Warden is very good in PVP and bad DPS in PVE
Sure you can run all vet dungeons with it but you are clearly falling behind compared to what could be done with another DPS
Believe me, if you play PvE and want high DPS. Roll a stam DK.
Their DPS is just completely insane. Off the charts. If I was super serious about PvE moreso than PvP, I would roll a stam DK, because I would be top of the food chain.
There is, more or less no need to roll anything else for a pure DPS role, unless you are running a highly optimized trial group that is in need of AOE DPS, as I understand it, many trial groups are taking one Mag Sorc for their superior AOE DPS.
Im planning on making one to try, but wish to enjoy my stamblade a little longer
Actually Dots are not useless in Pvp Magdk are one of the best Dueling class in the game because sustain pressure rekts especially when it comes to meduim armor builds the can't out heal the dots.Magwarden are one of the reason why meduim is just terrible in PvP now.What do you mean they don't have buffs they have all the important major brutality and expedition major heroism they have great buff and give the group major resolve.MLGProPlayer wrote: »Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
PvE is the more popular game mode, by far,
And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.
Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
MLGProPlayer wrote: »You're talking about overland questing. You can complete that content running naked and light attacking everything.
This is how many wardens there are in top-100 PvE leader boards:
HRC: 0
AA: 0
SO: 1
MoL: 0
HoF: 1
vDSA: 3
They're a useless endgame class. Their magicka damage is absolutely putrid, and not just compared to sorcs. They parse 20% lower in DPS tests compared to templar/DK/NB too.
Stamina DPS is better off, but still gets outclassed by all the other stamina specs.
Warden healers and tanks are decent, but are simply not as good as templars and DKs.
The only areas of the game they are good in are PvP and vMA.
Actually Dots are not useless in Pvp Magdk are one of the best Dueling class in the game because sustain pressure rekts especially when it comes to meduim armor builds the can't out heal the dots.Magwarden are one of the reason why meduim is just terrible in PvP now.What do you mean they don't have buffs they have all the important major brutality and expedition major heroism they have great buff and give the group major resolve.MLGProPlayer wrote: »Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
PvE is the more popular game mode, by far,
And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.
Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
Solo PVE Is the most popular game mode by far lets get that clear.Not Raids the raid community is smaller than the Pvp community.Warden are fine in Solo PVE and group dungeons which most of the population plays so they are fine in the modes that matter to ZOS.
MLGProPlayer wrote: »You're talking about overland questing. You can complete that content running naked and light attacking everything.
This is how many wardens there are in top-100 PvE leader boards:
HRC: 0
AA: 0
SO: 1
MoL: 0
HoF: 1
vDSA: 3
They're a useless endgame class. Their magicka damage is absolutely putrid, and not just compared to sorcs. They parse 20% lower in DPS tests compared to templar/DK/NB too.
Stamina DPS is better off, but still gets outclassed by all the other stamina specs.
Warden healers and tanks are decent, but are simply not as good as templars and DKs.
The only areas of the game they are good in are PvP and vMA.
It's interesting because you always say this in your comments to people about builds. And yet in reality I see players dying ALL THE TIME in 'overland questing', in delves, at Dark Anchors, etc. Not everyone is a great player, not everyone has high CP, not everyone has the best gear... so no, your commentary does not apply to the reality of 'overland questing' for all people.
MLGProPlayer wrote: »Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
PvE is the more popular game mode, by far,
And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.
Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
What makes them OP is the fact that magden has the single highest burst potential in PvP, some of the highest survivability, tree spam which is OP, that ulti's cost is way too low. Their regen is also very high due to passives and some of their skills.
Cliff racer just adds to that being what is most likely the best spammable in the game.
For people who play PvE, hasn't it been out a while now that Stam DK has the highest ST DPS this patch? Well, then maybe you should roll a Stam DK. They're already proven to have the highest DPS. What need is there to play anything else?
In PvE, Diversity doesn't mean very much because there's no variation in the content. All that matters is numbers (DPS, HPS, etc) so whatever class is most optimal, is always the one you should play. I am a fan of PvE too, but there's no denying that there's no variety in the content.
