RektVilestride wrote: »
The biggest issue groups who cap their numbers face is honestly dealing with the blowback from all the people who don't make the cut.
RektVilestride wrote: »
The biggest issue groups who cap their numbers face is honestly dealing with the blowback from all the people who don't make the cut.
Shaggygaming wrote: »RektVilestride wrote: »
The biggest issue groups who cap their numbers face is honestly dealing with the blowback from all the people who don't make the cut.
This confirms I made the right choice by turning down Solar's offer and joining VE. After the Nexus/Haxus fallout I saw this train wreck coming a mile away. Next year you'll be the same salty person with a new guild name.
https://youtube.com/watch?v=ErefDIBa1uk
RektVilestride wrote: »
The biggest issue groups who cap their numbers face is honestly dealing with the blowback from all the people who don't make the cut.
Shaggygaming wrote: »RektVilestride wrote: »
The biggest issue groups who cap their numbers face is honestly dealing with the blowback from all the people who don't make the cut.
This confirms I made the right choice by turning down Solar's offer and joining VE. After the Nexus/Haxus fallout I saw this train wreck coming a mile away. Next year you'll be the same salty person with a new guild name.
https://youtube.com/watch?v=ErefDIBa1uk
Did you just try to talk *** to someone by posting a video of you outnumbering them with pugs and siege? While showing off the prime gameplay of pushing r and walking forward?
IxSTALKERxI wrote: »I don't even think capping group size has been a necessity for quite some time now. As there is probably only a total of 12 players online during any given time zone that are either skilled enough or have the desire to participate in medium scale organised pvp groups at a high standard. When I was last playing ESO I even tried recruit in zone chat and didn't get a single response... except from one guy who wanted to run his lethal arrow build or something.
At launch clone would have a 24man group with a queue of like 10 people waiting in line to get into his group lol.
To prove my point, last night I had my group hiding inside nikel waiting to jump on a group that was sieging. They got in, took the back flag and was on the front flag. I wanted to let it flip so we could get a double tick as the wall was being repaired. But they found us too early and we had to wipe them. The tell I got was from the DC player was "nice zerg 8v40". I had a group of 20 and no one else was at the outpost. Players exaggerate numbers because they simply can't count. I think it's a male trait honestly, everything seems larger than it actually is.
@Anazasi Like the people you're referring to, you also seem to twist numbers to suit you.
There are addons that count numbers, and you can see the number of unique names that you do damage to / who do damage to you.
I was there with my group of 8 (9 in group with one fighting at some other keep), and counted five DC other than my group just as we ran in. It was our first excursion of the night after a few duels, and after wiping some of your crew and a red group outside, we were the only ones who sieged. I had won 2 duels and lost 2 prior, so per my kill counter we had 26 kills fighting outside before siege was over.
When the few DC pugs/randoms went upstairs, my group cleared guards, then went front flag. My nova on the area that your group was in as you popped out of stealth hit 24 unique names (excluding three pets). The dude who stayed back flag didn't get hit from the bomb and ran upstairs confirmed that there were another dozen+ AD up there.
Here's the screen shot I took post-stealth bomb as we laughed. We deserved to wipe there, as we wouldn't have expected 24 players to stealth bomb 8 using 11 ultimates blown simultaneously:
I'm not sure who whispered you, but it was 8 vs 24, with another 5 vs 12+ upstairs.
TLDR: You had more than 20 and there were a lot more AD there too.
Fair point, on the consistency in varied conditions. That minimum number is not close to 24 however, so would you disagree that a group that can achieve similar results consistently with 8-12 as opposed to 16+ demonstrates more cohesion and skillful play? Do you disagree that for a smaller group to achieve similar results as a larger group, wether that be proportionately or absolutely, it is incumbent on each individual member of the smaller group to be more skilled? Cus I think that's the entire point of the claim that larger groups require less skill.
@CyrusArya With the numbers these days, unless you're fighting a group who runs heartland+plaguedoctor type builds, 2-3 damage ult, 1 supporting (negate) ult, and 1 mitigation ult (sleet) is about right to kill most of whatever who take full (or most) of the damage output.
