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The Thing about the VMA-Weapons-nerf...

  • Aisle9
    Aisle9
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    I don't mind the change, to be honest, making them 1 piece set bonus it quite good for PvE as you can now re-enchant them and keep the set effect.

    The OP-ness of keeping the spell/weapon power bonus or the max magicka from the master inferno would be easily solved by getting them with a unique enchantment that gives the same amount of spell/weapon damage or max magicka, which is something you can't add by crafting a glyph since you can't make spell power or max magicka glyphs for weapons, changing, effectively, nothing with the weapon.

    They would retain their uniqueness and utility in PvP, you could still change the enchantment for PvE while retaining the set bonus, and everyone would be happy...

    Edited by Aisle9 on September 24, 2017 11:09AM
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    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
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  • amir412
    amir412
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    I believe its all part of ZOS propegenda to lure players to buy the new DLC / SUB, to get by far better weapons.
  • Grabmoore
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    So this only nerfs poison builds. That's actually a good thing, because this garbage doesn't belong into PvP anyways. PvPing in small groups became a torture these days, just because those 40 men zergs love cost poisons...

    Just enchant a daedric glyph and use the vMA enchant how they are supposed to be used, as an enhancement to an ability.
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  • Krayzie
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    amir412 wrote: »
    I believe its all part of ZOS propegenda to lure players to buy the new DLC / SUB, to get by far better weapons.

    agreed
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Krayzie
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    Grabmoore wrote: »
    So this only nerfs poison builds. That's actually a good thing, because this garbage doesn't belong into PvP anyways. PvPing in small groups became a torture these days, just because those 40 men zergs love cost poisons...

    Just enchant a daedric glyph and use the vMA enchant how they are supposed to be used, as an enhancement to an ability.

    There's no reason to run staves and only builds that use crit rush have the slightest reason to use VMA weapons now.
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • Krayzie
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    Aisle9 wrote: »
    I don't mind the change, to be honest, making them 1 piece set bonus it quite good for PvE as you can now re-enchant them and keep the set effect.

    The OP-ness of keeping the spell/weapon power bonus or the max magicka from the master inferno would be easily solved by getting them with a unique enchantment that gives the same amount of spell/weapon damage or max magicka, which is something you can't add by crafting a glyph since you can't make spell power or max magicka glyphs for weapons, changing, effectively, nothing with the weapon.

    They would retain their uniqueness and utility in PvP, you could still change the enchantment for PvE while retaining the set bonus, and everyone would be happy...

    The only reason you'd be running a VMA weapon in PVP after the update would be for some off brand non min-maxed build or purely for bragging rights.
    Edited by Krayzie on September 24, 2017 7:28PM
    I'm a PVE roleplayer concerned about my vampires stage 4 skin tone and keep getting load screens so I came here to distract people from major issues with a rant thread about my characters cosmetic appearance.
  • ookami007
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    This change actually makes you REALLY consider scrapping vMA weapons completely. Let's take a typical DW setup. You can have two 5 piece set bonuses and 1 two piece monster set bonus. If you were using vMA, you were dropping a 5 piece bonus or a monster set bonus.

    Now you really have to weight it. In some cases, vMA will no longer be BiS.
  • Morgul667
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    As you can add a new glyph on it, wont the Staff be equivalent to what it was before ? lose some spell damage, add a glyphe, pretty much same no ?
  • f047ys3v3n
    f047ys3v3n
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    The Thing about the VMA-Weapons-nerf...

    Is that it is basically a *** move that will accomplish nothing except to *** off some very dedicated players.

