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Bounty hunter..let's make it happen

  • Vrienda
    Vrienda
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    No. Keep that garbage in Cyrodiiland Battlegrounds.

    Stealing would immediately become pointless and unfunnif the risk was being forced to PvP.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • altemriel
    altemriel
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    Lyserus wrote: »
    I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players.
    Bloodbathing in all cities is unacceptable!

    This enables some more interaction between players, more semi-RPG factors and surely will make goldcoast and hew's bane more interesting.

    As for those who say "I don't want to pvp in non-cyrodii blablabla..."
    Since when do criminals get to choose their punishment???? If you don't want to face justice then stop murdering citizens and stealing others' babies!! >:)
    Crime should be set to high reward and high risk, and atm tho guards are immortal but they are too stupid, player hunter is the only option to achieve that.

    PS: The reason I mention semi-RPG factors is because, well if you check youtube then all you find about eso is something from Deltia half year ago or some build/ trial run with 3k max views. (maybe except Kevduit...god he tries real hard to make ESO videos look funny, appretiate this man). ESO currently just don't have that much players interactions and other things to make its videos look fun. <-This is all side note tho, but the primary discussion



    why not, it would be a good addition to the game, if there would be (of course) an option to not participate in this (on any of the sides). if someone wants to chase or get chased, why not. but give us an option to not participate, if we do not want to.
  • BrightOblivion
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    As someone who makes a decent amount of money stealing and reccomends it to noobs looking to make some money of their own, I'm gonna go with "Hell no."

    I get that you're all hot and bothered by the dead bodies everywhere but, apart from the aesthetic, you're in no way impacted. Essential quest NPCs are off limits, as are merchants. Anyone you need to deal with is safe.

    What you're suggesting, though, opens things up for trolling and actually does seriously impact the play of others. So bluntly, again, "hell no."

    Now to go clear the houses in Mournhold of persons and unattended valuables to let off some steam.
  • MrGarlic
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    My view is that it would be too one sided in favour of the bounty hunter.

    A good thief would, (or might be) wearing medium armour, Night Mother's Embrace and Night Terror sets, whereas the Bounty Hunter would most likely be wearing PvP gear. The average thief would have no chance in a fight.

    Also, I would not want a mob of wannabe bounty hunters following me around when I am thieving (or assassinating an NPC), waiting for me to slip up and then pounce on me.
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  • Osteos
    Osteos
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    Yes!
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  • MehrunesFlagon
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    I can just see a bunch of nighblades stealthed at the starting points waiting for noobs to come out of the wailing prison.
  • MehrunesFlagon
    MehrunesFlagon
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    Vrienda wrote: »
    No. Keep that garbage in Cyrodiiland Battlegrounds.

    Stealing would immediately become pointless and unfunnif the risk was being forced to PvP.

    tbh I honestly don't see why you would rather deal with and unkillable guard.at least witha player there is a chance to kill.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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  • VaranisArano
    VaranisArano
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    As I've said in practically every other recent thread where people want to punish those horrible thieves and murderers for breaking their immersions...

    Those horrible thieves and murderers are playing the in-game content that ZOS has designed to be play in such a manner, that ZOS has encouraged to be played in that manner (i.e. Morrowind house motifs), and that those players paid for. Such nefarious deeds are already punished in game by the mechanisms included in the game if the thief and murderer gets caught.

    You have no right to punish another player for playing the content they paid for entirely within the limits of how the game is intended to be played.

    If such a system were implemented, an opt-out system would have to be included. Otherwise, the content will work out exactly like the Imperial City DLC where they only people who play there regularly are the gankers and those okay with being ganked. This is exactly what ZOS should avoid doing with 2 DLCs worth of content that is currently open to everyone.
  • BrightOblivion
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    Vrienda wrote: »
    No. Keep that garbage in Cyrodiiland Battlegrounds.

    Stealing would immediately become pointless and unfunnif the risk was being forced to PvP.

    tbh I honestly don't see why you would rather deal with and unkillable guard.at least witha player there is a chance to kill.

    Because the AI is predictable and they'll stop chasing you after a certain distance? The player's also more likely to kill and subsequently teabag you.

    Put this way: if you're trying to stand and fight the guard (the only reason their health matters), you're doing it wrong.
  • MehrunesFlagon
    MehrunesFlagon
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    Vrienda wrote: »
    No. Keep that garbage in Cyrodiiland Battlegrounds.

    Stealing would immediately become pointless and unfunnif the risk was being forced to PvP.

    tbh I honestly don't see why you would rather deal with and unkillable guard.at least witha player there is a chance to kill.

    Because the AI is predictable and they'll stop chasing you after a certain distance? The player's also more likely to kill and subsequently teabag you.

    Put this way: if you're trying to stand and fight the guard (the only reason their health matters), you're doing it wrong.

