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Ummm...Mag Warden is not bad at all

  • KingJ
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    Maikon wrote: »
    Blanco wrote: »
    Cadbury wrote: »
    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...

    They are OP. All things considered, they are likely the best class in PvP.

    Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
    If yoou think this is true your don't know how to play the game.A Magsorc will never be able to touch a magwardens with anything but curse and even then they can purge it. Crystallized shards pretty much make it so a sorc can't kill a warden or setup there burst.Shards just absorb all of the sorcs damage.Even if they don't purge your curse harness will just refund the cost of the shield. Using a magic sorc you will never beat a equal skilled magwardens almost the same with range magblade you have nothing you can use to really damage them.Magblade just have better CC which will allow them to get some damage in.
  • Anhedonie
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    vpy wrote: »
    Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.

    Day earlier I started leveling an Altmer Mag Warden.

    Damn...they are freaking fun

    Of course they are not monster damagers like Mag Sorc

    Running around kiting mobs with them racers is uber fun :)

    Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult

    And if you are facing boss unleash your bear

    Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??

    Try getting into end-game content. You'll understand. Warden is fun for questing and overland mobbing, but so is any class and build.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • SolidusPrime
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    I'll believe wardens can't do end-game content, when I am actually unable to do end-game content. I have done everything you can do PvE with a warden, without any more or less issues than any other class. Maybe try something out that isn't a copy/paste of the flavor of the month.
  • generalmyrick
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    SodanTok wrote: »
    It is far less fun if you cant use them in endgame where all your other friends or characters are playing.

    I believe...don't hate me please...the good players in this game could play mag wardens in end game content if they "tried."

    Frankly I've found "some" folks close mindedness in this game to be horrifying.

    I'm just commenting generally, I do not know you or your friends.
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • Onefrkncrzypope
    Onefrkncrzypope
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    SodanTok wrote: »
    It is far less fun if you cant use them in endgame where all your other friends or characters are playing.

    I believe...don't hate me please...the good players in this game could play mag wardens in end game content if they "tried."

    Frankly I've found "some" folks close mindedness in this game to be horrifying.

    I'm just commenting generally, I do not know you or your friends.

    All gold juli and necro and 1 price Ice heart vMA staff gets me to 28k if I don't miss in rotation. It's clunky and freezes after barswap. It's hard to be competitive with other mag dps with more and stronger aoes.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Navoric_Envaldreth
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    I'll believe wardens can't do end-game content, when I am actually unable to do end-game content. I have done everything you can do PvE with a warden, without any more or less issues than any other class. Maybe try something out that isn't a copy/paste of the flavor of the month.

    No class in ANY game ever made could fully not do a part of PvE while everyone else could. That would make the class invalid and would mean either a rework or simple deletion from the game as it has no use.

    However if you compare 2 equally geared and skilled classes and one of the two is by far inferior to the other not in just a few so that it can balance out, but even objectively simply inferior.... you can talk about "issues"

    That ofcourse can only be said for PvE. For PvP Wardens are more than capable.
    Edited by Navoric_Envaldreth on September 29, 2017 2:31PM
    Feralclaw - EU - AD
    Khajit Warden - Werewolf Warden

    Also own:
    lvl 50 Templar PvP Healer (Dunmer)
    2 lvl 50 Magicka Staff / Stamina / Healer Nightblade's (Khajit/Dunmer)
    lvl 50 Magicka Sorcerer (Dunmer)
  • FakeFox
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    MagWarden might be fun for casual play, I don't think anyone argued against that. But that doesn't get you anywhere is most endgame contend. You can't kite around mobs in vet trials, you have to do DPS and this is where MagWarden falls short. That's what people are complaining about.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • FakeFox
    FakeFox
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    SanTii.92 wrote: »
    KingJ wrote: »
    Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
    Of course they can, this is a terrible excuse. It's as easy as addressing the problematic issue with pvp wardens at the same time, mainly Secluded Grove and Shimmering Shield's ult gen. Tune down those, and you can improve dps capabilities.

    I think the bigger problem when buffing them in PvE is that they just do too much damage in PvP. Their burst is already insanely strong. But that isn't a big issue either, as you could simply buff abilities that aren't used in PvP anyway.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    vpy wrote: »
    Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.

    Day earlier I started leveling an Altmer Mag Warden.

    Damn...they are freaking fun

    Of course they are not monster damagers like Mag Sorc

    Running around kiting mobs with them racers is uber fun :)

    Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult

    And if you are facing boss unleash your bear

    Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??

