@Juhasow
The problem is that there is no incentive to use the staff you obtained while doing a more challenging content in that area of the game any longer. Of course it's not a problem if you don't have the weapons.
Yes there is incentive. PvE wise maesltorm destro will still be BiS for offbar propably. Noone said it have to be best in every area. Also maybe maesltorm destro will loose little purpose in PvP but things like maesltorm resto or s&b definietly will be much better for PvP now. It's normal thing in games some things getting worse some getting better. Everything flows.
I dunno. An extra 400 magica when I use a largely redundant skill in PvP at the cost of a 5 piece? I doubt it. S&b being 2 slots will probably hurt it a lot in PvP too. Destro will be useless. 2h will have very little use. They've killed them in PvP, which is whatever. I'll adapt. I have build that don't use them so it isn't a problem.
Just sick of people saying they've been buffed and people are just QQing about them. It genuinely feels like salt from those unable to get them.
@Juhasow
The problem is that there is no incentive to use the staff you obtained while doing a more challenging content in that area of the game any longer. Of course it's not a problem if you don't have the weapons.
Yes there is incentive. PvE wise maesltorm destro will still be BiS for offbar propably. Noone said it have to be best in every area. Also maybe maesltorm destro will loose little purpose in PvP but things like maesltorm resto or s&b definietly will be much better for PvP now. It's normal thing in games some things getting worse some getting better. Everything flows.
I dunno. An extra 400 magica when I use a largely redundant skill in PvP at the cost of a 5 piece? I doubt it. S&b being 2 slots will probably hurt it a lot in PvP too. Destro will be useless. 2h will have very little use. They've killed them in PvP, which is whatever. I'll adapt. I have build that don't use them so it isn't a problem.
Just sick of people saying they've been buffed and people are just QQing about them. It genuinely feels like salt from those unable to get them.
Little correction it'll be 800 magicka for resto staff which basicly allwos to restore more magicka then Regeneration cost or atleast makes skill free cost. S&b beeing 2 items set is still very good if You considering how strong buff it gives in return. Asylum 2h will be strong so You can wear it instead of maesltorm.
People will just have to adapt. Old metas and build ideas are changing and people will have to adapt to new ones but that doesnt mean new ones will be weaker then old ones, Imo some of new setups will be much stronger then current ones.
So everyone complains that vMSA are "BiS" and a "Must-Have" dealbreaker for any build, and how that is BS considering how difficult it is, to obtain in desired trait.
Then ZOS goes out and fixes all your Trait problems, allowing you to not having to grind the same content endlessly.
And at the same time ZOS fixes the base issue of vMSA weapons being too overpowered, by changing it to how it should ALWAYS have been. That the special function was a 1 pcs. set, just like the Monster 2 pcs.
So all in all, ONLY good changes to the health of the game.
The result?; Everyone who already suffered the grinding go all QQ.
Takes-No-Prisoner wrote: »
Bottom line is ZOS is making the game easier for casuals. The VMA grind was for the dedicated players who wanted an edge over the others. VMA was a grind and made my blood pressure rise but I respected it. One of the most rewarding challenge I’ve ever had in a video game was beating VMA and getting that weapon. Now there will be no reason to go in there for anyone. Why use a VMA weapon when a crafted or overland one will be just as good? Why go through that struggle? For everyone who is saying they don’t get why losing 189 damage is such a big deal, it’s more than just that. For me at least.
Well some people may not realise what that change will do. Making master/maesltorm/asylum weapons buffs beeing counted as set bonus piece buff not as enchantment will now allow to have poison and the weapon buff active at the same time. Who is using posion more often PvP or PvE ?
It's a freaking strong buff for PvP !
Lets consider few options.
Asylum destro = poison + high elemental status effects uptime (minor velnerability ,minor maim , burning)
Asylum 2h = poison+charging ulti while executing (nb's will be able to basicly use Incaps one by one kill after kill)
Maesltorm s&b = poison+2k additional magicka and stamina with each heavy attack after heroic slash (it basicly makes HA builds strong like hell and Heroic slash basicly free to cast)
Master bow = Poison+300 wep dmg on target affected with poison injection
This is only few examples You can imagine the rest. Basicly having poison and weapon buff active at the same time makes some combinations strong like hell, I would say much stronger then 189 wep dmg and if You miss Your wep dmg You can just take off poison and slot wep/spell dmg enchant.
Apart from you could back bar an enchant, get that, plus 189 damage and a poison if you wanted. Again, people don't know what they're talking about.
