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What Happened to Medium Scale PvP?

Dutchessx
Dutchessx
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Very simple question. What happened to medium scale pvp on NA/PC? You hear a lot from the small scale pvp'ers who like to solo or run in groups of 8 or less and we all have ran into the 24+ man raids, and the faction stacks. People seemed focused on these 2 types of pvp. What about the people who like to play mid-scale? What happened to the organized coordinated serious pvp guilds out there? It seems the game has forgotten those of us who enjoy that play style have ever existed.
Edited by Dutchessx on October 1, 2017 8:16PM
Former Guild Leader Darkest Requiem
Dutchessx - Sorcerer - EP NA
Dütchess - Templar - DC NA
Dutchess of Lost Souls - DC NA
The Dark Dutchess- Sorcerer - DC NA
Ðutchess - Templar - DC NA
Always beware the sound of hooves in the night
Remember Haderus
Remember Azura's Star
  • Thelon
    Thelon
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    1wv1t7.jpg
  • OdinForge
    OdinForge
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    Wrobel.
    The Age of Wrobel.
  • Rohamad_Ali
    Rohamad_Ali
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    OdinForge wrote: »
    Wrobel.

    ^
  • Vilestride
    Vilestride
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    It's not as prominent as it was in the past but it's still out there if you look for it.
  • Thelon
    Thelon
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    Vilestride wrote: »
    It's not as prominent as it was in the past but it's still out there if you look for it.

    lol keep telling yourself that friend
  • Rohamad_Ali
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    While Wrobel's recent balance changes are at the root , it is a larger issue . Offence and sustaine was toned way down and this makes it more difficult for smaller groups to be effective against larger groups . Now healing and resistances are stronger then offence . The pendulum need to swing back a little in favor of damage I believe . Not too heavy but enough to address large groups of Templar healers and Wardens .

    The second part of the puzzle is there are a lot of medium sized PVP guilds gone for what ever reasons . I imagine some are just tired of constant change and others realizing the new meta renders them less effective .
  • Anrose
    Anrose
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    Are you playing on Vivec? There are a ton of groups out there playing 10-14 all the time. Most of them cap their groups at 16, but the pugs that follow make it look like a full raid.

    EP has the most of them, from what I remember. DC has a few out there. And AD has maybe a handful spread out over the whole day.

    I'd venture to say medium scale PvP is the most prominent of any sort you'll find. It's just hard to differentiate a medium scale group from the hoarse because of the tag along pugs.
  • Rohamad_Ali
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    Anrose wrote: »
    Are you playing on Vivec? There are a ton of groups out there playing 10-14 all the time. Most of them cap their groups at 16, but the pugs that follow make it look like a full raid.

    EP has the most of them, from what I remember. DC has a few out there. And AD has maybe a handful spread out over the whole day.

    I'd venture to say medium scale PvP is the most prominent of any sort you'll find. It's just hard to differentiate a medium scale group from the hoarse because of the tag along pugs.

    I always thought medium scale was 4-8 players in a group . 10-14 considered a raid and anything over 14 a Zerg .
  • zyk
    zyk
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    I haven't been able to play much lately, but when I was last active regularly more than a week ago, there were a lot of small and medium groups running.

    I think a growing problem is Earthgore. It's pretty OP for large groups and makes it much more difficult for smaller groups and randoms to take them down. At first I only noticed it with Drac, but when I played briefly a couple of days ago, I saw it everywhere.

    @ZOS_Wrobel I've read you want to discourage large blobs, but Earthgore is a set that makes the good ones nearly invincible.
  • Kram8ion
    Kram8ion
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    Tankles
    Aussie lag is real!
  • Vilestride
    Vilestride
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    While Wrobel's recent balance changes are at the root , it is a larger issue . Offence and sustaine was toned way down and this makes it more difficult for smaller groups to be effective against larger groups . Now healing and resistances are stronger then offence . The pendulum need to swing back a little in favor of damage I believe . Not too heavy but enough to address large groups of Templar healers and Wardens .

    The second part of the puzzle is there are a lot of medium sized PVP guilds gone for what ever reasons . I imagine some are just tired of constant change and others realizing the new meta renders them less effective .

