thatlaurachick wrote: »thatlaurachick wrote: »When I play tank I just don't let aggressive DPS stress me. If they want to rush up ahead and aggro a pack of mobs they can have at it.
Sometimes they can handle themselves - sometimes they go splat. Either way - I don't allow it to affect me.
Rule #1: You aggro it, you tank it. I will sit back and watch everyone die if they run ahead. If they really don't need a tank, I drop.
I'll still run up and do my part and try to soak up as much damage as possible (which is what I see the role of a tank to be on large trash pulls. I'm not a Dragon Knight and don't have talons).
But I'm not going stress it and try to frantically save an overly aggressively player. Because I cannot instantly pull 10 mobs off a single player who charged headstrong into a large group of enemies... nor am I going to feel responsible for it if he or she dies because of it.
Yeah, no, so tired of the DPS sprinting ahead and I only catch up at the last boss, don't get any XP or loot that way. End game tank builds don't have stam regen so no, I'm not going to waste all of my stam sprinting when people obviously don't care if the tank is there or not.
If you don't need a tank, don't queue for one.
strebor2095 wrote: »So, from what I understood in your post
Finally, the tanks main job is basically just a crowd control machine. They stop the big dudes from running off and smacking you up, then they focus on interrupting healing mobs, and LOS/chaining them into a group. Next, they focus on group buffs and enemy debuffs - seen through excellent sets like Ebon Armory (glowing red orbs that give your team extra health!), Igneous Shields to make your healers job easier, and then lowering the resistances of enemies so the DPS can kill 'em quicker.
Narvuntien wrote: »There are no AoE taunts I have to go around and taunt each individual member of a mob.
As a magicka tank I just don't have the stamina to spare.
You as the DPS have to quickly kill the adds because I have the main boss to focus on.
Trash mobs just don't do enough damage to threaten you if you have a sensible amount of hp and 1 defensive skill.
Those are easy to spot: they usually have 1HD + shield on both bars and 35K+ health. Appreciate it when you get a good one because it's a rare occurrence especially in normal dungeon PUGs.
Narvuntien wrote: »There are no AoE taunts I have to go around and taunt each individual member of a mob.
As a magicka tank I just don't have the stamina to spare.
You as the DPS have to quickly kill the adds because I have the main boss to focus on.
Trash mobs just don't do enough damage to threaten you if you have a sensible amount of hp and 1 defensive skill.
On the Warden I'm leveling (lvl 35) I have to spend half of my stamina catching up to the dps running ahead of me for trash pulls. I don't have enough left to taunt 4+ mobs. I would love an AoE taunt. I'm using Gripping Shards to hold melee in place for a few seconds and then running around and taunting the casters. Almost to level 3 with Undaunted but I hate having to use 2 bar spaces for taunts.
Those are easy to spot: they usually have 1HD + shield on both bars and 35K+ health. Appreciate it when you get a good one because it's a rare occurrence especially in normal dungeon PUGs.
I beg to differ. The REALLY good tanks will know when to swap S&B for frost staff for those fights where range tanking is preferred. (Lord Warden in ICP, Vila Theran in FG2, and The Planar Inhibitor in WGT)
paulsimonps wrote: »Those are easy to spot: they usually have 1HD + shield on both bars and 35K+ health. Appreciate it when you get a good one because it's a rare occurrence especially in normal dungeon PUGs.
I beg to differ. The REALLY good tanks will know when to swap S&B for frost staff for those fights where range tanking is preferred. (Lord Warden in ICP, Vila Theran in FG2, and The Planar Inhibitor in WGT)
I will never ever ever ever ever ever run a Frost staff..... Undaunted taunt FTW, its all you need for ranged taunt.
Also Vila Theran in vFG2, there is a way to do melee on that fight. Taunt her, LOS her to where you want to stand. Run to the entrance after the initial taunt and after she does her 3 teleports you run to the tunnel, puts her where the DPS and healer is every time and you can debuff her and melee her. Using only range on her was so 2014
Narvuntien wrote: »There are no AoE taunts I have to go around and taunt each individual member of a mob.
As a magicka tank I just don't have the stamina to spare.
You as the DPS have to quickly kill the adds because I have the main boss to focus on.
Trash mobs just don't do enough damage to threaten you if you have a sensible amount of hp and 1 defensive skill.
The_Protagonist wrote: »Most posters cannot posting
Jokes aside, this is a side effect of using grouping tool, better run with friends that you know are good, or with a guild where you know that people play well.....
Edit: Typos
TheValar85 wrote: »The_Protagonist wrote: »Most posters cannot posting
Jokes aside, this is a side effect of using grouping tool, better run with friends that you know are good, or with a guild where you know that people play well.
You must also remember that there are quite a few bosses that cannot be taunted or some mechanics prevent taunting.
As far a tutorial is concerned, why don't you post a few here and actually learn them yourself, this would be useful for teaching pugs that are ready to learn, provided you know what you are taking about.
Peace
Because i am not a tank kind sir? And i am not a kindergarden teacher either if you get what i mean by that. And it is not the bosees i know some of them are taunt immun and random agro, but the trash is not DUH!
TheValar85 wrote: »Before i got in to my point first there are some expetations in the circle of tanks who can actualy tanking. So for those base dont take it personaly because you are not one of them who can't tanking.
Now then, i have been all across Tamriel including every dungeon, trials, and so on except the 2 new ones.
But it came to atention that most of the player base who chose tanking role in veteran dungeons or even normal, they simply cant hold agro.
i dont know how long hase been this is an issue in the game, but i cant simply hold my thoughts back.
i am mostly a Damage Dealer, but i used to healing too. And no matter what role i am playing with all i see the tank charges in to the mobs group and all see they are atacing me! ME! is there a bug around the agro holding or what? This is not my first mmorpg game what i am playing with and i know dps and healers can have agro thats for sure, but BUUT agro down every piece of mobs from the tanks is just insane!
