rustic_potato wrote: »Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.
Swtor had a flagging system that worked quite well.
No it didn't, players frequently used exploits and manipulating the system to make players flag themselves when they didn't want to. You'd see it all the time, level 50s chasing around lowbies trying to get them to accidentally flag themselves so they could get the easy kill. That's why Bioware had to abandon the system and have separate PVP and PVE instances. ESO could certainly do THAT if they liked.
I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players.
Bloodbathing in all cities is unacceptable!
This enables some more interaction between players, more semi-RPG factors and surely will make goldcoast and hew's bane more interesting.
As for those who say "I don't want to pvp in non-cyrodii blablabla..."
Since when do criminals get to choose their punishment???? If you don't want to face justice then stop murdering citizens and stealing others' babies!!
Crime should be set to high reward and high risk, and atm tho guards are immortal but they are too stupid, player hunter is the only option to achieve that.
PS: The reason I mention semi-RPG factors is because, well if you check youtube then all you find about eso is something from Deltia half year ago or some build/ trial run with 3k max views. (maybe except Kevduit...god he tries real hard to make ESO videos look funny, appretiate this man). ESO currently just don't have that much players interactions and other things to make its videos look fun. <-This is all side note tho, but the primary discussion
Ok just s a few bits...
On the italics parts, first, bloodbathing in cities is more myth than reality. Its more likely to be bloodbathing in villages where there are no guards. guards may be easily avoided but having to do so slows down the pace of bloodbathing so it is just not worth it to do so in cities.
Also, i know maybe you think you are the first to come up with this non-detailed idea but search on pvp justice for tons of threads with much more detailed discussions and systems and so on.
As for the bold... you seem to be responding to a player point with a character point and makes me wonder if you firmly understand the PLAYER by playing PVE injustice content and getting a bounty is not himself a criminal? Thats they ke, as far as the game is concerned, playing PVE injustice content is a full fledged part of the game folks can choose to enjoy. that itself is not s crime with its own sub-system of punishments and two full DLC and skill lines .
So, just because you want to wrap your desire to jump PVE players doing PVE combat in PVE zones in "they are criminals" thats not correct because your request for the ability to PVP players who choose not to engage in PVP is not supported by the fact that they are playing PVE content and that makes them bad people.
lastly, also in the bold, players running characters thru PVE injustice play *do* face justice in the form of PVE guards, PVE bounties etc if they play it in a way that gets them caught. Is that a very difficult justice? Nope - just like all the other PVE casual gameplay it is easy for someone skills and who has planned it out.
There is no justification for taking that one section of PVE gameplay and raising it to some higher threshold of difficulty compared to the others. all that would do is tend to drive folks away from it at the early levels and that means not as many in it at the later levels - even if it were just PVE risk.
If you want to add an injustice sub-system to Cyrodil, where PVP players can steal from their alliance and get bounties etc and be huntable from their own people - sure.
If you want to talk about adding new PVE injustice content on higher diffifulcty without PVP play-in tagged on PVE activities - sure. i always support the addition of more PVE content especially at higher levels.
If you want a PVE justice set of content added where players run PCs through law-and-order quests with repeatables and so forth, all PVE, akin to the law DLC counterpart to TG or Db - sure.
But the renewed refrain of let me go PVP on PVE players" is done and done and done and not going to be done in the game based on past experience and decisions by the devs.
No, I personally witnessed it about once a month over the course of years, I have video of someone waiting ten minutes for me to attack so they could flag and kill me. Bioware went with instanced PVP because they could never find a fix that couldn't be exploited.Hmm well I played swtor for over a year with both imps and pubs and never had an issue. Even with going into outlaws den for hk parts or doing the bounty missions. I haven't played it in a long time though so I'm not sure about them changing the servers. Perhaps like a lot of things the problem was overblown on the forums.That's a repeated theory. In practice, some PVPers are bottom-feeders who will take every opportunity to go for the easiest kill they can. You can't design a system assuming the ideal player, you have to design it assuming people are jerks that will try to abuse it, because that's what people do. Again, Bioware rebuilt their PVP system because they couldn't stop these kinds of players, ESO canceled this change because they couldn't stop these kinds of players, any idea must first begin by acknowledging these players exist and seeing how it will effect the game.Also a lot of pve players against this fail to realize that most pvp players want good fights and that the really good pvp nbs would more than likely be the criminals in a pvp justice system and pvers wouldn't stand a chance in hell of catching or killing them. The bounty hunter system would be for the pvpers that were interesting in playing that way. You guys would be chump change
@emilyhyoyeon I would say a high bounty would be in the 5-10k range.
Thannazzar wrote: »I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players.
Bloodbathing in all cities is unacceptable!
This enables some more interaction between players, more semi-RPG factors and surely will make goldcoast and hew's bane more interesting.
As for those who say "I don't want to pvp in non-cyrodii blablabla..."
Since when do criminals get to choose their punishment???? If you don't want to face justice then stop murdering citizens and stealing others' babies!!