I don't use poisons, but still miss out on the 189 damage.
Like, if you don't PvP, don't try to explain why it isn't a nerf in PvP.
It really feels like salt from people who couldn't do vma. It's a straight nerf. If you don't think it is, you don't know how to squeeze as much out of a build as can be done.
Well many people don't know what they're talking about. In PvE 2 scenarios are being nerfed for sure: 1.) Peak DPS: losing ability to infuse maelstrom enchant will reduce the top end (min/maxed) DPS. 2.) Anyone who uses DW or 2H maelstrom weapons. Yes, some people do still use those. Maybe not in trials but they can be used in vet dungeons, for solo builds like vMA builds (2H is common here) or dungeon/world boss soloing soloing, etc.
xskinzcity wrote: »OP said everything that was on my mind.
Emma_Overload wrote: »Takes-No-Prisoner wrote: »
You don't see the difference between a weapon that gives a constant bonus to a useful stat and a weapon that doesn't? Did you read the whole OP? Some of us grinded for Maelstrom and Master weapons JUST so we could have that set bonus in that slot. I couldn't even tell you what the actual enchantment is on a VMA staff... that's how little I care about it. That set bonus that you think is no big deal is the ONLY thing that makes a 5-3-2-1 build competitive with a 5-5-1 or 5/4-5/4-2 build. Willpower/Agility builds were already just barely viable, now they're dead.
I use a cam staff for the stun on magplat as toppling is trash and I don’t really like Invigorating drain. The spell damage is a huge nerf.Ihatenightblades wrote: »Umm why are you so salty over vma weapons? They deserve to be best single weapons ingame along with vdsa which i think has better staves and bow for pvp.
Poison enchants can go on any weapon dont see why you're mad about that.
189 spell dmg is what you are mad about? Cmon im sick of people crying for nerfs l2P man or get the weapon yourself if you want to be on a level playing field. Even tho you are ignoring the fact that the person using the vma staff cant use 5-5-2 for set combo so that sucks.
I use a cam staff for the stun on magplat as toppling is trash and I don’t really like Invigorating drain. The spell damage is a huge nerf.Ihatenightblades wrote: »Umm why are you so salty over vma weapons? They deserve to be best single weapons ingame along with vdsa which i think has better staves and bow for pvp.
Poison enchants can go on any weapon dont see why you're mad about that.
189 spell dmg is what you are mad about? Cmon im sick of people crying for nerfs l2P man or get the weapon yourself if you want to be on a level playing field. Even tho you are ignoring the fact that the person using the vma staff cant use 5-5-2 for set combo so that sucks.
Emma_Overload wrote: »Takes-No-Prisoner wrote: »
You don't see the difference between a weapon that gives a constant bonus to a useful stat and a weapon that doesn't? Did you read the whole OP? Some of us grinded for Maelstrom and Master weapons JUST so we could have that set bonus in that slot. I couldn't even tell you what the actual enchantment is on a VMA staff... that's how little I care about it. That set bonus that you think is no big deal is the ONLY thing that makes a 5-3-2-1 build competitive with a 5-5-1 or 5/4-5/4-2 build. Willpower/Agility builds were already just barely viable, now they're dead.
These people don't see the difference because they have no idea what they're talking about and don't belong in this thread. Which is exactly why I stated "PVP Players" in the thread title.
Good to see so many people agree, it was almost like I was crazy stating removing 189 wd/sd was a nerf.
xskinzcity wrote: »I could care less about the enchantment. I've been using VMA weapons as part of my PvP builds for years now. The WD/SD was the only reason I used these weapons.
Drakkdjinn wrote: »They were "nerfed" so BiS players have to buy the next chapter to get vMA 2.0 weaps. /thread
Me personally, I would prefer PvE got weapon sets that catered to their stuff and PvP got weapon sets that are for them.
PvE vMA destro is still better for DPS. Asylum might be OK on some classes for extra burning, who knows. Good in PvP
Resto is trash.
DW is ok, but not worth slots.
S/B is good in PvP, not worth in PvE
2H is good in both
Bow is bad
xskinzcity wrote: »I could care less about the enchantment. I've been using VMA weapons as part of my PvP builds for years now. The WD/SD was the only reason I used these weapons.
Couldn't.
Takes-No-Prisoner wrote: ».Me personally, I would prefer PvE got weapon sets that catered to their stuff and PvP got weapon sets that are for them.