Not to mention they can't even taunt them back. How much agro time i should give to the tanks? half hp from the bosses or the mobs should be enough when i can safely healing and damage dealing or what?
This must be rethinking and re developing. tanks should pull everything together and hold them of of the ranged damage dealers and from the healers. yet the oposite happens all the god damn time.
In other cenario there is even a base where there is Zero communication with the other group members, it's like they simply cannot speak english or can't even type. (i am sorry about that i know i am not good at English grammar and spelling i am sorry but my language is not based on Latin but at least i try my best to make my self understandable) and when the whole group wipes down we are called noobs. And i see this constantly and i am ready think even if the tank is over 660 cp that level is dosent matters anymore, because he simply cant tanking. And thiese kind of players runins every god damn istances ingame.
I am not a tank but when i finaly meet a proper one who know what to do i personaly prase the gods they have been sent to us.And i even aknowledge them how good they were, but sadly those numbers are too low.
I dont know what's going on here but this is cannot stand this anymore and i have to speak up for the sake of the game. Send a every player a tanking tutorial guide in e-mail becasue those who haven't got a clue who to do it in the good way they are not going to look up any guide on the internet thats for sure, and the good tanks are just rare in these days.
Thank you for your time and effort to read my post.
PS: for the tanks who can play with their roles: i love you all guys keep up the good playing style and may the nine bells you all!
The_Protagonist wrote: »Most posters cannot posting
I primarily tank random dungeons and frequently tank for pledges and trials. I was queuing for the Spindle II pledge last night to get a Blood Spawn helm and on my Warden tank I was pulled into a group where they had kicked their previous tank within the first two trash mobs because he or she was not holding aggro on trash. I'm sorry, but I honestly considered leaving before I could even get into the dungeon. I did stay in the end, but the entire time I wondered if they would kick me because I don't waste stamina taunting everything.
As a tank, I consider it extremely inefficient to taunt every single piece of trash in a mob. I taunt priority targets (generally ones that can do the most damage to group or otherwise cause the most problems) and try to group things up as much as possible. With a decent healer and DPS, that should be just fine. Trash is trash. If, for whatever reason, the trash mobs in dungeons are actually causing enough of a problem that the tank has to taunt everything, then either the healer isn't healing enough, or the DPS in that group need to reconsider their builds.
I primarily tank random dungeons and frequently tank for pledges and trials. I was queuing for the Spindle II pledge last night to get a Blood Spawn helm and on my Warden tank I was pulled into a group where they had kicked their previous tank within the first two trash mobs because he or she was not holding aggro on trash. I'm sorry, but I honestly considered leaving before I could even get into the dungeon. I did stay in the end, but the entire time I wondered if they would kick me because I don't waste stamina taunting everything.
As a tank, I consider it extremely inefficient to taunt every single piece of trash in a mob. I taunt priority targets (generally ones that can do the most damage to group or otherwise cause the most problems) and try to group things up as much as possible. With a decent healer and DPS, that should be just fine. Trash is trash. If, for whatever reason, the trash mobs in dungeons are actually causing enough of a problem that the tank has to taunt everything, then either the healer isn't healing enough, or the DPS in that group need to reconsider their builds.
HatchetHaro wrote: »Actually, in the cases of regular trash pulls like that, the tank should only need to taunt a handful of the most dangerous threats. The rest, you can heal through easily. A good tank would just do that, maybe CC the mobs, and then chain in the stragglers if he's able, and maybe cast vigor and shields as well to protect your squishy arse. This is the case for every single dungeon.
Another technique some tanks use is "soft-taunting", that is, to be the first source of damage on every single enemy so the tank would be the first target. This can be achieved by using an aoe damaging skill, and is the closesr you can get to an aoe taunt. However, the purpose of this isn't to protect teammates; it is to quickly and efficiently stack a group of enemies for a quick aoe bomb. This is much more of an advanced mechanic for speedrunning dungeons, and only the best of the best know how to use this mechanic.
Source: tanked all vet dungeons on hardmode and no-deaths, and am friends with and witnesses to many experienced tanks in vet trials.
I laughed at this, the tank's main job aside from being the one to get hit by bosses/tough enemies is to gather all the mobs. If it's only being done by the best of the best there must be a lot of bad tanks.
Nemesis7884 wrote: »if a dd cant survive a normal mob without tank banysitting he is simply not dungeon ready....and i see wasy more issues with dd's that dont do damage or dont contribute in any way to the group besides spamming the same skills
Nemesis7884 wrote: »HatchetHaro wrote: »Actually, in the cases of regular trash pulls like that, the tank should only need to taunt a handful of the most dangerous threats. The rest, you can heal through easily. A good tank would just do that, maybe CC the mobs, and then chain in the stragglers if he's able, and maybe cast vigor and shields as well to protect your squishy arse. This is the case for every single dungeon.
Another technique some tanks use is "soft-taunting", that is, to be the first source of damage on every single enemy so the tank would be the first target. This can be achieved by using an aoe damaging skill, and is the closesr you can get to an aoe taunt. However, the purpose of this isn't to protect teammates; it is to quickly and efficiently stack a group of enemies for a quick aoe bomb. This is much more of an advanced mechanic for speedrunning dungeons, and only the best of the best know how to use this mechanic.
Source: tanked all vet dungeons on hardmode and no-deaths, and am friends with and witnesses to many experienced tanks in vet trials.
I laughed at this, the tank's main job aside from being the one to get hit by bosses/tough enemies is to gather all the mobs. If it's only being done by the best of the best there must be a lot of bad tanks.
only few classes have actually skilld to do that tough