I didn't expect to need to put out a flashing neon sign saying pvp, I think the skills mentioned express that. Here are the contexts:
Highest mobility: sorc
Burst: sorc/warden/nb
Survivability: sorc shields, easily up to par when running resto ult, DKs tied, but lose damage, sorcy pie doesn't.
Ccs: Used to be fear, but DK and sorc both have root+unblockable cc (not DK prior because break via damage) beneficial in group situations. Negate too, if that counts.
Sorc is effectivly one of the best in pvp, with top cc, damage, ignoring roots with streaks. The only thing they aren't best in is pvp group healing.
Bgs too for obvious reasons, but you already know
I'll admit one thing, stamina DK outdoes magsorc for 1vx tank, but nothing else, even then stamDK is avoidable as ccs are expensive and they are slow/weak without Seventh/fury.
Oh, and yeah, streaks counters don't factor in until late, goes through roots, ball absorbs some stuff, gap closers sometimes can't catch up to stun/damage.
My point would be that there is no universal context in PvP. If a class were over performing in all aspects, we'd have an issue. But the balance of power is very tight between all classes, and has been for a while. Every class is extremely powerful in its own niche.
Let me answer your points 1:1.
Highest mobility: Sorc has good mobility, but so does anything stamina. Have you ever seen a stamina build in medium armor run around on speed pots? They cover ground faster and at less cost than a streaking sorc. Streak is directly countered by gap closers, where again the resource burn is in favor of those chasing. And finally, while half of mobility is creating distance, the other half of mobility is maintaining momentum i.e. countering snares. A snared sorc will not go far with streak so long as even one competent enemy is on them. All things considered, a stam templar or stam sorc will have just as good mobility as a sorc. And if you consider 3D mobility and juking people, shades is just as powerful as streak if used right.
Burst: Sorc burst is good, but it is extremely predictable. Nightblade (both magicka and stamina) is far more lethal. I will say, sorc is more accessible and easier to play. Night blade has a higher skill floor, but also a higher skill ceiling. When speaking absolutes and the dynamics of classes when played the way they are meant to be, nightblade burst in PvP is far superior. Simply quicker, harder hitting, less predictable, and accompanied with more buffs and debuffs than the sorc.
Survivability: 1v1, shields are great. When outnumbered or when being focused, they are one of the weaker mechanics. I find myself astoundingly more survivable when under focus as a heavy armor stamina build than as a sorc. I could elaborate but you won't really get it until you pick up a mag sorc yourself and duel a strong stamina player or fight an intense 1vX against opponents with lethal damage. Against pugs, indeed sorc seems invincible. All it takes is one good stam build in that "X" part of the equation to make sorc subpar in outnumbered PvP.
These are all topics relevant to small scale. In large scale pvp, sorc is outperformed by nightblade bombers and is mostly useful for the negate.
Every class is extremely powerful in their niche. If you find this statement hard to believe, chances are you are not playing your class right or have not seen it played right. So what is sorc's niche? Its the absolute best solo roamer. Dipping in and out of fights and blowing *** up. But when you have to buckle down and fight? I'd take any stam class over magicka sorc. And that precisely is why I main a stamplar and stamblade these days.
You can keep complaining and whining, but by now it should be abundantly clear that the devs also agree with and acknowledge the balance of power that exists that I have described here. Otherwise, sorcs woulda been nerfed a long time ago. There isn't some grand conspiracy here, yall just need to learn to play.
^Basically this.
I feel like people don't realize how counters work in this game and are triggered easily.
You mean as triggered sorcs get when someone is using shieldbreaker?? yea I get you
Tell me how to play around that counterDon´t get hit or have an opponent be outclassed is not an argument.
I didn't expect to need to put out a flashing neon sign saying pvp, I think the skills mentioned express that. Here are the contexts:
Highest mobility: sorc
Burst: sorc/warden/nb
Survivability: sorc shields, easily up to par when running resto ult, DKs tied, but lose damage, sorcy pie doesn't.
Ccs: Used to be fear, but DK and sorc both have root+unblockable cc (not DK prior because break via damage) beneficial in group situations. Negate too, if that counts.
Sorc is effectivly one of the best in pvp, with top cc, damage, ignoring roots with streaks. The only thing they aren't best in is pvp group healing.