    While is agree with you entirely, it''s funny to read this then skip over to any other thread and read people complain about destro ult being too strong and damage being too easy for these sized groups as well.
  • Sanct16
    Sanct16
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    What would you even consider medium scale?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • idk
    idk
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    Group size depends on the group, what they want. It is not really a forum issue, but more a guild issue or PvP raid leader issue.
  • Rohamad_Ali
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    Vilestride wrote: »
    While Wrobel's recent balance changes are at the root , it is a larger issue . Offence and sustaine was toned way down and this makes it more difficult for smaller groups to be effective against larger groups . Now healing and resistances are stronger then offence . The pendulum need to swing back a little in favor of damage I believe . Not too heavy but enough to address large groups of Templar healers and Wardens .

    The second part of the puzzle is there are a lot of medium sized PVP guilds gone for what ever reasons . I imagine some are just tired of constant change and others realizing the new meta renders them less effective .

    While is agree with you entirely, it''s funny to read this then skip over to any other thread and read people complain about destro ult being too strong and damage being too easy for these sized groups as well.

    Yeah or complaining about vicious death . Once they nerf all the offense it will just be like to exhausted boxers hugging each other through the 9th round .
  • gabriebe
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    Earthgore is a welcome counter to the bombgroups. I mean, yeah it's fun to mow down a 15-20 people group with 4 people running destro ults, proxy dets and VD but a healing fail-safe was overdue against these tactics.
    Edited by gabriebe on October 1, 2017 11:56PM
    Former Empresses: Saliva Bortschion (MagBlade), Janet From Finance (PvP MagSorc), Carla Swagan (Tank DK), Estelle Born (StamBlade), Enya Arsenal (MagPlar), Anita Nurse (Magplar Healer), Bearback Brigitte (Magden), Rachel Justice (MagDK), Nicole From Payroll (Stamden), Bailiff Belinda (PvE MagSorc), Féline Dion (StamDK), Septic Tank Tina (Necro Tank)

    The runts: The Trolly Spirit (Tank Sorc), Floods-Your-Basement (Warden Healer) Dinah Asthma (Magcro), Total Top Tony (Stamcro)

    The traitor
    s: Janis Javelin (Stamplar, EP), Barbecue Becky (Magblade Healer, AD)

    PvE: Gryphon Heart, Immortal Redeemer, Flawless Conqueror


    GM: Animal Control



  • zyk
    zyk
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    gabriebe wrote: »
    Earthgore is a welcome counter to the bombgroups. I mean, yeah it's fun to mow down a 15-20 people group with 4 people running destro ults, proxy dets and VD but a healing fail-safe was overdue against these tactics.

    It's best utilized by bomb groups.
    Edited by zyk on October 1, 2017 11:58PM
  • gabriebe
    gabriebe
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    Who themselves need a counter to other bomb groups. Good raids are going to have a bigger front line and a smaller bomb group in the back. Solo bombers... were just something that probably shouldn't be happening in the first place. I was emp on one at some point and while I enjoyed the *** out of killing 15-20 people solo (even did so a few times without the emp bonuses), I'm well aware that it isn't the most healthy or balanced thing in the game.
    Edited by gabriebe on October 2, 2017 12:02AM
    Former Empresses: Saliva Bortschion (MagBlade), Janet From Finance (PvP MagSorc), Carla Swagan (Tank DK), Estelle Born (StamBlade), Enya Arsenal (MagPlar), Anita Nurse (Magplar Healer), Bearback Brigitte (Magden), Rachel Justice (MagDK), Nicole From Payroll (Stamden), Bailiff Belinda (PvE MagSorc), Féline Dion (StamDK), Septic Tank Tina (Necro Tank)

    The runts: The Trolly Spirit (Tank Sorc), Floods-Your-Basement (Warden Healer) Dinah Asthma (Magcro), Total Top Tony (Stamcro)

    The traitor
    s: Janis Javelin (Stamplar, EP), Barbecue Becky (Magblade Healer, AD)