PvE vMA destro is still better for DPS. Asylum might be OK on some classes for extra burning, who knows. Good in PvP
Resto is trash.
DW is ok, but not worth slots.
S/B is good in PvP, not worth in PvE
2H is good in both
Bow is bad
Takes-No-Prisoner wrote: »Emma_Overload wrote: »Takes-No-Prisoner wrote: »
You don't see the difference between a weapon that gives a constant bonus to a useful stat and a weapon that doesn't? Did you read the whole OP? Some of us grinded for Maelstrom and Master weapons JUST so we could have that set bonus in that slot. I couldn't even tell you what the actual enchantment is on a VMA staff... that's how little I care about it. That set bonus that you think is no big deal is the ONLY thing that makes a 5-3-2-1 build competitive with a 5-5-1 or 5/4-5/4-2 build. Willpower/Agility builds were already just barely viable, now they're dead.
It's a small percentage of damage PvP wise. Wasn't enough to validate subjecting myself to running it period.These people don't see the difference because they have no idea what they're talking about and don't belong in this thread. Which is exactly why I stated "PVP Players" in the thread title.
Good to see so many people agree, it was almost like I was crazy stating removing 189 wd/sd was a nerf.
Listen to yourself type here kiddo, I stated in another thread I wasn't keen on the idea of the 189weap/spell dmg removal on the basis that the content needed to acquire the gear was not trivial in the slightest. At the end of the day, all I want is more accessibility to get special shiny weapons, which looks like what we're getting in the next update(though PvP was overlooked again). vMA weapon nerf was a long time coming though. Those like yourself, who didn't anticipate this nerf coming need to step back and think more along the lines of what's to come in the future, cause MMOs are always in a constant state of change.
Please don't move this to the PVP section of the forums because the attention it will get here is so much more significant then that dead board.
There was an EXTREME amount of confusion displayed by PVE only players on why the VMA weapon change was a nerf. It was honestly unbelievable as 90% of the posters didn't seem to understand how VMA weapons work, such as equipping a poison and having the enchant suppressed with the passive 189 weapon damage which didn't count as part of the enchantment thus wasn't suppressed and a backbar weapon damage glyph to add to that 189(that's why VMA weapons are extremely beneficial in PVP).
This is absolutely a grotesque and sickening decision by Zenimax.
How many of you grinded VMA for the 189 passive damage AND NOT THE GLYPH?
Please don't move this to the PVP section of the forums because the attention it will get here is so much more significant then that dead board.
There was an EXTREME amount of confusion displayed by PVE only players on why the VMA weapon change was a nerf. It was honestly unbelievable as 90% of the posters didn't seem to understand how VMA weapons work, such as equipping a poison and having the enchant suppressed with the passive 189 weapon damage which didn't count as part of the enchantment thus wasn't suppressed and a backbar weapon damage glyph to add to that 189(that's why VMA weapons are extremely beneficial in PVP).
This is absolutely a grotesque and sickening decision by Zenimax.
How many of you grinded VMA for the 189 passive damage AND NOT THE GLYPH?
Dunno about you, but that bolded part sounds like an exploit to me.
Does that 189 weapon damage disappear if you enchant the VMA weapon with a different glyph? It does, right? Then it is part of the original vma glyph, and should be suppressed along with the rest of the glyph when the weapon is poisoned. So this not so much a nerf as a fix.
Please don't move this to the PVP section of the forums because the attention it will get here is so much more significant then that dead board.
There was an EXTREME amount of confusion displayed by PVE only players on why the VMA weapon change was a nerf. It was honestly unbelievable as 90% of the posters didn't seem to understand how VMA weapons work, such as equipping a poison and having the enchant suppressed with the passive 189 weapon damage which didn't count as part of the enchantment thus wasn't suppressed and a backbar weapon damage glyph to add to that 189(that's why VMA weapons are extremely beneficial in PVP).
This is absolutely a grotesque and sickening decision by Zenimax.
How many of you grinded VMA for the 189 passive damage AND NOT THE GLYPH?
Dunno about you, but that bolded part sounds like an exploit to me.
Does that 189 weapon damage disappear if you enchant the VMA weapon with a different glyph? It does, right? Then it is part of the original vma glyph, and should be suppressed along with the rest of the glyph when the weapon is poisoned. So this not so much a nerf as a fix.
Another salty person who couldn't do vma.
It's not an exploit. It's a benefit to being able to actually play the game and complete difficult content unlike 90% of the player base.