ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
What I think DK needs and would make the class competitive in PvP again:
Major Heroism - Lots of places they could add this buff. One possibility is on Wings. Another is on Power Lash buff. This would help DK sustain which is very bad since ZOS nerfed Battle Roar when they nerfed sustain generally.
New Ardent Flame Passives - The passives in this skill line are quite bad. Searing Heat, for example, adds a small duration and damage increase to our Ardent Flame abilities--there's no reason for that to just be baked directly into the abilities. I propose reworking Searing Heat so that Ardent Flame abilities deal 10-15% more damage to targets under 50% health.
Another DoT that can't be easily purged - This is the main reason why I firmly believe Inferno needs to become an AoE. DK really only has 1 reliable DoT in PvP in Burning Embers. Engulfing Flames is a good ability, but it's mainly used for the debuff as the DoT is extremely weak. If Inferno was an AoE, I would have access to another DoT that I could force opponents to eat (they can't purge it because it's a PBAoE) so long as I'm in melee range.
Magma Shell Rework - I'm not a fan of the shield component of this ability. First, Battle Spirit makes the shield absolute garbage. Second, allies need to be stacked on top of you to get the shield. I would rather see this ability reworked into a Magicka version of Corrosive--let it ignore enemy Spell Resistance while active.
Major Evasion on Cinder Storm - Eruption stays the same, Cinder storm becomes cast at feet and grants Major Evasion while standing inside of it.
Elder Dragon Rework - We're going on 2.5 years of DKs asking for a rework of a passive that just sucks. Rework so that DKs gain 10% Magicka / Stamina / Health recovery while a Draconic ability is active.
Stone Fist - I'd just like to see this ability completely reworked. Go ahead and surprise me ZOS. But if Earthen Heart is eventually going to become our Healing/Utility tree, just go ahead and make it a useful heal/utility skill. Protip - the heal morph of the current version is not useful.
What I think DK needs and would make the class competitive in PvP again:
Major Heroism - Lots of places they could add this buff. One possibility is on Wings. Another is on Power Lash buff. This would help DK sustain which is very bad since ZOS nerfed Battle Roar when they nerfed sustain generally.
New Ardent Flame Passives - The passives in this skill line are quite bad. Searing Heat, for example, adds a small duration and damage increase to our Ardent Flame abilities--there's no reason for that to just be baked directly into the abilities. I propose reworking Searing Heat so that Ardent Flame abilities deal 10-15% more damage to targets under 50% health.
Another DoT that can't be easily purged - This is the main reason why I firmly believe Inferno needs to become an AoE. DK really only has 1 reliable DoT in PvP in Burning Embers. Engulfing Flames is a good ability, but it's mainly used for the debuff as the DoT is extremely weak. If Inferno was an AoE, I would have access to another DoT that I could force opponents to eat (they can't purge it because it's a PBAoE) so long as I'm in melee range.
Magma Shell Rework - I'm not a fan of the shield component of this ability. First, Battle Spirit makes the shield absolute garbage. Second, allies need to be stacked on top of you to get the shield. I would rather see this ability reworked into a Magicka version of Corrosive--let it ignore enemy Spell Resistance while active.
Major Evasion on Cinder Storm - Eruption stays the same, Cinder storm becomes cast at feet and grants Major Evasion while standing inside of it.
Elder Dragon Rework - We're going on 2.5 years of DKs asking for a rework of a passive that just sucks. Rework so that DKs gain 10% Magicka / Stamina / Health recovery while a Draconic ability is active.
Stone Fist - I'd just like to see this ability completely reworked. Go ahead and surprise me ZOS. But if Earthen Heart is eventually going to become our Healing/Utility tree, just go ahead and make it a useful heal/utility skill. Protip - the heal morph of the current version is not useful.
I mentioned the lazy passives before. The fact that they only buff DK skills show that they should just be part of the ability already.
I'd like inferno to be aoe but wrobel has hard no'd that multiple times.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
So another buff dk that's a buff MAG dk. Amazing. Your class is fine. Try a non heavy stam dk if you wanna feel underpowered
So another buff dk that's a buff MAG dk. Amazing. Your class is fine. Try a non heavy stam dk if you wanna feel underpowered
1) first section utility? Yeah,an implosion like mechanic sounds a lot like utility sure sure.
2) Arguing that medium stamina dk is fine in pve so it doesn't need pvp buffs is hilarious, really.
3) Stam dk is fotm? Nope,just a lot of people love their stam dk because it used to be OP.
4) heavy stam dk will get a huge nerf next patch thanks to shuffle "balance" and medium will still underperfom.
5) You can't say that mag dk isn't fine in every kind of environment. Really nice for group play (talons,innate tankyness,aoe interrupt) really good 1v1 (even if you fart you'll get a heal after patches of buffs).
6) Dumbest mechanics to survive; just combine permablock+heals+mist form
7) you can build even with light(actually one of the best build I ever seen on mag dk uses light armor) and still survive better than other classes forced to wear heavy
Meanwhile,stam dk lack everything else,and we all know that devs don't care about suggestions so who cares
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
1) first section utility? Yeah,an implosion like mechanic sounds a lot like utility sure sure.
2) Arguing that medium stamina dk is fine in pve so it doesn't need pvp buffs is hilarious, really.
3) Stam dk is fotm? Nope,just a lot of people love their stam dk because it used to be OP.
4) heavy stam dk will get a huge nerf next patch thanks to shuffle "balance" and medium will still underperfom.
5) You can't say that mag dk isn't fine in every kind of environment. Really nice for group play (talons,innate tankyness,aoe interrupt) really good 1v1 (even if you fart you'll get a heal after patches of buffs).
6) Dumbest mechanics to survive; just combine permablock+heals+mist form
7) you can build even with light(actually one of the best build I ever seen on mag dk uses light armor) and still survive better than other classes forced to wear heavy
Meanwhile,stam dk lack everything else,and we all know that devs don't care about suggestions so who cares
Dk does not need any buffs. Enough with these threads. Both stam and magicka perform well in pvp and pve. P
DK and its DoTs being purged easily.
Make a passive in AF tree that makes any dot from DK skills that is purged deal instantly half of its DoT damage to a target.
This would make DK better against cancer templar builds and some of the zergs.