Bgs too for obvious reasons, but you already know
I'll admit one thing, stamina DK outdoes magsorc for 1vx tank, but nothing else, even then stamDK is avoidable as ccs are expensive and they are slow/weak without Seventh/fury.
Oh, and yeah, streaks counters don't factor in until late, goes through roots, ball absorbs some stuff, gap closers sometimes can't catch up to stun/damage.
My point would be that there is no universal context in PvP. If a class were over performing in all aspects, we'd have an issue. But the balance of power is very tight between all classes, and has been for a while. Every class is extremely powerful in its own niche.
Let me answer your points 1:1.
Highest mobility: Sorc has good mobility, but so does anything stamina. Have you ever seen a stamina build in medium armor run around on speed pots? They cover ground faster and at less cost than a streaking sorc. Streak is directly countered by gap closers, where again the resource burn is in favor of those chasing. And finally, while half of mobility is creating distance, the other half of mobility is maintaining momentum i.e. countering snares. A snared sorc will not go far with streak so long as even one competent enemy is on them. All things considered, a stam templar or stam sorc will have just as good mobility as a sorc. And if you consider 3D mobility and juking people, shades is just as powerful as streak if used right.
Burst: Sorc burst is good, but it is extremely predictable. Nightblade (both magicka and stamina) is far more lethal. I will say, sorc is more accessible and easier to play. Night blade has a higher skill floor, but also a higher skill ceiling. When speaking absolutes and the dynamics of classes when played the way they are meant to be, nightblade burst in PvP is far superior. Simply quicker, harder hitting, less predictable, and accompanied with more buffs and debuffs than the sorc.
Survivability: 1v1, shields are great. When outnumbered or when being focused, they are one of the weaker mechanics. I find myself astoundingly more survivable when under focus as a heavy armor stamina build than as a sorc. I could elaborate but you won't really get it until you pick up a mag sorc yourself and duel a strong stamina player or fight an intense 1vX against opponents with lethal damage. Against pugs, indeed sorc seems invincible. All it takes is one good stam build in that "X" part of the equation to make sorc subpar in outnumbered PvP.
These are all topics relevant to small scale. In large scale pvp, sorc is outperformed by nightblade bombers and is mostly useful for the negate.
Every class is extremely powerful in their niche. If you find this statement hard to believe, chances are you are not playing your class right or have not seen it played right. So what is sorc's niche? Its the absolute best solo roamer. Dipping in and out of fights and blowing *** up. But when you have to buckle down and fight? I'd take any stam class over magicka sorc. And that precisely is why I main a stamplar and stamblade these days.
You can keep complaining and whining, but by now it should be abundantly clear that the devs also agree with and acknowledge the balance of power that exists that I have described here. Otherwise, sorcs woulda been nerfed a long time ago. There isn't some grand conspiracy here, yall just need to learn to play.
^Basically this.
I feel like people don't realize how counters work in this game and are triggered easily.
You mean as triggered sorcs get when someone is using shieldbreaker?? yea I get you
Tell me how to play around that counterDon´t get hit or have an opponent be outclassed is not an argument.
The comment was for entertaining purpose only
WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
For people saying the new Rune is OP:
Did you try it on live ?
On live, you can already stun permabloker with it and have the frag hit. The new undodgeable buff is not needed to touch on frag, you can already streak then frag.
You also forgot people need to give up a skill to use it. And there is too much needed skills for having a true choice.
Drop Frag ? Fury ? Harness ? Inner light ? Curse ? Hardened ? Streak ? Healing ward ? Force pulse ?
If you don't use one of the skills spell before, then you are already a nerf version of a sorc.
Sorc have generally one flex spot for putting : Mine or Bouldness storm or Encase or dark exchange and now the cage. The cage is not better than theze flex skills, and in a group, dk or NB can already make the rune job.
I am sure all the people that are going to die to the combo will be very understanding of what the sorc had to sacrifice to be able to guarantee the combo on any squishy from 40m range.
It is simply stupid. It is not about if it is truly worth it or if you are gimping yourself. Someone will use it. And someone will die to it. And there wont be any good feeling from it nor actual brain used by the one performing it.
