Maintenance for the week of March 16:
• PC/Mac: No maintenance – March 16
• ESO Store and Account System for maintenance – March 18, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Should Dragon-knights be "Hold your Ground" or "Relentless Assault"

Avran_Sylt
Avran_Sylt
✭✭✭✭✭
✭✭
Simple question. It seems that Templars are supposed to be the "my house" kind of class already. So would it be better for DK's to have a shift in tone?


Should DK's be more about Zone Control or bringing themselves into the Zone.

I.E: I will bring everything here, and buff up this area. Or, You cannot escape me.
Edited by Avran_Sylt on October 5, 2017 6:06PM

Should Dragon-knights be "Hold your Ground" or "Relentless Assault" 25 votes

Hold the Fort!
32%
RavenSwornpieratsosGreenSoup2HoTOompuhMartoWhiteNoiseMakerNyassaVamir412 8 votes
Give them no Rest!
40%
KilandroskaorunandrakBasksNoisividZophixkooksterTrinity_Is_My_NameVesper_BRRABIDxWOLVERINENelson_Rebel 10 votes
Other
28%
Joy_DivisionDeadlyReclusekojoulucky_SageRaddlemanNumber7ak_pvpIAVITNI 7 votes
I Don't Care
0%
  • NyassaV
    NyassaV
    ✭✭✭✭✭
    ✭✭
    Hold the Fort!
    DKs are overpreforming and probably always will, might as well make them over preform in a less toxic way
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Nelson_Rebel
    Nelson_Rebel
    ✭✭✭✭✭
    Give them no Rest!
    Hollery wrote: »
    DKs are overpreforming and probably always will, might as well make them over preform in a less toxic way



    Are you [snip] kidding me? The most nerfed and gutted class?


    DK's, Mag Dk in particular, Already have these issues

    •Worst sustainability of ALL classes, made even worse with the nerf to battle roar the classes only saving grace to resources

    •In addition to our worst sustainability we have the HIGHEST COSTING abilities in the game! Where are we supposed to balance at?

    •Absolutely awful burst damage in any capacity, and INFERIOR AoE damage and DoT damage to both MagSorcs and Templars alike on every parse that I've seen since the updates. Not only that but in pvp our "dot damage" is useless! It's alll just cleansed or shielded through. POINTLESS

    •Wings completely bugged and unreliable for encounters.

    •No mobility capabilities, No access to an execute (Never mind sorcs having both a active execute AND a passive Overperforming execute)

    [Edited to remove profanity]
    Edited by ZOS_KatP on October 13, 2017 8:17PM
  • RaddlemanNumber7
    RaddlemanNumber7
    ✭✭✭✭✭
    ✭✭✭✭
    Other
    I don't think it's helpful to pigeonhole classes. Let players play as they want play.

    I tried that Templar house thing. As soon as you start to build your house people fill it full of red circles. It quickly becomes the unhealthiest place to stand.

    PC EU
  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    @RaddlemanNumber7

    I wouldn't say this is pigeonholing, but rather a development stance, an ideal.

    While tanking: Give them no Rest! Could be constantly bringing/keeping them towards you
    While DPS: Give them no Rest! Could be constantly applying unavoidable low damage DoTs
    While Healing: Give them no Rest! Could be AoE HoTs
  • Noisivid
    Noisivid
    ✭✭✭✭
    Give them no Rest!
    Hollery wrote: »
    DKs are overpreforming and probably always will, might as well make them over preform in a less toxic way

    um, no. see post #3 and the DK Feedback thread for reasons.
    Vogon Poet Laureate
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Other
    My humble opinion:

    DK slow offense (Reflecting, chains to pull, think Darth Vader rouge one.) Don't need gapcloser/mobility, should be scary though.

    For comparison:

    Templar Slow defense (Protect the house etc)

    Sorc fast defense (Streak, mines, pets, range)

    NB fast offense. (Speedy, cloak, siphons health, semi melee)

    Warden whatever the *** lel. Mix of a class.
    Edited by ak_pvp on October 5, 2017 5:34PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Hold the Fort!
    Hollery wrote: »
    DKs are overpreforming and probably always will, might as well make them over preform in a less toxic way



    Are you [snip] kidding me? The most nerfed and gutted class?


    DK's, Mag Dk in particular, Already have these issues

    •Worst sustainability of ALL classes, made even worse with the nerf to battle roar the classes only saving grace to resources

    •In addition to our worst sustainability we have the HIGHEST COSTING abilities in the game! Where are we supposed to balance at?