The challenge then becomes being that most small groups will tend to run more stam builds (no destro), so group-wiping capabilities are more limited to those who are within a dawnbreaker area and whether combat frenzy lets you chain dawnbreakers.
The more you want to kill, the more destros you need - or the more players you need who can get their dawnbreakers up more quickly. Depending on builds, and group composition, some groups of 5-6 might be able to win consistently vs opposing 30+, though with destro being nerfed and less pure damage magicka builds in small groups these days, I believe that an 8-12 (and probably closer to the 12 than the 8) will be the minimum to fight and win vs zergs.
Shaggygaming wrote: »RektVilestride wrote: »
The biggest issue groups who cap their numbers face is honestly dealing with the blowback from all the people who don't make the cut.
This confirms I made the right choice by turning down Solar's offer and joining VE. After the Nexus/Haxus fallout I saw this train wreck coming a mile away. Next year you'll be the same salty person with a new guild name.
https://youtube.com/watch?v=ErefDIBa1uk
Did you just try to talk *** to someone by posting a video of you outnumbering them with pugs and siege? While showing off the prime gameplay of pushing r and walking forward?
Shaggygaming wrote: »RektVilestride wrote: »
The biggest issue groups who cap their numbers face is honestly dealing with the blowback from all the people who don't make the cut.
This confirms I made the right choice by turning down Solar's offer and joining VE. After the Nexus/Haxus fallout I saw this train wreck coming a mile away. Next year you'll be the same salty person with a new guild name.
Fair point, on the consistency in varied conditions. That minimum number is not close to 24 however, so would you disagree that a group that can achieve similar results consistently with 8-12 as opposed to 16+ demonstrates more cohesion and skillful play? Do you disagree that for a smaller group to achieve similar results as a larger group, wether that be proportionately or absolutely, it is incumbent on each individual member of the smaller group to be more skilled? Cus I think that's the entire point of the claim that larger groups require less skill.
@CyrusArya With the numbers these days, unless you're fighting a group who runs heartland+plaguedoctor type builds, 2-3 damage ult, 1 supporting (negate) ult, and 1 mitigation ult (sleet) is about right to kill most of whatever who take full (or most) of the damage output.
The challenge then becomes being that most small groups will tend to run more stam builds (no destro), so group-wiping capabilities are more limited to those who are within a dawnbreaker area and whether combat frenzy lets you chain dawnbreakers.
The more you want to kill, the more destros you need - or the more players you need who can get their dawnbreakers up more quickly. Depending on builds, and group composition, some groups of 5-6 might be able to win consistently vs opposing 30+, though with destro being nerfed and less pure damage magicka builds in small groups these days, I believe that an 8-12 (and probably closer to the 12 than the 8) will be the minimum to fight and win vs zergs.
no one as even tried to acknowledge the damage to heal ratio that exists in this game. You all want to debate ulti gen and yet you have not even looked at the damage to reaction time factors or the damage to heal time ratios. In reality the only people who have any control or actual numbers on any of this is ZOS and you know they are the true data puppet masters. So my advice is play at your own risk and enjoy. Some days you get to be the winner and other days you get to be....well you know.
IxSTALKERxI wrote: »Fair point, on the consistency in varied conditions. That minimum number is not close to 24 however, so would you disagree that a group that can achieve similar results consistently with 8-12 as opposed to 16+ demonstrates more cohesion and skillful play? Do you disagree that for a smaller group to achieve similar results as a larger group, wether that be proportionately or absolutely, it is incumbent on each individual member of the smaller group to be more skilled? Cus I think that's the entire point of the claim that larger groups require less skill.
@CyrusArya With the numbers these days, unless you're fighting a group who runs heartland+plaguedoctor type builds, 2-3 damage ult, 1 supporting (negate) ult, and 1 mitigation ult (sleet) is about right to kill most of whatever who take full (or most) of the damage output.
The challenge then becomes being that most small groups will tend to run more stam builds (no destro), so group-wiping capabilities are more limited to those who are within a dawnbreaker area and whether combat frenzy lets you chain dawnbreakers.