Anyway, good to know sorc got access to third long range stun. This time even undodgeable. I am sure there is some reasoning why scatter shot continues to be 10m range, dodgeable, blockable, reflectable disorient. I just wish someone finally shared this reasoning.
If someone die to that combo without notice he was focus by a sorc, then the ennemy has no brain ! The utilisation is not very different form live, try it
For people saying the new Rune is OP:
Did you try it on live ?
On live, you can already stun permabloker with it and have the frag hit. The new undodgeable buff is not needed to touch on frag, you can already streak then frag.
You also forgot people need to give up a skill to use it. And there is too much needed skills for having a true choice.
Drop Frag ? Fury ? Harness ? Inner light ? Curse ? Hardened ? Streak ? Healing ward ? Force pulse ?
If you don't use one of the skills spell before, then you are already a nerf version of a sorc.
Sorc have generally one flex spot for putting : Mine or Bouldness storm or Encase or dark exchange and now the cage. The cage is not better than theze flex skills, and in a group, dk or NB can already make the rune job.
I am sure all the people that are going to die to the combo will be very understanding of what the sorc had to sacrifice to be able to guarantee the combo on any squishy from 40m range.
It is simply stupid. It is not about if it is truly worth it or if you are gimping yourself. Someone will use it. And someone will die to it. And there wont be any good feeling from it nor actual brain used by the one performing it.
Anyway, good to know sorc got access to third long range stun. This time even undodgeable. I am sure there is some reasoning why scatter shot continues to be 10m range, dodgeable, blockable, reflectable disorient. I just wish someone finally shared this reasoning.
If someone die to that combo without notice he was focus by a sorc, then the ennemy has no brain ! The utilisation is not very different form live, try it
Dunno. Instinctive move when getting cursed out of nowhere is to dodge in case some frag is flying. I think you and most people are missing the point. Like with all the people that scream l2p on every sorc hate post. Sorcs are overtuned on the floor, not on the ceiling. This change just buffs their floor even more. And all the people that hate sorcs hate the floor sorcs.
Personally, rune cage was very rare skill, but defensive rune not. If I fought defensive rune floor sorc in the open I always let him break it for me. So while he was mindlessly spamming defensive rune to protect himself, I was just getting free cc immunity. This is one of those things that ceiling sorc would not do, but floors were. Now they can keep spamming it mindlessly and I have to break it every time. Does not mean they are suddenly OP, but they are again slightly better, which they always were down on the floor.
Floor Sorcs? Those don't play PvP, and if they do, they are more on horseback than anywhere else. DKs and NBs are the majority classes at least in my experience at the moment, with the stam variety being more numerous. I seldom see any Sorcs on Sotha Sil PC EU.
WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.
For people saying the new Rune is OP:
Did you try it on live ?
On live, you can already stun permabloker with it and have the frag hit. The new undodgeable buff is not needed to touch on frag, you can already streak then frag.
You also forgot people need to give up a skill to use it. And there is too much needed skills for having a true choice.
Drop Frag ? Fury ? Harness ? Inner light ? Curse ? Hardened ? Streak ? Healing ward ? Force pulse ?
If you don't use one of the skills spell before, then you are already a nerf version of a sorc.
Sorc have generally one flex spot for putting : Mine or Bouldness storm or Encase or dark exchange and now the cage. The cage is not better than theze flex skills, and in a group, dk or NB can already make the rune job.
I am sure all the people that are going to die to the combo will be very understanding of what the sorc had to sacrifice to be able to guarantee the combo on any squishy from 40m range.
It is simply stupid. It is not about if it is truly worth it or if you are gimping yourself. Someone will use it. And someone will die to it. And there wont be any good feeling from it nor actual brain used by the one performing it.
Anyway, good to know sorc got access to third long range stun. This time even undodgeable. I am sure there is some reasoning why scatter shot continues to be 10m range, dodgeable, blockable, reflectable disorient. I just wish someone finally shared this reasoning.
If someone die to that combo without notice he was focus by a sorc, then the ennemy has no brain ! The utilisation is not very different form live, try it
Dunno. Instinctive move when getting cursed out of nowhere is to dodge in case some frag is flying. I think you and most people are missing the point. Like with all the people that scream l2p on every sorc hate post. Sorcs are overtuned on the floor, not on the ceiling. This change just buffs their floor even more. And all the people that hate sorcs hate the floor sorcs.
