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Bounty hunter..let's make it happen

Lyserus
Lyserus
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I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players.
Bloodbathing in all cities is unacceptable!

This enables some more interaction between players, more semi-RPG factors and surely will make goldcoast and hew's bane more interesting.

As for those who say "I don't want to pvp in non-cyrodii blablabla..."
Since when do criminals get to choose their punishment???? If you don't want to face justice then stop murdering citizens and stealing others' babies!! >:)
Crime should be set to high reward and high risk, and atm tho guards are immortal but they are too stupid, player hunter is the only option to achieve that.

PS: The reason I mention semi-RPG factors is because, well if you check youtube then all you find about eso is something from Deltia half year ago or some build/ trial run with 3k max views. (maybe except Kevduit...god he tries real hard to make ESO videos look funny, appretiate this man). ESO currently just don't have that much players interactions and other things to make its videos look fun. <-This is all side note tho, but the primary discussion
  • SantieClaws
    SantieClaws
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    Khajiit has never stolen a baby.

    The babies they came willingly and enjoy their various mundane household tasks around my castle yes.

    Yours with paws
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  • Rohamad_Ali
    Rohamad_Ali
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    Stealing babies :D lol . I'm going to bed . Good luck convincing ZoS to expand PVP ...
  • MattT1988
    MattT1988
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    No.
    We all bought this game knowing that the faction areas didn’t force PvP on you. A large chunk of the player base quite enjoy that. It wouldn’t be fair on them to change that. Same with the TG and DB DLC’s.

    If there was an opt out system, then yeah, you could definitely at least consider it.

    (Stealing babies??? What messed up game are you playing LOL)
    Edited by MattT1988 on October 5, 2017 12:03PM
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Lyserus
    Lyserus
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    No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.

    how exactly can they exploit it? Enlighten me

    I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example
  • leetacakesb16_ESO
    leetacakesb16_ESO
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    I actually like this idea. It would make things interesting. Also perhaps make an option where you can be flagged on and off for pvp outside of Cyrodiil, so those who don't enjoy pvp don't have to participate.
    Pc EU- Lady_Hania
  • eso_nya
    eso_nya
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    Lyserus wrote: »
    No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.

    how exactly can they exploit it? Enlighten me

    I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example

    Because i can grind up a 100k bounty within minutes, and than my buddy hops in, brings "justice" and we share the rewards?

    I would support the idea, if it becomes completely optional: One server-instance where every zone is a pvp zone and anotherone with a pve-version of cyrodiil and imperial city.
    Edited by eso_nya on October 5, 2017 12:10PM
  • Voxicity
    Voxicity
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    Meaningful pvp?

    Nah, the player base doesn't want that. They'd rather siege the same keeps every day for the next 10 years or so
  • Lyserus
    Lyserus
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    eso_nya wrote: »
    Lyserus wrote: »
    No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.

    how exactly can they exploit it? Enlighten me

    I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example

    Because i can grind up a 100k bounty within minutes, and than my buddy hops in, brings "justice" and we share the rewards?

    I would support the idea, if it becomes completely optional: One server-instance where every zone is a pvp zone and anotherone with a pve-version of cyrodiil and imperial city.

    hmm hello the bounty will be taken off from you and the stolen goods will be return to authority, where exactly does reward get higher?

    I guess separate version idea is also okay, but I feel it's even harder to convince ZOS do that
  • Defilted
    Defilted
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    There is a lot of threads on this... Please look through them for tons of ideas and rebuttals.
    XBOX NA
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    #NightmareBear
  • FoolishHuman
    FoolishHuman
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    You know you can challenge anyone to a duel anytime you want. Everyone can opt-in and opt-out of that.
  • Lyserus
    Lyserus
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    You know you can challenge anyone to a duel anytime you want. Everyone can opt-in and opt-out of that.

    The point being making crime high reward high risk...as matter of fact the reason I suggest pvp system is because there is no good alternatives to achieve that
  • FoolishHuman
    FoolishHuman
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    Lyserus wrote: »
    You know you can challenge anyone to a duel anytime you want. Everyone can opt-in and opt-out of that.

    The point being making crime high reward high risk...as matter of fact the reason I suggest pvp system is because there is no good alternatives to achieve that

    What "high reward" is there? Motifs with a very low drop rate? I read people have to pickpocket for hours to get one. And the 40 gold items you normally loot are a lot less than if you just go farming materials in craglorn for the same amount of time. And you are limited in the amount of sales at the fence too.
    Forcing people to PvP won't happen in this game and if it had an opt-out, well as I said that's what duels are.