    •Absolutely awful burst damage in any capacity, and INFERIOR AoE damage and DoT damage to both MagSorcs and Templars alike on every parse that I've seen since the updates. Not only that but in pvp our "dot damage" is useless! It's alll just cleansed or shielded through. POINTLESS

    •Wings completely bugged and unreliable for encounters.

    •No mobility capabilities, No access to an execute (Never mind sorcs having both a active execute AND a passive Overperforming execute)

    I'm not too sure about the mobility capabilities, you don't need it imo, the theme of a dragon knight was mostly tanking, was the same with templars, in which their theme was mainly heals. nightblades was suppose to be good stamina dps, while sorcerer excellent magicka dps. Wardens were all rounders but was a support class thematically. DKs are still the best class in surviving, PvE wise they are the BEST in tanking, no issues there.

    I rather they upped the burst potential for DKs, then these... DoT damage. leave that to the nightblades or templars.

    which is again, better for DKs to "hold your fort".

    [Edited for quote]
    Edited by ZOS_KatP on October 13, 2017 8:17PM
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Other
    DK burst isn't really an issue straight up. Talons deepbreath, whip, whip is a nb tier burst in light. Even a pre inferno in small fights and you get 3 abilities (Power whip, inferno, and deep breath/essence explosion.

    Its just difficult to build for burst (On a magDK especially) and maintain survivability, other classes have non plain tank survivability, i.e. sorcs shields scale same as damage, NBs have cloak, templar has healing.

    DK had wings at one point, now its useless, healing is good, but not templar tier. (Templar has some issues too) so the main defense is block, which forces a tankier role with less damage. Unless you are stam, wherein you have things like seventh legion/fury.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    Other
    Trying to design classes based on a pithy thematic slogan (i.e. "Templar House") isn't something I want more of. It leads to arbitrary, reductive decisions.

    To answer more directly: both. Like all classes, they should be able to be built for varying degrees of defense and offense.
    Thrice Empress, Forever Scrub
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    Other
    My understanding is the intention was to make both Templar and Dragon Knight primarily defense classes. Templars hold the line by using more heal and support based Defense. Dragon Knights defend the line with a focus on CCs and taking less damage to begin with rather than healing through it. They can both be configured to be more Offense oriented or Defense oriented, but generally both work better in melee range. At least that is my understanding of the developer's intentions for the classes.

    "Give them no Rest" to me sounds like more of a play-style choice... I can do that with any class.
    Playing since beta...
  • Kilandros
    Kilandros
    ✭✭✭✭✭
    ✭✭✭
    Give them no Rest!
    I don't understand the options. The title options and the poll options don't add up. What am I voting on?
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    This´ll be great.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    @Kilandros

    Should DK's be more about Zone Control or bringing themselves into the Zone.

    I.E: I will bring everything here, and buff up this area. Or, You cannot escape me.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Avran_Sylt wrote: »
    @Kilandros

    Should DK's be more about Zone Control or bringing themselves into the Zone.

    I.E: I will bring everything here, and buff up this area. Or, You cannot escape me.

    Given how potent DKs are when they can actually attack you - no i would not like to see them being able to gapclose/control an enemy better.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Vesper_BR
    Vesper_BR
    ✭✭✭
    Give them no Rest!
    We should be berserker warriors... Advancing fearless in battlefield... Even with low damage but more sustainable damage and cc...
    VESPER BR - MAGICKA DRAGONKNIGHT - GRAND OVERLORD + FLAWLESS CONQUEROR (1070 CP / 01-01-2018)
    XBOX ONE - NA - EBONHEART PACT BRASIL
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    Other
    I picture dks as agrissivelly leaping into battle and taking the house then standing ground after stealing it
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Avran_Sylt
    Avran_Sylt
    ✭✭✭✭✭
    ✭✭
    @DeadlyRecluse

    Sweet! You got it.

    "Give them no Rest!" Is better suited for DPS and Ardent Flame works pretty well here.

    "Hold your Ground!" Is best suited for Tanking, however DK tanking shares several skills (for tanking) between Earthen Heart and Draconic Power, which of those two would be best suited at Tanking?

    Draconic Power Seems likely (large, scaled dragon), but it has one of the better offensive Ults and earthen heart has a great defensive ult. Not to mention shields and CC.

    So how would you rearrange these skills or augment them in order to get a more thematic build that allows a DK to spec into each area specifically if they so choose?

    ("Stay with me!" would likely be the 3rd skill tree and focusing on team buffs)
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    A DK should be whatever the player wants it to be.

    I have 4 of them, and they each play differently.

