immovable

lucky_Sage
lucky_Sage
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this ability needs to be reworked id suggest making it grant immovability buff for x seconds that's the base ability no major ward or resolve.
I think maybe make the ability cost 2600 mag and 2600 stam as option one or gives it a mag morph and stam morph heavy armor is for both resources types.
I like it cost both recourses the best and it makes it more unique

morph one - unwavering will grants minor protection
morph two - undying will grants minor vitality
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Stamcro - alt

AD PS4 NA -retired (PC runs way better to play on console)
magdk
magblade
stamplar
magden
magsorc

  • Zophix
    Zophix
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    Yeah I'd like to see it be something other than an armor/spell res buff.
  • lucky_Sage
    lucky_Sage
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    I propose about 6 to 8 sec buff but idk testing would have to be done
    DC PC NA
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  • lucky_Sage
    lucky_Sage
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    morph one - increases constitution passive by 10% while active
    could be that to
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
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  • Soris
    Soris
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    Doesnt it already give 5 seconds of immovability?
    Last time i checked it was lol.

    5 seconds too low for 4k stamina though
    Welkynd [Templar/AD/EU]
  • lucky_Sage
    lucky_Sage
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    Soris wrote: »
    Doesnt it already give 5 seconds of immovability?
    Last time i checked it was lol.

    5 seconds too low for 4k stamina though

    its to knock downs so if I'm not wrong some cc still works like fear but could be wrong and snares work with it and itslike over 4300 stam cost
    Edited by lucky_Sage on October 2, 2017 11:52PM
    DC PC NA
    Magdk - main
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    AD PS4 NA -retired (PC runs way better to play on console)
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  • GeorgeBlack
    GeorgeBlack
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    A cost reduction of 60% would do the job.
    Having an Immovable buff that protects from CC for more than 5s is OP
  • lucky_Sage
    lucky_Sage
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    the armor buff is dumb though should do something else
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  • paulsimonps
    paulsimonps
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    lucky_Sage wrote: »
    Soris wrote: »
    Doesnt it already give 5 seconds of immovability?
    Last time i checked it was lol.

    5 seconds too low for 4k stamina though

    its to knock downs so if I'm not wrong some cc still works like fear but could be wrong and snares work with it and itslike over 4300 stam cost

    It says "Knockback and Disabling effects".
  • Mystrius_Archaion
    Mystrius_Archaion
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    It definitely costs too much and is a stamina skill, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.
    Edited by Mystrius_Archaion on October 3, 2017 5:19AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.
  • Aquanova
    Aquanova
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    lucky_Sage wrote: »
    morph one - increases constitution passive by 10% while active
    could be that to

    I agree with this as there needs to be some reason to slot this over class major ward/resolve skills that grant access to passives.
    Edited by Aquanova on October 3, 2017 5:16AM
    NA/PC
  • Mystrius_Archaion
    Mystrius_Archaion
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.
  • Mystrius_Archaion
    Mystrius_Archaion
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.

    Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
    Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?
  • kookster
    kookster
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    I think the skill should do this:
    Base Skill: 20 seconds cc immunity

    Morph Ideas:
    Morph 1: 15% reduced cost
    Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
    Morph 3: Magicka Morph.
    Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).


    -- or --

    Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward. Cause as it stands, EVERY class has access to major ward/resolve which also give passive bonuses. This skill literally only gives major ward/resolve and 6 pathetic seconds of no CC.
    Edited by kookster on October 3, 2017 4:07PM
    Potato Pact - PC NA
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    It definitely costs too much and is a stamina skills, which medium armor focuses on more than heavy armor.
    It definitely needs a magicka morph.

    All other ways to get the major armor buffs are magic or health based, this is literally the only way to get them from a skill that costs stamia. Good variety. I am not counting suprise attack and the armor passives from a nb.

    It just needs a cost reduction, it costs this much because there was a time that everyone use it, like everyone using shuffle. That time has passed with the advent of the 5 armor piece requirement. Just make it cost less than 3k and it will be fine.

    It's from an armor skill line. It needs morphs to apply to all possible interested parties of this armor type.
    Medium armor is for stamina. Light armor is for magicka. Heavy armor is for both magicka and stamina.

    It needs a magicka morph.

    You want a magic morph, use your class skill.

    Nightblades don't have such a reliable class skill because it's a passive that requires casting another skill in a specific skill line to refresh.
    Also, no class gets the immunity to knockback and other CCs from skills. So why should stamina get the only one?

    What decent NB tank does not use refreshing path or shades? They both are great skills for tanks.
  • WillhelmBlack
    WillhelmBlack
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    You thought shuffle on tanks in Cyrodiil was bad. Just you wait! SnB ult, Unstoppable, SnB ult, rinse and repeat.
    PC EU
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    No pay magic to be CC immune that would broke PvP heavy mDK would keep this up 100% no need to block and DoT you down + props. Just no.
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  • Koensol
    Koensol
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    kookster wrote: »
    I think the skill should do this:
    Base Skill: 20 seconds cc immunity

    Take your pick of morph options:
    Morph 1: 15% reduced cost
    Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
    Morph 3: Magicka Morph.
    Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).