The more you want to kill, the more destros you need - or the more players you need who can get their dawnbreakers up more quickly. Depending on builds, and group composition, some groups of 5-6 might be able to win consistently vs opposing 30+, though with destro being nerfed and less pure damage magicka builds in small groups these days, I believe that an 8-12 (and probably closer to the 12 than the 8) will be the minimum to fight and win vs zergs.
no one as even tried to acknowledge the damage to heal ratio that exists in this game. You all want to debate ulti gen and yet you have not even looked at the damage to reaction time factors or the damage to heal time ratios. In reality the only people who have any control or actual numbers on any of this is ZOS and you know they are the true data puppet masters. So my advice is play at your own risk and enjoy. Some days you get to be the winner and other days you get to be....well you know.
You're right about this part. Healing: DPS ratios are probably the most important part and will determine what you're group is capable of. The secret to running smaller groups is actually min-maxing the groups healing & dps outputs via good theorycrafting & strong players and having the correct healing:dps ratio.
Edit: to comment on the Zos part.
Zos controls this by having a maximum AoE healing cap of 6 targets on every ability in the game.
Also the time to kill is adjusted via battlespirit. Although it's a pretty lazy way to balance the constant power creep that happens each patch.
Izanagi.Xiiib16_ESO wrote: »IxSTALKERxI wrote: »Fair point, on the consistency in varied conditions. That minimum number is not close to 24 however, so would you disagree that a group that can achieve similar results consistently with 8-12 as opposed to 16+ demonstrates more cohesion and skillful play? Do you disagree that for a smaller group to achieve similar results as a larger group, wether that be proportionately or absolutely, it is incumbent on each individual member of the smaller group to be more skilled? Cus I think that's the entire point of the claim that larger groups require less skill.
@CyrusArya With the numbers these days, unless you're fighting a group who runs heartland+plaguedoctor type builds, 2-3 damage ult, 1 supporting (negate) ult, and 1 mitigation ult (sleet) is about right to kill most of whatever who take full (or most) of the damage output.
The challenge then becomes being that most small groups will tend to run more stam builds (no destro), so group-wiping capabilities are more limited to those who are within a dawnbreaker area and whether combat frenzy lets you chain dawnbreakers.
The more you want to kill, the more destros you need - or the more players you need who can get their dawnbreakers up more quickly. Depending on builds, and group composition, some groups of 5-6 might be able to win consistently vs opposing 30+, though with destro being nerfed and less pure damage magicka builds in small groups these days, I believe that an 8-12 (and probably closer to the 12 than the 8) will be the minimum to fight and win vs zergs.
no one as even tried to acknowledge the damage to heal ratio that exists in this game. You all want to debate ulti gen and yet you have not even looked at the damage to reaction time factors or the damage to heal time ratios. In reality the only people who have any control or actual numbers on any of this is ZOS and you know they are the true data puppet masters. So my advice is play at your own risk and enjoy. Some days you get to be the winner and other days you get to be....well you know.
You're right about this part. Healing: DPS ratios are probably the most important part and will determine what you're group is capable of. The secret to running smaller groups is actually min-maxing the groups healing & dps outputs via good theorycrafting & strong players and having the correct healing:dps ratio.
Edit: to comment on the Zos part.
Zos controls this by having a maximum AoE healing cap of 6 targets on every ability in the game.
Also the time to kill is adjusted via battlespirit. Although it's a pretty lazy way to balance the constant power creep that happens each patch.
Tbh I somewhat disagree. Imo movement and leadership are the main defining factors in these types of group. In general if you can get away with 1 or 2 ultis per push instead of 4 because your dmg is higher then it's gnna help but in most cases judging when to move in and out as well as positioning as a group is far more important.
You made an assumption about the players there. You assumed that just because they are all AD, and I happen to be there also that I have control over those not in my group. As I stated to the whisper i received, I only had 20 in my group. I did not notice others outside of group but no one knows everyone at every place.
Before you start bashing on me and my group. I want to point out that just because you run 8 in your group the rest of your faction doesn't.
And from the past experience of the last several campaigns, your faction has no problem stacking numbers. So end this little he said she said discussion before it becomes more personal than it needs to be. Just remember, an AD keep flagged, and an AD group responded. We did not have any other information.
So if you have "data" that would preclude the information readily available through normal means then perhaps you can assist ZOS in fixing some of the bugs.