    It is true that vMA weapons were BIS for most things. The reason for this was not primarily the special "ability enhancing enchant" but rather the simple 1.5x power 1pc set bonus. Some of those ability enhancing enchants were good (2H in PVP, dual wield), some were merely ok (destro staff, bow, and resto), but they all only buffed one thing and you have 5 abilities and an ulti on each bar. Was the ability altering part of the enchants even as good alone as a simple 1 pc set bonus? We are about to find out but I expect that the answer is actually going to be no in most cases. Hell, my flame staff was only worth 1.5k dps vs. just having an extra 1pc bonus and that was prior to morrowind when you could get many more attacks in. I think this will be similar for most of the weapons whose abilities you use. As for PVP and weapons who's abilities you don't directly use. These are no different than non-set drops now.

    What I am saying is that vMA weapons were no longer the powerful things they once had been (nerf to dual wield, removal of triple proc lightning), and that this nerf makes them not just weaker but actually bad choices in most cases. Since there wasn't an OP issue really all ZOS has accomplished here is to *** off people who worked for the things as balance will not be much effected. I should note that changing the mechanic of these from an "enchant" to a 1 pc set bonus is actually a good move as the enchant thing was strange. To compensate for the addition of a normal enchant the non-ability altering part of the buff probably should have been adjusted from 1.5x strength to merely 1x strength and the ability altering part might also have needed a little adjusting down in a few cases. These changes instead make most of these weapons paper weights to the people who worked for them and are not about to use something that is clearly not BIS.

    Good job Wrobel, way to find a change with a huge downside and no upside at all.
    Edited by f047ys3v3n on September 25, 2017 5:11AM
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Feanor
    Feanor
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    Morgul667 wrote: »
    As you can add a new glyph on it, wont the Staff be equivalent to what it was before ? lose some spell damage, add a glyphe, pretty much same no ?

    That's the point though - I can do that with any random staff (and choose the trait and style on top of that). What made the weapons unique in PvP was the base 189 SD or WD it added, not the enchant.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Brrrofski
    Brrrofski
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    Grabmoore wrote: »
    So this only nerfs poison builds. That's actually a good thing, because this garbage doesn't belong into PvP anyways. PvPing in small groups became a torture these days, just because those 40 men zergs love cost poisons...

    Just enchant a daedric glyph and use the vMA enchant how they are supposed to be used, as an enhancement to an ability.

    No, it doesn't. I don't use poisons. I don't agree with poisons.

    It nerfs anyone using a staff or 2h in PvP. With or without poisons.
  • amir412
    amir412
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    Krayzie wrote: »
    Grabmoore wrote: »
    So this only nerfs poison builds. That's actually a good thing, because this garbage doesn't belong into PvP anyways. PvPing in small groups became a torture these days, just because those 40 men zergs love cost poisons...

    Just enchant a daedric glyph and use the vMA enchant how they are supposed to be used, as an enhancement to an ability.

    There's no reason to run staves and only builds that use crit rush have the slightest reason to use VMA weapons now.

    lel i tried using crit rush, still finding myself flying to heaven.
    and btw, u can still macro slice in lag.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Krayzie wrote: »
    amir412 wrote: »
    I believe its all part of ZOS propegenda to lure players to buy the new DLC / SUB, to get by far better weapons.

    agreed

    Thing is guys, the new trial weapons are not that good. So there is no there there with this sort of talk.
    Edited by Lightspeedflashb14_ESO on September 25, 2017 10:47AM
  • Cage_Lizardman
    Cage_Lizardman
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    Despite reading this thread I really don't get why (some) pvpers are so annoyed at this either. It's a fairly small nerf that affects everyone equally. Is it just people not liking change?
  • Feanor
    Feanor
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    Despite reading this thread I really don't get why (some) pvpers are so annoyed at this either. It's a fairly small nerf that affects everyone equally. Is it just people not liking change?

    No. It's people not liking that all their work with vMA got rendered obsolete for no real reason. Once again: Everything is just dandy in PvE. But in PvP a random weapon is just as valuable now.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • SodanTok
    SodanTok
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    Despite reading this thread I really don't get why (some) pvpers are so annoyed at this either. It's a fairly small nerf that affects everyone equally. Is it just people not liking change?

