GeorgeBlack wrote: »It doesn't matter how much we the minority want PvP to be playable.
The majority spends money on mounts and pays subscriptions for benefits.
Why should they spend resources on fixing a non profitable aspect of the game? And it is non a profitable aspect, believe that.
Mmorpgs have gone downhill, since mandatory subscriptions for active accounts have stopped and since expansions became DLCs.
Don't ask for services. You don't pay enough for them.
It's all about the money.
Where's the reference to PTS and CWC? It sounds like you mean the general game...
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
TequilaFire wrote: »GeorgeBlack wrote: »It doesn't matter how much we the minority want PvP to be playable.
The majority spends money on mounts and pays subscriptions for benefits.
Why should they spend resources on fixing a non profitable aspect of the game? And it is non a profitable aspect, believe that.
Mmorpgs have gone downhill, since mandatory subscriptions for active accounts have stopped and since expansions became DLCs.
Don't ask for services. You don't pay enough for them.
It's all about the money.
I subscribe on 4 accounts, buy crap from crown store and bought 4 Morrowind upgrades.
If not for PvP I wouldn't be here.
GreenSoup2HoT wrote: »The second client-side data was removed and it all went server-side really killed the game. Zos was to cheap to buy out some decent bot/anti-cheat software and now were riddled in lag and server implosions.
This, another idea had been to let client do its job but data is also sent to server, server has an auditor function who verify an faction of the clients calculations, if too much error calculations is moved to server for you.GreenSoup2HoT wrote: »The second client-side data was removed and it all went server-side really killed the game. Zos was to cheap to buy out some decent bot/anti-cheat software and now were riddled in lag and server implosions.