Aside from that how have you been? Hope you are doing ok.
I should also point out that by your own picture you are only showing 17 AD. I am not so certain your evidence supports your statement. Perhaps we should look for other sources.
Oh please give me an actual date and let me go through video footage. I typically record every raid and would love to actually search for something useful.
On another side note, isn't it ironic that DC players are now complaining about group size. I find it normal that factions go through the rise and fall of numbers, but to come to the forums and start complaining about it is rather funny
and to have the "king of numbers" leading the charge is really interesting.
Now that the shoe perhaps is on the other foot, don't get me wrong, I've complained about it too. But to be fare, for the past year or more i have never done anything more or less than what I have always said. DK runs 16 to 24 casual players who are out to simply have fun. If you read more into that than what has been said then perhaps it's time for you to take a break till your faction has numbers again. But in all honesty, I don't really have a sympathetic ear for DC. I am capable of reading a map and while my desire to stay off DC home keeps out of respect for the population balances, thus encouraging DC to focus more on the EP side of the map and allow a status quo to exists. However, should DC push into the yellow side of the map you should expect at some point to get pushed back.
no one as even tried to acknowledge the damage to heal ratio that exists in this game. You all want to debate ulti gen and yet you have not even looked at the damage to reaction time factors or the damage to heal time ratios.
Its on Shor.
lol it may seem like im trolling but i mean, I keep saying this.
I run Requiem. I usually have between 7-14 usually more around 10. That's DC. pretty much it for DC.
EP has Dreadlords but honestly idk where theyve been for the last two weeks. EP has no one. recently we've seen <Generations of Honor> and <Raging Potatoes> both fielding 6-10 each. AD has <DEAD WAIT> a 6 man group. and well. thats it besides whoever else comes on the server whenever they feel like it.
Ive had 6v5 and 6v6 quite a few times at this point with Dead Wait. Ive gone 14 v 20 against Dreadlords, this is a nightly occurrence on Shor.
Thats medium scale. right? of course it is. Its right there. I'll tell you what happened to medium scale:
No it was not Wrobel. No it was not balance changes - its the players. always had been. Medium scale is up to YOU - its a META thats the DEFINITION of meta - something you decide as players not determined by the developers. Raid leaders give up. they quit not because theyre "frustrated with the game" lets be real - they burned out. Or did you think you could run 7 nights a week for 5 hours or more and keep that up for 3 years?
The legends are gone. stop talking about them. They only lurk the forums. You need to look to the future if you want this game or the glory days to return.
start capping your group size. (if it means that much to you). Stop force feeding onto vivec. Accept that you will have days where pvp isnt going to be that great and some days you will have the pvp in your life and STICK WITH IT.
Thats what I did. I went onto Shor after having the time of my life on Azura's Star. We all know what Sotha was like and i pride myself as one of the first DC guilds to not support the shenanigans and migrate to Amalexia. Almalexia was DOOMED and converted to Shor. I was tired of moving server to server and became determined to stick with it through thick and thin and now I run 10-ish mans mon-thurs.
Ya'll need to be prepared to build. its like a start up company. its going to be tough in the beginning. but you need to stick with it and it happens.
what happened to medium scale? the players are too lazy to make it a thing anymore. All the enthusiastic launch raid leaders have quit. all thats left are the followers that are kinda leading because no one else will. It's a lot of work and you have to put in elbow grease for it to happen.
With that being said: There is a medium scale DC presence on Shor Mon-Thurs 7:30PM - 10:30PM EST. Dont show up at 10 o'clock then complain no one was around. If you want to GvG feel free to message m in game, we can work out anything you want. This isnt a challenge. Im not saying we're going to whoop up on ya. Im saying, if youd rather just fight another guild, for fun, away from objectives, I am open to that.
