If yoou think this is true your don't know how to play the game.A Magsorc will never be able to touch a magwardens with anything but curse and even then they can purge it. Crystallized shards pretty much make it so a sorc can't kill a warden or setup there burst.Shards just absorb all of the sorcs damage.Even if they don't purge your curse harness will just refund the cost of the shield. Using a magic sorc you will never beat a equal skilled magwardens almost the same with range magblade you have nothing you can use to really damage them.Magblade just have better CC which will allow them to get some damage in.
Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.
Day earlier I started leveling an Altmer Mag Warden.
Damn...they are freaking fun
Of course they are not monster damagers like Mag Sorc
Running around kiting mobs with them racers is uber fun
Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult
And if you are facing boss unleash your bear
Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??
It is far less fun if you cant use them in endgame where all your other friends or characters are playing.
generalmyrick wrote: »It is far less fun if you cant use them in endgame where all your other friends or characters are playing.
I believe...don't hate me please...the good players in this game could play mag wardens in end game content if they "tried."
Frankly I've found "some" folks close mindedness in this game to be horrifying.
I'm just commenting generally, I do not know you or your friends.
SolidusPrime wrote: »I'll believe wardens can't do end-game content, when I am actually unable to do end-game content. I have done everything you can do PvE with a warden, without any more or less issues than any other class. Maybe try something out that isn't a copy/paste of the flavor of the month.
Of course they can, this is a terrible excuse. It's as easy as addressing the problematic issue with pvp wardens at the same time, mainly Secluded Grove and Shimmering Shield's ult gen. Tune down those, and you can improve dps capabilities.Pvp balance means more then PVE tbey can't buff them in PVE without making them even stronger in PvP.
Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.
Day earlier I started leveling an Altmer Mag Warden.
Damn...they are freaking fun
Of course they are not monster damagers like Mag Sorc
Running around kiting mobs with them racers is uber fun
Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult
And if you are facing boss unleash your bear
Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??
Warden is very good in PVP and bad DPS in PVE
Sure you can run all vet dungeons with it but you are clearly falling behind compared to what could be done with another DPS
Believe me, if you play PvE and want high DPS. Roll a stam DK.
Their DPS is just completely insane. Off the charts. If I was super serious about PvE moreso than PvP, I would roll a stam DK, because I would be top of the food chain.
There is, more or less no need to roll anything else for a pure DPS role, unless you are running a highly optimized trial group that is in need of AOE DPS, as I understand it, many trial groups are taking one Mag Sorc for their superior AOE DPS.
Oh but we tried. We tried everything, believe me. Yet the class just simply can't compete.generalmyrick wrote: »It is far less fun if you cant use them in endgame where all your other friends or characters are playing.
I believe...don't hate me please...the good players in this game could play mag wardens in end game content if they "tried."
Frankly I've found "some" folks close mindedness in this game to be horrifying.
I'm just commenting generally, I do not know you or your friends.
Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.
Day earlier I started leveling an Altmer Mag Warden.
Damn...they are freaking fun
Of course they are not monster damagers like Mag Sorc
Running around kiting mobs with them racers is uber fun
Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult
And if you are facing boss unleash your bear
Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??
Class would perform better if the skills weren't so slow and clunky
Timeraider wrote: »SolidusPrime wrote: »I'll believe wardens can't do end-game content, when I am actually unable to do end-game content. I have done everything you can do PvE with a warden, without any more or less issues than any other class. Maybe try something out that isn't a copy/paste of the flavor of the month.
No class in ANY game ever made could fully not do a part of PvE while everyone else could. That would make the class invalid and would mean either a rework or simple deletion from the game as it has no use.
However if you compare 2 equally geared and skilled classes and one of the two is by far inferior to the other not in just a few so that it can balance out, but even objectively simply inferior.... you can talk about "issues"
That ofcourse can only be said for PvE. For PvP Wardens are more than capable.
generalmyrick wrote: »It is far less fun if you cant use them in endgame where all your other friends or characters are playing.
I believe...don't hate me please...the good players in this game could play mag wardens in end game content if they "tried."
Frankly I've found "some" folks close mindedness in this game to be horrifying.
I'm just commenting generally, I do not know you or your friends.
wenchmore420b14_ESO wrote: »Just my observation of Wardens in PvP...(PC/NA~)..
Kill enemy players, filled in 10-15 minutes...
Kill enemy Sorcs, Templars, NB's, DK's, about 1-2 hours.....
Kill enemy Wardens, 1-2 days......
Just saying, they seem so rare to me in Cyrodiil, that I don't even take this mission...
wenchmore420b14_ESO wrote: »Just my observation of Wardens in PvP...(PC/NA~)..
Kill enemy players, filled in 10-15 minutes...
Kill enemy Sorcs, Templars, NB's, DK's, about 1-2 hours.....
Kill enemy Wardens, 1-2 days......
Just saying, they seem so rare to me in Cyrodiil, that I don't even take this mission...
If I recall correctly, that is due to the warden quest being bugged (in addition to the fact that the warden will always kill you before you have a chance).
Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.
Day earlier I started leveling an Altmer Mag Warden.
Damn...they are freaking fun
Of course they are not monster damagers like Mag Sorc
Running around kiting mobs with them racers is uber fun
Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult
And if you are facing boss unleash your bear
Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??
Yeah that's the thing. If you play alone, the Mag Warden is really fun. Even in PvP he is a lot fun.
But as the other players said: When you try to do endgame in a good way, you'll see that other classes do A LOT more DPS. with the same gear and same amount of CP.
Tried it a few days ago again with support at the puppet with two different versions of sets and both were nearly the same:
Nonpetbuild with 5x Julianos + 1x Iceheart + 5x Nekro (because activate with Netch), 2 Shockstaves, Destro-Ulti on Backbar, Icewall on Frontbar = 21k DPS
Petbuild with 5x Masterarchitect + 5x Nekro + 2x Maelstrom (Shock + Fire), Pet-Ulti on both bars = 22k DPS
So let's say other players would do a better rotation then me or maybe other sets, they could get up to 25k DPS at puppet and more than 30k in raids (I got 30k in the raid), this class is very low DPS.
Have a look to nightblades or sorcerer, they could reach 40k in a raid.
But yeah it always depends on what you want. If you only want farming, questing, Beginners-Raids, PvP: the warden is a good DPS Char. He is not bad at all, he is just not as good as other classes in the highend-content.
But I still don't understand why they give us a cool Bear who is possible to use as Mag Warden and he is dying everytime in some trials like Halls of Fabrication.. I mean...why did we get the bear then??!
wenchmore420b14_ESO wrote: »wenchmore420b14_ESO wrote: »Just my observation of Wardens in PvP...(PC/NA~)..
Kill enemy players, filled in 10-15 minutes...
Kill enemy Sorcs, Templars, NB's, DK's, about 1-2 hours.....
Kill enemy Wardens, 1-2 days......
Just saying, they seem so rare to me in Cyrodiil, that I don't even take this mission...
If I recall correctly, that is due to the warden quest being bugged (in addition to the fact that the warden will always kill you before you have a chance).
Thanks for info! Did not know about it bugged.
As far as killing me, I'm that guy with Marksman/Morag Tong w/ Snipe and Tri-Pot Poisons..They dont see me till hit ...:)
MLGProPlayer wrote: »Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.
Day earlier I started leveling an Altmer Mag Warden.
Damn...they are freaking fun
Of course they are not monster damagers like Mag Sorc
Running around kiting mobs with them racers is uber fun
Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult
And if you are facing boss unleash your bear
Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??
Yeah that's the thing. If you play alone, the Mag Warden is really fun. Even in PvP he is a lot fun.
But as the other players said: When you try to do endgame in a good way, you'll see that other classes do A LOT more DPS. with the same gear and same amount of CP.
Tried it a few days ago again with support at the puppet with two different versions of sets and both were nearly the same:
Nonpetbuild with 5x Julianos + 1x Iceheart + 5x Nekro (because activate with Netch), 2 Shockstaves, Destro-Ulti on Backbar, Icewall on Frontbar = 21k DPS
Petbuild with 5x Masterarchitect + 5x Nekro + 2x Maelstrom (Shock + Fire), Pet-Ulti on both bars = 22k DPS
So let's say other players would do a better rotation then me or maybe other sets, they could get up to 25k DPS at puppet and more than 30k in raids (I got 30k in the raid), this class is very low DPS.
Have a look to nightblades or sorcerer, they could reach 40k in a raid.
But yeah it always depends on what you want. If you only want farming, questing, Beginners-Raids, PvP: the warden is a good DPS Char. He is not bad at all, he is just not as good as other classes in the highend-content.
But I still don't understand why they give us a cool Bear who is possible to use as Mag Warden and he is dying everytime in some trials like Halls of Fabrication.. I mean...why did we get the bear then??!
The bear was designed to be a core part of every warden build. It adds ~3-4k DPS (yet funny enough, even with the bear, the warden is STILL 3-4k DPS behind the other magicka classes). Unfortunately, it's a useless ult in trials and vet DLC dungeons because:
1. It turns the warden into a single target class (meaning they need to outperform stamina classes in DPS, which outparse them.by a good 10-15k DPS...)
2. It's a double bar ability mean you lose it if you want to use an AOE ult (which is mandatory for all magicka classes)
3. It dies instantly in most endgame content, requiring a respawn, which has the longest animation of any skill in the game
That's exactly what we do.If PvE people think a class isn't powerful enough, why don't they PvE themselves up another class.
This has nothing to do with difficulty of the content, but relative strengths of the classes, and why we should even bother picking some of them.If they think PvE isn't balanced, then maybe ZOS should increase the difficulty of the trials.
They don't have to have same dps, but a reason to be picked. All classes have to have something unique and desirable to contribute to a group or there is just no point on having multiple classes. If one is outclassed by the rest on literally every aspect, then it's useless.I fail to see how "all classes need the same PvE DPS in end-game content" is a viable concern.