    And I agree that the idea of putting these motifs on NPCs for stealing wasn't very good, but the solution would be to just put them elsewhere. Much less murders that way.
    Edited by FoolishHuman on October 5, 2017 12:31PM
  • RavenSworn
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    there's definitely merit to this idea but I like to expand on it a little:

    only the player that has done the deed be flagged for 'pvp'. And also, anyone that has opted for the 'no innocent hurt' option be left out. This way, you can still have players that can act as the 'bounty hunter'.

    change the guard mechanics, so they are able to be fought as normal npcs, but will not die once they hit <1hp. instead, let them be stunned or incapacitated for about 3mins or so. This then will act as some sort of a 'window' of opportunity for players to do their murdering spree.

    again, the justice system needs a small overhaul. This can be done, and it's a good addition to the game. there is also no forcing of players to be involved or no since it's really up to the player.
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  • eso_nya
    eso_nya
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    Lyserus wrote: »
    eso_nya wrote: »
    Lyserus wrote: »
    No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.

    how exactly can they exploit it? Enlighten me

    I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example

    Because i can grind up a 100k bounty within minutes, and than my buddy hops in, brings "justice" and we share the rewards?

    I would support the idea, if it becomes completely optional: One server-instance where every zone is a pvp zone and anotherone with a pve-version of cyrodiil and imperial city.

    hmm hello the bounty will be taken off from you and the stolen goods will be return to authority, where exactly does reward get higher?

    I guess separate version idea is also okay, but I feel it's even harder to convince ZOS do that

    Ah, i was under the impression u want a reward for killing criminals. Why would u fight another player when u have nothing to gain?
  • helediron
    helediron
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    Make a guild, cops and robbers. Find the people actually interested in this, if there are any. Put a bounty waiting in bank/trade and do this with duels.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • ADarklore
    ADarklore
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    ZOS has already said NO to this... besides, if they had an 'opt in/out' option, I can guarantee almost NOBODY would participate. Reason being, PvP players hang out in PvP areas... PvE players hang out in PvE areas... neither want to participate in the other for that exact reason- they enjoy the separation. Also OP, if you look at all the polls taken on this subject, you'd see that the overwhelming majority were against any form of forced PvP... which would be the only way you'd get people to participate. So basically, ZOS isn't going to devote massive amounts of time and resources to add something that the majority of players are not even interested in.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • STEVIL
    STEVIL
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    Lyserus wrote: »
    I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players.
    Bloodbathing in all cities is unacceptable!


    This enables some more interaction between players, more semi-RPG factors and surely will make goldcoast and hew's bane more interesting.

    As for those who say "I don't want to pvp in non-cyrodii blablabla..."
    Since when do criminals get to choose their punishment???? I
    f you don't want to face justice then stop murdering citizens and stealing others' babies!! >:)
    Crime should be set to high reward and high risk, and atm tho guards are immortal but they are too stupid, player hunter is the only option to achieve that.

    PS: The reason I mention semi-RPG factors is because, well if you check youtube then all you find about eso is something from Deltia half year ago or some build/ trial run with 3k max views. (maybe except Kevduit...god he tries real hard to make ESO videos look funny, appretiate this man). ESO currently just don't have that much players interactions and other things to make its videos look fun. <-This is all side note tho, but the primary discussion

    Ok just s a few bits...

    On the italics parts, first, bloodbathing in cities is more myth than reality. Its more likely to be bloodbathing in villages where there are no guards. guards may be easily avoided but having to do so slows down the pace of bloodbathing so it is just not worth it to do so in cities.

    Also, i know maybe you think you are the first to come up with this non-detailed idea but search on pvp justice for tons of threads with much more detailed discussions and systems and so on.

    As for the bold... you seem to be responding to a player point with a character point and makes me wonder if you firmly understand the PLAYER by playing PVE injustice content and getting a bounty is not himself a criminal? Thats they ke, as far as the game is concerned, playing PVE injustice content is a full fledged part of the game folks can choose to enjoy. that itself is not s crime with its own sub-system of punishments and two full DLC and skill lines .

    So, just because you want to wrap your desire to jump PVE players doing PVE combat in PVE zones in "they are criminals" thats not correct because your request for the ability to PVP players who choose not to engage in PVP is not supported by the fact that they are playing PVE content and that makes them bad people.

    lastly, also in the bold, players running characters thru PVE injustice play *do* face justice in the form of PVE guards, PVE bounties etc if they play it in a way that gets them caught. Is that a very difficult justice? Nope - just like all the other PVE casual gameplay it is easy for someone skills and who has planned it out.

    There is no justification for taking that one section of PVE gameplay and raising it to some higher threshold of difficulty compared to the others. all that would do is tend to drive folks away from it at the early levels and that means not as many in it at the later levels - even if it were just PVE risk.

    If you want to add an injustice sub-system to Cyrodil, where PVP players can steal from their alliance and get bounties etc and be huntable from their own people - sure.

    If you want to talk about adding new PVE injustice content on higher diffifulcty without PVP play-in tagged on PVE activities - sure. i always support the addition of more PVE content especially at higher levels.

    If you want a PVE justice set of content added where players run PCs through law-and-order quests with repeatables and so forth, all PVE, akin to the law DLC counterpart to TG or Db - sure.