Izanagi.Xiiib16_ESO wrote: »Dracarys isn't playing 24 ppl. We had a max of 17 (had 2 trials) in group last night although most of the night we were 15-16.No the 12 to 16 still exists. I prefer it but when my 16 man group draws in a 48+ players because they are tired of wiping to us we had to increase size. If DC and EP would learn how not to stack up and actually PVP without overwhelming numbers the zerg race would have never occurred. Please do not say take your group to some other place on the map and make a fight because i think you all know what happens then as well. DC and EP have no desire to fight medium sized coordinated. Even Dracarys has went from 16 to full 24. They run around casting 4 destro's now at a time. I think someone is a little afraid of the destro nerf that is inbound. Escalation is the end result of loss. To prove my point, last night I had my group hiding inside nikel waiting to jump on a group that was sieging. They got in, took the back flag and was on the front flag. I wanted to let it flip so we could get a double tick as the wall was being repaired. But they found us too early and we had to wipe them. The tell I got was from the DC player was "nice zerg 8v40". I had a group of 20 and no one else was at the outpost. Players exaggerate numbers because they simply can't count. I think it's a male trait honestly, everything seems larger than it actually is.
We also play regularly play 8-14 as well as people in guild small scaling.
At the end of raid last night I was 596:0 k:d
It's completely wrong to say that to deal with more numbers you need more players.
You need more focus and teamwork and to build for different situations.
As a leader I call for the number of destro's I think is required and players in my group use their judgement whether to use them. We are using more destro's on you when your group is bigger / you have more pugs around you.
Earthgore as said at the time was a really bad idea. I actually have no clue why ZOS added it. But as predicted before the patch we don't use it on all chars. Actually we only have like 4-5 I think (depends who's online)
As a guild we have never had more than 18 in group and I think this would be for maybe 6h out of the hundreds of hours playing as a guild we have run. (Ts even only has 20 slots)
I think the fact that you might have more running along with you instead of in group with you might be the distinction here. I'm not perfect on estimating a group size nor is anyone else probably but the numbers that gravitate towards your group and the numbers that gravitate towards my group are probably less important. The worst part is when you chase my group around even when we purposely break and head to other locations. Don't get me wrong, I'm flattered that we offer good fights but, seriously we are not now nor will we be on your level of meta or group play. And when we get a win against Dracarys it's not because of better builds or meta's it's because you made a tactical error and we capitalized on it. Our group is comprised of a solid diverse mix of casual players looking to simply have fun. The fact that we are able to run against you all as often as we do is the testament of ESO "fun" factor and my ability to hold the group and guild together as long as I have. It's not easy nor is it pleasurable anymore. If I had 16 players of the same caliber as Dracarys, where I don't have to nightly remind everyone the mechanics of PVP, or play mother hen, or if they simply stayed on crown and did what needed to be done as a group the outcomes would be extremely different. I'm not saying i hate my group, In fact it's the exact opposite. I have over the last 3 years made some remarkable friends and have accepted that my nature of constantly teaching and evaluating performance has probably made DK one of the more stable guilds without DRAMA. So while AD has the ability to match your meta and style of play, if that community decided to pull together and do so; which they won't because they actually despise the meta you play. The moral i suppose is this. I will always admire and respect you guys. Not because of your meta but because of the caliber of players you have collected. I do not know of any NA PC group that can match your level of play. You deserve a lot of credit and respect on that achievement alone. But get drunk more often, so you make more mistakes that I can take advantage of.
Izanagi.Xiiib16_ESO wrote: »IxSTALKERxI wrote: »Fair point, on the consistency in varied conditions. That minimum number is not close to 24 however, so would you disagree that a group that can achieve similar results consistently with 8-12 as opposed to 16+ demonstrates more cohesion and skillful play? Do you disagree that for a smaller group to achieve similar results as a larger group, wether that be proportionately or absolutely, it is incumbent on each individual member of the smaller group to be more skilled? Cus I think that's the entire point of the claim that larger groups require less skill.
@CyrusArya With the numbers these days, unless you're fighting a group who runs heartland+plaguedoctor type builds, 2-3 damage ult, 1 supporting (negate) ult, and 1 mitigation ult (sleet) is about right to kill most of whatever who take full (or most) of the damage output.
The challenge then becomes being that most small groups will tend to run more stam builds (no destro), so group-wiping capabilities are more limited to those who are within a dawnbreaker area and whether combat frenzy lets you chain dawnbreakers.