Personally, rune cage was very rare skill, but defensive rune not. If I fought defensive rune floor sorc in the open I always let him break it for me. So while he was mindlessly spamming defensive rune to protect himself, I was just getting free cc immunity. This is one of those things that ceiling sorc would not do, but floors were. Now they can keep spamming it mindlessly and I have to break it every time. Does not mean they are suddenly OP, but they are again slightly better, which they always were down on the floor.
Actually no, all the people just hate sorcs. Period. Its not about floor or ceiling. They just complain sorc OP, nerf shields, nerf streak, nerf curse, nerf frag, nerf mines, nerf nerf nerf even tho they have no clue about the class and they have this dumb idea in their mind that rolling a sorc somehow means that u can tank zergs and one shot everyone. If what they actually hated is floor sorc then they would bother to actually have a normal conversation regarding sorc and balance and not just ask for nerfs all over the place that would completely destroy the class and absolutely refuse to listen to anyone that actually played the class.
Now, you me and some others may agree that floor sorcs are an issue and the class needs changes but we are the minority, not the majority. Sorc is a very easy class to get into but bad sorcs are by far the easiest kills in cyro. And on the topic of rune cage (they can just leave it as it is for all i care, the only morph i ever used was the defensive and disorient or stun is still the same crap) it doesnt give bad sorcs more tools. To use the offensive morph of rune cage in ur combo so u can land a frag, it actually requires you to know wtf are u doing. Thats not something a bad sorc will do. Just like meteor, fossilize isnt something a bad DK would do.
WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.
Only monkeys do get killed by it aswell
Floor Sorcs? Those don't play PvP, and if they do, they are more on horseback than anywhere else. DKs and NBs are the majority classes at least in my experience at the moment, with the stam variety being more numerous. I seldom see any Sorcs on Sotha Sil PC EU.
mSorcs generally don´t favor nonCP as their defense mechanics are more reliant on CP (statbonus to magica) than for any other class.
For me i get around 35% nb 25% sorc 17% templar/DK 5% warden - with my killcounter.
@Biro123
I think the Wrath/Fury animation is to blame. They see us raise our hand and think that's all that's needed to get kills.
WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.

WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.
WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.
Only kills you are getting with that are other sorcs and medium armor builds. Tanks dont die to that. There is a reason why the meta is shifting to high sustained pressure. A curse going through block isnt going to kill anyone tanky.
First play sorc and actually try to do it solo and then come back and tell me how you kill tanks with it.
WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.
Only kills you are getting with that are other sorcs and medium armor builds. Tanks dont die to that. There is a reason why the meta is shifting to high sustained pressure. A curse going through block isnt going to kill anyone tanky.
First play sorc and actually try to do it solo and then come back and tell me how you kill tanks with it.
WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.
Only kills you are getting with that are other sorcs and medium armor builds. Tanks dont die to that. There is a reason why the meta is shifting to high sustained pressure. A curse going through block isnt going to kill anyone tanky.
First play sorc and actually try to do it solo and then come back and tell me how you kill tanks with it.
The more realistic scenario is you run into a 30k+ HP DK or Templar that just gets tickled by the Curse and the "blockcasted" Frag either misses because dodge or gets simply blocked leaving the Tank at 50% HP at best, when your Fury will hit for a whopping 2k.
ParaNostram wrote: »To be clear, the only thing I'm against when it comes to sorc is that new staff. 99% of it's use in PvP will be by a sorc. Anyone can use it, but nobody does. Every destro resto sorc (90% of them) use it. Like 5% of the rest of magica population use it. It is a huge sorc buff.
Yes, mag sorc is strong in PvP. But it isn't good mode. That new staff will be game breaking. It cannot go live like it.
Only reason sorcs use force pulse is because there is literally no other spammable available. Personally I wish sorcs had an in kit spammable. Here's what it boils down to now... Sorcs, the only option there was is now better. Every other magicka build, now you have a choice between the class spammable and force pulse. Or hell, use it in an off rotation and continue using the better spammable. Watch, I'll demonstrate the rotation on say a magblade.
