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Ummm...Mag Warden is not bad at all

  • dpencil1
    dpencil1
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    I entered this thread expecting (hoping) to see a 35k+ parse. Nope. Just someone enjoying the class in overland content.


    *sigh*
  • Betsararie
    Betsararie
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    Morgul667 wrote: »
    Blanco wrote: »
    Morgul667 wrote: »
    Warden is very good in PVP and bad DPS in PVE

    Sure you can run all vet dungeons with it but you are clearly falling behind compared to what could be done with another DPS

    Believe me, if you play PvE and want high DPS. Roll a stam DK.

    Their DPS is just completely insane. Off the charts. If I was super serious about PvE moreso than PvP, I would roll a stam DK, because I would be top of the food chain.

    There is, more or less no need to roll anything else for a pure DPS role, unless you are running a highly optimized trial group that is in need of AOE DPS, as I understand it, many trial groups are taking one Mag Sorc for their superior AOE DPS.

    Im planning on making one to try, but wish to enjoy my stamblade a little longer :)

    I've grouped with them and their DPS is incredibly high, completely outclass me and I am a mag sorc who pulls 30k DPS.

    The only time combat metrics will show my DPS as higher than their's is during trash fights, due to my AOE DPS being higher.
  • Cadbury
    Cadbury
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    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Betsararie
    Betsararie
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    Cadbury wrote: »
    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...

    They are OP. All things considered, they are likely the best class in PvP.
  • Cadbury
    Cadbury
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    Blanco wrote: »
    Cadbury wrote: »
    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...

    They are OP. All things considered, they are likely the best class in PvP.

    You mean MagSorc, right? :pB)
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Iselin
    Iselin
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    They're the best magicka DPS class in those extremely rare situations where 3 AOE is what you need to deal with trash packs instead of 2. Otherwise they're at the bottom of the magicka DPS barrel.

    And with destro staff equipped, especially a lightning one, they can whip out all 3 AOEs at a very low level which is something others can't do. So they're awesome at dolmens and public dungeons even as lowbees. If solo is all you ever play and those dolmens and public dungeons are your idea of a tough challenge, you'll be very happy leveling one.

    But if you run even normal 4-man instanced dungeons and have done so with any other DPS class, you quickly realize that they absolutely suck at boss fights. That's when it hits you: "damn... I don't have an execute ability that does more single target damage when the boss' health is low." Multiply this problem by 100 on vet dungeon runs and trials.
  • SydneyGrey
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    I have a magicka warden, and I don't know what her DPS is, but she kills stuff really quickly. Part of it is that she has abilities that knock enemies down, so she's able to finish them off super fast. Yeah, I'm not unhappy with my warden's ability to kill.
  • KingJ
    KingJ
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    KingJ wrote: »
    Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.

    PvE is the more popular game mode, by far,

    And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.

    Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
    Actually Dots are not useless in Pvp Magdk are one of the best Dueling class in the game because sustain pressure rekts especially when it comes to meduim armor builds the can't out heal the dots.Magwarden are one of the reason why meduim is just terrible in PvP now.What do you mean they don't have buffs they have all the important major brutality and expedition major heroism they have great buff and give the group major resolve.

    Solo PVE Is the most popular game mode by far lets get that clear.Not Raids the raid community is smaller than the Pvp community.Warden are fine in Solo PVE and group dungeons which most of the population plays so they are fine in the modes that matter to ZOS.
  • ADarklore
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    You're talking about overland questing. You can complete that content running naked and light attacking everything.

    This is how many wardens there are in top-100 PvE leader boards:

    HRC: 0
    AA: 0
    SO: 1
    MoL: 0
    HoF: 1
    vDSA: 3

    They're a useless endgame class. Their magicka damage is absolutely putrid, and not just compared to sorcs. They parse 20% lower in DPS tests compared to templar/DK/NB too.

    Stamina DPS is better off, but still gets outclassed by all the other stamina specs.

    Warden healers and tanks are decent, but are simply not as good as templars and DKs.

    The only areas of the game they are good in are PvP and vMA.

    It's interesting because you always say this in your comments to people about builds. And yet in reality I see players dying ALL THE TIME in 'overland questing', in delves, at Dark Anchors, etc. Not everyone is a great player, not everyone has high CP, not everyone has the best gear... so no, your commentary does not apply to the reality of 'overland questing' for all people.
    CP: 2105 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Onefrkncrzypope
    Onefrkncrzypope
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    KingJ wrote: »
    KingJ wrote: »
    Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.