The more you want to kill, the more destros you need - or the more players you need who can get their dawnbreakers up more quickly. Depending on builds, and group composition, some groups of 5-6 might be able to win consistently vs opposing 30+, though with destro being nerfed and less pure damage magicka builds in small groups these days, I believe that an 8-12 (and probably closer to the 12 than the 8) will be the minimum to fight and win vs zergs.
no one as even tried to acknowledge the damage to heal ratio that exists in this game. You all want to debate ulti gen and yet you have not even looked at the damage to reaction time factors or the damage to heal time ratios. In reality the only people who have any control or actual numbers on any of this is ZOS and you know they are the true data puppet masters. So my advice is play at your own risk and enjoy. Some days you get to be the winner and other days you get to be....well you know.
You're right about this part. Healing: DPS ratios are probably the most important part and will determine what you're group is capable of. The secret to running smaller groups is actually min-maxing the groups healing & dps outputs via good theorycrafting & strong players and having the correct healing:dps ratio.
Edit: to comment on the Zos part.
Zos controls this by having a maximum AoE healing cap of 6 targets on every ability in the game.
Also the time to kill is adjusted via battlespirit. Although it's a pretty lazy way to balance the constant power creep that happens each patch.
Tbh I somewhat disagree. Imo movement and leadership are the main defining factors in these types of group. In general if you can get away with 1 or 2 ultis per push instead of 4 because your dmg is higher then it's gnna help but in most cases judging when to move in and out as well as positioning as a group is far more important.
Sorry you were only in at the end of our run Shaggy, not the best time to jump aboard
Sorry you were only in at the end of our run Shaggy, not the best time to jump aboard
Sad to hear VE is leaving. Idk if you remember this or not, but one of my favorite ESO moments came in a VE group. It was the week before 1.6 dropped, we'd all seen the reality that was the CP system and the changes to dynamic ulti gen and such and the last week of PVP there was a feeling of enjoy it while it lasts.
Anyway, there were 7 of us and we were fighting on the mill side of alessia, going up the hill towards the field behind the farm, there were like 10-15 pugs visible and we pushed them and suddenly out of nowhere we were in a sea of like 40 AD. Of cour se, these were the days of dynamic ulti gen and we had 2 DKs in group as well as Jules as our healer, but we managed to wipe most of them and disengage, but as we thought we were cleaning up more pugs just kept coming and coming. I think we held for like 45 minutes to an hour against just wave after wave of AD before pulling back inside the keep. It was crazy because I knew as it was going on that I'd never get another fight like that.
Sorry you were only in at the end of our run Shaggy, not the best time to jump aboard
Sad to hear VE is leaving. Idk if you remember this or not, but one of my favorite ESO moments came in a VE group. It was the week before 1.6 dropped, we'd all seen the reality that was the CP system and the changes to dynamic ulti gen and such and the last week of PVP there was a feeling of enjoy it while it lasts.
Anyway, there were 7 of us and we were fighting on the mill side of alessia, going up the hill towards the field behind the farm, there were like 10-15 pugs visible and we pushed them and suddenly out of nowhere we were in a sea of like 40 AD. Of cour se, these were the days of dynamic ulti gen and we had 2 DKs in group as well as Jules as our healer, but we managed to wipe most of them and disengage, but as we thought we were cleaning up more pugs just kept coming and coming. I think we held for like 45 minutes to an hour against just wave after wave of AD before pulling back inside the keep. It was crazy because I knew as it was going on that I'd never get another fight like that.
I remember that. Me, you, Agrippa, Jules... I forget the other 3.
Always wished you’d stuck around Lexy, there were many good times!
Its on Shor.
lol it may seem like im trolling but i mean, I keep saying this.
I run Requiem. I usually have between 7-14 usually more around 10. That's DC. pretty much it for DC.
EP has Dreadlords but honestly idk where theyve been for the last two weeks. EP has no one. recently we've seen <Generations of Honor> and <Raging Potatoes> both fielding 6-10 each. AD has <DEAD WAIT> a 6 man group. and well. thats it besides whoever else comes on the server whenever they feel like it.
Ive had 6v5 and 6v6 quite a few times at this point with Dead Wait. Ive gone 14 v 20 against Dreadlords, this is a nightly occurrence on Shor.