Force pulse to proc the staff, light attack, swallow soul, light attack, swallow soul, light attack, force pulse etc sneaking in your dots and assassin's will burst. You have the same advantages, and still have a better spammable to use. You just get another plus to your setup.
Same with DKs, you also get another dot to add look at that. Same with every magicka set up.It's just making a single tool available to EVERYONE better. Just because Sorcs don't have an alternative to that tool does not mean this is exclusively a sorc buff.
Ugh... These forums make my brain hurt...
LOL at this comparison of the classes. Yes, DK is JUST LIKE SORC with Crushing Shock. Except without Crystal Frags. And without an Execute. Oh and without unblockable Curse. Oh right and without mobility. Yeah guys, everyone can use Crushing Shock just as effectively as Sorc!!111
These are some low-quality posts you're putting out there.
Yes, DK. Able to permablock, able to spam 7k skorias ON COOLDOWN, able to use 3 damage sets in 1v1s and still permablock just fine, able to hit an undodgable leap that does more damage than my 5.2k wep dmg 37k stam incap, able to use the immensely overpowered heal from embers, able to basically perma root you, able to restore stamina while fearing with arguably one of the if not the strongest single target CC, able to constantly keep you off balance and able to use reverb for 60%+ healing reduction.
I am sorry, @Kilandros , were you trying to say that dks are weak? Because they are the absolute best 1v1 class in the game, only beatable by templars that purge their OP heal. What was your point exactly? No good magdk should ever lose to a sorc.
EDIT: grammar
Ahaha. Now you are stretching. To permablock as a DK AND run 3 damage sets, even in a 1v1 you need to spec either 2 cost reduce and some sturdy, or on the other hand, be realistic and run impreg all sturdy. Oh and you need to run a sustain set, 1v1 or not some even run two because DK sustain OP (Either damage, bloodspawn and sustain/utility, or sustain, sustain/utility and skoria for heavy). Even on a PvE build, magDKs can't drop a skoria every 4s. The max someone showed was every 7s. Sorc has the same permaroot, and the same CC now, all whilst keeping mobility and damage above DKs. Constant offbalance = every 5s. Reverb is 30%, even with CP it won't go higher, and it sux on a magDK with fossilize/roots.
Sorc is a slow DKs stalemate, mines to *** melee, streak to run away and *** up roots, shields because DK burst OP kappa. I have ran a tanktato before, and they really aren't great without bloodspawn, impreg and sustain set, making you weak. Skoria works but removes so much sustain from ulti.
I have mained DK since beta, DK pressure is so sad in a tank setup, yeah, sure I can tank 3 people indefinitely, but I can't kill them without them being offguard. Now light armour DK with godlike burst+heal, 2k regen and decent tanking in a 1v1 is where its at. I am not even kidding, dot up, (inferno is decent against small groups), apply talons, deep breath, whip, power whip, and maybe a cheeky leap. Skoria procs too since sustain from light armour and witchmothers.
Mate, I have literally dueled players on PC EU that do that. Unless my eyes have deceived me when they listed out what they were running, and my combat log was lying when I saw how much damage they put out, they are doing exactly that. It's called good theorycrafting (and impreg is pretty bad jsn).
If you played mDK since beta and still think the class is weak, I have some very bad news for you mate.
Ever since pirate skeleton, and bsw changes, meta gear for sorcs, they are not on top of anything anymore. Not even close. Except kiting and kill steals.ParaNostram wrote: »To be clear, the only thing I'm against when it comes to sorc is that new staff. 99% of it's use in PvP will be by a sorc. Anyone can use it, but nobody does. Every destro resto sorc (90% of them) use it. Like 5% of the rest of magica population use it. It is a huge sorc buff.
Yes, mag sorc is strong in PvP. But it isn't good mode. That new staff will be game breaking. It cannot go live like it.
Only reason sorcs use force pulse is because there is literally no other spammable available. Personally I wish sorcs had an in kit spammable. Here's what it boils down to now... Sorcs, the only option there was is now better. Every other magicka build, now you have a choice between the class spammable and force pulse. Or hell, use it in an off rotation and continue using the better spammable. Watch, I'll demonstrate the rotation on say a magblade.