In PvP, no 2 fights are the same and fights are infinitely more interesting. That is why the game should be balanced with PvP in mind first, and then PvE would ideally be taken into consideration 2nd. PvE is also, on average, much easier.
MLGProPlayer wrote: »Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
PvE is the more popular game mode, by far,
And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.
Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
What makes them OP is the fact that magden has the single highest burst potential in PvP, some of the highest survivability, tree spam which is OP, that ulti's cost is way too low. Their regen is also very high due to passives and some of their skills.
Cliff racer just adds to that being what is most likely the best spammable in the game.
For people who play PvE, hasn't it been out a while now that Stam DK has the highest ST DPS this patch? Well, then maybe you should roll a Stam DK. They're already proven to have the highest DPS. What need is there to play anything else?
In PvE, Diversity doesn't mean very much because there's no variation in the content. All that matters is numbers (DPS, HPS, etc) so whatever class is most optimal, is always the one you should play. I am a fan of PvE too, but there's no denying that there's no variety in the content.
In PvP, no 2 fights are the same and fights are infinitely more interesting. That is why the game should be balanced with PvP in mind first, and then PvE would ideally be taken into consideration 2nd. PvE is also, on average, much easier.
Yea, it is the best spammable, because it's the ONLY *** actual dps skill a magwarden has.
But I do agree that PvP should be balanced first, since the game was originally advertised and sold as a PvP game, not PvE.
And you all need to stop trying to destroy the 1 skill that makes the warden not completely useless in pvp.
Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
MLGProPlayer wrote: »You're talking about overland questing. You can complete that content running naked and light attacking everything.
This is how many wardens there are in top-100 PvE leader boards:
HRC: 0
AA: 0
SO: 1
MoL: 0
HoF: 1
vDSA: 3
They're a useless endgame class. Their magicka damage is absolutely putrid, and not just compared to sorcs. They parse 20% lower in DPS tests compared to templar/DK/NB too.
Stamina DPS is better off, but still gets outclassed by all the other stamina specs.
Warden healers and tanks are decent, but are simply not as good as templars and DKs.
The only areas of the game they are good in are PvP and vMA.
It's interesting because you always say this in your comments to people about builds. And yet in reality I see players dying ALL THE TIME in 'overland questing', in delves, at Dark Anchors, etc. Not everyone is a great player, not everyone has high CP, not everyone has the best gear... so no, your commentary does not apply to the reality of 'overland questing' for all people.
MLGProPlayer wrote: »Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
PvE is the more popular game mode, by far,
And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.
Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
What makes them OP is the fact that magden has the single highest burst potential in PvP, some of the highest survivability, tree spam which is OP, that ulti's cost is way too low. Their regen is also very high due to passives and some of their skills.
Cliff racer just adds to that being what is most likely the best spammable in the game.
For people who play PvE, hasn't it been out a while now that Stam DK has the highest ST DPS this patch? Well, then maybe you should roll a Stam DK. They're already proven to have the highest DPS. What need is there to play anything else?
In PvE, Diversity doesn't mean very much because there's no variation in the content. All that matters is numbers (DPS, HPS, etc) so whatever class is most optimal, is always the one you should play. I am a fan of PvE too, but there's no denying that there's no variety in the content.
In PvP, no 2 fights are the same and fights are infinitely more interesting. That is why the game should be balanced with PvP in mind first, and then PvE would ideally be taken into consideration 2nd. PvE is also, on average, much easier.
Yea, it is the best spammable, because it's the ONLY *** actual dps skill a magwarden has.
But I do agree that PvP should be balanced first, since the game was originally advertised and sold as a PvP game, not PvE.
And you all need to stop trying to destroy the 1 skill that makes the warden not completely useless in pvp.
A lot of people think I have an issue with the skill when I come on here and start talking about how good Cliff Racer is, I really don't have much an issue with it. I am merely stating a fact when I say it is one of the best skills in the game (which is true).
When it kills me in PvP, I won't get too mad because if you die from it, you were likely outplayed. But it is a fact that the undodgeable aspect makes it a very good skill. But the skill alone isn't the reason for you dying, it isn't that good. If you die from it you were either outplayed or there were just too many people attacking you.
I don't even think the skill is in need of a nerf necessarily, I'm not QQing. I just think it's worth mentioning that it's a good skill and is one of the reasons that Warden is good.
Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
That's fine, I just don't agree with you that sorc is the better class. I think Mag Warden is better. Their burst blows sorcs' burst out of the water, they also make use of shields, and they have superior healing.
MLGProPlayer wrote: »People saying that a class is UP or OP based on experiences in overland content is meaningless. Overland content is designed to be extremely easy. You can breeze through it with 5k DPS. It won't tell you a single thing about a class' viability.
@MLGProPlayerMLGProPlayer wrote: »You're talking about overland questing. You can complete that content running naked and light attacking everything..
VaranisArano wrote: »MLGProPlayer wrote: »People saying that a class is UP or OP based on experiences in overland content is meaningless. Overland content is designed to be extremely easy. You can breeze through it with 5k DPS. It won't tell you a single thing about a class' viability.
I would say, it won't tell you a single thing about a class' viability at CP 660 for vet dungeons and trials. If that is all we are talking about, then sure, overland pve doesn't tell us a thing. Overland pve doesn't require sustained DPS. (Vet dungeons and Trials are not the only content we are talking about in this thread.)
In my experience with leveling a no CP magwarden, no, Overland PVE is not a breeze. Sure, I can kill the regular mobs pretty easily. But bosses, harder mobs, and fights with waves of mobs? Those are a lot harder and I'll often take a death as I work out the proper balance of DPS/AoE/healing/heavy attacks needed for me to win. As I stated before, I do know what I'm doing in these fights and its still hard even with experience and over 5k dps. Harder than with other classes I've leveled with no CP.
I'm not going to make a claim of OP or UP for magwardens. I do think that the Overland PVE experience should be considered because that is how the vast majority of players are introduced to the Warden. As much as end-game content like dungeons and trials are, well, end-game content, its still worth considering how the Warden plays in the majority of the game's content.
SydneyGrey wrote: »
No.What is a problem, though, and what does need to be nerfe is the ridiculous tree ult.
Tree ulti spam is out of control, requires no skill and the ultimate cost of the skill must be increased. It should be increased to 100 at a minimum, and even that may be too low given how strong it is.
SydneyGrey wrote: »No.What is a problem, though, and what does need to be nerfe is the ridiculous tree ult.
Tree ulti spam is out of control, requires no skill and the ultimate cost of the skill must be increased. It should be increased to 100 at a minimum, and even that may be too low given how strong it is.
If your argument is that it's powerful for PvP, guess what ... every alliance can use the same warden ultimate. It's not like only one side is allowed to use it.
#NoMoreNerfs
People just won't be happy until wardens are completely useless.
No ultimate requires skill to use it. You just press a button.
No, you've got it all wrong
The ultimate is hurting the quality of fights in PvP, requires no skill, and needs to have its cost increased in order to make it balanced.
Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.
Day earlier I started leveling an Altmer Mag Warden.
Damn...they are freaking fun
Of course they are not monster damagers like Mag Sorc
Running around kiting mobs with them racers is uber fun
Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult
And if you are facing boss unleash your bear
Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??
Of course they can, this is a terrible excuse. It's as easy as addressing the problematic issue with pvp wardens at the same time, mainly Secluded Grove and Shimmering Shield's ult gen. Tune down those, and you can improve dps capabilities.Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
Onefrkncrzypope wrote: »Actually Dots are not useless in Pvp Magdk are one of the best Dueling class in the game because sustain pressure rekts especially when it comes to meduim armor builds the can't out heal the dots.Magwarden are one of the reason why meduim is just terrible in PvP now.What do you mean they don't have buffs they have all the important major brutality and expedition major heroism they have great buff and give the group major resolve.MLGProPlayer wrote: »Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
PvE is the more popular game mode, by far,
And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.
Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
Solo PVE Is the most popular game mode by far lets get that clear.Not Raids the raid community is smaller than the Pvp community.Warden are fine in Solo PVE and group dungeons which most of the population plays so they are fine in the modes that matter to ZOS.
Yes mDK's single target dots hurt but have you ever died from eruption? Buffing winter's revenge(might not be the name) by adding like target takes x% more damage while standing in AOE wouldn't hurt PvP to much. It's stationary and would be like banner. Just walk out of it.