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Raising the Transmutation Cap From 200 to 250

AlienatedGoat
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The cost of transmutation has been raised from 40 to 50 crystals. The cap on how many crystals you can have is still 200.

What this means is that the cap no longer provides for enough crystals to make 5 transmutations (40*5 = 200).

This needs to be raised to 250. Thanks.

@ZOS_GinaBruno
PC-NA Goat - Bleat Bleat Baaaa
  • Ahzek
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    This makes sense and seems like an oversight from ZOS to not be included in todays patch already.
    Jo'Khaljor
  • DeadlyRecluse
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    Yeah, this seems like an obvious adjustment. TBH I don't understand why there is a limit on crystals stored--I'm assuming to stop people from instantly being able to swap all traits when/if they get rebalanced.
    Thrice Empress, Forever Scrub
  • MissBizz
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    Due to them already mentioning they will likely be tweaking and changing the rate at which you receive them (and in turn - the cost) maybe they're just waiting until the very end to change this?

    Though I do agree, with raised cost, we should be able to bank more. Especially now that geodes are not stackable. (Unclear if temporary due to bug, or permanent)
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • STEVIL
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    agree in principle that cap should be keyed to 5 re-traits if a cap needs to exist at all.
    Why discourage you from running the "content you are already running" after you hit X crystals?
    Edited by STEVIL on September 25, 2017 9:00PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • Alpheu5
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    Is that 200 with ESO+ or without? Cause I have ESO+ and the cap was 200 before the new patch. If the base cap is 100 then that's laughable.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • Nolic1
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    Alpheu5 wrote: »
    Is that 200 with ESO+ or without? Cause I have ESO+ and the cap was 200 before the new patch. If the base cap is 100 then that's laughable.

    Non sub cap is 100 and sub cap is 200.
    Sherman from Sherman's Gaming

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  • WhiteCoatSyndrome
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    Agree with OP.
    Alpheu5 wrote: »
    Is that 200 with ESO+ or without? Cause I have ESO+ and the cap was 200 before the new patch. If the base cap is 100 then that's laughable.

    As far as I know there's no difference in the cap between subs and non-subs. I could see them adding one like they did with Housing caps though.
    #proud2BAStarObsessedLoony
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  • theamazingx
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    I agree the cap should be adjusted to compensate.

    Just a side not though, haven't seen it discussed, but I think those "Geodes" that can drop 1-10 crystals could be stored on storage alts for those who have them. Unless they're unbankable, which would be frustrating to say the least.
  • Alpheu5
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    Agree with OP.
    Alpheu5 wrote: »
    Is that 200 with ESO+ or without? Cause I have ESO+ and the cap was 200 before the new patch. If the base cap is 100 then that's laughable.

    As far as I know there's no difference in the cap between subs and non-subs. I could see them adding one like they did with Housing caps though.
    Crown Store
    The ESO Plus Benefits page on the Crown Store now includes that the Transmute Crystal cap is doubled for ESO Plus members.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • MissBizz
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    I agree the cap should be adjusted to compensate.

    Just a side not though, haven't seen it discussed, but I think those "Geodes" that can drop 1-10 crystals could be stored on storage alts for those who have them. Unless they're unbankable, which would be frustrating to say the least.

    They are a container, therefore not bankable.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Alpheu5
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    MissBizz wrote: »
    I agree the cap should be adjusted to compensate.

    Just a side not though, haven't seen it discussed, but I think those "Geodes" that can drop 1-10 crystals could be stored on storage alts for those who have them. Unless they're unbankable, which would be frustrating to say the least.

    They are a container, therefore not bankable.

    Potion bottles are containers of the liquid inside.

    Cheque meight B)
    Edited by Alpheu5 on September 25, 2017 11:31PM
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
    Don't incorporate bugs into your builds, and you won't have [an] issue.
  • MissBizz
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    Alpheu5 wrote: »
    MissBizz wrote: »
    I agree the cap should be adjusted to compensate.

    Just a side not though, haven't seen it discussed, but I think those "Geodes" that can drop 1-10 crystals could be stored on storage alts for those who have them. Unless they're unbankable, which would be frustrating to say the least.

    They are a container, therefore not bankable.

    Potion bottles are containers of the liquid inside.