    PvE is the more popular game mode, by far,

    And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.

    Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
    Actually Dots are not useless in Pvp Magdk are one of the best Dueling class in the game because sustain pressure rekts especially when it comes to meduim armor builds the can't out heal the dots.Magwarden are one of the reason why meduim is just terrible in PvP now.What do you mean they don't have buffs they have all the important major brutality and expedition major heroism they have great buff and give the group major resolve.

    Solo PVE Is the most popular game mode by far lets get that clear.Not Raids the raid community is smaller than the Pvp community.Warden are fine in Solo PVE and group dungeons which most of the population plays so they are fine in the modes that matter to ZOS.

    Yes mDK's single target dots hurt but have you ever died from eruption? Buffing winter's revenge(might not be the name) by adding like target takes x% more damage while standing in AOE wouldn't hurt PvP to much. It's stationary and would be like banner. Just walk out of it.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • vpy
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    ADarklore wrote: »
    You're talking about overland questing. You can complete that content running naked and light attacking everything.

    This is how many wardens there are in top-100 PvE leader boards:

    HRC: 0
    AA: 0
    SO: 1
    MoL: 0
    HoF: 1
    vDSA: 3

    They're a useless endgame class. Their magicka damage is absolutely putrid, and not just compared to sorcs. They parse 20% lower in DPS tests compared to templar/DK/NB too.

    Stamina DPS is better off, but still gets outclassed by all the other stamina specs.

    Warden healers and tanks are decent, but are simply not as good as templars and DKs.

    The only areas of the game they are good in are PvP and vMA.

    It's interesting because you always say this in your comments to people about builds. And yet in reality I see players dying ALL THE TIME in 'overland questing', in delves, at Dark Anchors, etc. Not everyone is a great player, not everyone has high CP, not everyone has the best gear... so no, your commentary does not apply to the reality of 'overland questing' for all people.

    I know right
    During my questing I have seen many people dying either they pulled too much or etc

    End game is not the sole purpose of ESO
  • Maikon
    Maikon
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    Blanco wrote: »
    KingJ wrote: »
    Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.

    PvE is the more popular game mode, by far,

    And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.

    Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.

    What makes them OP is the fact that magden has the single highest burst potential in PvP, some of the highest survivability, tree spam which is OP, that ulti's cost is way too low. Their regen is also very high due to passives and some of their skills.

    Cliff racer just adds to that being what is most likely the best spammable in the game.

    For people who play PvE, hasn't it been out a while now that Stam DK has the highest ST DPS this patch? Well, then maybe you should roll a Stam DK. They're already proven to have the highest DPS. What need is there to play anything else?

    In PvE, Diversity doesn't mean very much because there's no variation in the content. All that matters is numbers (DPS, HPS, etc) so whatever class is most optimal, is always the one you should play. I am a fan of PvE too, but there's no denying that there's no variety in the content.

    In PvP, no 2 fights are the same and fights are infinitely more interesting. That is why the game should be balanced with PvP in mind first, and then PvE would ideally be taken into consideration 2nd. PvE is also, on average, much easier.

    Yea, it is the best spammable, because it's the ONLY *** actual dps skill a magwarden has.

    But I do agree that PvP should be balanced first, since the game was originally advertised and sold as a PvP game, not PvE.

    And you all need to stop trying to destroy the 1 skill that makes the warden not completely useless in pvp.
    Edited by Maikon on September 29, 2017 2:37AM
  • Maikon
    Maikon
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    Blanco wrote: »
    Cadbury wrote: »
    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...

    They are OP. All things considered, they are likely the best class in PvP.

    Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
    Edited by Maikon on September 29, 2017 2:33AM
  • Betsararie
    Betsararie
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    Maikon wrote: »
    Blanco wrote: »
    KingJ wrote: »
    Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.

    PvE is the more popular game mode, by far,

    And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.

    Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.

    What makes them OP is the fact that magden has the single highest burst potential in PvP, some of the highest survivability, tree spam which is OP, that ulti's cost is way too low. Their regen is also very high due to passives and some of their skills.

    Cliff racer just adds to that being what is most likely the best spammable in the game.