    I'm not trying to advocate one or the other,however some scenarios may just end up with the person in question dead before guard could even chase for 5 seconds.
  • Nyghthowler
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    Damn; I didn't realize we could steal babies! How much do they sell for at the Fence?
    I'm not prejudiced; I hate everyone equally !
  • BrightOblivion
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    Damn; I didn't realize we could steal babies! How much do they sell for at the Fence?

    Haven't found any babies. Just empty cradles.

    I did find a taxidermied kitten earlier. Wouldn't you know, it was on a member of House Dres.
  • SFDB
    SFDB
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    Lyserus wrote: »
    Bloodbathing in all cities is unacceptable!
    "There's too much killing! My solution: more killing!"
  • EvilAutoTech
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    Sometimes when I have a really high bounty, I would like to be able to show it off to other players. And I want to see their bounty. Like it just hovers over the character's head. Not because I want to enforce justice, just as a bragging mechanism. I think a 500k gold bounty would be far more impressive than hero of the pact.
  • rustic_potato
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    Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.
    I play how I want to.


  • Osteos
    Osteos
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    Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.

    Swtor had a flagging system that worked quite well.
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  • SFDB
    SFDB
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    Osteos wrote: »
    Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.

    Swtor had a flagging system that worked quite well.

    No it didn't, players frequently used exploits and manipulating the system to make players flag themselves when they didn't want to. You'd see it all the time, level 50s chasing around lowbies trying to get them to accidentally flag themselves so they could get the easy kill. That's why Bioware had to abandon the system and have separate PVP and PVE instances. ESO could certainly do THAT if they liked.
  • STEVIL
    STEVIL
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    Vrienda wrote: »
    No. Keep that garbage in Cyrodiiland Battlegrounds.

    Stealing would immediately become pointless and unfunnif the risk was being forced to PvP.

    tbh I honestly don't see why you would rather deal with and unkillable guard.at least witha player there is a chance to kill.

    Well for me there is a "chance to kill" 99.999999% of the challenges in the game already.

    having a small amount of adversary situations where the challenge is not solved by "kill it first" is well within my "wait i have to do this a different way" threshold. having this small amount of "evade and escape" solution is manageable to me.

    But for some, if everything is not solvable by the same "kill it first" as everything else, they seems to get confused?
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  • Megabear
    Megabear
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    Khajiit has never stolen a baby.

    The babies they came willingly and enjoy their various mundane household tasks around my castle yes.

    Yours with paws
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  • badmojo
    badmojo
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    Hippie4927 wrote: »
    badmojo wrote: »
    Who said anything about forced pvp? Nobody is forcing players to steal and murder.

    If you want to do all the quests and get the achievements, you are forced to steal and murder. That's what TG and DB are all about. Also, as others have mentioned, if you want the motifs, you are forced to steal.

    If you want the achievements from pvp...you gotta pvp. If you want the rare drops from imperial city...you gotta pvp.

    Heck, when i started playing you could steal everything in plain sight with no consequences, and didnt even need to launder or fence it....but you didnt see me complaining when things changed.

    People can adapt..i have faith in humanity.
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  • emilyhyoyeon
    emilyhyoyeon
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    how much is considered a high bounty though? 1k 5k 10k or what
    IGN @ emilypumpkin
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  • badmojo
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    MrGarlic wrote: »
    My view is that it would be too one sided in favour of the bounty hunter.

    A good thief would, (or might be) wearing medium armour, Night Mother's Embrace and Night Terror sets, whereas the Bounty Hunter would most likely be wearing PvP gear. The average thief would have no chance in a fight.

    Also, I would not want a mob of wannabe bounty hunters following me around when I am thieving (or assassinating an NPC), waiting for me to slip up and then pounce on me.

    If you knew PVP could be a consequence of your activities, would you knowingly gimp yourself just to get some extra stealth bonus?

    Who says the mob of bounty hunters can even see you when you're in stealth? I was envisioning a system where you would have to mess up and be seen by an NPC before the bounty hunters could tell you are there, then they would have to detect you again in order to even attack you.




    Most good nightblades can easily slip away from other players in the wide open fields of Cyrodiil, but you guys make it sound impossible for anyone to do the same thing on the streets of Daggerfall. I don't believe the concept is as bad as people make it sound, I feel like a lot of the complaining is simply because people want their 'pick pick kill' routine to stay safe, easy and mindless way to grind gold.
    Edited by badmojo on October 5, 2017 11:59PM
    [DC/NA]
  • TheShadowScout
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    Lyserus wrote: »
    I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players...
    I would say, a guild!
    Start with enforcing against NPC criminals... see how it goes... then maybe rethink their "no PvP part of the justice system" policy and expand enforcing to PC criminals?
    I had an idea along those lines once upon a time... https://forums.elderscrollsonline.com/en/discussion/306759/additional-guild-ideas

    A -bounty- system might be difficult as it focusses tracking down targets, and with players... where you never know when they might log out... that might be a bit iffy.
    But I really see no issues with player characters becoming deputy city guards - those who don't want to PvP just have to avoid getting a bounty, that's all...
  • Vizier
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    I'm on the fence. On one hand I like the idea of there being actual consequences for the actions we take. And while I personally would like to see open world PvP everywhere but the cities I concede there's a huge percentage of players that would have no fun with that kind of pucker-factor in ESO. (So I'm not suggesting it.) A bounty system in many ways would be doing the same thing so, again, I think it's likely not a great idea for many players. I think what I would rather see is...