    PvE: Gryphon Heart, Immortal Redeemer, Flawless Conqueror


    GM: Animal Control



  • IxSTALKERxI
    IxSTALKERxI
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    I think a lot of guilds / groups / leads that are capable of running medium scale either quit or take breaks from the game from time to time. I haven't been playing myself for awhile - I've started logging in here and there for 10 minutes just to look at the state of things.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Anazasi
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    No the 12 to 16 still exists. I prefer it but when my 16 man group draws in a 48+ players because they are tired of wiping to us we had to increase size. If DC and EP would learn how not to stack up and actually PVP without overwhelming numbers the zerg race would have never occurred. Please do not say take your group to some other place on the map and make a fight because i think you all know what happens then as well. DC and EP have no desire to fight medium sized coordinated. Even Dracarys has went from 16 to full 24. They run around casting 4 destro's now at a time. I think someone is a little afraid of the destro nerf that is inbound. Escalation is the end result of loss. To prove my point, last night I had my group hiding inside nikel waiting to jump on a group that was sieging. They got in, took the back flag and was on the front flag. I wanted to let it flip so we could get a double tick as the wall was being repaired. But they found us too early and we had to wipe them. The tell I got was from the DC player was "nice zerg 8v40". I had a group of 20 and no one else was at the outpost. Players exaggerate numbers because they simply can't count. I think it's a male trait honestly, everything seems larger than it actually is.
  • IxSTALKERxI
    IxSTALKERxI
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    I personally consider medium scale around 6-11. You're not small scale but at the same time you can't fight an entire enemy faction in large scale either.

    Large scale is 12-24 as play style / builds are generally the same and are designed for large scale fights. Those that do large scale with only 12-16 people are still doing large scale, but are just doing it with less people.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Rickter
    Rickter
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    Its on Shor.

    lol it may seem like im trolling but i mean, I keep saying this.

    I run Requiem. I usually have between 7-14 usually more around 10. That's DC. pretty much it for DC.

    EP has Dreadlords but honestly idk where theyve been for the last two weeks. EP has no one. recently we've seen <Generations of Honor> and <Raging Potatoes> both fielding 6-10 each. AD has <DEAD WAIT> a 6 man group. and well. thats it besides whoever else comes on the server whenever they feel like it.

    Ive had 6v5 and 6v6 quite a few times at this point with Dead Wait. Ive gone 14 v 20 against Dreadlords, this is a nightly occurrence on Shor.

    Thats medium scale. right? of course it is. Its right there. I'll tell you what happened to medium scale:

    No it was not Wrobel. No it was not balance changes - its the players. always had been. Medium scale is up to YOU - its a META thats the DEFINITION of meta - something you decide as players not determined by the developers. Raid leaders give up. they quit not because theyre "frustrated with the game" lets be real - they burned out. Or did you think you could run 7 nights a week for 5 hours or more and keep that up for 3 years?

    The legends are gone. stop talking about them. They only lurk the forums. You need to look to the future if you want this game or the glory days to return.

    start capping your group size. (if it means that much to you). Stop force feeding onto vivec. Accept that you will have days where pvp isnt going to be that great and some days you will have the pvp in your life and STICK WITH IT.

    Thats what I did. I went onto Shor after having the time of my life on Azura's Star. We all know what Sotha was like and i pride myself as one of the first DC guilds to not support the shenanigans and migrate to Amalexia. Almalexia was DOOMED and converted to Shor. I was tired of moving server to server and became determined to stick with it through thick and thin and now I run 10-ish mans mon-thurs.

    Ya'll need to be prepared to build. its like a start up company. its going to be tough in the beginning. but you need to stick with it and it happens.

    what happened to medium scale? the players are too lazy to make it a thing anymore. All the enthusiastic launch raid leaders have quit. all thats left are the followers that are kinda leading because no one else will. It's a lot of work and you have to put in elbow grease for it to happen.

    With that being said: There is a medium scale DC presence on Shor Mon-Thurs 7:30PM - 10:30PM EST. Dont show up at 10 o'clock then complain no one was around. If you want to GvG feel free to message m in game, we can work out anything you want. This isnt a challenge. Im not saying we're going to whoop up on ya. Im saying, if youd rather just fight another guild, for fun, away from objectives, I am open to that.
    RickterESO
    PC | NA | DC
    YouTube
    ______________________
    Guilds:
    Requiem GM | Dark Sisterhood Blood Knight | Legend Mod | Legend GvG Mod
    PvP:
    Bloodletter | StamDK | Alliance Rank 46 | Former Emperor of Shor (2018) | Former Emperor of Thornblade #4terms (2015)
    PvE:
    vAA HM | vHRC HM | vSO HM | vMA | vDSA | vMoL | ALL Vet 4 Man Dungeons


