starlizard70ub17_ESO wrote: »No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.
starlizard70ub17_ESO wrote: »No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.
how exactly can they exploit it? Enlighten me
I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example
starlizard70ub17_ESO wrote: »No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.
how exactly can they exploit it? Enlighten me
I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example
Because i can grind up a 100k bounty within minutes, and than my buddy hops in, brings "justice" and we share the rewards?
I would support the idea, if it becomes completely optional: One server-instance where every zone is a pvp zone and anotherone with a pve-version of cyrodiil and imperial city.
FoolishHuman wrote: »You know you can challenge anyone to a duel anytime you want. Everyone can opt-in and opt-out of that.
FoolishHuman wrote: »You know you can challenge anyone to a duel anytime you want. Everyone can opt-in and opt-out of that.
The point being making crime high reward high risk...as matter of fact the reason I suggest pvp system is because there is no good alternatives to achieve that
starlizard70ub17_ESO wrote: »No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.
how exactly can they exploit it? Enlighten me
I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example
Because i can grind up a 100k bounty within minutes, and than my buddy hops in, brings "justice" and we share the rewards?
I would support the idea, if it becomes completely optional: One server-instance where every zone is a pvp zone and anotherone with a pve-version of cyrodiil and imperial city.
hmm hello the bounty will be taken off from you and the stolen goods will be return to authority, where exactly does reward get higher?
I guess separate version idea is also okay, but I feel it's even harder to convince ZOS do that
I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players.
Bloodbathing in all cities is unacceptable!
This enables some more interaction between players, more semi-RPG factors and surely will make goldcoast and hew's bane more interesting.
As for those who say "I don't want to pvp in non-cyrodii blablabla..."
Since when do criminals get to choose their punishment???? If you don't want to face justice then stop murdering citizens and stealing others' babies!!
Crime should be set to high reward and high risk, and atm tho guards are immortal but they are too stupid, player hunter is the only option to achieve that.
PS: The reason I mention semi-RPG factors is because, well if you check youtube then all you find about eso is something from Deltia half year ago or some build/ trial run with 3k max views. (maybe except Kevduit...god he tries real hard to make ESO videos look funny, appretiate this man). ESO currently just don't have that much players interactions and other things to make its videos look fun. <-This is all side note tho, but the primary discussion
ZOS has already said NO to this... besides, if they had an 'opt in/out' option, I can guarantee almost NOBODY would participate. Reason being, PvP players hang out in PvP areas... PvE players hang out in PvE areas... neither want to participate in the other for that exact reason- they enjoy the separation. Also OP, if you look at all the polls taken on this subject, you'd see that the overwhelming majority were against any form of forced PvP... which would be the only way you'd get people to participate. So basically, ZOS isn't going to devote massive amounts of time and resources to add something that the majority of players are not even interested in.
starlizard70ub17_ESO wrote: »No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.
how exactly can they exploit it? Enlighten me
I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example
Because i can grind up a 100k bounty within minutes, and than my buddy hops in, brings "justice" and we share the rewards?
I would support the idea, if it becomes completely optional: One server-instance where every zone is a pvp zone and anotherone with a pve-version of cyrodiil and imperial city.
hmm hello the bounty will be taken off from you and the stolen goods will be return to authority, where exactly does reward get higher?
I guess separate version idea is also okay, but I feel it's even harder to convince ZOS do that
Who said anything about forced pvp? Nobody is forcing players to steal and murder.
Who said anything about forced pvp? Nobody is forcing players to steal and murder.