    Cheque meight B)

    They don't say 'container' in the corner of the little window though ;)
    Edited by MissBizz on September 25, 2017 11:51PM
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • BrightOblivion
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    Alpheu5 wrote: »
    Agree with OP.
    Alpheu5 wrote: »
    Is that 200 with ESO+ or without? Cause I have ESO+ and the cap was 200 before the new patch. If the base cap is 100 then that's laughable.

    As far as I know there's no difference in the cap between subs and non-subs. I could see them adding one like they did with Housing caps though.
    Crown Store
    The ESO Plus Benefits page on the Crown Store now includes that the Transmute Crystal cap is doubled for ESO Plus members.

    *head desks*

    And there's the monetary catch. Or one of them at least.
  • NBrookus
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    Nolic1 wrote: »
    Alpheu5 wrote: »
    Is that 200 with ESO+ or without? Cause I have ESO+ and the cap was 200 before the new patch. If the base cap is 100 then that's laughable.

    Non sub cap is 100 and sub cap is 200.

    Oh lord. That's pretty much awful.
  • Vaoh
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    Wait, why is there an arbitrary cap on Transmutation crystals you can hold? Just seems so random to tie this to ESO+.

    I wonder how they're going to tie Spellcrafting to ESO+ since it'll likely release next year with the new chapter :unamused:
    Edited by Vaoh on September 26, 2017 4:08AM
  • Mystrius_Archaion
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    Ahzek wrote: »
    This makes sense and seems like an oversight from ZOS to not be included in todays patch already.

    There are a lot of oversights still being found, like how Solar Barrage is still considered direct damage for CP buffs and not damage over time like it has been changed to.

    I'm starting to think everything is too rushed and NOBODY there checks their work and just relies on us players to spot an issue with incomplete data and inability to have perfect test environments that they actually do have.
    Edited by Mystrius_Archaion on September 26, 2017 4:15AM
  • Mystrius_Archaion
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    Vaoh wrote: »
    Wait, why is there an arbitrary cap on Transmutation crystals you can hold? Just seems so random to tie this to ESO+.

    I wonder how they're going to tie Spellcrafting to ESO+ since it'll likely release next year with the new chapter :unamused:

    Well, if any other game is anything to go by.....

    Spellcrafting will be one of two things:

    1) It could be a major combat redesign to make all skills how they should have been, just visual theme differences, to allow any class to craft a spell that does anything balanced in cost and dps and animation time with different visuals and still remain balanced.
    Yes, that could work and has been done on very short notice by developers before, either because they devote almost all resources to it over a short time or because it was planned more than a year in advance.

    2) It could be an exclusive very grindy system, likely to encourage crown store purchases, that works similar to trait research now allowing you to make one custom spell once a month after you spend months to get the mechanics unlocked for that spell such that it takes at least a full year to fill your skill bar. On top of this, these new spells would be inherently much less powerful than any other similar skill in the game for fear of causing balance problems if you can combine lower power mechanics for overall more power.
    This has been done before by developers and utterly laughed at by players as they ignore the system as useless and worthless because it seems never meant to be used to actually play the game balanced around the base more powerful skills.


    I fully expect them to go with option 2 and "old yeller" the system out back before anybody could possibly enjoy it. Another analogy that is appropriate would be shooting it in the foot.

    My hopes went to ZERO after transmutation.
  • idk
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    MissBizz wrote: »
    Due to them already mentioning they will likely be tweaking and changing the rate at which you receive them (and in turn - the cost) maybe they're just waiting until the very end to change this?

    Though I do agree, with raised cost, we should be able to bank more. Especially now that geodes are not stackable. (Unclear if temporary due to bug, or permanent)

    Yes. I would expect Zos to increase drops in areas they want to encourage players to go.

    But it is good to offer feedback.
    Edited by idk on September 26, 2017 4:25AM
  • SaintSubwayy
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    STEVIL wrote: »
    agree in principle that cap should be keyed to 5 re-traits if a cap needs to exist at all.
    Why discourage you from running the "content you are already running" after you hit X crystals?

    well i understand that there's a cap at all,m since you could be retraiting all your gear at once which would lead to content not beeing repeated at all.

    I'd love to see them raise the cap a little bit to maybe 200 non sub and 300 for subs.

    this would allow subs to transmorg ~65% of their gear if its neccessary (which i doubt will ever be the case), and non subs still can transmorg 5 items, which is approx. 50% of the gear they have.

