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The Reason For Transmutation?

MilwaukeeScott
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I don't believe this is meant for the gear we have now.

Transmutation is meant for the raise in the Armor/Weapons cap coming, in my opinion, before the end of the year.

PS4NA

All I see is hate and rage from people who don't understand how to.....
  • FloppyTouch
    FloppyTouch
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    Tin foil hat is on! Let's do it
  • Mettaricana
    Mettaricana
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    Ehhh tin hats
  • MilwaukeeScott
    MilwaukeeScott
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    Zos already told us it's coming.

    They said, "not until after 1Tam".
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Linaleah
    Linaleah
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    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Insandros
    Insandros
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    Linaleah wrote: »
    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)

    If you think it's faster to find trials to get a, for exemple Moondancer staff (your specific trait wanted) than runing normal 4 mens to get the transmute item, feel free to run 4 trials per day. ;) I ratehr gather crystals by runing all different dungeons, than runing 100 times the same and only one to get a specific trait items from that single dungeon... it splits at least the boredom.
    Edited by Insandros on September 19, 2017 1:06PM
  • LadyNalcarya
    LadyNalcarya
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    Linaleah wrote: »
    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)

    Well they never promised an easy way... Its just more reliable.
    When farming a weapon, you have to pass multiple rng rolls: item type first, then the set, then the trait. So it was really difficult to get a specific item if you're unlucky.
    With the transmutation system you can just continue playing as usual, and you'll be accumulating those crystals (they drop from all endgame activities such as pvp, dungeons, arenas, bgs). And if you cant get certain weapon normally, you can just use those crystals instead of banging your head against the rng wall 400 times.
    You're probably not supposed to transmute every piece of armor you get: after all, ZOS still wants us to continue playing dungeons and it looks like they dont want to crush the market of set items. This new system just offers an extra option, and it doesnt have to be a "to-go" option, really.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Runs
    Runs
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    Wont be before the end of the year. Clockwork City is the Q4 DLC this year. And it wouldn't be smart to do it Q1 of next year. They will wait and instead of being a burden, it will be one of the features of the next "Chapter" Q2 of next year if they do it.

    Personally, I'm hoping for either a removal of levels completely from gear or a stop at lvl 50. Then no more reason for complaining about doing vet content with players under the gear cap, at least not in the name of gear.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • DMuehlhausen
    DMuehlhausen
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    I don't believe this is meant for the gear we have now.

    Transmutation is meant for the raise in the Armor/Weapons cap coming, in my opinion, before the end of the year.

    You're exactly right. Can you image the outrage if people had to go out level up again then regrind say CP 190 gear and not be able to change the traits. It will probably be in the Chapter next year when the CP raises giving people enough time to farm the crystals to change the gear now and save up for the new gear, but it's definitely with that in mind.
  • NewBlacksmurf
    NewBlacksmurf
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    Reason:
    To validate or encourage players to play specific environments multiple times.

    It aids to keep content that does get stale, to maintain reasonable replay value.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)

    Well they never promised an easy way... Its just more reliable.
    When farming a weapon, you have to pass multiple rng rolls: item type first, then the set, then the trait. So it was really difficult to get a specific item if you're unlucky.
    With the transmutation system you can just continue playing as usual, and you'll be accumulating those crystals (they drop from all endgame activities such as pvp, dungeons, arenas, bgs). And if you cant get certain weapon normally, you can just use those crystals instead of banging your head against the rng wall 400 times.
    You're probably not supposed to transmute every piece of armor you get: after all, ZOS still wants us to continue playing dungeons and it looks like they dont want to crush the market of set items. This new system just offers an extra option, and it doesnt have to be a "to-go" option, really.

    not all activities and on vet only for dungeons as far as I know. and it seems like its not even guaranteed. its still a hellish enough grind for most people to encourage them to go for crown shop equivalent instead. and yes. there WILL be a crown shop equivalent. it may be expensive enough to have people think twice before buying it, but it WILL be added.

    this feature as it stands - is essentially unusable by majority of the population. its certainly unusable for me as nothing I actualy do in game, included those times when I do group content? awards crystals.

