Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
Minefield and Tomb need to be differentiated if you're going to nerf damage. Minefield is primarily used exclusively as a form of static defense over a long period and covers a broad area. Tomb covers a much smaller area, and must be aimed when deciding to use it offensively, which is already difficult against moving targets. This is why it works better as a follow-up to a knockdown like Frags (R.I.P.), Dawnbreaker, or Meteor.
I hesitate to criticize the Clannfear and its heal because I don't want it nerfed to the ground, seeing as its my literal lifeblood, but I also don't want it so buffed that everybody and their Nightblade starts using it. I will say that Homestead brought me the most enjoyment out of using it from all the patches since Dark Brotherhood.
As for Streak...
Lord_Invel wrote: »I posted this discussion paragraph in another forum post and I just want everyone to give me their feedback. @ZOS_Wrobel
Make streak a disorient again that goes through block and make it have only a 25 percent cost increase penalty. Make endless fury dodgeable like it used to be, make curse blockable. Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc. Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points! Buff bound aegis make it to where you can equip it on one bar to have the full buff, for example if you have it equipped on overload or your resto bar only and activate it the buff stays with you and you don't need it slotted on all three/two of your bars.
Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 40 or even 50 percent. Buff power surge healing and crit surge healing tooltip by I would say 2k or 3k at most. Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health! Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
Pets however are tricky. I would like to hear what the community has to say about pet sorcs as I am not experienced in using a pet sorc. I'm used to using traditional magicka sorc and stam sorc but have never tried pet sorc.
I do believe the changes that I have listed in this post will make sorcs have to learn to be mobile and offensive in order to be a successful class rather than just spamming shields/camping mines/ or spamming resto ultimates.
Chilly-McFreeze wrote: »Give stam more class damage skills.
Give magicka a defense option outside of shieldstacking.
Give options to a little more debuffs.
If nothing of the above, change passives to make them more useful for both amplitudes.
Defense:
When (!) shieldstacking is gone and heavy armor is back in line, I would like to see this class as ultra mobile. Beside tone down on streak fatigue they should have access to both Expedition buffs on mag/stam and snare removal + "denial area" skills (lightning flood, tomb, encase) to make up for difficult healing.
Make it like more selfhealing (higher crit chance, more surge heals) with lesser need of mobility in pve and weaker self healing (due to lower crit chance/ fewer surge heals) with bigger emphasis on mobility in pvp.
Also, when shieldstacking is gone they need to tweak conjured ward.
Utility:
Rework bound armor. Let it grant it current bonus for being slotted but add an active part, snare removal + the other expedition buff (compared to the respective lightning Form morph - minor for boundless, major for hurricane, with respective differences in duration). This wouldn't eliminate the need for double slotting it completely but wouldn't make it useless for just having it on one bar.
Make lightning flood attractive with adding a debuff to it or changing it into a lingering area debuff without dmg. Like minor breach/ fracture and something else, don't know what wouldn't be overkill but strong enough to compete with LL. Maybe instead of another debuff, make it stam/physical dmg or lower it's mag cost to actually make it affordable for both sides. To fit the escape theme I mentioned above, maybe even give it a minor snare (but I think there are too many snares in this game anyway).
Daedric Tomb as second area denial should be somewhat affordable for stam toons too. Lower costs and damage? It's something like an encase -trap but with too high costs to use it for reatreating on stam sorcs.
Damage:
Throw stam sorcs a bone. Grant them either a execute, burst or spam. Change crystal blast for it. E.g. uninterruptable ranged burst with cast time (like dizzy) or one Fury morph as a spam, to open up more variability in weapon choices. ATM being completely reliant on your weapon choices reduces the fun of this class for me.
Make the clannfear morph scale with stam. It already deals physical dmg. Change one atro morph to physical dmg.
All this opens up the use of rebate, expert summoner and blood magic to stam sorcs.
Overperformance:
On the other hand, may reduce time of the wrath proc slightly without killing the delayed playstyle.
Change Implosion. Currently it feels unfair on recieving end and unreliable for the user. Change it to something reliable and predictable. In the likes of undeath passive (lower health = bigger boon) with resource regen, surge healing strength or (my favourite) a slight boost to movement speed. Or if it has to stay execute like, some very minor dmg increase of class skills when oneself or the enemy is at low health (given that they give stam something to work with).
Also, like mentioned above, make a move on shieldstacking. It's no fun on either end.
Lord_Invel wrote: »
I have no opinion either way.Lord_Invel wrote: »Make streak a disorient again that goes through block and make it have only a 25 percent cost increase penalty.
It IS already dodgeable - at least before the target hits 20%, so not much of a change imho.. unless you're talking about making the tick dodgeable as you drop to 20%? That would be wrong imho.Lord_Invel wrote: »Make endless fury dodgeable like it used to be, make curse blockable.
I haven't stacked 3 shields for ages, so makes no difference to me - and I don't think it would address any of the stacking complaints we see. I'm not against it, I just don't see it making much difference (which probably isn't a bad thing).Lord_Invel wrote: »Nerf shield stacking 3 shields at once make it to where you can only have 2 shields on your body AT MAX for every class not just sorc.
And s+b ult and warden ult - but I think they're on that alreadyLord_Invel wrote: »Nerf resto ult it is extremely overpowered it should be like 200 ultimate or 250 ultimate points!
Make all toggles single-bar please! pets too!Lord_Invel wrote: »Buff bound aegis make it to where you can equip it on one bar to have the full buff, for example if you have it equipped on overload or your resto bar only and activate it the buff stays with you and you don't need it slotted on all three/two of your bars.
I've always been underwhelmed by mines. Gave up after tanks just kept walking straight through them, and figured mobility was more useful instead.. I can see how duellers would hate em tho.Lord_Invel wrote: »Nerf mines damage make mines act like a debuff of somekind, but lower the damage by 40 or even 50 percent. Buff power surge healing and crit surge healing tooltip by I would say 2k or 3k at most.
I don't think this is needed if resto-ult gets the cost nerf-hammer. I don't think pirate skelly is overly used by sorcs nowadays anyway, is it?Lord_Invel wrote: »Don't allow pirate skeleton undaunted set apply its mitigation to shields same with resto ult, major protection should not apply to shields it should only apply to health!
Would be nice for stamsorcs.. may even start playing mine again!Lord_Invel wrote: »Keep the stun on crystal frags and make crystal shards act as a stam version of crystal frags but without damage boost since its changing it to a stam morph version. In a single summary of two paragraphs sorc is suddenly balanced.
My current build would be overpowered (defensively) imho, with these changes. 50k mag with 11k crit pet-heals in cyro. Already only uses 2 shields (heal comes from pet). Buffing surge on top of that would be a bad thing. Being unable to stack hardened/harness/healing ward may push more sorcs to go for the pet.Lord_Invel wrote: »Pets however are tricky. I would like to hear what the community has to say about pet sorcs as I am not experienced in using a pet sorc. I'm used to using traditional magicka sorc and stam sorc but have never tried pet sorc.