    This seems to be fair game for all, even IF you see a huge transmorgphase upcoming, getting ESO+ for 1 month to stack up to 300 and then unsub again isnt that bad of a deal imo.
    Edited by SaintSubwayy on September 26, 2017 9:45AM
    PC EU
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  • STEVIL
    STEVIL
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    STEVIL wrote: »
    agree in principle that cap should be keyed to 5 re-traits if a cap needs to exist at all.
    Why discourage you from running the "content you are already running" after you hit X crystals?

    well i understand that there's a cap at all,m since you could be retraiting all your gear at once which would lead to content not beeing repeated at all.

    I'd love to see them raise the cap a little bit to maybe 200 non sub and 300 for subs.

    this would allow subs to transmorg ~65% of their gear if its neccessary (which i doubt will ever be the case), and non subs still can transmorg 5 items, which is approx. 50% of the gear they have.

    This seems to be fair game for all, even IF you see a huge transmorgphase upcoming, getting ESO+ for 1 month to stack up to 300 and then unsub again isnt that bad of a deal imo.

    Ok so a question... How did you re trait all your gear at once without redo content?

    Does it matter if I redo for crystals ABC times o get 201-400 during Jan Feb March vs April May June cuz the cap just delays, does not increase.

    If anything, it promotes stopping redo after you hit cap and waiting til you use them, esp with crystals not being traded during group BOP trade window.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Turelus
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    Vaoh wrote: »
    Wait, why is there an arbitrary cap on Transmutation crystals you can hold? Just seems so random to tie this to ESO+.

    I wonder how they're going to tie Spellcrafting to ESO+ since it'll likely release next year with the new chapter :unamused:
    The cap is so you can't change your entire gear set after an update. This system is meant to aid RNG, not be used to respec gear after every balance pass.

    The ESO+ limit is just them trying to push ESO+ under the guise of making the sub more worth while, same as housing caps. More slipping down the SWTOR slope...
    @Turelus - EU PC Megaserver
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  • SaintSubwayy
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    STEVIL wrote: »
    STEVIL wrote: »
    agree in principle that cap should be keyed to 5 re-traits if a cap needs to exist at all.
    Why discourage you from running the "content you are already running" after you hit X crystals?

    well i understand that there's a cap at all,m since you could be retraiting all your gear at once which would lead to content not beeing repeated at all.

    I'd love to see them raise the cap a little bit to maybe 200 non sub and 300 for subs.

    this would allow subs to transmorg ~65% of their gear if its neccessary (which i doubt will ever be the case), and non subs still can transmorg 5 items, which is approx. 50% of the gear they have.

    This seems to be fair game for all, even IF you see a huge transmorgphase upcoming, getting ESO+ for 1 month to stack up to 300 and then unsub again isnt that bad of a deal imo.

    Ok so a question... How did you re trait all your gear at once without redo content?

    You are forced to redo content to get all your gear retraited if necessary, and that's ok.
    Does it matter if I redo for crystals ABC times o get 201-400 during Jan Feb March vs April May June cuz the cap just delays, does not increase.

    If anything, it promotes stopping redo after you hit cap and waiting til you use them, esp with crystals not being traded during group BOP trade window.

    imo thats something they'd need to work on.
    When i get to 200 Crytalls and there's nothing to retrait the Geodes or the Crytalls you'd get will be waisted, that needs a option to get them and sell them to a NPC for example.
    Maybe sell 20 Crystalls for 5 Writvouchers or so.
    Edited by SaintSubwayy on September 26, 2017 12:40PM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • Nox_Noir
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    I think there shouldn't be a cap at all. What's the point of it besides pissing us off?
  • theamazingx
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    Nox_Noir wrote: »
    I think there shouldn't be a cap at all. What's the point of it besides pissing us off?

    They don't like the idea of players being fully regeared the day a balance patch drops. If one meta holds for 6 months with no crystal cap, then the accumulated crystals become expendable for even standard gear pieces like bsw pants or something. I disagree with the concept given how many of the recent shifts have been a net loss even after you adapt, but that's probably their line of thinking.
  • STEVIL
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    I agree that seems the goal but its off imo. Should not matter when I run content and why setup so that after new content you choose between new quests and crystal grind if you could have crystals?

    Meh

    Seems overly cautious.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • zaria
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    NBrookus wrote: »
    Nolic1 wrote: »
    Alpheu5 wrote: »
    Is that 200 with ESO+ or without? Cause I have ESO+ and the cap was 200 before the new patch. If the base cap is 100 then that's laughable.