    DK Tank, your not going to kill him and your not going to ignore him. If you try to go play somewhere else, I will drag you over.
    DK Flamer Your going to burn in the fires of my creation and I will keep you in the pain until you die.
    DK Tanky DPS You might be able to kill me, but I will probably kill you before that happens. And your just going to have to wait a bit for death.
    DK Mule I just hang out and carry your burdens.

    I don't have a DK Healer
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other
    As templar's "house " is rather dilapidated, not sure we should be basing a DK role one way or that other off that.

    Personally I'd like for DKs to either be "hold your ground" or "relentless attack," whichever the player wants they should be able to build and attain.

    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • krathos
    krathos
    ✭✭✭✭✭
    Hollery wrote: »
    DKs are overpreforming and probably always will, might as well make them over preform in a less toxic way

    @Hollery in what way do you feel magdk is over performing?
    Flapjack Palmdale
    <ANIMOSITY>

    Grand Overlord - Magicka Dragonknight
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Other
    Derra wrote: »
    Avran_Sylt wrote: »
    @Kilandros

    Should DK's be more about Zone Control or bringing themselves into the Zone.

    I.E: I will bring everything here, and buff up this area. Or, You cannot escape me.

    Given how potent DKs are when they can actually attack you - no i would not like to see them being able to gapclose/control an enemy better.

    Actually lel. So DK should be a class with an effective range of 8m that gets out done by a light jog since the longer range abilities are useless in pvp.

    Agree with low mobility and gap closer not needed. But DKs need the ability to control opponents better.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    Other
    I always saw DK's as more of a "Nice Try!" kind of class.

    You set up a house over there? Nice try! *Chains them in*
    You want to run back to your safe house? Nice try! *talons*
    You think you got away? Nice try! *chains them back*
    You think you're going to kill me? Nice try! *lets out a battle roar and leaps back into the fray*
    You think you're going to frag me to the face? Nice Try! *Flexes wings*

    etc. etc.

    I feel DK was built largely around their chain pull as it is one of their iconic and class defining skills. Unfortunately it's a bust right now. Give chains there own immunity cooldown (8 seconds) , have it pull after a small delay (0.5 seconds) and make the target immune to damage (not cc/debuffs) during the pull and for a short time frame (0.1 seconds) afterwards and the skill just might be useable.

    If chains was a usable skill, the DK kit would become far more useful.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Other
    IAVITNI wrote: »
    I always saw DK's as more of a "Nice Try!" kind of class.

    You set up a house over there? Nice try! *Chains them in*
    You want to run back to your safe house? Nice try! *talons*
    You think you got away? Nice try! *chains them back*
    You think you're going to kill me? Nice try! *lets out a battle roar and leaps back into the fray*
    You think you're going to frag me to the face? Nice Try! *Flexes wings*

    etc. etc.

    I feel DK was built largely around their chain pull as it is one of their iconic and class defining skills. Unfortunately it's a bust right now. Give chains there own immunity cooldown (8 seconds) , have it pull after a small delay (0.5 seconds) and make the target immune to damage (not cc/debuffs) during the pull and for a short time frame (0.1 seconds) afterwards and the skill just might be useable.

    If chains was a usable skill, the DK kit would become far more useful.

    That was originally the plan, then DK got "balanced."

    "You set up a house over there? Nice try! *Chains them in* "

    House is built 1m above/below a ground floor, DK chains freaks out and chains get erectile dysfunction. (An unintended after effect of the chaining from height change and the gapclosing keeps change. Works in battlegrounds)

    "You think you got away? Nice try! *chains them back*"

    Providing chains worked in the first place, the target now has CC immunity for doing nothing and your chains are as useful as an osteoporotic arm wrestler.

    "You think you're going to kill me? Nice try! *lets out a battle roar and leaps back into the fray*"


    Due to leap2keep bug we ninja nerfed leaps range. Also one in 10 leaps will leave you with buttwings and drain your ulti. ~This is to make chains a more usable gapcloser. - Wrobel probably. We also nerfed battle roar to the point it is more of a menacing squeak. (I kid, leap is still great, best ulti pvp unless destrozerg.)

    "You think you're going to frag me to the face? Nice Try! *Flexes wings*"

    Gets asploded by a rain of birds, and crushing shocks. A frags has been procc'd. But now wings has run out after reflecting one projectile. Also you are now on fire from the fireball you reflected. Go figure.

    Working as intended :neutral:
    Edited by ak_pvp on October 5, 2017 10:47PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
Sign In or Register to comment.