Some builds can't be competitive without rally. Stam Sorcs for example will have to crutch on Dark Deal even more and they are already in a bad place PvP wise.
Now I don't know how stamina currently holds up against magicka (in my experience, it is currently even-ish) but if stamina is forced to tun Forward momentum it will swing the advantage towards magicka classes. Ofc in an organized group this is irrelevant. But you're likely going to kill solo open world stamina play.
Some builds can't be competitive without rally. Stam Sorcs for example will have to crutch on Dark Deal even more and they are already in a bad place PvP wise.
Now I don't know how stamina currently holds up against magicka (in my experience, it is currently even-ish) but if stamina is forced to tun Forward momentum it will swing the advantage towards magicka classes. Ofc in an organized group this is irrelevant. But you're likely going to kill solo open world stamina play.
That's fair to say. I do agree they need more sources of immunity. Then then again at the same time, why don't we remove some snares/immobilizes.
It's a double edge sword
Some builds can't be competitive without rally. Stam Sorcs for example will have to crutch on Dark Deal even more and they are already in a bad place PvP wise.
Now I don't know how stamina currently holds up against magicka (in my experience, it is currently even-ish) but if stamina is forced to tun Forward momentum it will swing the advantage towards magicka classes. Ofc in an organized group this is irrelevant. But you're likely going to kill solo open world stamina play.
That's fair to say. I do agree they need more sources of immunity. Then then again at the same time, why don't we remove some snares/immobilizes.
It's a double edge sword
I was just providing a reason as to why OP said there really is no other snare removal option. Rapids can't be spammed but snares/roots/slows can.
But tbh I'd rather go the other route and change the way snares and slows work. I like the suggestion of a minor and major slow and reducing their accessibility. Also, I think snare immunity needs to be a thing or snares need to have a diminishing effect. I hear its different on PC, but on console, if you're snared it makes targeting buggy. But even ignoring that fact, being rooted to 1 spot forever is not fun.
I agree it is a double edge sword. I like the no cool downs in the game but at the same time, certain mechanics need to be adjusted accordingly.
Narvuntien wrote: »My change is pretty simple.... Immovable pots also remove CC as well as preventing them.
I am in all medium and I don't even use Shuffle.... I use immovable pots and attack out of stealth.
Some other possible solutions:
1) For stamDK make green dragon blood actually worth while in pvp for a stamDK. Magicka does not use this skill. And the 33% is horrible. Also make it so its a stam morph. Magicka is really limited on stam builds.
2) Give ever class that doesnt have a good stam heal one like my suggestion above. IE: sorc, templar, nightblade, and dragonknight. Wardens already have one.
Please consider these suggestions and concerns. Removing access to a good snare removal choice has me really really concerned.
Sincerely,
kookster
I suggested to revert the change restricting skilsl to armor,
and then:
Shuffle - Only removes snares, and maybe some minor buff.
Medium Armor Passive - Grants the user with 5 pieces major evasion at all times > this way med armor will have another slot for one more offensive skill.
I will edit thread name: "snare removal from heavy armor tanks". Maybe now people will wear heavy and stop thinking that they will have all tools without restrictions, i.e. reason why ha is fotm.
I will edit thread name: "snare removal from heavy armor tanks". Maybe now people will wear heavy and stop thinking that they will have all tools without restrictions, i.e. reason why ha is fotm.
I will edit thread name: "snare removal from heavy armor tanks". Maybe now people will wear heavy and stop thinking that they will have all tools without restrictions, i.e. reason why ha is fotm.
Easy for u to talk, u can run heavy and still deal with snares, do i even need to remind u that with 1 button u remove whole stam/ mag DK dots? Most of ur skills are undodgeable, maybe 1 isnt?
I will edit thread name: "snare removal from heavy armor tanks". Maybe now people will wear heavy and stop thinking that they will have all tools without restrictions, i.e. reason why ha is fotm.
Easy for u to talk, u can run heavy and still deal with snares, do i even need to remind u that with 1 button u remove whole stam/ mag DK dots? Most of ur skills are undodgeable, maybe 1 isnt?
You qq cause nothing but laugh from me and anyone who met tanks like you in cyro. Reminds me your whispers bragging how you "can run 40k heavy stamknight with 4.5 weapon damage and permablocking and permahealing with zero mobility restrictions", the main reasons why you switched to stamknight tank. Where is your bragging now?
Wana be agile stamina toon - wear medium (getting how much qq change caused with OP shuffle, ma may finally compete with ha. But ofc people unhappy about nerfing meta ha and buffing underrated ma, right?)
Wana be heavy armor tank with survivability - keep use Rally.
Wana be heavy armor tank with some mobility - use Forward Momentum (ever heared of it?)
Wana be heavy armor tank and get every survivability tool - L2P. That probably case.
I will edit thread name: "snare removal from heavy armor tanks". Maybe now people will wear heavy and stop thinking that they will have all tools without restrictions, i.e. reason why ha is fotm.
Easy for u to talk, u can run heavy and still deal with snares, do i even need to remind u that with 1 button u remove whole stam/ mag DK dots? Most of ur skills are undodgeable, maybe 1 isnt?
You qq cause nothing but laugh from me and anyone who met tanks like you in cyro. Reminds me your whispers bragging how you "can run 40k heavy stamknight with 4.5 weapon damage and permablocking and permahealing with zero mobility restrictions", the main reasons why you switched to stamknight tank. Where is your bragging now?
Wana be agile stamina toon - wear medium (getting how much qq change caused with OP shuffle, ma may finally compete with ha. But ofc people unhappy about nerfing meta ha and buffing underrated ma, right?)
Wana be heavy armor tank with survivability - keep use Rally.
Wana be heavy armor tank with some mobility - use Forward Momentum (ever heared of it?)
Wana be heavy armor tank and get every survivability tool - L2P. That probably case.
I think the problem has always been Rally. Or more to the point, the lack of other healing options - forcing soo many stam builds to have to use Rally.
The fact that Rally is used so much.. even though it has another morph that removes snares, just makes me think that there needs to be another healing option - then you can choose.. Med can have shuffle And rally (for more survivability) - heavy can get fwd momentum and a lesser burst heal - but has more resistances etc.. or can forego the snare-removal for rally and be a stronger tank, but much less mobile.
In one way, its a bit like trying to make a magsorc without shields... with poor hots, no burst heal and no snare-removal - how can you survive?
I will edit thread name: "snare removal from heavy armor tanks". Maybe now people will wear heavy and stop thinking that they will have all tools without restrictions, i.e. reason why ha is fotm.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I think the problem has always been Rally. Or more to the point, the lack of other healing options - forcing soo many stam builds to have to use Rally.
The fact that Rally is used so much.. even though it has another morph that removes snares, just makes me think that there needs to be another healing option - then you can choose.. Med can have shuffle And rally (for more survivability) - heavy can get fwd momentum and a lesser burst heal - but has more resistances etc.. or can forego the snare-removal for rally and be a stronger tank, but much less mobile.
In one way, its a bit like trying to make a magsorc without shields... with poor hots, no burst heal and no snare-removal - how can you survive?
Exactly, Forcing us to run 2h and killing builds diversity.