    For people who play PvE, hasn't it been out a while now that Stam DK has the highest ST DPS this patch? Well, then maybe you should roll a Stam DK. They're already proven to have the highest DPS. What need is there to play anything else?

    In PvE, Diversity doesn't mean very much because there's no variation in the content. All that matters is numbers (DPS, HPS, etc) so whatever class is most optimal, is always the one you should play. I am a fan of PvE too, but there's no denying that there's no variety in the content.

    In PvP, no 2 fights are the same and fights are infinitely more interesting. That is why the game should be balanced with PvP in mind first, and then PvE would ideally be taken into consideration 2nd. PvE is also, on average, much easier.

    Yea, it is the best spammable, because it's the ONLY *** actual dps skill a magwarden has.

    But I do agree that PvP should be balanced first, since the game was originally advertised and sold as a PvP game, not PvE.

    And you all need to stop trying to destroy the 1 skill that makes the warden not completely useless in pvp.

    A lot of people think I have an issue with the skill when I come on here and start talking about how good Cliff Racer is, I really don't have much an issue with it. I am merely stating a fact when I say it is one of the best skills in the game (which is true).

    When it kills me in PvP, I won't get too mad because if you die from it, you were likely outplayed. But it is a fact that the undodgeable aspect makes it a very good skill. But the skill alone isn't the reason for you dying, it isn't that good. If you die from it you were either outplayed or there were just too many people attacking you.

    I don't even think the skill is in need of a nerf necessarily, I'm not QQing. I just think it's worth mentioning that it's a good skill and is one of the reasons that Warden is good.
    Maikon wrote: »
    Blanco wrote: »
    Cadbury wrote: »
    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...

    They are OP. All things considered, they are likely the best class in PvP.


    Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.

    That's fine, I just don't agree with you that sorc is the better class. I think Mag Warden is better. Their burst blows sorcs' burst out of the water, they also make use of shields, and they have superior healing.
    Edited by Betsararie on September 29, 2017 2:53AM
  • MLGProPlayer
    MLGProPlayer
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    ADarklore wrote: »
    You're talking about overland questing. You can complete that content running naked and light attacking everything.

    This is how many wardens there are in top-100 PvE leader boards:

    HRC: 0
    AA: 0
    SO: 1
    MoL: 0
    HoF: 1
    vDSA: 3

    They're a useless endgame class. Their magicka damage is absolutely putrid, and not just compared to sorcs. They parse 20% lower in DPS tests compared to templar/DK/NB too.

    Stamina DPS is better off, but still gets outclassed by all the other stamina specs.

    Warden healers and tanks are decent, but are simply not as good as templars and DKs.

    The only areas of the game they are good in are PvP and vMA.

    It's interesting because you always say this in your comments to people about builds. And yet in reality I see players dying ALL THE TIME in 'overland questing', in delves, at Dark Anchors, etc. Not everyone is a great player, not everyone has high CP, not everyone has the best gear... so no, your commentary does not apply to the reality of 'overland questing' for all people.

    What's the point of this post?

    People saying that a class is UP or OP based on experiences in overland content is meaningless. Overland content is designed to be extremely easy. You can breeze through it with 5k DPS. It won't tell you a single thing about a class' viability.
  • Maikon
    Maikon
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    Blanco wrote: »
    Maikon wrote: »
    Blanco wrote: »
    KingJ wrote: »
    Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.

    PvE is the more popular game mode, by far,

    And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.

    Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.

    What makes them OP is the fact that magden has the single highest burst potential in PvP, some of the highest survivability, tree spam which is OP, that ulti's cost is way too low. Their regen is also very high due to passives and some of their skills.

    Cliff racer just adds to that being what is most likely the best spammable in the game.

    For people who play PvE, hasn't it been out a while now that Stam DK has the highest ST DPS this patch? Well, then maybe you should roll a Stam DK. They're already proven to have the highest DPS. What need is there to play anything else?

    In PvE, Diversity doesn't mean very much because there's no variation in the content. All that matters is numbers (DPS, HPS, etc) so whatever class is most optimal, is always the one you should play. I am a fan of PvE too, but there's no denying that there's no variety in the content.

    In PvP, no 2 fights are the same and fights are infinitely more interesting. That is why the game should be balanced with PvP in mind first, and then PvE would ideally be taken into consideration 2nd. PvE is also, on average, much easier.

