I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players.
Bloodbathing in all cities is unacceptable!
This enables some more interaction between players, more semi-RPG factors and surely will make goldcoast and hew's bane more interesting.
As for those who say "I don't want to pvp in non-cyrodii blablabla..."
Since when do criminals get to choose their punishment???? If you don't want to face justice then stop murdering citizens and stealing others' babies!!
Crime should be set to high reward and high risk, and atm tho guards are immortal but they are too stupid, player hunter is the only option to achieve that.
PS: The reason I mention semi-RPG factors is because, well if you check youtube then all you find about eso is something from Deltia half year ago or some build/ trial run with 3k max views. (maybe except Kevduit...god he tries real hard to make ESO videos look funny, appretiate this man). ESO currently just don't have that much players interactions and other things to make its videos look fun. <-This is all side note tho, but the primary discussion
MehrunesFlagon wrote: »
BrightOblivion wrote: »MehrunesFlagon wrote: »
Because the AI is predictable and they'll stop chasing you after a certain distance? The player's also more likely to kill and subsequently teabag you.
Put this way: if you're trying to stand and fight the guard (the only reason their health matters), you're doing it wrong.
Nyghthowler wrote: »Damn; I didn't realize we could steal babies! How much do they sell for at the Fence?
"There's too much killing! My solution: more killing!"Bloodbathing in all cities is unacceptable!
rustic_potato wrote: »Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.
rustic_potato wrote: »Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.
Swtor had a flagging system that worked quite well.
MehrunesFlagon wrote: »
SantieClaws wrote: »Khajiit has never stolen a baby.
The babies they came willingly and enjoy their various mundane household tasks around my castle yes.
Yours with paws
Santie Claws
Hippie4927 wrote: »Who said anything about forced pvp? Nobody is forcing players to steal and murder.
If you want to do all the quests and get the achievements, you are forced to steal and murder. That's what TG and DB are all about. Also, as others have mentioned, if you want the motifs, you are forced to steal.
My view is that it would be too one sided in favour of the bounty hunter.
A good thief would, (or might be) wearing medium armour, Night Mother's Embrace and Night Terror sets, whereas the Bounty Hunter would most likely be wearing PvP gear. The average thief would have no chance in a fight.
Also, I would not want a mob of wannabe bounty hunters following me around when I am thieving (or assassinating an NPC), waiting for me to slip up and then pounce on me.
I would say, a guild!I mean ZOS should really level up the RNG on stealing a bit, then make a world skill tree / quest to allow players hunt down high bounty players...
rustic_potato wrote: »Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.
Swtor had a flagging system that worked quite well.
No it didn't, players frequently used exploits and manipulating the system to make players flag themselves when they didn't want to. You'd see it all the time, level 50s chasing around lowbies trying to get them to accidentally flag themselves so they could get the easy kill. That's why Bioware had to abandon the system and have separate PVP and PVE instances. ESO could certainly do THAT if they liked.
rustic_potato wrote: »Hey why should PVP be limited to Cyrodiil alone why not have it everywhere so anyone can kill anyone. What you are suggesting is basically something like that. If someone doesn't want to PVP they shouldn't have to. That is ZOS' stance on this.
Swtor had a flagging system that worked quite well.
No it didn't, players frequently used exploits and manipulating the system to make players flag themselves when they didn't want to. You'd see it all the time, level 50s chasing around lowbies trying to get them to accidentally flag themselves so they could get the easy kill. That's why Bioware had to abandon the system and have separate PVP and PVE instances. ESO could certainly do THAT if they liked.
Yep, SWTOR tried the flagging system... and it failed miserably. Why? Because as said, people found ways to force other people to flag themselves... and so would go into area's where lower level ppl where PvE'ing and try every exploit they knew of so that they could get an easy kill from a PvE player doing PvE activities. I saw it happen in multiple zones on multiple server's... and there were complaints on the forums about this issue till the PvE/PvP instance split happened... and you always had the PvP'ers telling the PvE players to 'suck it up buttercup, stop being such a sissy carebear" *rolls eyes*
And that is really all this thread is about - "Let us PvP gank PvE players who are doing PvE activities in PvE zones"
If it was anything other than this, why are they so dead against having the system as a fully 100% opt-in system? Or against having this kind of system in it's own separate instance?
Answer: because they know that only a few people would opt-in and/or switch to that instance, and that these players would be people ready, able, and willing to PvP other players. These are not the players they want - they want to get PvE players and force them into PvP situations - this is because PvE players are generally terrible at PvP, not interested in it, don't know how to PvP well, don't have the build to do PvP, etc. So they make for easy PvP gank kills.
I would support a player guard / player bounty hunter system added to the justice system only on 1 condition: it was 100% opt-in/out, where I could opt-out of it and continue doing my PvE stealing & npc killing for PvE quest's in PvE zones and not have to worry about it.
But you know what the response will be: "Want to opt out, just don;'t steal and/or kill NPC's, or don't get caught"
In fact, they've already said that. That's their opt-out system - just don't do a PvE activity in PvE zones, that are also associated with 2 paid PvE DLC's. Pffft.
And as for the person who mentioned Imperial City - yes it's a PvEvP zone which mixes in PvE and PvP activities. And guess what? Except for the recent anniversary event, the zone is fairly empty and mostly avoided by most players. Why? Because most PvE players don't want to have to deal with PvP while they are doing PvE, and most PvP'ers seem to stay in Cyrodil as that's where the majority of other plkayers are. So apart from the initial surge, and surge on special event's.. it's a ghost town.
So yeah, mixing PvP into PvE really seems to be an attractive & wanted feature! /sarcasm.
No, I personally witnessed it about once a month over the course of years, I have video of someone waiting ten minutes for me to attack so they could flag and kill me. Bioware went with instanced PVP because they could never find a fix that couldn't be exploited.Hmm well I played swtor for over a year with both imps and pubs and never had an issue. Even with going into outlaws den for hk parts or doing the bounty missions. I haven't played it in a long time though so I'm not sure about them changing the servers. Perhaps like a lot of things the problem was overblown on the forums.
That's a repeated theory. In practice, some PVPers are bottom-feeders who will take every opportunity to go for the easiest kill they can. You can't design a system assuming the ideal player, you have to design it assuming people are jerks that will try to abuse it, because that's what people do. Again, Bioware rebuilt their PVP system because they couldn't stop these kinds of players, ESO canceled this change because they couldn't stop these kinds of players, any idea must first begin by acknowledging these players exist and seeing how it will effect the game.Also a lot of pve players against this fail to realize that most pvp players want good fights and that the really good pvp nbs would more than likely be the criminals in a pvp justice system and pvers wouldn't stand a chance in hell of catching or killing them. The bounty hunter system would be for the pvpers that were interesting in playing that way. You guys would be chump change
@emilyhyoyeon I would say a high bounty would be in the 5-10k range.