Balance never refers to your opponent, but to two comparable mechanics. Balance between races, weapon lines, sets, and yes, classes. These are things you are supposed to pick to suit your playstyle that should have clear weaknesses and advantages. When one of these is so much stronger or weaker than the rest, that made it impossible to pick on any situation, you have an imbalance."Balance" refers to you vs your opponent. Whether it's a trial boss, a Zerg group, or a duel, balance is only an issue when you are placed in an adversarial role against something else
Oh but we do, we compete to contribute the most to our party.And you are never going up against other PvE players.
MLGProPlayer wrote: »Having read all the negative things about them in the forums, I must say I have lost all the interest in Mag Wardens.
Day earlier I started leveling an Altmer Mag Warden.
Damn...they are freaking fun
Of course they are not monster damagers like Mag Sorc
Running around kiting mobs with them racers is uber fun
Also Wall of Elements + Gripping Cold thing + Burrow spell = all mobs dead...if you need more fun unleash Winter ult
And if you are facing boss unleash your bear
Seriously WTF is wrong with you folks dissing a perfectly fun spec to oblivion ??
Yeah that's the thing. If you play alone, the Mag Warden is really fun. Even in PvP he is a lot fun.
But as the other players said: When you try to do endgame in a good way, you'll see that other classes do A LOT more DPS. with the same gear and same amount of CP.
Tried it a few days ago again with support at the puppet with two different versions of sets and both were nearly the same:
Nonpetbuild with 5x Julianos + 1x Iceheart + 5x Nekro (because activate with Netch), 2 Shockstaves, Destro-Ulti on Backbar, Icewall on Frontbar = 21k DPS
Petbuild with 5x Masterarchitect + 5x Nekro + 2x Maelstrom (Shock + Fire), Pet-Ulti on both bars = 22k DPS
So let's say other players would do a better rotation then me or maybe other sets, they could get up to 25k DPS at puppet and more than 30k in raids (I got 30k in the raid), this class is very low DPS.
Have a look to nightblades or sorcerer, they could reach 40k in a raid.
But yeah it always depends on what you want. If you only want farming, questing, Beginners-Raids, PvP: the warden is a good DPS Char. He is not bad at all, he is just not as good as other classes in the highend-content.
But I still don't understand why they give us a cool Bear who is possible to use as Mag Warden and he is dying everytime in some trials like Halls of Fabrication.. I mean...why did we get the bear then??!
The bear was designed to be a core part of every warden build. It adds ~3-4k DPS (yet funny enough, even with the bear, the warden is STILL 3-4k DPS behind the other magicka classes). Unfortunately, it's a useless ult in trials and vet DLC dungeons because:
1. It turns the warden into a single target class (meaning they need to outperform stamina classes in DPS, which outparse them.by a good 10-15k DPS...)
2. It's a double bar ability mean you lose it if you want to use an AOE ult (which is mandatory for all magicka classes)
3. It dies instantly in most endgame content, requiring a respawn, which has the longest animation of any skill in the game
If they made the bear not take any damage from dungeon and trial monsters (like 100% version of minor Aegis), and only required to be on 1 bar, then the Warden might actually be viable.
If yoou think this is true your don't know how to play the game.A Magsorc will never be able to touch a magwardens with anything but curse and even then they can purge it. Crystallized shards pretty much make it so a sorc can't kill a warden or setup there burst.Shards just absorb all of the sorcs damage.Even if they don't purge your curse harness will just refund the cost of the shield. Using a magic sorc you will never beat a equal skilled magwardens almost the same with range magblade you have nothing you can use to really damage them.Magblade just have better CC which will allow them to get some damage in.
Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
It absorb any projectile sent at it.Which means frags,Crushing shock the most used sorc abilities.Betty netch can purge the curse.3 projectiles per cast and each give you major heroism.So you can pretty much destroy a Magsorc weave and take no damage.With the warden burst you can kill that sorc easy he will only have 30k at low health with healing ward up and then you can kill him with a obvilion enchantment proc.If yoou think this is true your don't know how to play the game.A Magsorc will never be able to touch a magwardens with anything but curse and even then they can purge it. Crystallized shards pretty much make it so a sorc can't kill a warden or setup there burst.Shards just absorb all of the sorcs damage.Even if they don't purge your curse harness will just refund the cost of the shield. Using a magic sorc you will never beat a equal skilled magwardens almost the same with range magblade you have nothing you can use to really damage them.Magblade just have better CC which will allow them to get some damage in.
Put a magwarden against a shield stacking sorc and 99% of the time they'll never touch them.
Yea, since I main a magwarden I know what it's like. Also, the warden shield doesn't fully absorb whatever it hits, it has a limit just like any other shield.
If you come across a sorc that just spams 30k+ shields, you won't beat him, not with the low constant output damage of a magwarden, best you would do is a stalemate.
And a fun fact that probably no one knows, is that the warden shield can also absorb curse, as well as jesus beam and soul assault if you know how to do it right.