Force pulse to proc the staff, light attack, swallow soul, light attack, swallow soul, light attack, force pulse etc sneaking in your dots and assassin's will burst. You have the same advantages, and still have a better spammable to use. You just get another plus to your setup.
Same with DKs, you also get another dot to add look at that. Same with every magicka set up.It's just making a single tool available to EVERYONE better. Just because Sorcs don't have an alternative to that tool does not mean this is exclusively a sorc buff.
Ugh... These forums make my brain hurt...
LOL at this comparison of the classes. Yes, DK is JUST LIKE SORC with Crushing Shock. Except without Crystal Frags. And without an Execute. Oh and without unblockable Curse. Oh right and without mobility. Yeah guys, everyone can use Crushing Shock just as effectively as Sorc!!111
These are some low-quality posts you're putting out there.
Yes, DK. Able to permablock, able to spam 7k skorias ON COOLDOWN, able to use 3 damage sets in 1v1s and still permablock just fine, able to hit an undodgable leap that does more damage than my 5.2k wep dmg 37k stam incap, able to use the immensely overpowered heal from embers, able to basically perma root you, able to restore stamina while fearing with arguably one of the if not the strongest single target CC, able to constantly keep you off balance and able to use reverb for 60%+ healing reduction.
I am sorry, @Kilandros , were you trying to say that dks are weak? Because they are the absolute best 1v1 class in the game, only beatable by templars that purge their OP heal. What was your point exactly? No good magdk should ever lose to a sorc.
EDIT: grammar
Perma DKs have been brought down with the changes to rune/petrify.
They are the ones have gotten the biggest nerf. Next to them is NB after the change to Mass Hysteria.
By the way, I'm quite sure DKs petrify was a stun even before the change(and not a disorient), so besides the option to put it into multiple enemies, it is a big nerf.
Now something for you to think: each change done to DKs, Templars and NBs has implied a trade off in this game. We have the change to petrify as an example of fixing what worked. What is annoying for non sorcs is the fact that each change done to sorc is not a trade off, sorcs never, ever had lost something to get something "decent". So when you look at the price sorcs had paid for their improvements, you see nothing.
Ok, the nerf to streak was a strong one, but after that, is there any other meaningful nerf? I dare to say no.
I didn't expect to need to put out a flashing neon sign saying pvp, I think the skills mentioned express that. Here are the contexts:
Highest mobility: sorc
Burst: sorc/warden/nb
Survivability: sorc shields, easily up to par when running resto ult, DKs tied, but lose damage, sorcy pie doesn't.
Ccs: Used to be fear, but DK and sorc both have root+unblockable cc (not DK prior because break via damage) beneficial in group situations. Negate too, if that counts.
Sorc is effectivly one of the best in pvp, with top cc, damage, ignoring roots with streaks. The only thing they aren't best in is pvp group healing.
Bgs too for obvious reasons, but you already know
I'll admit one thing, stamina DK outdoes magsorc for 1vx tank, but nothing else, even then stamDK is avoidable as ccs are expensive and they are slow/weak without Seventh/fury.
Oh, and yeah, streaks counters don't factor in until late, goes through roots, ball absorbs some stuff, gap closers sometimes can't catch up to stun/damage.
My point would be that there is no universal context in PvP. If a class were over performing in all aspects, we'd have an issue. But the balance of power is very tight between all classes, and has been for a while. Every class is extremely powerful in its own niche.
Let me answer your points 1:1.
Highest mobility: Sorc has good mobility, but so does anything stamina. Have you ever seen a stamina build in medium armor run around on speed pots? They cover ground faster and at less cost than a streaking sorc. Streak is directly countered by gap closers, where again the resource burn is in favor of those chasing. And finally, while half of mobility is creating distance, the other half of mobility is maintaining momentum i.e. countering snares. A snared sorc will not go far with streak so long as even one competent enemy is on them. All things considered, a stam templar or stam sorc will have just as good mobility as a sorc. And if you consider 3D mobility and juking people, shades is just as powerful as streak if used right.