    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • theamazingx
    theamazingx
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    Reason:
    To validate or encourage players to play specific environments multiple times.

    It aids to keep content that does get stale, to maintain reasonable replay value.

    This. Farming, for example, the perfect vma staff, is much less tedious when only a 10th of the time is spent running vma, and the rest is spent running whatever you want. Not to mention massively cutting the total time investment.
  • DaveMoeDee
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    I hope they raise the gear cap. My inventory is filled with not-BiS gear I need to sort through. I think I have both an ESO+ bank account and a personal guild bank full at the moment. If all that cp160 gear turns to pumpkins, I'll have a ton of inventory space!
  • LadyNalcarya
    LadyNalcarya
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    Linaleah wrote: »
    Linaleah wrote: »
    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)

    Well they never promised an easy way... Its just more reliable.
    When farming a weapon, you have to pass multiple rng rolls: item type first, then the set, then the trait. So it was really difficult to get a specific item if you're unlucky.
    With the transmutation system you can just continue playing as usual, and you'll be accumulating those crystals (they drop from all endgame activities such as pvp, dungeons, arenas, bgs). And if you cant get certain weapon normally, you can just use those crystals instead of banging your head against the rng wall 400 times.
    You're probably not supposed to transmute every piece of armor you get: after all, ZOS still wants us to continue playing dungeons and it looks like they dont want to crush the market of set items. This new system just offers an extra option, and it doesnt have to be a "to-go" option, really.

    not all activities and on vet only for dungeons as far as I know. and it seems like its not even guaranteed. its still a hellish enough grind for most people to encourage them to go for crown shop equivalent instead. and yes. there WILL be a crown shop equivalent. it may be expensive enough to have people think twice before buying it, but it WILL be added.

    this feature as it stands - is essentially unusable by majority of the population. its certainly unusable for me as nothing I actualy do in game, included those times when I do group content? awards crystals.

    No, not just dungeons.
    Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards.
    ^From patch notes.
    Well, my point is that you'll be accumulating them anyway, while playing the game normally. And you'll still be able to farm your gear in the old-fashioned way. Having 2 ways of getting weapons is still better than one.
    Majority of population are solo questers and they'll probably never care about weapons with perfect traits anyway. Not to mention that those weapons are only nessesary for endgame builds... And you know what? If you're questing, perfect setups only ruin immersion, when a supposedly dangerous bad guy cant even survive your full rotation. :D
    Cash shop theory is just a theory at this point, many people were suspecting crown versions of vMA weapons, but (thankfully!) that didnt happen.

    P.S. Of course, it is a grind. That was obvious, ZOS still wants us to do dungeons and dailies.
    Edited by LadyNalcarya on September 19, 2017 2:04PM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Nestor
    Nestor
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    When someone can explain how a Gear Cap increase benefits a Scaled Game, then we might have something to talk about.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • DaveMoeDee
    DaveMoeDee
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    Nestor wrote: »
    When someone can explain how a Gear Cap increase benefits a Scaled Game, then we might have something to talk about.

    Like the last time they raised the cap, I will tell myself, "now I will finally try to grind BiS gear."

    But then I won't.
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    Linaleah wrote: »
    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)

    Well they never promised an easy way... Its just more reliable.
    When farming a weapon, you have to pass multiple rng rolls: item type first, then the set, then the trait. So it was really difficult to get a specific item if you're unlucky.
    With the transmutation system you can just continue playing as usual, and you'll be accumulating those crystals (they drop from all endgame activities such as pvp, dungeons, arenas, bgs). And if you cant get certain weapon normally, you can just use those crystals instead of banging your head against the rng wall 400 times.
    You're probably not supposed to transmute every piece of armor you get: after all, ZOS still wants us to continue playing dungeons and it looks like they dont want to crush the market of set items. This new system just offers an extra option, and it doesnt have to be a "to-go" option, really.

    not all activities and on vet only for dungeons as far as I know. and it seems like its not even guaranteed. its still a hellish enough grind for most people to encourage them to go for crown shop equivalent instead. and yes. there WILL be a crown shop equivalent. it may be expensive enough to have people think twice before buying it, but it WILL be added.

    this feature as it stands - is essentially unusable by majority of the population. its certainly unusable for me as nothing I actualy do in game, included those times when I do group content? awards crystals.