    Agree. Finally started my Mag Warden a few days ago and it's a ton of fun. I am having no problem killing mobs and pulling decent DPS numbers using Combat Metrics. Just hit level 21 and it is doing quite well.
  • FakeFox
    FakeFox
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    Blanco wrote: »
    Morgul667 wrote: »
    Warden is very good in PVP and bad DPS in PVE

    Sure you can run all vet dungeons with it but you are clearly falling behind compared to what could be done with another DPS

    Believe me, if you play PvE and want high DPS. Roll a stam DK.

    Their DPS is just completely insane. Off the charts. If I was super serious about PvE moreso than PvP, I would roll a stam DK, because I would be top of the food chain.

    There is, more or less no need to roll anything else for a pure DPS role, unless you are running a highly optimized trial group that is in need of AOE DPS, as I understand it, many trial groups are taking one Mag Sorc for their superior AOE DPS.

    StamDK has the strongest singletarget DPS, sure. But I wouldn't call it "off the charts". The difference between StamDK and other strong builds is minimal. Where it really starts to matter enough for groups to not play those builds at all is if you compare them to the low end of the spectrum. So the difference between StamDK and Stamsorc is maybe 5%, while the difference between StamDK and Magwarden is 50%. At this point it not only matters for progress groups but also for those casual groups who might struggle with raids and need 10-20k more DPS otherwise they will not beat a boss.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • Tan9oSuccka
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    For me personally, PVE mag warden seemed quite average. Maybe I'll use it more, but was not initially impressed. Sitting there at level 15, collecting dust.
  • SanTii.92
    SanTii.92
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    SodanTok wrote: »
    It is far less fun if you cant use them in endgame where all your other friends or characters are playing.

    I believe...don't hate me please...the good players in this game could play mag wardens in end game content if they "tried."

    Frankly I've found "some" folks close mindedness in this game to be horrifying.

    I'm just commenting generally, I do not know you or your friends.
    Oh but we tried. We tried everything, believe me. Yet the class just simply can't compete.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Chufu
    Chufu
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    vpy wrote: »
    Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.

    Day earlier I started leveling an Altmer Mag Warden.

    Damn...they are freaking fun

    Of course they are not monster damagers like Mag Sorc

    Running around kiting mobs with them racers is uber fun :)

    Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult

    And if you are facing boss unleash your bear

    Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??

    Yeah that's the thing. If you play alone, the Mag Warden is really fun. Even in PvP he is a lot fun.

    But as the other players said: When you try to do endgame in a good way, you'll see that other classes do A LOT more DPS. with the same gear and same amount of CP.

    Tried it a few days ago again with support at the puppet with two different versions of sets and both were nearly the same:

    Nonpetbuild with 5x Julianos + 1x Iceheart + 5x Nekro (because activate with Netch), 2 Shockstaves, Destro-Ulti on Backbar, Icewall on Frontbar = 21k DPS
    Petbuild with 5x Masterarchitect + 5x Nekro + 2x Maelstrom (Shock + Fire), Pet-Ulti on both bars = 22k DPS

    So let's say other players would do a better rotation then me or maybe other sets, they could get up to 25k DPS at puppet and more than 30k in raids (I got 30k in the raid), this class is very low DPS.

    Have a look to nightblades or sorcerer, they could reach 40k in a raid.

    But yeah it always depends on what you want. If you only want farming, questing, Beginners-Raids, PvP: the warden is a good DPS Char. He is not bad at all, he is just not as good as other classes in the highend-content.

    But I still don't understand why they give us a cool Bear who is possible to use as Mag Warden and he is dying everytime in some trials like Halls of Fabrication.. I mean...why did we get the bear then??!
  • MLGProPlayer
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    Mojmir wrote: »
    Class would perform better if the skills weren't so slow and clunky

    This too. I'm sure a few thousand DPS would be added with faster animations, or at least ones that cancelled more easily (most of the animations only cancel on bar swap).
    Edited by MLGProPlayer on September 29, 2017 4:57PM
  • MLGProPlayer
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    Timeraider wrote: »
    I'll believe wardens can't do end-game content, when I am actually unable to do end-game content. I have done everything you can do PvE with a warden, without any more or less issues than any other class. Maybe try something out that isn't a copy/paste of the flavor of the month.