    A PVE system that sicks special NPC bounty hunters on players with high bounties... or

    Have an achievement or reward for players that kill a player with a bounty in Cyrodiil.

    BUT... If they were to implement some kind of PvP Bounty system as suggested above they would also have to consider a risk/reward for the hunter too. It wouldn't be fair at all if there was no consequence to failing at the bounty. So there would have to be some cost involved or other detrimental penalty garnered for failing, with more and more severe blows to reputation and standing as failures wrack up.

    There should also be some kind of reward and reputation bonus given to those that elude their pursuers. That would somewhat even the playing field for those that are more casual. Additionally there should be some indication that a player is an active bounty hunter to give some chance to the hunted. Perhaps the higher the prestige the more advance notice they get the hunter is near, etc. Could be kind of fun.
  • Kamatsu
    Kamatsu
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    SFDB wrote: »
    Osteos wrote: »
    Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.

    Swtor had a flagging system that worked quite well.

    No it didn't, players frequently used exploits and manipulating the system to make players flag themselves when they didn't want to. You'd see it all the time, level 50s chasing around lowbies trying to get them to accidentally flag themselves so they could get the easy kill. That's why Bioware had to abandon the system and have separate PVP and PVE instances. ESO could certainly do THAT if they liked.

    Yep, SWTOR tried the flagging system... and it failed miserably. Why? Because as said, people found ways to force other people to flag themselves... and so would go into area's where lower level ppl where PvE'ing and try every exploit they knew of so that they could get an easy kill from a PvE player doing PvE activities. I saw it happen in multiple zones on multiple server's... and there were complaints on the forums about this issue till the PvE/PvP instance split happened... and you always had the PvP'ers telling the PvE players to 'suck it up buttercup, stop being such a sissy carebear" *rolls eyes*

    And that is really all this thread is about - "Let us PvP gank PvE players who are doing PvE activities in PvE zones"

    If it was anything other than this, why are they so dead against having the system as a fully 100% opt-in system? Or against having this kind of system in it's own separate instance?

    Answer: because they know that only a few people would opt-in and/or switch to that instance, and that these players would be people ready, able, and willing to PvP other players. These are not the players they want - they want to get PvE players and force them into PvP situations - this is because PvE players are generally terrible at PvP, not interested in it, don't know how to PvP well, don't have the build to do PvP, etc. So they make for easy PvP gank kills.

    I would support a player guard / player bounty hunter system added to the justice system only on 1 condition: it was 100% opt-in/out, where I could opt-out of it and continue doing my PvE stealing & npc killing for PvE quest's in PvE zones and not have to worry about it.

    But you know what the response will be: "Want to opt out, just don;'t steal and/or kill NPC's, or don't get caught"

    In fact, they've already said that. That's their opt-out system - just don't do a PvE activity in PvE zones, that are also associated with 2 paid PvE DLC's. Pffft.

    And as for the person who mentioned Imperial City - yes it's a PvEvP zone which mixes in PvE and PvP activities. And guess what? Except for the recent anniversary event, the zone is fairly empty and mostly avoided by most players. Why? Because most PvE players don't want to have to deal with PvP while they are doing PvE, and most PvP'ers seem to stay in Cyrodil as that's where the majority of other plkayers are. So apart from the initial surge, and surge on special event's.. it's a ghost town.

    So yeah, mixing PvP into PvE really seems to be an attractive & wanted feature! /sarcasm.
    o_O
  • idk
    idk
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    This is a dead horse subject and will never happen.

    Zos realized it would be bad for the game and did not want to design a system for players to opt out. Probably because such systems are often subject to players glichting it and griefing players.

    And for those that think PvP should be everywhere, blablabla, lol. Seriously, if you think it should be in this game, you obviously did not think things through when you bought this game.
    Edited by idk on October 6, 2017 1:42AM
  • Runs
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    I wonder if an addon could be made for people who want this. If player with addon gets bounty, it flags auto accept duels and other players with the addon could see them and the bounties. Could have a button bound to start send the duel invite, which is auto accepted. If player with bounty wins he can leave the area. If player with bounty loses, the addon could auto mail a % of the bounty or all the gold the player with bounty who lost was carrying, whichever is smaller.