    No, not just dungeons.
    Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards.
    ^From patch notes.
    Well, my point is that you'll be accumulating them anyway, while playing the game normally. And you'll still be able to farm your gear in the old-fashioned way. Having 2 ways of getting weapons is still better than one.
    Majority of population are solo questers and they'll probably never care about weapons with perfect traits anyway. Not to mention that those weapons are only nessesary for endgame builds... And you know what? If you're questing, perfect setups only ruin immersion, when a supposedly dangerous bad guy cant even survive your full rotation. :D
    Cash shop theory is just a theory at this point, many people were suspecting crown versions of vMA weapons, but (thankfully!) that didnt happen.

    P.S. Of course, it is a grind. That was obvious, ZOS still wants us to do dungeons and dailies.

    VET dungeons. I don't run Vet dungeons normally. whatever dungeon gear i have is from normal versions. I don't pvp if I can help it. unless you are going to tell me that crystals can be acquired by completing pledges, period? absolutely not all activities not even all group activities.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Nestor
    Nestor
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    DaveMoeDee wrote: »
    Nestor wrote: »
    When someone can explain how a Gear Cap increase benefits a Scaled Game, then we might have something to talk about.

    Like the last time they raised the cap, I will tell myself, "now I will finally try to grind BiS gear."

    But then I won't.

    Last time they raised the Cap was when we had leveled zones. We no longer have that.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SanTii.92
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    On the contrary, given the fact that to transmute gear is so expensive, I'd say we won't see a new gear cap for a long time.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • NewBlacksmurf
    NewBlacksmurf
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    Nestor wrote: »
    When someone can explain how a Gear Cap increase benefits a Scaled Game, then we might have something to talk about.

    @Nestor
    Ha ha cause you and I both know there shouldn't even be gear levels in terms of character level or CP requirements.....this should've gone LOOOONG AGO.


    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Mystrius_Archaion
    Mystrius_Archaion
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    Linaleah wrote: »
    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)

    Ding ding ding! We have a winna!
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    DaveMoeDee wrote: »
    I hope they raise the gear cap. My inventory is filled with not-BiS gear I need to sort through. I think I have both an ESO+ bank account and a personal guild bank full at the moment. If all that cp160 gear turns to pumpkins, I'll have a ton of inventory space!

    If you believe that there will a Gear Cap increase by the next chapter, Q2, then start selling that extra cp 160 gear now while you still get $$$ for it. If you wait until they announce a Gear Cap increase, all that stuff will be worthless except for deconning or vendor trash.
    Edited by starlizard70ub17_ESO on September 19, 2017 3:18PM
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Jusey1
    Jusey1
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    DaveMoeDee wrote: »
    I hope they raise the gear cap. My inventory is filled with not-BiS gear I need to sort through. I think I have both an ESO+ bank account and a personal guild bank full at the moment. If all that cp160 gear turns to pumpkins, I'll have a ton of inventory space!

    Start selling that extra cp 160 gear now while you still get $$$ for it. If you wait until they announce a Gear Cap increase, all that stuff will be worthless except for deconning or vendor trash.