    If you did not use these weapons or not even bothered to do VMA for them you lost nothing. If you did VMA, many times, to get these weapons and used them in your build for nearly past year and now they are totally useless I dont think I was affected equally.

    Same goes for all the DW folks with monster sets. Nothing changed for them, but I am losing access to monster set with this change

    So... it is not really small nerf and it is not affecting equally. From my point of view, it is the biggest nerf I ever received.
    Edited by SodanTok on September 25, 2017 12:12PM
  • Cage_Lizardman
    Cage_Lizardman
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    If you dragged yourself through vMA to get a 189 damage bonus you're either
    1. enjoying it, in which case the time wasn't wasted.
    2. damn good at the game and it wasn't very hard for you.
    3. an idiot, since a 189 damage bonus is mostly irrelevant in pvp.
  • SodanTok
    SodanTok
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    If you dragged yourself through vMA to get a 189 damage bonus you're either
    1. enjoying it, in which case the time wasn't wasted.
    2. damn good at the game and it wasn't very hard for you.
    3. an idiot, since a 189 damage bonus is mostly irrelevant in pvp.

    189 damage is irrelevant only if you are already too bad to utilize it
    which I guess checks the number two
    Edited by SodanTok on September 25, 2017 12:34PM
  • Feanor
    Feanor
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    If you dragged yourself through vMA to get a 189 damage bonus you're either
    1. enjoying it, in which case the time wasn't wasted.
    2. damn good at the game and it wasn't very hard for you.
    3. an idiot, since a 189 damage bonus is mostly irrelevant in pvp.

    Translation: I never completed vMA and so I don't care.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Aisle9
    Aisle9
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    Despite reading this thread I really don't get why (some) pvpers are so annoyed at this either. It's a fairly small nerf that affects everyone equally. Is it just people not liking change?

    Because it's not a small nerf, it's a pretty significant one. a vMA 2H gives you more weapon power than a gold weapon power glyph for your ring, and doesn't require you to proc it by attacking someone (as it would with a berserker glyph). Also, it's retained if you use poisons.

    To that, add the fact that a bunch of people spent months to try to find that one weapon with that one good trait...

    Scratch that, there are people that spent years to do that. Hell, I'm still farming it for that one bow...

    It's like spending money to buy TF2 and then getting a hat after it goes F2P.

    For PvE is not a big deal, because you can change the enchant and it will still be viable, but PvP people will get shafted, twice: first because they had to farm vMA to get that, instead of doing the content they like, and second because the weapon will effectively be a portable trophy with no real function, like a Rubedite greatsword made with a fancy motif.

    Edited by Aisle9 on September 25, 2017 12:49PM
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
    Kew'bacca - AD stamina nightblade (PC - EU)
    Jebediah Orbrynn - DC magicka templar (PC - EU)
    Hold-Many-Bags - Mule DK, Promoted to main tank, occasionally stamDD
    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
    Aglieglie Brazorf - AD magicka sorcerer (PC - EU)
    Rodolfo Lavandino - DC stamina, greatsword wielding, Jesus beam spamming, Redguard hybrid templar just a stamplar again (PC - EU)
    Lemmy Raise Master - EP stamina necromancer (PC - EU)

    Scions of Dawn recruitment ad - PC EU multifaction PvE endgame raiding guild

    LUI user - I can see you when you fap loot.

    #SpellswordArmy
    #MakeSpellswordsGreatAgain

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  • Feanor
    Feanor
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    @Aisle9

    Well said. I think though we'd need to hammer the issue into the heads with a vMA maul so that people finally understand. Too bad it's nerfed though. ;)
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I expect they revert this nerf during the PTS cycle
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Arkangeloski
    Arkangeloski
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    What if... instead you keep your weapon (with the original enchant) you get to keep the 189 bonus, then if you decide to change it later to put your own flavor to it then it looses the 189 gains (x) effect and you get to keep bonus set proc.

    Everybody happy

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