    Yea, it is the best spammable, because it's the ONLY *** actual dps skill a magwarden has.

    But I do agree that PvP should be balanced first, since the game was originally advertised and sold as a PvP game, not PvE.

    And you all need to stop trying to destroy the 1 skill that makes the warden not completely useless in pvp.

    A lot of people think I have an issue with the skill when I come on here and start talking about how good Cliff Racer is, I really don't have much an issue with it. I am merely stating a fact when I say it is one of the best skills in the game (which is true).

    When it kills me in PvP, I won't get too mad because if you die from it, you were likely outplayed. But it is a fact that the undodgeable aspect makes it a very good skill. But the skill alone isn't the reason for you dying, it isn't that good. If you die from it you were either outplayed or there were just too many people attacking you.

    I don't even think the skill is in need of a nerf necessarily, I'm not QQing. I just think it's worth mentioning that it's a good skill and is one of the reasons that Warden is good.
    Maikon wrote: »
    Blanco wrote: »
    Cadbury wrote: »
    Remember when people were so sure that Warden was going to be OP and render the other classes useless?

    Pepperidge Farm Remembers...

    They are OP. All things considered, they are likely the best class in PvP.


    Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.

    That's fine, I just don't agree with you that sorc is the better class. I think Mag Warden is better. Their burst blows sorcs' burst out of the water, they also make use of shields, and they have superior healing.

    I can hold a constant 45k+ dps with my sorc, having a 60k+ initial burst. In pvp it's obviously less. I haven't ever come close to that with my warden. Yes they do have good initial burst, but that's it, once you blow your load you gotta wait till your ulti is back up. That's not the case with sorc.
    Edited by Maikon on September 29, 2017 3:16AM
  • VaranisArano
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    People saying that a class is UP or OP based on experiences in overland content is meaningless. Overland content is designed to be extremely easy. You can breeze through it with 5k DPS. It won't tell you a single thing about a class' viability.

    I would say, it won't tell you a single thing about a class' viability at CP 660 for vet dungeons and trials. If that is all we are talking about, then sure, overland pve doesn't tell us a thing. Overland pve doesn't require sustained DPS. (Vet dungeons and Trials are not the only content we are talking about in this thread.)

    In my experience with leveling a no CP magwarden, no, Overland PVE is not a breeze. Sure, I can kill the regular mobs pretty easily. But bosses, harder mobs, and fights with waves of mobs? Those are a lot harder and I'll often take a death as I work out the proper balance of DPS/AoE/healing/heavy attacks needed for me to win. As I stated before, I do know what I'm doing in these fights and its still hard even with experience and over 5k dps. Harder than with other classes I've leveled with no CP.

    I'm not going to make a claim of OP or UP for magwardens. I do think that the Overland PVE experience should be considered because that is how the vast majority of players are introduced to the Warden. As much as end-game content like dungeons and trials are, well, end-game content, its still worth considering how the Warden plays in the majority of the game's content.
  • vpy
    vpy
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    You're talking about overland questing. You can complete that content running naked and light attacking everything..
    @MLGProPlayer

    Umm

    Really how about completing the harborage quest where you have to kill waves of undead Redguard ancestral heroes.

    ( Sahan childhood home where he entrusted the ring with the redguard teacher lady)



    The one where you have to kill 2-3 elite at the same time


    I really would like to see you running around LAing everything and completing it

    LOL
  • MLGProPlayer
    MLGProPlayer
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    People saying that a class is UP or OP based on experiences in overland content is meaningless. Overland content is designed to be extremely easy. You can breeze through it with 5k DPS. It won't tell you a single thing about a class' viability.

    I would say, it won't tell you a single thing about a class' viability at CP 660 for vet dungeons and trials. If that is all we are talking about, then sure, overland pve doesn't tell us a thing. Overland pve doesn't require sustained DPS. (Vet dungeons and Trials are not the only content we are talking about in this thread.)

    In my experience with leveling a no CP magwarden, no, Overland PVE is not a breeze. Sure, I can kill the regular mobs pretty easily. But bosses, harder mobs, and fights with waves of mobs? Those are a lot harder and I'll often take a death as I work out the proper balance of DPS/AoE/healing/heavy attacks needed for me to win. As I stated before, I do know what I'm doing in these fights and its still hard even with experience and over 5k dps. Harder than with other classes I've leveled with no CP.

