stealth I've never switched bars to get the buff I've always wore 5 piece's medium on stamina nightblade to get the buff
ZOS_GinaBruno wrote: »3: "then completely switch their gear to a new item set while retaining the bonus"
GreenSoup2HoT wrote: »A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
I honestly would prefer this. Back bar clever doesnt matter.
ZOS_GinaBruno wrote: »
[*]Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
Developer Comments: This solves the issue where some players would activate their potion with this item set, then completely switch their gear to a new item set while retaining the bonus. We want this item set to be used more strategically in the middle of combat, rather than it only being used to one-shot players from stealth.
While it's debatable if the way they did this is a good one, I think it's crystal clear that you shouldn't keep a set induced buff when you no longer wear it. It's the same as getting Evasion from Hist Bark while not actually wearing the 5 pc some patches ago.
As for one player wiping whole raids it's also quite clear ZOS doesn't like it. Contrary to the common belief some here have I do enjoy seeing a good NB bomb. It's not that easy to pull off and requires some luck with your targets being inattentive. I normally don't die to bombs, but yesterday for example @BigBadVolk got me and some others while repairing a main gate. It was well played. That's a form of stealth play I actually find entertaining even on the receiving end as it takes some skill at least.
clocksstoppe wrote: »Yeah, simple and elegant solution. Should have just made clever alchemist effect force the player into being in combat.GreenSoup2HoT wrote: »A better change would be to make it so during the duration of the proc you cannot change gear sets.
crobarXIII wrote: »While it's debatable if the way they did this is a good one, I think it's crystal clear that you shouldn't keep a set induced buff when you no longer wear it. It's the same as getting Evasion from Hist Bark while not actually wearing the 5 pc some patches ago.
As for one player wiping whole raids it's also quite clear ZOS doesn't like it. Contrary to the common belief some here have I do enjoy seeing a good NB bomb. It's not that easy to pull off and requires some luck with your targets being inattentive. I normally don't die to bombs, but yesterday for example @BigBadVolk got me and some others while repairing a main gate. It was well played. That's a form of stealth play I actually find entertaining even on the receiving end as it takes some skill at least.
So are you saying I should lose the buff from the 5 piece proc of sets like BSW, moondancer, sunderflame, war machine, NMG, briarheart etc. every time I swap weapons during my rotation?
clocksstoppe wrote: »Yeah, simple and elegant solution. Should have just made clever alchemist effect force the player into being in combat.GreenSoup2HoT wrote: »A better change would be to make it so during the duration of the proc you cannot change gear sets.
But that would affect the use of pot in stealth while wearin CA
Are you serious.GreenSoup2HoT wrote: »A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
I honestly would prefer this. Back bar clever doesnt matter.
GreenSoup2HoT wrote: »A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
I honestly would prefer this. Back bar clever doesnt matter.
LOL
Are you serious.GreenSoup2HoT wrote: »A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
I honestly would prefer this. Back bar clever doesnt matter.
GreenSoup2HoT wrote: »A really easy fix for this is to create a new buff, give it a name and this buff just gives you 700 weapon damage.
Call it minor or major gank whatever, when you activate a potion you gain major gank, increasing you weapon damage by 700, when you don't wear 5 alchemist this buff goes away. DONE
Ok this kinda removes the back-bar playstyle of this set, but at least you can still use it to gank out of combat from stealth.
I honestly would prefer this. Back bar clever doesnt matter.
To you. It matters to all the bombblades out there.
A better solution would've have been to just remove the buff if the player changes some of their gear, but oh well.