  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Anazasi wrote: »
    No the 12 to 16 still exists. I prefer it but when my 16 man group draws in a 48+ players because they are tired of wiping to us we had to increase size. If DC and EP would learn how not to stack up and actually PVP without overwhelming numbers the zerg race would have never occurred. Please do not say take your group to some other place on the map and make a fight because i think you all know what happens then as well. DC and EP have no desire to fight medium sized coordinated. Even Dracarys has went from 16 to full 24. They run around casting 4 destro's now at a time. I think someone is a little afraid of the destro nerf that is inbound. Escalation is the end result of loss. To prove my point, last night I had my group hiding inside nikel waiting to jump on a group that was sieging. They got in, took the back flag and was on the front flag. I wanted to let it flip so we could get a double tick as the wall was being repaired. But they found us too early and we had to wipe them. The tell I got was from the DC player was "nice zerg 8v40". I had a group of 20 and no one else was at the outpost. Players exaggerate numbers because they simply can't count. I think it's a male trait honestly, everything seems larger than it actually is.
    Dracarys isn't playing 24 ppl. We had a max of 17 (had 2 trials) in group last night although most of the night we were 15-16.
    We also play regularly play 8-14 as well as people in guild small scaling.

    At the end of raid last night I was 596:0 k:d

    It's completely wrong to say that to deal with more numbers you need more players.
    You need more focus and teamwork and to build for different situations.

    As a leader I call for the number of destro's I think is required and players in my group use their judgement whether to use them. We are using more destro's on you when your group is bigger / you have more pugs around you.

    Earthgore as said at the time was a really bad idea. I actually have no clue why ZOS added it. But as predicted before the patch we don't use it on all chars. Actually we only have like 4-5 I think (depends who's online)


    As a guild we have never had more than 18 in group and I think this would be for maybe 6h out of the hundreds of hours playing as a guild we have run. (Ts even only has 20 slots)
    Edited by Izanagi.Xiiib16_ESO on October 2, 2017 2:41PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • pzschrek
    pzschrek
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    AM I FACING A ZERG? This equation will answer it:

    Set N = (YourGroupSize)

    IF count(Enemy) > N+1 THEN (Enemy) = ZERG


    There's some medium scale groups in vivec. The ones I know of have pretty defined builds that aren't that useful on their own but devastating in a group of like 12. Caveat is you must run well synergized tanky builds if you run in there with like 12 people to avoid getting zerg-rolled.
    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
  • Anazasi
    Anazasi
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    I personally consider medium scale around 6-11. You're not small scale but at the same time you can't fight an entire enemy faction in large scale either.

    Large scale is 12-24 as play style / builds are generally the same and are designed for large scale fights. Those that do large scale with only 12-16 people are still doing large scale, but are just doing it with less people.

    Oh you mean battlegrounds........I see
  • Vincelex
    Vincelex
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    Can confirm 4 destros on recap= killed by 24 man
    @Vincelex
    Dracarys
  • Anazasi
    Anazasi
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    Anazasi wrote: »
    No the 12 to 16 still exists. I prefer it but when my 16 man group draws in a 48+ players because they are tired of wiping to us we had to increase size. If DC and EP would learn how not to stack up and actually PVP without overwhelming numbers the zerg race would have never occurred. Please do not say take your group to some other place on the map and make a fight because i think you all know what happens then as well. DC and EP have no desire to fight medium sized coordinated. Even Dracarys has went from 16 to full 24. They run around casting 4 destro's now at a time. I think someone is a little afraid of the destro nerf that is inbound. Escalation is the end result of loss. To prove my point, last night I had my group hiding inside nikel waiting to jump on a group that was sieging. They got in, took the back flag and was on the front flag. I wanted to let it flip so we could get a double tick as the wall was being repaired. But they found us too early and we had to wipe them. The tell I got was from the DC player was "nice zerg 8v40". I had a group of 20 and no one else was at the outpost. Players exaggerate numbers because they simply can't count. I think it's a male trait honestly, everything seems larger than it actually is.
    Dracarys isn't playing 24 ppl. We had a max of 17 (had 2 trials) in group last night although most of the night we were 15-16.
    We also play regularly play 8-14 as well as people in guild small scaling.

    At the end of raid last night I was 596:0 k:d

    It's completely wrong to say that to deal with more numbers you need more players.
    You need more focus and teamwork and to build for different situations.

