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I can't be the only one who frankly thinks that this way of combat balancing is poor.

  • ak_pvp
    ak_pvp
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    Ocelot9x wrote: »
    @Xsorus maybe because not everyone's a nighblade or some people don't like to run in a zerg,pick one.

    Going back IT,I'm not sad about balancing,but how slow is the process. I'm not asking for a weekly tweak,but at least monthly,it's so painful to wait months to see something nerfed or buffed and then another 3 months of cheese abusing,rinse and repeat.
    OP is right,its a big company and the game is alive but still we get a patch every 3 months like some empty indie game in perma alpha testing.
    Despite that cheers to zenimax for having the best support team I've met so far.

    Not even weekly content updates, like weekly text updates would be great, I don't even mean new patches, just a "hey, this is what we want to implement, what do you guys think."
    Edited by ak_pvp on September 25, 2017 9:26PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Midori_Oku
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    Nifty2g wrote: »
    because currently and in the near future they are refusing to split pve and pvp up, they want it to be an easy transition between the two not to "confuse" players with different skills with different functionality.

    Honestly this is where and will continue to cause majority of the issues with balance. Though their solution to that is to make the game as a whole more simplified.

    Agreed.

    I believe a better balance could be achieved by changing certain values on skills. For example, in PvP the Eye of the Storm could do x% less damage, but still retain its current damage for PvE. Or something such as certain CC's, snares, or buffs to have reduced duration/increased duration depending on what is needed. Being willing to change duration or damage values between PvP and PvE would go a long way without really changing the mechanics of skills and cause confusion. I'm honestly not sure why the are reluctant to even try something like this.
    Midori Oku - Female High Elf - Magicka Sorcerer
    Allesse Nightvale - Female Wood Elf - Stamina Dragonknight
    Raelette Velaoche - Female Breton - Magicka Templar
  • Toc de Malsvi
    Toc de Malsvi
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    DDuke wrote: »
    Xsorus wrote: »
    DDuke wrote: »
    Xsorus wrote: »
    DDuke wrote: »
    Xsorus wrote: »
    DDuke wrote: »
    Xsorus wrote: »
    Ocelot9x wrote: »
    @Xsorus maybe because not everyone's a nighblade or some people don't like to run in a zerg,pick one.

    Going back IT,I'm not sad about balancing,but how slow is the process. I'm not asking for a weekly tweak,but at least monthly,it's so painful to wait months to see something nerfed or buffed and then another 3 months of cheese abusing,rinse and repeat.
    OP is right,its a big company and the game is alive but still we get a patch every 3 months like some empty indie game in perma alpha testing.
    Despite that cheers to zenimax for having the best support team I've met so far.

    I have a stamina nightblade I play in medium; but I was referring to my stamina sorc I play in medium.

    Yeah, you play a S&B tank build. In medium.

    You could do that in heavy armor, drop Impregnable or whatever defensive set you're running now & equip an offensive set that actually allows you to kill players with heals/shields on their bar - all without really losing any mitigation.

    Why would I give up multiple dodge rolls and layered defense for heavy armor that wouldn't improve my durability and would limit my mobility in pvp?

    I don't know, maybe so you don't have to run Impregnable or other defensive set just to get even with heavy armor in terms of mitigation?

    Especially when those dodge rolls accomplish next to nothing these days.


    Unless you've changed your build, I remember it also had extremely low weapon damage & stamina regen - meaning there's no real reason to even run medium.

    You keep saying dodge rolls accomplish next to nothing but we both know that's not true. do you dodge everything? Nope.. but you can dodge quite a damn bit hence why it's far better then to sit there and take a beating to the face and hope I don't get overwhelmed by the Zerg.

    *shrug* I don't know; maybe some people like dying and running back constantly. I prefer to be able to get away.

    Well, I guess I can agree with that - medium armor is good at running away.

    I'm looking at things more from 1v1/1vX perspective however.
    As long as medium can't beat the meta Legion+Fury builds & Soul Assault heroes with 15k shields, I'm going to keep complaining. I'm not interested in running away unless I'm severely outnumbered.

    I didn't say nothing btw, I said next to nothing, which is quite accurate. Dodgeable attacks ironically mostly come from other stamina builds (stamplar/stam warden being the exceptions).

    I do fine right now against most targets, magicka sorcs give me trouble because I swapped from vipers to spriggans and I've not decided how I like that set yet. I'll get another bump in power next patch when I can use DSA daggers for the rend increase.

    I don't look forward to farming that either *grin*

    How is that bleed set from the new dungeons? One that applies the 10k bleed after 1 second. You try that out?

    It's not very good - you get similar DoT with Sheer Venom much more reliably & swap one crit bonus for weapon dmg. I guess if you run without a bow it's an option, but keep in mind that it's tied to a proc chance and the proc itself is on a delay and dodgeable (or you can just walk out of it).


    You say you do fine vs most targets - but I seriously doubt you have enough damage with that setup to deal with the Legion Fury meta builds or big shields. It's often tough even with 5k weapon dmg burst lined up with Selene proc to get through these setups (assuming I live long enough to combo and it isn't dodged/blocked).

    You simply give up too much damage if you try to play tanky on medium armor (where as you wouldn't have to give up virtually any dmg in heavy).

    BTW Sheer Venom hasn't been proccing off Poison Injection at any health point on the PTS. I noticed it the other day, its proccing when target dummy is below 50% now. Which makes it pretty bad for most setups.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Tannus15
    Tannus15
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    Marto wrote: »
    DDuke wrote: »
    Biro123 wrote: »
    Every patch people complain about the changes, accuse the devs of being clueless etc.

    Yet every patch, overall balance magically gets better and better.

    Just an observation.

    Could that be because there's less & less build diversity every patch? (Just an observation)

    Uh... what?