Burst: Sorc burst is good, but it is extremely predictable. Nightblade (both magicka and stamina) is far more lethal. I will say, sorc is more accessible and easier to play. Night blade has a higher skill floor, but also a higher skill ceiling. When speaking absolutes and the dynamics of classes when played the way they are meant to be, nightblade burst in PvP is far superior. Simply quicker, harder hitting, less predictable, and accompanied with more buffs and debuffs than the sorc.
Survivability: 1v1, shields are great. When outnumbered or when being focused, they are one of the weaker mechanics. I find myself astoundingly more survivable when under focus as a heavy armor stamina build than as a sorc. I could elaborate but you won't really get it until you pick up a mag sorc yourself and duel a strong stamina player or fight an intense 1vX against opponents with lethal damage. Against pugs, indeed sorc seems invincible. All it takes is one good stam build in that "X" part of the equation to make sorc subpar in outnumbered PvP.
These are all topics relevant to small scale. In large scale pvp, sorc is outperformed by nightblade bombers and is mostly useful for the negate.
Every class is extremely powerful in their niche. If you find this statement hard to believe, chances are you are not playing your class right or have not seen it played right. So what is sorc's niche? Its the absolute best solo roamer. Dipping in and out of fights and blowing *** up. But when you have to buckle down and fight? I'd take any stam class over magicka sorc. And that precisely is why I main a stamplar and stamblade these days.
You can keep complaining and whining, but by now it should be abundantly clear that the devs also agree with and acknowledge the balance of power that exists that I have described here. Otherwise, sorcs woulda been nerfed a long time ago. There isn't some grand conspiracy here, yall just need to learn to play.
^Basically this.
I feel like people don't realize how counters work in this game and are triggered easily.
You mean as triggered sorcs get when someone is using shieldbreaker?? yea I get you
Tell me how to play around that counterDon´t get hit or have an opponent be outclassed is not an argument.
WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.
Only kills you are getting with that are other sorcs and medium armor builds. Tanks dont die to that. There is a reason why the meta is shifting to high sustained pressure. A curse going through block isnt going to kill anyone tanky.
First play sorc and actually try to do it solo and then come back and tell me how you kill tanks with it.
Psst! You're not supposed to kill tanks 1v1 - but they're not meant to kill you either.. (who's side am I on??)
As soon as I see someone mistform around a rock, or (DK)just stand there holding block - I'm off elsewhere to find a decent fight... Not gonna wait all year till one of us(me) runs out of resources(pots)
WillhelmBlack wrote: »WillhelmBlack wrote: »There are officially 2 methods for pvp'ing
1) roll sorc
2) if not sorc, use shieldbreaker
Exactly, roll sorc.
And when you go on against all this bs tank meta with people popping snb ults, resto ults and trees out of their **** and you cant kill anything you can come back and tell us about ur experience using "the most broken class in the game that can facetank everything and burst everyone in 2 seconds" .
I assure you. Its going to be a blast.
I'm not sure you're aware of how many skills available to Sorcerer absolutely destroy tanks. That, or you're being ridiculous.
I'm just going full tank next patch if I bother carrying on playing ESO. I try to keep some damage on the off chance I might kill a bad Mag Sorc, Magplar or Stam DK. Not worth risking it in it Clockwork City, you're definitely going to die to a Sorc anyway so may as well not die to the other classes.
Im guessing you havent played sorc lately.
A few times. Curse and Wrath/Fury is infinitely broken, laughable, a monkey could get kills with it.
Only kills you are getting with that are other sorcs and medium armor builds. Tanks dont die to that. There is a reason why the meta is shifting to high sustained pressure. A curse going through block isnt going to kill anyone tanky.
First play sorc and actually try to do it solo and then come back and tell me how you kill tanks with it.
Psst! You're not supposed to kill tanks 1v1 - but they're not meant to kill you either.. (who's side am I on??)
As soon as I see someone mistform around a rock, or (DK)just stand there holding block - I'm off elsewhere to find a decent fight... Not gonna wait all year till one of us(me) runs out of resources(pots)
I dont expect to kill good tanks and ill be the first to admit defeat if i get outplayed even if i didnt actually die. But what i do expect is being able to kill people when im the better player and i outplay them. Atm this is not the case. No one dies in a reasonable time, they all block, have too much hp and mitigation, pop snb and resto ults out of their **** , they permasnare you to sh*t and you eventually get zerged.