    No class in ANY game ever made could fully not do a part of PvE while everyone else could. That would make the class invalid and would mean either a rework or simple deletion from the game as it has no use.

    However if you compare 2 equally geared and skilled classes and one of the two is by far inferior to the other not in just a few so that it can balance out, but even objectively simply inferior.... you can talk about "issues"

    That ofcourse can only be said for PvE. For PvP Wardens are more than capable.

    Warden is just about completely excluded from serious endgane content if you look at leader boards.
    Edited by MLGProPlayer on September 29, 2017 5:02PM
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Just my observation of Wardens in PvP...(PC/NA~)..
    Kill enemy players, filled in 10-15 minutes...
    Kill enemy Sorcs, Templars, NB's, DK's, about 1-2 hours.....
    Kill enemy Wardens, 1-2 days...... :smiley:
    Just saying, they seem so rare to me in Cyrodiil, that I don't even take this mission...
    Edited by wenchmore420b14_ESO on September 29, 2017 5:03PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • MLGProPlayer
    MLGProPlayer
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    SodanTok wrote: »
    It is far less fun if you cant use them in endgame where all your other friends or characters are playing.

    I believe...don't hate me please...the good players in this game could play mag wardens in end game content if they "tried."

    Frankly I've found "some" folks close mindedness in this game to be horrifying.

    I'm just commenting generally, I do not know you or your friends.

    Good players play the best classes because they have an incentive to do so: they want to get on leader boards. If you look at leader boards, you'll see almost no wardens on there.

    People have tried to make the class work for the past 4 months. Just look at all the theorycrafting that has been done on here, on Tamriel Foundry, and and by some of the top players. It's a fundamentally broken class. There is nothing the player base can do to fix it. ZOS needs to address the issues. And so far, they've shown zero interest in doing that. I find that extremely disrespectful because people paid real money for this class.
    Edited by MLGProPlayer on September 29, 2017 5:12PM
  • Tyrobag
    Tyrobag
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    Just my observation of Wardens in PvP...(PC/NA~)..
    Kill enemy players, filled in 10-15 minutes...
    Kill enemy Sorcs, Templars, NB's, DK's, about 1-2 hours.....
    Kill enemy Wardens, 1-2 days...... :smiley:
    Just saying, they seem so rare to me in Cyrodiil, that I don't even take this mission...

    If I recall correctly, that is due to the warden quest being bugged (in addition to the fact that the warden will always kill you before you have a chance).
  • Maikon
    Maikon
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    If you increase the cost of the tree ulti, then you need to add a benefit or 2 to the ulti itself, such as major protection, otherwise there would be no reason to use the tree ulti over the resto ulti, which is 100 and gives multiple benefits.
    Edited by Maikon on September 29, 2017 5:13PM
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Tyrobag wrote: »
    Just my observation of Wardens in PvP...(PC/NA~)..
    Kill enemy players, filled in 10-15 minutes...
    Kill enemy Sorcs, Templars, NB's, DK's, about 1-2 hours.....
    Kill enemy Wardens, 1-2 days...... :smiley:
    Just saying, they seem so rare to me in Cyrodiil, that I don't even take this mission...

    If I recall correctly, that is due to the warden quest being bugged (in addition to the fact that the warden will always kill you before you have a chance).

    Thanks for info! Did not know about it bugged.
    As far as killing me, I'm that guy with Marksman/Morag Tong w/ Snipe and Tri-Pot Poisons..They dont see me till hit ...:)
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • MLGProPlayer
    MLGProPlayer
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    Chufu wrote: »
    vpy wrote: »
    Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.

    Day earlier I started leveling an Altmer Mag Warden.

    Damn...they are freaking fun

    Of course they are not monster damagers like Mag Sorc

    Running around kiting mobs with them racers is uber fun :)

    Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult

    And if you are facing boss unleash your bear

    Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??

    Yeah that's the thing. If you play alone, the Mag Warden is really fun. Even in PvP he is a lot fun.

    But as the other players said: When you try to do endgame in a good way, you'll see that other classes do A LOT more DPS. with the same gear and same amount of CP.

    Tried it a few days ago again with support at the puppet with two different versions of sets and both were nearly the same:

    Nonpetbuild with 5x Julianos + 1x Iceheart + 5x Nekro (because activate with Netch), 2 Shockstaves, Destro-Ulti on Backbar, Icewall on Frontbar = 21k DPS
    Petbuild with 5x Masterarchitect + 5x Nekro + 2x Maelstrom (Shock + Fire), Pet-Ulti on both bars = 22k DPS

    So let's say other players would do a better rotation then me or maybe other sets, they could get up to 25k DPS at puppet and more than 30k in raids (I got 30k in the raid), this class is very low DPS.