    As a leader I call for the number of destro's I think is required and players in my group use their judgement whether to use them. We are using more destro's on you when your group is bigger / you have more pugs around you.

    Earthgore as said at the time was a really bad idea. I actually have no clue why ZOS added it. But as predicted before the patch we don't use it on all chars. Actually we only have like 4-5 I think (depends who's online)


    As a guild we have never had more than 18 in group and I think this would be for maybe 6h out of the hundreds of hours playing as a guild we have run. (Ts even only has 20 slots)

    I think the fact that you might have more running along with you instead of in group with you might be the distinction here. I'm not perfect on estimating a group size nor is anyone else probably but the numbers that gravitate towards your group and the numbers that gravitate towards my group are probably less important. The worst part is when you chase my group around even when we purposely break and head to other locations. Don't get me wrong, I'm flattered that we offer good fights but, seriously we are not now nor will we be on your level of meta or group play. And when we get a win against Dracarys it's not because of better builds or meta's it's because you made a tactical error and we capitalized on it. Our group is comprised of a solid diverse mix of casual players looking to simply have fun. The fact that we are able to run against you all as often as we do is the testament of ESO "fun" factor and my ability to hold the group and guild together as long as I have. It's not easy nor is it pleasurable anymore. If I had 16 players of the same caliber as Dracarys, where I don't have to nightly remind everyone the mechanics of PVP, or play mother hen, or if they simply stayed on crown and did what needed to be done as a group the outcomes would be extremely different. I'm not saying i hate my group, In fact it's the exact opposite. I have over the last 3 years made some remarkable friends and have accepted that my nature of constantly teaching and evaluating performance has probably made DK one of the more stable guilds without DRAMA. So while AD has the ability to match your meta and style of play, if that community decided to pull together and do so; which they won't because they actually despise the meta you play. The moral i suppose is this. I will always admire and respect you guys. Not because of your meta but because of the caliber of players you have collected. I do not know of any NA PC group that can match your level of play. You deserve a lot of credit and respect on that achievement alone. But get drunk more often, so you make more mistakes that I can take advantage of.
  • Rainingblood
    Rainingblood
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    EP Hit Squad generally runs 4 to 10 peeps. On rare occasions we get more than that, but 99% of the time we're running a small-to-medium group.
    Phoebe Anderson
  • Mazbt
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    Lots of medium scale groups on vivec. Especially on EP. The guy above mentions one of them I see quite often.
    Edited by Mazbt on October 2, 2017 5:59PM
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • Dutchessx
    Dutchessx
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    For me medium scale is 10 - 14-ish people in raid with coordinated ultis. running group skills, and tatics. Small scale to me is 2-8ish. As I run DR groups most of the other groups I run into are faction stacks or small man groups. I see very few other medium scale groups. We have been guesting other campaigns lately besides Sotha. Shor has too many EP in it already for a group our size. In Vivec I get connection issues due to the lag on the busy nights. I have lead raids regularly and I just aren't seeing other groups like us out there regularly anymore.
    Edited by Dutchessx on October 2, 2017 6:12PM
    Former Guild Leader Darkest Requiem
    Dutchessx - Sorcerer - EP NA
    Dütchess - Templar - DC NA
    Dutchess of Lost Souls - DC NA
    The Dark Dutchess- Sorcerer - DC NA
    Ðutchess - Templar - DC NA
    Always beware the sound of hooves in the night
    Remember Haderus
    Remember Azura's Star
  • the_broo11
    the_broo11
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    I think a lot of guilds / groups / leads that are capable of running medium scale either quit or take breaks from the game from time to time. I haven't been playing myself for awhile - I've started logging in here and there for 10 minutes just to look at the state of things.

    This^. I used to run 4-8 man groups nearly every day (xbox na) up till 3ish months ago, but the majority of the people in my guild have gone on break or moved on entirely.

    Most people began to give up after experiencing DLC after DLC of no change to the lag, and lack of any real incentive to endure it.

    The real nail in the coffin was when BGs was released. This was most of our last hope at a low-lag, non-zerg pvp environment. But ZOS presented us with broken queues and a leaderboard that reflected nothing of what we had hoped.
    Xbox One NA
    GT: the broo11
    Spell Casting Wizard - medium 2h/bow stam sorc
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