    Cookie cutter builds are on their way out. Options have never been more plentiful than they are now.

    Before HotR and Morrowind, the meta was Twin-Fang Snake + Vicious Ophidian for Stamina DPS. You had options, but all your options did the same, but were weaker (Like Spriggans instead of TFS)

    Now, all you need to do to make an endgame build is reach 35k stamina, 17k health, 3500 weapon damage 10k penetration, and at least 1000 recovery.

    You have many options to achieve those numbers.

    Instead of getting penetration from TFS or Spriggans, you can get it from The Lover. Instead of getting recovery from Vicious Ophidian, you can create a heavy-attack-weave build. Or you can get penetration from your Champion Points in a far more efficient way, thanks to the Morrowind CP rebalance.

    Want more stamina to boost templar skills? Try Hulkin Draugr or Pirate Skeleton. Want more weapon damage and crit? Try Hunding's Rage, one of the most buffed sets in HotR patch. You can also try Automaton if your build is based on physical damage.

    If you have a good tank, feel free to ditch Sharpened in exchange for nirnhoned, infused or precise. If you have enough penetration from CP, you can return to sharpened and use two, non-penetration item sets.

    2H has never been stronger and more viable, with a more situational moveset, but just as strong as DW.

    There's still some negative aspects to the current balance, like the overnefing of Shadow/Thief, and the overbuffing of Warrior. Bow builds are still weak, and DoTs are clearly superior to direct damage...

    But if you truly still believe that this game doesn't offer you build diversity, then simply put:

    You do not know how to play this game.

    This!!!
    This so much!
  • DDuke
    DDuke
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    DDuke wrote: »
    Xsorus wrote: »
    DDuke wrote: »
    Xsorus wrote: »
    DDuke wrote: »
    Xsorus wrote: »
    DDuke wrote: »
    Xsorus wrote: »
    Ocelot9x wrote: »
    @Xsorus maybe because not everyone's a nighblade or some people don't like to run in a zerg,pick one.

    Going back IT,I'm not sad about balancing,but how slow is the process. I'm not asking for a weekly tweak,but at least monthly,it's so painful to wait months to see something nerfed or buffed and then another 3 months of cheese abusing,rinse and repeat.
    OP is right,its a big company and the game is alive but still we get a patch every 3 months like some empty indie game in perma alpha testing.
    Despite that cheers to zenimax for having the best support team I've met so far.

    I have a stamina nightblade I play in medium; but I was referring to my stamina sorc I play in medium.

    Yeah, you play a S&B tank build. In medium.

    You could do that in heavy armor, drop Impregnable or whatever defensive set you're running now & equip an offensive set that actually allows you to kill players with heals/shields on their bar - all without really losing any mitigation.

    Why would I give up multiple dodge rolls and layered defense for heavy armor that wouldn't improve my durability and would limit my mobility in pvp?

    I don't know, maybe so you don't have to run Impregnable or other defensive set just to get even with heavy armor in terms of mitigation?

    Especially when those dodge rolls accomplish next to nothing these days.


    Unless you've changed your build, I remember it also had extremely low weapon damage & stamina regen - meaning there's no real reason to even run medium.

    You keep saying dodge rolls accomplish next to nothing but we both know that's not true. do you dodge everything? Nope.. but you can dodge quite a damn bit hence why it's far better then to sit there and take a beating to the face and hope I don't get overwhelmed by the Zerg.

    *shrug* I don't know; maybe some people like dying and running back constantly. I prefer to be able to get away.

    Well, I guess I can agree with that - medium armor is good at running away.

    I'm looking at things more from 1v1/1vX perspective however.
    As long as medium can't beat the meta Legion+Fury builds & Soul Assault heroes with 15k shields, I'm going to keep complaining. I'm not interested in running away unless I'm severely outnumbered.

    I didn't say nothing btw, I said next to nothing, which is quite accurate. Dodgeable attacks ironically mostly come from other stamina builds (stamplar/stam warden being the exceptions).

    I do fine right now against most targets, magicka sorcs give me trouble because I swapped from vipers to spriggans and I've not decided how I like that set yet. I'll get another bump in power next patch when I can use DSA daggers for the rend increase.

    I don't look forward to farming that either *grin*

    How is that bleed set from the new dungeons? One that applies the 10k bleed after 1 second. You try that out?

    It's not very good - you get similar DoT with Sheer Venom much more reliably & swap one crit bonus for weapon dmg. I guess if you run without a bow it's an option, but keep in mind that it's tied to a proc chance and the proc itself is on a delay and dodgeable (or you can just walk out of it).


    You say you do fine vs most targets - but I seriously doubt you have enough damage with that setup to deal with the Legion Fury meta builds or big shields. It's often tough even with 5k weapon dmg burst lined up with Selene proc to get through these setups (assuming I live long enough to combo and it isn't dodged/blocked).

    You simply give up too much damage if you try to play tanky on medium armor (where as you wouldn't have to give up virtually any dmg in heavy).

    BTW Sheer Venom hasn't been proccing off Poison Injection at any health point on the PTS. I noticed it the other day, its proccing when target dummy is below 50% now. Which makes it pretty bad for most setups.

    Really? Wow... just when you thought things couldn't get any worse for medium armor, they nerf one of the best medium PvP sets. Classic ZOS.

    I have no idea what even warranted that nerf, did they really look at this armor set and think "oh, there's too many people using Sheer Venom, let's make it useless" or something?

    ...
    Sigh.
  • Xsorus
    Xsorus
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    I never did care for sheer venom; proc sets in general esp dot ones haven't been super good since they nerfed the chance to crit. Viper and such survived because it was timed burst. Now that it's a dot it kinda shares the same fate as sheer venom, vice cannon, and twin sister.
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