    Non sub cap is 100 and sub cap is 200.

    Oh lord. That's pretty much awful.
    It is as if you farm something, you can transmute or loose it, say you farm an set, you get 50 crystals but as you often do the dungeon you want to continue storing in case you get needed items in bis traits. At close to 100 you risk overflow if you get multiple crystals, worse if you are in an 30 day campaign leaderboard. Next dungeon you get the same item with bis trait.
    This is still an issue with eso+ but far less

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kojou
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    Five re-traits makes the most sense so you can flip the traits of your most important gear set on day 1 of a change, but 250 isn't divisible by 2 for ESO+. :smile: It should probably be 300.

    I am curious what the drop rate of the geodes will be though, and how many crystals will be inside each one. Maybe they will drop the geodes in boxes with the next event after the patch so we can have one mass re-traiting party.
    Playing since beta...
  • Nebthet78
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    They need to change it so that those without ESO+ can hold 250 of the crystals while those WITH ESO+ can hold 500 of them. That would be much more fair, epecially given the increase in crystals required.
    Far too many characters to list any more.
  • Mystrius_Archaion
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    Turelus wrote: »
    Vaoh wrote: »
    Wait, why is there an arbitrary cap on Transmutation crystals you can hold? Just seems so random to tie this to ESO+.

    I wonder how they're going to tie Spellcrafting to ESO+ since it'll likely release next year with the new chapter :unamused:
    The cap is so you can't change your entire gear set after an update. This system is meant to aid RNG, not be used to respec gear after every balance pass.

    The ESO+ limit is just them trying to push ESO+ under the guise of making the sub more worth while, same as housing caps. More slipping down the SWTOR slope...

    And yet, it allows at least one set to be changed immediately with the intended "5 re-traits" cap.

    This is either going to be super grindy for newer/less time available players or just too much of a joke for the top 2%.
    Implementation fail.


    Edit:
    At least SWTOR doesn't have limited time housing, last I played it, and allows you to buy all the housing expansions with in game currency and you can get that currency a HELL OF A LOT FASTER in SWTOR. I was making an easy 100k-300k an hour farming in that game when I played it.

    This game is very stingy with the currency with prices for everythign that assume it isn't being stingy. "Left-hand, meet Right-hand."
    Edited by Mystrius_Archaion on September 27, 2017 12:19AM
  • Mystrius_Archaion
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    STEVIL wrote: »
    STEVIL wrote: »
    agree in principle that cap should be keyed to 5 re-traits if a cap needs to exist at all.
    Why discourage you from running the "content you are already running" after you hit X crystals?

    well i understand that there's a cap at all,m since you could be retraiting all your gear at once which would lead to content not beeing repeated at all.

    I'd love to see them raise the cap a little bit to maybe 200 non sub and 300 for subs.

    this would allow subs to transmorg ~65% of their gear if its neccessary (which i doubt will ever be the case), and non subs still can transmorg 5 items, which is approx. 50% of the gear they have.

    This seems to be fair game for all, even IF you see a huge transmorgphase upcoming, getting ESO+ for 1 month to stack up to 300 and then unsub again isnt that bad of a deal imo.

    Ok so a question... How did you re trait all your gear at once without redo content?

    You are forced to redo content to get all your gear retraited if necessary, and that's ok.
    Does it matter if I redo for crystals ABC times o get 201-400 during Jan Feb March vs April May June cuz the cap just delays, does not increase.

    If anything, it promotes stopping redo after you hit cap and waiting til you use them, esp with crystals not being traded during group BOP trade window.

    imo thats something they'd need to work on.
    When i get to 200 Crytalls and there's nothing to retrait the Geodes or the Crytalls you'd get will be waisted, that needs a option to get them and sell them to a NPC for example.
    Maybe sell 20 Crystalls for 5 Writvouchers or so.

    I know I would be hard pressed to hit the cap, but I would like the trade for writ vouchers idea if I did because not having the craft bag makes master writs insane to do. as it just clogs my bank and characters with materials.

    I think the craft bag should be a basic feature of the game considering how much of a grind they made that with the material amounts required and default stacks being only 200 of any one item, especially after housing made every item you craft for your house seem to take enough materials to build your own house just to make a small chair.
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