Thats medium scale. right? of course it is. Its right there. I'll tell you what happened to medium scale:
No it was not Wrobel. No it was not balance changes - its the players. always had been. Medium scale is up to YOU - its a META thats the DEFINITION of meta - something you decide as players not determined by the developers. Raid leaders give up. they quit not because theyre "frustrated with the game" lets be real - they burned out. Or did you think you could run 7 nights a week for 5 hours or more and keep that up for 3 years?
The legends are gone. stop talking about them. They only lurk the forums. You need to look to the future if you want this game or the glory days to return.
start capping your group size. (if it means that much to you). Stop force feeding onto vivec. Accept that you will have days where pvp isnt going to be that great and some days you will have the pvp in your life and STICK WITH IT.
Thats what I did. I went onto Shor after having the time of my life on Azura's Star. We all know what Sotha was like and i pride myself as one of the first DC guilds to not support the shenanigans and migrate to Amalexia. Almalexia was DOOMED and converted to Shor. I was tired of moving server to server and became determined to stick with it through thick and thin and now I run 10-ish mans mon-thurs.
Ya'll need to be prepared to build. its like a start up company. its going to be tough in the beginning. but you need to stick with it and it happens.
what happened to medium scale? the players are too lazy to make it a thing anymore. All the enthusiastic launch raid leaders have quit. all thats left are the followers that are kinda leading because no one else will. It's a lot of work and you have to put in elbow grease for it to happen.
With that being said: There is a medium scale DC presence on Shor Mon-Thurs 7:30PM - 10:30PM EST. Dont show up at 10 o'clock then complain no one was around. If you want to GvG feel free to message m in game, we can work out anything you want. This isnt a challenge. Im not saying we're going to whoop up on ya. Im saying, if youd rather just fight another guild, for fun, away from objectives, I am open to that.
We are also looking for smaller fights that don’t always lead to the ball zerg. If that means playing in shor we might have to do just that. Our one issue with shor is ep isn’t generally 2 bar vs 1 bar ad Dc. And we don’t enjoy playing on the dominant faction so we head to vivec where we can put ourselves between both enemy factions and away from ours.
If more ad and Dc guilds show up so will animosity.
By the way if requiem is interested in small group pvp you should join the gvg discord with your group. We are expanding the groups that are already in there and trying to get some gvg pvp consistently running. Fun fights with a zero toxicity policy.
I’ll send you a link so you can invite you even group.Izanagi.Xiiib16_ESO wrote: »Dracarys isn't playing 24 ppl. We had a max of 17 (had 2 trials) in group last night although most of the night we were 15-16.No the 12 to 16 still exists. I prefer it but when my 16 man group draws in a 48+ players because they are tired of wiping to us we had to increase size. If DC and EP would learn how not to stack up and actually PVP without overwhelming numbers the zerg race would have never occurred. Please do not say take your group to some other place on the map and make a fight because i think you all know what happens then as well. DC and EP have no desire to fight medium sized coordinated. Even Dracarys has went from 16 to full 24. They run around casting 4 destro's now at a time. I think someone is a little afraid of the destro nerf that is inbound. Escalation is the end result of loss. To prove my point, last night I had my group hiding inside nikel waiting to jump on a group that was sieging. They got in, took the back flag and was on the front flag. I wanted to let it flip so we could get a double tick as the wall was being repaired. But they found us too early and we had to wipe them. The tell I got was from the DC player was "nice zerg 8v40". I had a group of 20 and no one else was at the outpost. Players exaggerate numbers because they simply can't count. I think it's a male trait honestly, everything seems larger than it actually is.
We also play regularly play 8-14 as well as people in guild small scaling.
At the end of raid last night I was 596:0 k:d
It's completely wrong to say that to deal with more numbers you need more players.
You need more focus and teamwork and to build for different situations.
As a leader I call for the number of destro's I think is required and players in my group use their judgement whether to use them. We are using more destro's on you when your group is bigger / you have more pugs around you.