    How will having a gear cap increase make specific items worthless? I don't understand this logic.
  • LadyNalcarya
    LadyNalcarya
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    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)

    Well they never promised an easy way... Its just more reliable.
    When farming a weapon, you have to pass multiple rng rolls: item type first, then the set, then the trait. So it was really difficult to get a specific item if you're unlucky.
    With the transmutation system you can just continue playing as usual, and you'll be accumulating those crystals (they drop from all endgame activities such as pvp, dungeons, arenas, bgs). And if you cant get certain weapon normally, you can just use those crystals instead of banging your head against the rng wall 400 times.
    You're probably not supposed to transmute every piece of armor you get: after all, ZOS still wants us to continue playing dungeons and it looks like they dont want to crush the market of set items. This new system just offers an extra option, and it doesnt have to be a "to-go" option, really.

    not all activities and on vet only for dungeons as far as I know. and it seems like its not even guaranteed. its still a hellish enough grind for most people to encourage them to go for crown shop equivalent instead. and yes. there WILL be a crown shop equivalent. it may be expensive enough to have people think twice before buying it, but it WILL be added.

    this feature as it stands - is essentially unusable by majority of the population. its certainly unusable for me as nothing I actualy do in game, included those times when I do group content? awards crystals.

    No, not just dungeons.
    Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards.
    ^From patch notes.
    Well, my point is that you'll be accumulating them anyway, while playing the game normally. And you'll still be able to farm your gear in the old-fashioned way. Having 2 ways of getting weapons is still better than one.
    Majority of population are solo questers and they'll probably never care about weapons with perfect traits anyway. Not to mention that those weapons are only nessesary for endgame builds... And you know what? If you're questing, perfect setups only ruin immersion, when a supposedly dangerous bad guy cant even survive your full rotation. :D
    Cash shop theory is just a theory at this point, many people were suspecting crown versions of vMA weapons, but (thankfully!) that didnt happen.

    P.S. Of course, it is a grind. That was obvious, ZOS still wants us to do dungeons and dailies.

    VET dungeons. I don't run Vet dungeons normally. whatever dungeon gear i have is from normal versions. I don't pvp if I can help it. unless you are going to tell me that crystals can be acquired by completing pledges, period? absolutely not all activities not even all group activities.

    Well if you dont do endgame content, you can just farm the gear in normals or just use crafted sets... Nothing really changed for you.
    Theres more than one viable trait option if we're not talking about 100% raid optimization, so it doesnt matter if you get a precise weapon, or sharpened, or infused. Or you can craft nirnhoned.
    Thing is, 100% optimized gear is only needed in vet content, and only if you strive for the highest possible dps and scores. So it makes sense that it drops in said content. This also encourages people to attempt veteran content, instead of farming normal, but even then, farming normals is still viable.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Mystrius_Archaion
    Mystrius_Archaion
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    Jusey1 wrote: »
    DaveMoeDee wrote: »
    I hope they raise the gear cap. My inventory is filled with not-BiS gear I need to sort through. I think I have both an ESO+ bank account and a personal guild bank full at the moment. If all that cp160 gear turns to pumpkins, I'll have a ton of inventory space!

    Start selling that extra cp 160 gear now while you still get $$$ for it. If you wait until they announce a Gear Cap increase, all that stuff will be worthless except for deconning or vendor trash.

    How will having a gear cap increase make specific items worthless? I don't understand this logic.

    Because nobody wants the lower CP gear when there is higher CP gear. You don't see voidsteel items being sold for a lot right now, if at all. I certainly don't search for gear at guild stores lower than cp160.
  • DRXHarbinger
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    Tin foil hat is on! Let's do it

    It's on now, 90 days of supplies and snacks are now stocked and ready for the grind for my CP190 Weapons and armor. I won't leave the house until I have it all again, all golded up, Reground VMA, VDSA again too just for the sake of it. I won't let zos win and beat me down. I'll show them and have all BIS gear for 10 toons.

    Bring it on ZOS, I only have a full time job, studying for a law degree and family life. I can fit it in to my schedule.

    Yep foil hat is working!
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • eso_nya
    eso_nya
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    Nestor wrote: »
    When someone can explain how a Gear Cap increase benefits a Scaled Game, then we might have something to talk about.