    But the renewed refrain of let me go PVP on PVE players" is done and done and done and not going to be done in the game based on past experience and decisions by the devs.





    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • DRXHarbinger
    DRXHarbinger
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    ADarklore wrote: »
    ZOS has already said NO to this... besides, if they had an 'opt in/out' option, I can guarantee almost NOBODY would participate. Reason being, PvP players hang out in PvP areas... PvE players hang out in PvE areas... neither want to participate in the other for that exact reason- they enjoy the separation. Also OP, if you look at all the polls taken on this subject, you'd see that the overwhelming majority were against any form of forced PvP... which would be the only way you'd get people to participate. So basically, ZOS isn't going to devote massive amounts of time and resources to add something that the majority of players are not even interested in.

    Could have sworn they hang out by wayshrines spamming zone chat over how OP incap is when they got rekd in a duel. Or aimlessly dodge rolling around everywhere with Eternal hunt.
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  • The_Smilemeister
    The_Smilemeister
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    Oh man. We'll need ourselves a new armour style for if/when this becomes a thing.

    ?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|268:268&composite-to%3D%2A%2C%2A%7C268%3A268&background-color=black
  • STEVIL
    STEVIL
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    Lyserus wrote: »
    eso_nya wrote: »
    Lyserus wrote: »
    No, not because it's a bad idea but because of all the griefers who would exploit it. People will sink to the lowest level when given the chance.

    how exactly can they exploit it? Enlighten me

    I just love those who talk about "break immersion" "sink to the lowest level" while cannot provide a single example

    Because i can grind up a 100k bounty within minutes, and than my buddy hops in, brings "justice" and we share the rewards?

    I would support the idea, if it becomes completely optional: One server-instance where every zone is a pvp zone and anotherone with a pve-version of cyrodiil and imperial city.

    hmm hello the bounty will be taken off from you and the stolen goods will be return to authority, where exactly does reward get higher?

    I guess separate version idea is also okay, but I feel it's even harder to convince ZOS do that

    @Lyserus its bad form to offer an idea with zero substantive details and to then go all captain obvious "will be" defensive when folks mention possibilities as if you had already listed details.

    those prior threads you have apparently not bothered to read went into much greater detail on a large varitety of the actual details and issues that would need to be addressed in such a system.

    issues such as:
    opt-in, opt-out and play-in.
    Reward levels
    "Gains-over-time" ratios
    Insufficient gold to pay off bounty
    Green pact PVP "justice" vs columbine harvesters
    etc etc etc etc

    maybe you should get acquainted with a number of the key issues involved and then post your new system or even an outline or even maybe three bullet points that show us you have anything in mind beyond getting to pvp the pve folks.
    Edited by STEVIL on October 5, 2017 1:28PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • badmojo
    badmojo
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    Who said anything about forced pvp? Nobody is forcing players to steal and murder.
    [DC/NA]
  • Sygil05
    Sygil05
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    Hopefully this is implemented AFTER I've finished farming motifs....
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    Perhaps if bounty on your head exceeds certain value such criminal will become target for Fighter Guild and players with Bounty Hunter perk can engage them in PvP activity, that can make thieves and assasins actually try to hide and use counterfeit pardon edicts and pay to fences.
  • bloodthirstyvampire
    bloodthirstyvampire
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    You kidding i'll live my eso life watching my back
  • Hippie4927
    Hippie4927
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    badmojo wrote: »
    Who said anything about forced pvp? Nobody is forcing players to steal and murder.

    If you want to do all the quests and get the achievements, you are forced to steal and murder. That's what TG and DB are all about. Also, as others have mentioned, if you want the motifs, you are forced to steal.
    PC/NA/EP ✌️
  • Dragath
    Dragath
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    maybe there should be a system to opt in or out.
    if you are IN the system, you can steal from players that are in the system and you can hunt players that did steal stuff.
    if you are OUT of the system, nothing changes for you. you can steal from npcs without any pvp consequences.
  • rotaugen454
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    ZoS should put a bounty on any account they determine is a bot. That would be hugely popular with the community.
    "Get off my lawn!"
  • STEVIL
    STEVIL
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    badmojo wrote: »
    Who said anything about forced pvp? Nobody is forcing players to steal and murder.

    or farm flowers (they can give that up to avoid my green pact immersions killers) or kill vamps (they can give that up too to avoid my vampire immersion PVP thing) o... or... or...

    the notion of PVP takeover of PVE content has been considered in other threads and discussed quite a bit.

    For me, and others, you don't get to PVP the PVE players just cuz you dont like the PVE content they are playing or how they are doing it.

    its called "play-in" and generally in these discussions play-in does not even get as many proponents as "opt-in"

    You just dont get to decide the two DLCs folks paid for now open them up to PVP play when they run its content and if ZOS did that they would have a lot more problems on their hands.

    Fortunately they already made their decision on this zombie horse-shaped pinata.



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Ilithyania
    Ilithyania
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    yeah like in GTA 5, ppl turn psycho :D:D
    PC
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