Crime should be set to high reward and high risk, and atm tho guards are immortal but they are too stupid, player hunter is the only option to achieve that.
PS: The reason I mention semi-RPG factors is because, well if you check youtube then all you find about eso is something from Deltia half year ago or some build/ trial run with 3k max views. (maybe except Kevduit...god he tries real hard to make ESO videos look funny, appretiate this man). ESO currently just don't have that much players interactions and other things to make its videos look fun. <-This is all side note tho, but the primary discussion
Ok just s a few bits...
On the italics parts, first, bloodbathing in cities is more myth than reality. Its more likely to be bloodbathing in villages where there are no guards. guards may be easily avoided but having to do so slows down the pace of bloodbathing so it is just not worth it to do so in cities.
Also, i know maybe you think you are the first to come up with this non-detailed idea but search on pvp justice for tons of threads with much more detailed discussions and systems and so on.
As for the bold... you seem to be responding to a player point with a character point and makes me wonder if you firmly understand the PLAYER by playing PVE injustice content and getting a bounty is not himself a criminal? Thats they ke, as far as the game is concerned, playing PVE injustice content is a full fledged part of the game folks can choose to enjoy. that itself is not s crime with its own sub-system of punishments and two full DLC and skill lines .
So, just because you want to wrap your desire to jump PVE players doing PVE combat in PVE zones in "they are criminals" thats not correct because your request for the ability to PVP players who choose not to engage in PVP is not supported by the fact that they are playing PVE content and that makes them bad people.
lastly, also in the bold, players running characters thru PVE injustice play *do* face justice in the form of PVE guards, PVE bounties etc if they play it in a way that gets them caught. Is that a very difficult justice? Nope - just like all the other PVE casual gameplay it is easy for someone skills and who has planned it out.
There is no justification for taking that one section of PVE gameplay and raising it to some higher threshold of difficulty compared to the others. all that would do is tend to drive folks away from it at the early levels and that means not as many in it at the later levels - even if it were just PVE risk.
If you want to add an injustice sub-system to Cyrodil, where PVP players can steal from their alliance and get bounties etc and be huntable from their own people - sure.
If you want to talk about adding new PVE injustice content on higher diffifulcty without PVP play-in tagged on PVE activities - sure. i always support the addition of more PVE content especially at higher levels.
If you want a PVE justice set of content added where players run PCs through law-and-order quests with repeatables and so forth, all PVE, akin to the law DLC counterpart to TG or Db - sure.
But the renewed refrain of let me go PVP on PVE players" is done and done and done and not going to be done in the game based on past experience and decisions by the devs.
Agreed. A PVP bounty system is unworkable. The current unkillable guards are suficient justice enough.
However a PVE bounty hunter expansion with daily missions similar to dark brotherhood would be a good alternative for those who don't want to steal or murder to make money.
Question locals to establish where the felon is hiding. Locate them in the city then chase them down and subdue them with a passive skill line and cuff/net animation attack at 20% health.
No, I personally witnessed it about once a month over the course of years, I have video of someone waiting ten minutes for me to attack so they could flag and kill me. Bioware went with instanced PVP because they could never find a fix that couldn't be exploited.Hmm well I played swtor for over a year with both imps and pubs and never had an issue. Even with going into outlaws den for hk parts or doing the bounty missions. I haven't played it in a long time though so I'm not sure about them changing the servers. Perhaps like a lot of things the problem was overblown on the forums.That's a repeated theory. In practice, some PVPers are bottom-feeders who will take every opportunity to go for the easiest kill they can. You can't design a system assuming the ideal player, you have to design it assuming people are jerks that will try to abuse it, because that's what people do. Again, Bioware rebuilt their PVP system because they couldn't stop these kinds of players, ESO canceled this change because they couldn't stop these kinds of players, any idea must first begin by acknowledging these players exist and seeing how it will effect the game.Also a lot of pve players against this fail to realize that most pvp players want good fights and that the really good pvp nbs would more than likely be the criminals in a pvp justice system and pvers wouldn't stand a chance in hell of catching or killing them. The bounty hunter system would be for the pvpers that were interesting in playing that way. You guys would be chump change
@emilyhyoyeon I would say a high bounty would be in the 5-10k range.
Exactly. Also, while @Osteos is certainly invited to prove me wrong, my bet is the word "most" there is just imagination. maybe there is data that says 50.0001% of PVP player fit that mold, but from what i have seen so far it is not oft cited and so the word "some" or at best "many" would be accurate.