    Have a look to nightblades or sorcerer, they could reach 40k in a raid.

    But yeah it always depends on what you want. If you only want farming, questing, Beginners-Raids, PvP: the warden is a good DPS Char. He is not bad at all, he is just not as good as other classes in the highend-content.

    But I still don't understand why they give us a cool Bear who is possible to use as Mag Warden and he is dying everytime in some trials like Halls of Fabrication.. I mean...why did we get the bear then??!

    The bear was designed to be a core part of every warden build. It adds ~3-4k DPS (yet funny enough, even with the bear, the warden is STILL 3-4k DPS behind the other magicka classes). Unfortunately, it's a useless ult in trials and vet DLC dungeons because:

    1. It turns the warden into a single target class (meaning they need to outperform stamina classes in DPS, which outparse them by a good 10-15k DPS...)

    2. It's a double bar ability meaning you lose it if you want to use an AOE ult (which is mandatory for all magicka classes)

    3. It dies instantly in most endgame content, requiring a respawn, which has the longest animation of any skill in the game
    Edited by MLGProPlayer on September 29, 2017 8:01PM
  • SodanTok
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    Tyrobag wrote: »
    Just my observation of Wardens in PvP...(PC/NA~)..
    Kill enemy players, filled in 10-15 minutes...
    Kill enemy Sorcs, Templars, NB's, DK's, about 1-2 hours.....
    Kill enemy Wardens, 1-2 days...... :smiley:
    Just saying, they seem so rare to me in Cyrodiil, that I don't even take this mission...

    If I recall correctly, that is due to the warden quest being bugged (in addition to the fact that the warden will always kill you before you have a chance).

    Thanks for info! Did not know about it bugged.
    As far as killing me, I'm that guy with Marksman/Morag Tong w/ Snipe and Tri-Pot Poisons..They dont see me till hit ...:)

    Oh they know about you even before you shoot :) Just a jab, I know sneak snipe is the only snipe that can be landed these times.
    Edited by SodanTok on September 29, 2017 5:20PM
  • Tyrobag
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    Chufu wrote: »
    vpy wrote: »
    Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.

    Day earlier I started leveling an Altmer Mag Warden.

    Damn...they are freaking fun

    Of course they are not monster damagers like Mag Sorc

    Running around kiting mobs with them racers is uber fun :)

    Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult

    And if you are facing boss unleash your bear

    Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??

    Yeah that's the thing. If you play alone, the Mag Warden is really fun. Even in PvP he is a lot fun.

    But as the other players said: When you try to do endgame in a good way, you'll see that other classes do A LOT more DPS. with the same gear and same amount of CP.

    Tried it a few days ago again with support at the puppet with two different versions of sets and both were nearly the same:

    Nonpetbuild with 5x Julianos + 1x Iceheart + 5x Nekro (because activate with Netch), 2 Shockstaves, Destro-Ulti on Backbar, Icewall on Frontbar = 21k DPS
    Petbuild with 5x Masterarchitect + 5x Nekro + 2x Maelstrom (Shock + Fire), Pet-Ulti on both bars = 22k DPS

    So let's say other players would do a better rotation then me or maybe other sets, they could get up to 25k DPS at puppet and more than 30k in raids (I got 30k in the raid), this class is very low DPS.

    Have a look to nightblades or sorcerer, they could reach 40k in a raid.

    But yeah it always depends on what you want. If you only want farming, questing, Beginners-Raids, PvP: the warden is a good DPS Char. He is not bad at all, he is just not as good as other classes in the highend-content.

    But I still don't understand why they give us a cool Bear who is possible to use as Mag Warden and he is dying everytime in some trials like Halls of Fabrication.. I mean...why did we get the bear then??!

    The bear was designed to be a core part of every warden build. It adds ~3-4k DPS (yet funny enough, even with the bear, the warden is STILL 3-4k DPS behind the other magicka classes). Unfortunately, it's a useless ult in trials and vet DLC dungeons because:

    1. It turns the warden into a single target class (meaning they need to outperform stamina classes in DPS, which outparse them.by a good 10-15k DPS...)