    I'm not going to make a claim of OP or UP for magwardens. I do think that the Overland PVE experience should be considered because that is how the vast majority of players are introduced to the Warden. As much as end-game content like dungeons and trials are, well, end-game content, its still worth considering how the Warden plays in the majority of the game's content.

    If a class is viable for end game, it will be viable for overland. This is why most games balance around the highest denominator.
  • SydneyGrey
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    Maikon wrote: »
    And you all need to stop trying to destroy the 1 skill that makes the warden not completely useless in pvp.
    This.
    If you kill cliff racers, you might as well just keep all the wardens home with their mommas. :/

  • Betsararie
    Betsararie
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    SydneyGrey wrote: »
    Maikon wrote: »
    And you all need to stop trying to destroy the 1 skill that makes the warden not completely useless in pvp.
    This.
    If you kill cliff racers, you might as well just keep all the wardens home with their mommas. :/

    That's right, we don't need to do anything with Cliff Racer right now.

    Really good, but it is fine.

    What is a problem, though, and what does need to be nerfe is the ridiculous tree ult.

    Tree ulti spam is out of control, requires no skill and the ultimate cost of the skill must be increased. It should be increased to 100 at a minimum, and even that may be too low given how strong it is.
  • SydneyGrey
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    Blanco wrote: »
    What is a problem, though, and what does need to be nerfe is the ridiculous tree ult.
    Tree ulti spam is out of control, requires no skill and the ultimate cost of the skill must be increased. It should be increased to 100 at a minimum, and even that may be too low given how strong it is.
    No.
    If your argument is that it's powerful for PvP, guess what ... every alliance can use the same warden ultimate. It's not like only one side is allowed to use it. If you're worried about an enemy being able to self-heal in a 1-on-1 fight, it means if he's using this ultimate, he won't be able to use some more powerful, offensive ult that will kill you, like Eye of Flame. If you're worried about fighting two people at once and one is a warden using the tree ult while the other guy fights you ... guess what? It's PvP. Some fights won't be fair.
    #NoMoreNerfs

    People just won't be happy until wardens are completely useless.

    Edited by SydneyGrey on September 29, 2017 5:15AM
  • Mojmir
    Mojmir
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    Class would perform better if the skills weren't so slow and clunky
  • SydneyGrey
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    Never mind. Posted twice by accident because I hit "quote" instead of "edit" on my own post. Why can't we delete our posts?
    Edited by SydneyGrey on September 29, 2017 5:11AM
  • Betsararie
    Betsararie
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    SydneyGrey wrote: »
    Blanco wrote: »
    What is a problem, though, and what does need to be nerfe is the ridiculous tree ult.
    Tree ulti spam is out of control, requires no skill and the ultimate cost of the skill must be increased. It should be increased to 100 at a minimum, and even that may be too low given how strong it is.
    No.
    If your argument is that it's powerful for PvP, guess what ... every alliance can use the same warden ultimate. It's not like only one side is allowed to use it.
    #NoMoreNerfs

    People just won't be happy until wardens are completely useless.

    No, you've got it all wrong

    The ultimate is hurting the quality of fights in PvP, requires no skill, and needs to have its cost increased in order to make it balanced.
  • SydneyGrey
    SydneyGrey
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    Blanco wrote: »

    No, you've got it all wrong

    The ultimate is hurting the quality of fights in PvP, requires no skill, and needs to have its cost increased in order to make it balanced.
    No ultimate requires skill to use it. You just press a button.
    Also, I was editing my post while you wrote this, so perhaps my edited post is more clear about why I think messing with the tree ult is completely pointless.

  • Integral1900
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    The big issue is that they seem to have built a pvp centric class in a game where most players are pve, so while their burst is good it's of no use against something with millions of hit points, you need sustained killing power for that. The warden can do magic dps but it takes 20 to 30 percent longer than any other class. That means more mechanics, more issues, it's like some domino effect. We aren't asking for a god but at least bring it up to the bottom end of the other classes. For crying out loud the magic nightblade is doing more damage, you remember it yes, the one this forum spent months complaining about being the pits until the warden showed up
  • Ashtaris
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    vpy wrote: »
    Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.

    Day earlier I started leveling an Altmer Mag Warden.