No, I personally witnessed it about once a month over the course of years, I have video of someone waiting ten minutes for me to attack so they could flag and kill me. Bioware went with instanced PVP because they could never find a fix that couldn't be exploited.Hmm well I played swtor for over a year with both imps and pubs and never had an issue. Even with going into outlaws den for hk parts or doing the bounty missions. I haven't played it in a long time though so I'm not sure about them changing the servers. Perhaps like a lot of things the problem was overblown on the forums.That's a repeated theory. In practice, some PVPers are bottom-feeders who will take every opportunity to go for the easiest kill they can. You can't design a system assuming the ideal player, you have to design it assuming people are jerks that will try to abuse it, because that's what people do. Again, Bioware rebuilt their PVP system because they couldn't stop these kinds of players, ESO canceled this change because they couldn't stop these kinds of players, any idea must first begin by acknowledging these players exist and seeing how it will effect the game.Also a lot of pve players against this fail to realize that most pvp players want good fights and that the really good pvp nbs would more than likely be the criminals in a pvp justice system and pvers wouldn't stand a chance in hell of catching or killing them. The bounty hunter system would be for the pvpers that were interesting in playing that way. You guys would be chump change
@emilyhyoyeon I would say a high bounty would be in the 5-10k range.
Exactly. Also, while @Osteos is certainly invited to prove me wrong, my bet is the word "most" there is just imagination. maybe there is data that says 50.0001% of PVP player fit that mold, but from what i have seen so far it is not oft cited and so the word "some" or at best "many" would be accurate.
You are, what people in my field call, an Armchair Anthropologist. You sit at your desk spouting your biased and bigoted opinion about another group of people without ever having actually been to their country or associated with any of the people from their culture. I'm an actual pvp player who associates with other pvp players daily. From those that like to run solo or small group all the way to zerg surfers and organized groups. But by all means sit on your soap box and tell me how we really are..
No, I personally witnessed it about once a month over the course of years, I have video of someone waiting ten minutes for me to attack so they could flag and kill me. Bioware went with instanced PVP because they could never find a fix that couldn't be exploited.Hmm well I played swtor for over a year with both imps and pubs and never had an issue. Even with going into outlaws den for hk parts or doing the bounty missions. I haven't played it in a long time though so I'm not sure about them changing the servers. Perhaps like a lot of things the problem was overblown on the forums.That's a repeated theory. In practice, some PVPers are bottom-feeders who will take every opportunity to go for the easiest kill they can. You can't design a system assuming the ideal player, you have to design it assuming people are jerks that will try to abuse it, because that's what people do. Again, Bioware rebuilt their PVP system because they couldn't stop these kinds of players, ESO canceled this change because they couldn't stop these kinds of players, any idea must first begin by acknowledging these players exist and seeing how it will effect the game.Also a lot of pve players against this fail to realize that most pvp players want good fights and that the really good pvp nbs would more than likely be the criminals in a pvp justice system and pvers wouldn't stand a chance in hell of catching or killing them. The bounty hunter system would be for the pvpers that were interesting in playing that way. You guys would be chump change
@emilyhyoyeon I would say a high bounty would be in the 5-10k range.
Exactly. Also, while @Osteos is certainly invited to prove me wrong, my bet is the word "most" there is just imagination. maybe there is data that says 50.0001% of PVP player fit that mold, but from what i have seen so far it is not oft cited and so the word "some" or at best "many" would be accurate.
You are, what people in my field call, an Armchair Anthropologist. You sit at your desk spouting your biased and bigoted opinion about another group of people without ever having actually been to their country or associated with any of the people from their culture. I'm an actual pvp player who associates with other pvp players daily. From those that like to run solo or small group all the way to zerg surfers and organized groups. But by all means sit on your soap box and tell me how we really are..
That's a repeated theory. In practice, some PVPers are bottom-feeders who will take every opportunity to go for the easiest kill they can. You can't design a system assuming the ideal player, you have to design it assuming people are jerks that will try to abuse it, because that's what people do. Again, Bioware rebuilt their PVP system because they couldn't stop these kinds of players, ESO canceled this change because they couldn't stop these kinds of players, any idea must first begin by acknowledging these players exist and seeing how it will effect the game.
...some PVPers are bottom-feeders who will take every opportunity to go for the easiest kill they can. You can't design a system assuming the ideal player, you have to design it assuming people are jerks that will try to abuse it, because that's what people do.
Kamatsu wrote:And before anyone ask's - I leveled multiple toons on both PvP and PvE realms in WoW. So I've seen it 1st hand. Game was always tense in the 1-40 zones, and then less tense in the 40-50 zones, and fine in the 50-60 zones on PvP realms. Why? Because while PvP did happen in the 40+ level zones, it was usually against 1 similar level player... rather than being gank killed by higher level toons or gangs of toons.
leetacakesb16_ESO wrote: »Kamatsu wrote:And before anyone ask's - I leveled multiple toons on both PvP and PvE realms in WoW. So I've seen it 1st hand. Game was always tense in the 1-40 zones, and then less tense in the 40-50 zones, and fine in the 50-60 zones on PvP realms. Why? Because while PvP did happen in the 40+ level zones, it was usually against 1 similar level player... rather than being gank killed by higher level toons or gangs of toons.
I must of been lucky because I was never ganked on WoWs pvp server.
Maybe make bounty quests available only in Cyrodiil instead? Kill a player with a large bounty for extra alliance points? Maybe not actually....