    -- or --

    Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward.
    20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...

  • kookster
    kookster
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    Koensol wrote: »
    20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...

    "Blocktards" cant afford high costing stam abilities like this or their block goes down. And personally im not worried about someone that just perma blocks, they can't kill anyone.
    Potato Pact - PC NA
  • lucky_Sage
    lucky_Sage
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    kookster wrote: »
    I think the skill should do this:
    Base Skill: 20 seconds cc immunity

    Morph Ideas:
    Morph 1: 15% reduced cost
    Morph 2: Increase your spell and physical resistance by X for 10 seconds everytime a spell or ability would of CC'd you while this ability is active, stacking up to 5 times.
    Morph 3: Magicka Morph.
    Morph 4: Reduce the cost of CC breaking while this ability is active (Not slotted).


    -- or --

    Make it so its just giving flat bonuses to resistances that can stack with major resolve/ward. Cause as it stands, EVERY class has access to major ward/resolve which also give passive bonuses. This skill literally only gives major ward/resolve and 6 pathetic seconds of no CC.

    why in the world should it be 20 secs of cc immune that's stupid op. and morph four you should of thought of that before typing give you 20sec of cc immune then reduce the cost fo breakfree so what ould yu be breaking free of lol
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • aeowulf
    aeowulf
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    Major ward/resolve is a bit of a waste on there, it's available to everyone via class skills.
  • Anazasi
    Anazasi
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    This ability was initially nerfed because it was too overpowered. It is possible now though with the armor abilities being fixed to only work with 5 piece bonus that this could be revisited. However, no one wants a spammable immovability ability. It would be like everyone having a spammable dodge chance up all the time. This game has been plagued far too long with the medium armor dodge buff. I think it's time ZOS revisit several of the utility buffs and fix them.
  • lucky_Sage
    lucky_Sage
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    Anazasi wrote: »
    This ability was initially nerfed because it was too overpowered. It is possible now though with the armor abilities being fixed to only work with 5 piece bonus that this could be revisited. However, no one wants a spammable immovability ability. It would be like everyone having a spammable dodge chance up all the time. This game has been plagued far too long with the medium armor dodge buff. I think it's time ZOS revisit several of the utility buffs and fix them.

    what kind of buff do you think it should be @Anazasi
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
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    magblade
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  • Anazasi
    Anazasi
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    Well I don't think a CP should exist that attacks stat recovery. I think that type of mechanic only opens up exploits. What it should be I don't know. But siphoner was doggie dodo when it was introduced and even at 25% it's just golden doggie dodo.
  • Koensol
    Koensol
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    kookster wrote: »
    Koensol wrote: »
    20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...

    "Blocktards" cant afford high costing stam abilities like this or their block goes down. And personally im not worried about someone that just perma blocks, they can't kill anyone.
    Once every 20 seconds... Seriously, if you can't see how OP that is I don't know what to say.

  • xaraan
    xaraan
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    Yeah, it used to be a go-to (OP) skill back in the day and they nerfed it to oblivion and made it useless. Now with the change to armor abilities, they should at least buff it to being useful again.
    -- @xaraan --
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  • kookster
    kookster
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    I think evasion should be converted to reduction cost of roll dodge. Take out RNG.

    Minor Evasion: Reduce the cost of roll dodge by 8%.
    Major Evasion: Reduce the cost of roll dodge by 20%.

    This synergies perfectly with medium armor.

    I think Immovable should be just raw resistance increase, dont use major ward/resolve. So that way it can stack with your class abilities. And I would also change the morph that reduces the cost of CC break while slotted, to while active. I think that may make the ability good enough to consider.
    Edited by kookster on October 3, 2017 5:19PM
    Potato Pact - PC NA
  • Soris
    Soris
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    Maybe something similar to channelling focus ability? While active, restores X stamina and magicka per Y seconds for Z seconds. And its cost should be altered accordingly
    Welkynd [Templar/AD/EU]
  • Maulkin
    Maulkin
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    kookster wrote: »
    Koensol wrote: »
    20 seconds of cc immunity without cooldown?? Do you realize how OP that would be? Blocktards don't need another tool to become more powerful. Please...

    "Blocktards" cant afford high costing stam abilities like this or their block goes down. And personally im not worried about someone that just perma blocks, they can't kill anyone.

    They don't need too. In BGs you can win by staying on flags or by controlling the Chaos Ball. You don't have to kill a single player to win and collect top points.

    BGs are a valid game mode now so balancing has to take that into consideration.

    So, try again.

    Edited by Maulkin on October 3, 2017 7:37PM
    EU | PC | AD
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