Earthgore as said at the time was a really bad idea. I actually have no clue why ZOS added it. But as predicted before the patch we don't use it on all chars. Actually we only have like 4-5 I think (depends who's online)
As a guild we have never had more than 18 in group and I think this would be for maybe 6h out of the hundreds of hours playing as a guild we have run. (Ts even only has 20 slots)
I think the fact that you might have more running along with you instead of in group with you might be the distinction here. I'm not perfect on estimating a group size nor is anyone else probably but the numbers that gravitate towards your group and the numbers that gravitate towards my group are probably less important. The worst part is when you chase my group around even when we purposely break and head to other locations. Don't get me wrong, I'm flattered that we offer good fights but, seriously we are not now nor will we be on your level of meta or group play. And when we get a win against Dracarys it's not because of better builds or meta's it's because you made a tactical error and we capitalized on it. Our group is comprised of a solid diverse mix of casual players looking to simply have fun. The fact that we are able to run against you all as often as we do is the testament of ESO "fun" factor and my ability to hold the group and guild together as long as I have. It's not easy nor is it pleasurable anymore. If I had 16 players of the same caliber as Dracarys, where I don't have to nightly remind everyone the mechanics of PVP, or play mother hen, or if they simply stayed on crown and did what needed to be done as a group the outcomes would be extremely different. I'm not saying i hate my group, In fact it's the exact opposite. I have over the last 3 years made some remarkable friends and have accepted that my nature of constantly teaching and evaluating performance has probably made DK one of the more stable guilds without DRAMA. So while AD has the ability to match your meta and style of play, if that community decided to pull together and do so; which they won't because they actually despise the meta you play. The moral i suppose is this. I will always admire and respect you guys. Not because of your meta but because of the caliber of players you have collected. I do not know of any NA PC group that can match your level of play. You deserve a lot of credit and respect on that achievement alone. But get drunk more often, so you make more mistakes that I can take advantage of.
Skilled because they can destro flood the area. In that regards, sure, no one can compete with their “skill”. Break it down where they don’t have 16 with stacked destro vd’s and they would be broken.
More skillful than the average pug, I’ll give you that. Skillful enough to hold their own in a small scale group vs another organized group? Debatable.
I’d challenge any group to a gvg.
We also are starting a gvg discord for the many groups already in it and for whoever shows any interest in those fights. 2-5 people.
Hit me up if you want a link
Vilestride wrote: »Besides. Isn't battle grounds for 4v4s?
Vilestride wrote: »Besides. Isn't battle grounds for 4v4s?
Battlegrounds doesn't let them feed their egos, as there's nobody to watch them take out masses of new / low-CP players and congratulate them in zone.. They don't want "small scale PvP", they want "PvP where they won't lose due to opponents having more players than they do".
Have you ever seen a small group or streamer complain that they were able to run over 20 opponents one after the other in the same area?
Have you ever seen a small group or stream complain that they were taken out by 20 opponents in the same area who focused fire?
Don't get me wrong, battlegrounds are great - can be a lot of fun in a pre-made where you're not stuck with someone who is completely clueless about PvP.. but they don't serve the purpose that many of the solo/small scale PvP players were looking for.
Vilestride wrote: »
I was just trying to playfully rub in the fact that BGs were meant to be a small scales wet dream but instead they're a huge flop. But let's go with what you said.
Vilestride wrote: »
I was just trying to playfully rub in the fact that BGs were meant to be a small scales wet dream but instead they're a huge flop. But let's go with what you said.
According to who? Small scale players or you? BGs are something that was heavily requested, and once delivered, provide a lot of fun occasionally and another context for PvP. Ive had some good times in BGs and am glad they exist.
But make no mistake. Small scalers love cyrodiil for the same exact reason that any one else does: the thrill of unpredictable and dynamic open world PvP.
Vilestride wrote: »Besides. Isn't battle grounds for 4v4s?
Battlegrounds doesn't let them feed their egos, as there's nobody to watch them take out masses of new / low-CP players and congratulate them in zone.. They don't want "small scale PvP", they want "PvP where they won't lose due to opponents having more players than they do".
Have you ever seen a small group or streamer complain that they were able to run over 20 opponents one after the other in the same area?
Have you ever seen a small group or stream complain that they were taken out by 20 opponents in the same area who focused fire?
Don't get me wrong, battlegrounds are great - can be a lot of fun in a pre-made where you're not stuck with someone who is completely clueless about PvP.. but they don't serve the purpose that many of the solo/small scale PvP players were looking for.