    2. It's a double bar ability mean you lose it if you want to use an AOE ult (which is mandatory for all magicka classes)

    3. It dies instantly in most endgame content, requiring a respawn, which has the longest animation of any skill in the game

    If they made the bear not take any damage from dungeon and trial monsters (like 100% version of minor Aegis), and only required to be on 1 bar, then the Warden might actually be viable.
  • Thogard
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    If PvE people think a class isn't powerful enough, why don't they PvE themselves up another class.

    If they think PvE isn't balanced, then maybe ZOS should increase the difficulty of the trials.

    I fail to see how "all classes need the same PvE DPS in end-game content" is a viable concern. Have you people ever played another MMO? Is there a single MMO where that has even been a goal, much less actually achieved?

    "Balance" refers to you vs your opponent. Whether it's a trial boss, a Zerg group, or a duel, balance is only an issue when you are placed in an adversarial role against something else

    And you are never going up against other PvE players.

    Jesus Christ.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

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    YouTube: http://youtube.com/c/thogardpvp


  • SanTii.92
    SanTii.92
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    Thogard wrote: »
    If PvE people think a class isn't powerful enough, why don't they PvE themselves up another class.
    That's exactly what we do.
    Thogard wrote: »
    If they think PvE isn't balanced, then maybe ZOS should increase the difficulty of the trials.
    This has nothing to do with difficulty of the content, but relative strengths of the classes, and why we should even bother picking some of them.
    Thogard wrote: »
    I fail to see how "all classes need the same PvE DPS in end-game content" is a viable concern.
    They don't have to have same dps, but a reason to be picked. All classes have to have something unique and desirable to contribute to a group or there is just no point on having multiple classes. If one is outclassed by the rest on literally every aspect, then it's useless.
    Thogard wrote: »
    "Balance" refers to you vs your opponent. Whether it's a trial boss, a Zerg group, or a duel, balance is only an issue when you are placed in an adversarial role against something else
    Balance never refers to your opponent, but to two comparable mechanics. Balance between races, weapon lines, sets, and yes, classes. These are things you are supposed to pick to suit your playstyle that should have clear weaknesses and advantages. When one of these is so much stronger or weaker than the rest, that made it impossible to pick on any situation, you have an imbalance.

    If we were not going to bother to address these issues, why would we even have multiple classes, gear, etc. I’ll tell you why, cause of diversity. Not all of us like to play the same way, if we did we would just stick to rock, paper and scissors. There is perfect balance there.
    Thogard wrote: »
    And you are never going up against other PvE players.
    Oh but we do, we compete to contribute the most to our party.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • MLGProPlayer
    MLGProPlayer
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    Tyrobag wrote: »
    Chufu wrote: »
    vpy wrote: »
    Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.

    Day earlier I started leveling an Altmer Mag Warden.

    Damn...they are freaking fun

    Of course they are not monster damagers like Mag Sorc

    Running around kiting mobs with them racers is uber fun :)

    Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult

    And if you are facing boss unleash your bear

    Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??

    Yeah that's the thing. If you play alone, the Mag Warden is really fun. Even in PvP he is a lot fun.

    But as the other players said: When you try to do endgame in a good way, you'll see that other classes do A LOT more DPS. with the same gear and same amount of CP.

    Tried it a few days ago again with support at the puppet with two different versions of sets and both were nearly the same:

    Nonpetbuild with 5x Julianos + 1x Iceheart + 5x Nekro (because activate with Netch), 2 Shockstaves, Destro-Ulti on Backbar, Icewall on Frontbar = 21k DPS
    Petbuild with 5x Masterarchitect + 5x Nekro + 2x Maelstrom (Shock + Fire), Pet-Ulti on both bars = 22k DPS

    So let's say other players would do a better rotation then me or maybe other sets, they could get up to 25k DPS at puppet and more than 30k in raids (I got 30k in the raid), this class is very low DPS.

    Have a look to nightblades or sorcerer, they could reach 40k in a raid.

    But yeah it always depends on what you want. If you only want farming, questing, Beginners-Raids, PvP: the warden is a good DPS Char. He is not bad at all, he is just not as good as other classes in the highend-content.

    But I still don't understand why they give us a cool Bear who is possible to use as Mag Warden and he is dying everytime in some trials like Halls of Fabrication.. I mean...why did we get the bear then??!