    Then it would be a real choice... and I believe we could see just how many people want or do not want this feature, at least on PC.
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  • Osteos
    Osteos
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    Kamatsu wrote: »
    SFDB wrote: »
    Osteos wrote: »
    Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.

    Swtor had a flagging system that worked quite well.

    No it didn't, players frequently used exploits and manipulating the system to make players flag themselves when they didn't want to. You'd see it all the time, level 50s chasing around lowbies trying to get them to accidentally flag themselves so they could get the easy kill. That's why Bioware had to abandon the system and have separate PVP and PVE instances. ESO could certainly do THAT if they liked.

    Yep, SWTOR tried the flagging system... and it failed miserably. Why? Because as said, people found ways to force other people to flag themselves... and so would go into area's where lower level ppl where PvE'ing and try every exploit they knew of so that they could get an easy kill from a PvE player doing PvE activities. I saw it happen in multiple zones on multiple server's... and there were complaints on the forums about this issue till the PvE/PvP instance split happened... and you always had the PvP'ers telling the PvE players to 'suck it up buttercup, stop being such a sissy carebear" *rolls eyes*

    And that is really all this thread is about - "Let us PvP gank PvE players who are doing PvE activities in PvE zones"

    If it was anything other than this, why are they so dead against having the system as a fully 100% opt-in system? Or against having this kind of system in it's own separate instance?

    Answer: because they know that only a few people would opt-in and/or switch to that instance, and that these players would be people ready, able, and willing to PvP other players. These are not the players they want - they want to get PvE players and force them into PvP situations - this is because PvE players are generally terrible at PvP, not interested in it, don't know how to PvP well, don't have the build to do PvP, etc. So they make for easy PvP gank kills.

    I would support a player guard / player bounty hunter system added to the justice system only on 1 condition: it was 100% opt-in/out, where I could opt-out of it and continue doing my PvE stealing & npc killing for PvE quest's in PvE zones and not have to worry about it.

    But you know what the response will be: "Want to opt out, just don;'t steal and/or kill NPC's, or don't get caught"

    In fact, they've already said that. That's their opt-out system - just don't do a PvE activity in PvE zones, that are also associated with 2 paid PvE DLC's. Pffft.

    And as for the person who mentioned Imperial City - yes it's a PvEvP zone which mixes in PvE and PvP activities. And guess what? Except for the recent anniversary event, the zone is fairly empty and mostly avoided by most players. Why? Because most PvE players don't want to have to deal with PvP while they are doing PvE, and most PvP'ers seem to stay in Cyrodil as that's where the majority of other plkayers are. So apart from the initial surge, and surge on special event's.. it's a ghost town.

    So yeah, mixing PvP into PvE really seems to be an attractive & wanted feature! /sarcasm.

    Hmm well I played swtor for over a year with both imps and pubs and never had an issue. Even with going into outlaws den for hk parts or doing the bounty missions. I haven't played it in a long time though so I'm not sure about them changing the servers. Perhaps like a lot of things the problem was overblown on the forums.

    Also a lot of pve players against this fail to realize that most pvp players want good fights and that the really good pvp nbs would more than likely be the criminals in a pvp justice system and pvers wouldn't stand a chance in hell of catching or killing them. The bounty hunter system would be for the pvpers that were interesting in playing that way. You guys would be chump change ;)

    @emilyhyoyeon I would say a high bounty would be in the 5-10k range.
    DAGGERFALL COVENANT
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  • SFDB
    SFDB
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    Osteos wrote: »
    Hmm well I played swtor for over a year with both imps and pubs and never had an issue. Even with going into outlaws den for hk parts or doing the bounty missions. I haven't played it in a long time though so I'm not sure about them changing the servers. Perhaps like a lot of things the problem was overblown on the forums.
    No, I personally witnessed it about once a month over the course of years, I have video of someone waiting ten minutes for me to attack so they could flag and kill me. Bioware went with instanced PVP because they could never find a fix that couldn't be exploited.
    Osteos wrote: »
    Also a lot of pve players against this fail to realize that most pvp players want good fights and that the really good pvp nbs would more than likely be the criminals in a pvp justice system and pvers wouldn't stand a chance in hell of catching or killing them. The bounty hunter system would be for the pvpers that were interesting in playing that way. You guys would be chump change ;)

    @emilyhyoyeon I would say a high bounty would be in the 5-10k range.
    That's a repeated theory. In practice, some PVPers are bottom-feeders who will take every opportunity to go for the easiest kill they can. You can't design a system assuming the ideal player, you have to design it assuming people are jerks that will try to abuse it, because that's what people do. Again, Bioware rebuilt their PVP system because they couldn't stop these kinds of players, ESO canceled this change because they couldn't stop these kinds of players, any idea must first begin by acknowledging these players exist and seeing how it will effect the game.
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