    Damn...they are freaking fun

    Of course they are not monster damagers like Mag Sorc

    Running around kiting mobs with them racers is uber fun :)

    Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult

    And if you are facing boss unleash your bear

    Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??

    Although I'm currently playing a MagWarden as well, I don't think you will see me using it in some of the more difficult vet dungeons. It just doesn't have the DPS that some of my other characters can bring to the table. My wife does great with her StamWarden, but mainly because she gets most of her damage from the weapon skill line plus some of the Warden stamina morphs are fairly powerfull.

  • Navoric_Envaldreth
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    SanTii.92 wrote: »
    KingJ wrote: »
    Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
    Of course they can, this is a terrible excuse. It's as easy as addressing the problematic issue with pvp wardens at the same time, mainly Secluded Grove and Shimmering Shield's ult gen. Tune down those, and you can improve dps capabilities.

    Do have to agree with this. To be fully honest as someone with multiple healers i feel like the ultcost/healing ratio isnt even that high compared to others (do love my templar ult :P), but the problem alot of people have is simply the speed of being able to cast it and even worse.. wardens stacking ult regen sets on top of that.

    So yeah, my advice would be ... make the tree's last 50% longer, increase the instant healing by 25% and increase the healing over time by 75% (you compensate the higher healing with it being spread out over a longer time) and then double the ultimate cost (make it either 150 or 175).
    The extra healing part of the healing thicket modification can be increased 50% while the duration gets increased by 50% to (again, compensating the higher healing with longer duration)

    What this does is.. it increases the healing a bit, but compensates quite a bit for it with increased durations. And then it increases the ultimate cost by alot.
    This forces and concludes a few things for me:
    1. Wardens cant spam the *** out of it anymore as easy.
    2. While Templars and Resto staff ultimates remain the best heals that instantly give people alot of health, Warden becomes more of a healing over time one. So everyone can have their niche :P
    3. Healing reducers and burst will now actually be able to penetrate through the tree-spam forcing Wardens so they are forced to choose a role. If you want to use the tree's, you need more defense and thus cannot spam cliff racer at the same time. Also works the other way around.
    4. Would also prefer if Glimmering Shield gave something else than Heroism instead.

    Do have to mention that cliff-racer and tree's are the only skills on par with other classes.
    While this change to tree's would in my eyes fix alot of issues people have with that... i do also see that some other skills from Warden (especially some frost ones) are so terrible that those will need some positive changes.
    Not to mention Wardens are still very underwhelming in pve :P
    Edited by Navoric_Envaldreth on September 29, 2017 8:26AM
    Feralclaw - EU - AD
    Khajit Warden - Werewolf Warden

    Also own:
    lvl 50 Templar PvP Healer (Dunmer)
    2 lvl 50 Magicka Staff / Stamina / Healer Nightblade's (Khajit/Dunmer)
    lvl 50 Magicka Sorcerer (Dunmer)
  • Faulgor
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    KingJ wrote: »
    KingJ wrote: »
    Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.

    PvE is the more popular game mode, by far,

    And sure you can buff them in PvE without affecting PvP. They suck right now because their DoTs do no damage. Buff trheir damage over time, and they'll be viable in PvE without having much effect on PvP balance (DoTs are useless in PvP). They also have no buffs/debuffs.

    Or just rework cliff racer. That's the only thing that makes them "OP" in the PvP zerg.
    Actually Dots are not useless in Pvp Magdk are one of the best Dueling class in the game because sustain pressure rekts especially when it comes to meduim armor builds the can't out heal the dots.Magwarden are one of the reason why meduim is just terrible in PvP now.What do you mean they don't have buffs they have all the important major brutality and expedition major heroism they have great buff and give the group major resolve.

    Solo PVE Is the most popular game mode by far lets get that clear.Not Raids the raid community is smaller than the Pvp community.Warden are fine in Solo PVE and group dungeons which most of the population plays so they are fine in the modes that matter to ZOS.

    Yes mDK's single target dots hurt but have you ever died from eruption? Buffing winter's revenge(might not be the name) by adding like target takes x% more damage while standing in AOE wouldn't hurt PvP to much. It's stationary and would be like banner. Just walk out of it.

    I suggested adding Minor Breech/Fracture to Winter's Revenge. It's a decent DPS boost, good unique group utility, not OP and stamina Wardens already have AoE Major Breech/Fracture. Would also be nice if they could increase the duration to 16 seconds.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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