    The bear was designed to be a core part of every warden build. It adds ~3-4k DPS (yet funny enough, even with the bear, the warden is STILL 3-4k DPS behind the other magicka classes). Unfortunately, it's a useless ult in trials and vet DLC dungeons because:

    1. It turns the warden into a single target class (meaning they need to outperform stamina classes in DPS, which outparse them.by a good 10-15k DPS...)

    2. It's a double bar ability mean you lose it if you want to use an AOE ult (which is mandatory for all magicka classes)

    3. It dies instantly in most endgame content, requiring a respawn, which has the longest animation of any skill in the game

    If they made the bear not take any damage from dungeon and trial monsters (like 100% version of minor Aegis), and only required to be on 1 bar, then the Warden might actually be viable.

    I like the idea of invincibility in PvE. It would be easy to code as well.

    It would make sense too since it's a *** ultimate. It should be better than your average summonable pet.
    Edited by MLGProPlayer on September 29, 2017 8:02PM
  • Maikon
    Maikon
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    KingJ wrote: »
    Maikon wrote: »
    Blanco wrote: »
    Cadbury wrote: »
    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...

    They are OP. All things considered, they are likely the best class in PvP.

    Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
    If yoou think this is true your don't know how to play the game.A Magsorc will never be able to touch a magwardens with anything but curse and even then they can purge it. Crystallized shards pretty much make it so a sorc can't kill a warden or setup there burst.Shards just absorb all of the sorcs damage.Even if they don't purge your curse harness will just refund the cost of the shield. Using a magic sorc you will never beat a equal skilled magwardens almost the same with range magblade you have nothing you can use to really damage them.Magblade just have better CC which will allow them to get some damage in.

    Yea, since I main a magwarden I know what it's like. Also, the warden shield doesn't fully absorb whatever it hits, it has a limit just like any other shield.

    If you come across a sorc that just spams 30k+ shields, you won't beat him, not with the low constant output damage of a magwarden, best you would do is a stalemate.

    And a fun fact that probably no one knows, is that the warden shield can also absorb curse, as well as jesus beam and soul assault if you know how to do it right.
    Edited by Maikon on September 29, 2017 10:14PM
  • KingJ
    KingJ
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    Maikon wrote: »
    KingJ wrote: »
    Maikon wrote: »
    Blanco wrote: »
    Cadbury wrote: »
    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...

    They are OP. All things considered, they are likely the best class in PvP.

    Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
    If yoou think this is true your don't know how to play the game.A Magsorc will never be able to touch a magwardens with anything but curse and even then they can purge it. Crystallized shards pretty much make it so a sorc can't kill a warden or setup there burst.Shards just absorb all of the sorcs damage.Even if they don't purge your curse harness will just refund the cost of the shield. Using a magic sorc you will never beat a equal skilled magwardens almost the same with range magblade you have nothing you can use to really damage them.Magblade just have better CC which will allow them to get some damage in.

    Yea, since I main a magwarden I know what it's like. Also, the warden shield doesn't fully absorb whatever it hits, it has a limit just like any other shield.

    If you come across a sorc that just spams 30k+ shields, you won't beat him, not with the low constant output damage of a magwarden, best you would do is a stalemate.

    And a fun fact that probably no one knows, is that the warden shield can also absorb curse, as well as jesus beam and soul assault if you know how to do it right.
    It absorb any projectile sent at it.Which means frags,Crushing shock the most used sorc abilities.Betty netch can purge the curse.3 projectiles per cast and each give you major heroism.So you can pretty much destroy a Magsorc weave and take no damage.With the warden burst you can kill that sorc easy he will only have 30k at low health with healing ward up and then you can kill him with a obvilion enchantment proc.

    With warden burst you can force him to reapply those shields constantly,Which cost a lot of magic.More Sheilds you force him to spam the less magic he have and if he can't shield its over.With my magwardens Cliff racer Shalk crushing shock is so much damage its ridiculous I have hit people for 8k shalks alone while they hold block in BG.I can hit a 2k crushing shock,5k Shalk,4.5k Cliff racer and 2k oblivion proc.Thats 13k damage none crit not counting light weaves that could push it up to 14k+.

    If you find a sorc with constant 30k plus shield its a pet sorc and everyone lost to pet sorcs because there broken.
  • D0PAMINE
    D0PAMINE
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    I've used my MagWard in endgame content. No one had an issue with me using a Warden.
  • Morgul667
    Morgul667
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    D0PAMINE wrote: »
    I've used my MagWard in endgame content. No one had an issue with me using a Warden.

    Was it a DPS and how much did you pull if yes ?
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