Vilestride wrote: »It's not as prominent as it was in the past but it's still out there if you look for it.
Are you playing on Vivec? There are a ton of groups out there playing 10-14 all the time. Most of them cap their groups at 16, but the pugs that follow make it look like a full raid.
EP has the most of them, from what I remember. DC has a few out there. And AD has maybe a handful spread out over the whole day.
I'd venture to say medium scale PvP is the most prominent of any sort you'll find. It's just hard to differentiate a medium scale group from the hoarse because of the tag along pugs.
Rohamad_Ali wrote: »While Wrobel's recent balance changes are at the root , it is a larger issue . Offence and sustaine was toned way down and this makes it more difficult for smaller groups to be effective against larger groups . Now healing and resistances are stronger then offence . The pendulum need to swing back a little in favor of damage I believe . Not too heavy but enough to address large groups of Templar healers and Wardens .
The second part of the puzzle is there are a lot of medium sized PVP guilds gone for what ever reasons . I imagine some are just tired of constant change and others realizing the new meta renders them less effective .
Vilestride wrote: »Rohamad_Ali wrote: »While Wrobel's recent balance changes are at the root , it is a larger issue . Offence and sustaine was toned way down and this makes it more difficult for smaller groups to be effective against larger groups . Now healing and resistances are stronger then offence . The pendulum need to swing back a little in favor of damage I believe . Not too heavy but enough to address large groups of Templar healers and Wardens .
The second part of the puzzle is there are a lot of medium sized PVP guilds gone for what ever reasons . I imagine some are just tired of constant change and others realizing the new meta renders them less effective .
While is agree with you entirely, it''s funny to read this then skip over to any other thread and read people complain about destro ult being too strong and damage being too easy for these sized groups as well.
Earthgore is a welcome counter to the bombgroups. I mean, yeah it's fun to mow down a 15-20 people group with 4 people running destro ults, proxy dets and VD but a healing fail-safe was overdue against these tactics.
Dracarys isn't playing 24 ppl. We had a max of 17 (had 2 trials) in group last night although most of the night we were 15-16.No the 12 to 16 still exists. I prefer it but when my 16 man group draws in a 48+ players because they are tired of wiping to us we had to increase size. If DC and EP would learn how not to stack up and actually PVP without overwhelming numbers the zerg race would have never occurred. Please do not say take your group to some other place on the map and make a fight because i think you all know what happens then as well. DC and EP have no desire to fight medium sized coordinated. Even Dracarys has went from 16 to full 24. They run around casting 4 destro's now at a time. I think someone is a little afraid of the destro nerf that is inbound. Escalation is the end result of loss. To prove my point, last night I had my group hiding inside nikel waiting to jump on a group that was sieging. They got in, took the back flag and was on the front flag. I wanted to let it flip so we could get a double tick as the wall was being repaired. But they found us too early and we had to wipe them. The tell I got was from the DC player was "nice zerg 8v40". I had a group of 20 and no one else was at the outpost. Players exaggerate numbers because they simply can't count. I think it's a male trait honestly, everything seems larger than it actually is.
IxSTALKERxI wrote: »I personally consider medium scale around 6-11. You're not small scale but at the same time you can't fight an entire enemy faction in large scale either.
Large scale is 12-24 as play style / builds are generally the same and are designed for large scale fights. Those that do large scale with only 12-16 people are still doing large scale, but are just doing it with less people.
Izanagi.Xiiib16_ESO wrote: »Dracarys isn't playing 24 ppl. We had a max of 17 (had 2 trials) in group last night although most of the night we were 15-16.No the 12 to 16 still exists. I prefer it but when my 16 man group draws in a 48+ players because they are tired of wiping to us we had to increase size. If DC and EP would learn how not to stack up and actually PVP without overwhelming numbers the zerg race would have never occurred. Please do not say take your group to some other place on the map and make a fight because i think you all know what happens then as well. DC and EP have no desire to fight medium sized coordinated. Even Dracarys has went from 16 to full 24. They run around casting 4 destro's now at a time. I think someone is a little afraid of the destro nerf that is inbound. Escalation is the end result of loss. To prove my point, last night I had my group hiding inside nikel waiting to jump on a group that was sieging. They got in, took the back flag and was on the front flag. I wanted to let it flip so we could get a double tick as the wall was being repaired. But they found us too early and we had to wipe them. The tell I got was from the DC player was "nice zerg 8v40". I had a group of 20 and no one else was at the outpost. Players exaggerate numbers because they simply can't count. I think it's a male trait honestly, everything seems larger than it actually is.
We also play regularly play 8-14 as well as people in guild small scaling.
At the end of raid last night I was 596:0 k:d
It's completely wrong to say that to deal with more numbers you need more players.
You need more focus and teamwork and to build for different situations.
As a leader I call for the number of destro's I think is required and players in my group use their judgement whether to use them. We are using more destro's on you when your group is bigger / you have more pugs around you.
Earthgore as said at the time was a really bad idea. I actually have no clue why ZOS added it. But as predicted before the patch we don't use it on all chars. Actually we only have like 4-5 I think (depends who's online)
As a guild we have never had more than 18 in group and I think this would be for maybe 6h out of the hundreds of hours playing as a guild we have run. (Ts even only has 20 slots)
IxSTALKERxI wrote: »I think a lot of guilds / groups / leads that are capable of running medium scale either quit or take breaks from the game from time to time. I haven't been playing myself for awhile - I've started logging in here and there for 10 minutes just to look at the state of things.