    Hm, historically, the greens of the new zones quests r supposed to be stronger than the legendarys from last expansions nightmare raids. This is how other games create "gear progression", which usually ends up being an illusion, as with the new expansion, theres also a ton of stealthnerfs, so u will end up being as strong as before when u r finally geared out. Alternativly there is another 0 added to dmg and healthnumbers, which gets your dps up from e.g. 5k to 10k, to 20k, while bosses health goes up from 5m to 10m to 20m....

    Increasing gear cap in eso was different so far: Any new options? No. Okay, so recraft your crafted pieces and regrind your dropped pieces. iirr w/ vr16 inc there were some new options slowly coming in.

    So a gearcap increase to cp 180 would make "sense" if all the current gear would be redundant afterwards (and would be very bad). A gearlevel remove otoh, that would be a nice feature, if u can equip stuff from the beginning and it levels up with u (like the purple event food), tho that would undo the need of crafting mats in different levels. That'd require a crafting overhaul.

    If i'd be a dev, i wouldnt touch it. Less hate in the forums. No matter what they do, someone will cry. Be it "that will kill the economy", "i dont wanna regrind [snip] again", "i dont want low levels to get the same mats i can only harvest on my mastercrafter".

    You seem to be right, i cant see a benefit of a gear level increase to anyone.

    [Edited to remove profanity making]
    Edited by ZOS_KatP on November 5, 2017 8:58PM
  • sadownik
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    @Jusey1 you dont understand how raising gear cap to lets say cp 180 will make cp160 gear worthless?
  • Jusey1
    Jusey1
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    Jusey1 wrote: »
    DaveMoeDee wrote: »
    I hope they raise the gear cap. My inventory is filled with not-BiS gear I need to sort through. I think I have both an ESO+ bank account and a personal guild bank full at the moment. If all that cp160 gear turns to pumpkins, I'll have a ton of inventory space!

    Start selling that extra cp 160 gear now while you still get $$$ for it. If you wait until they announce a Gear Cap increase, all that stuff will be worthless except for deconning or vendor trash.

    How will having a gear cap increase make specific items worthless? I don't understand this logic.

    Because nobody wants the lower CP gear when there is higher CP gear. You don't see voidsteel items being sold for a lot right now, if at all. I certainly don't search for gear at guild stores lower than cp160.

    But wouldn't they offer to increase all of your current max out gear levels to the new max out gear level? It would be stupid to NOT do so.
  • Jusey1
    Jusey1
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    eso_nya wrote: »
    Nestor wrote: »
    "i dont wanna regrind sht again",.

    That'll be me. I'll quit the game permaly if I have to regrind anything that I already have.
  • theamazingx
    theamazingx
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    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    preeety sure the reason for transmutation is to create an illusion of having a way to get best in slot gear faster since you don;t have to farm a perfect trait anymore, you can just transmute to it... except since it would take so long to just farm up enough crystals to transmute a single item - the true reason to add transmutation is to have another crown store item to sell that alleviates some of the time consuming grind ( see trait research scrolls)

    Well they never promised an easy way... Its just more reliable.
    When farming a weapon, you have to pass multiple rng rolls: item type first, then the set, then the trait. So it was really difficult to get a specific item if you're unlucky.
    With the transmutation system you can just continue playing as usual, and you'll be accumulating those crystals (they drop from all endgame activities such as pvp, dungeons, arenas, bgs). And if you cant get certain weapon normally, you can just use those crystals instead of banging your head against the rng wall 400 times.
    You're probably not supposed to transmute every piece of armor you get: after all, ZOS still wants us to continue playing dungeons and it looks like they dont want to crush the market of set items. This new system just offers an extra option, and it doesnt have to be a "to-go" option, really.

    not all activities and on vet only for dungeons as far as I know. and it seems like its not even guaranteed. its still a hellish enough grind for most people to encourage them to go for crown shop equivalent instead. and yes. there WILL be a crown shop equivalent. it may be expensive enough to have people think twice before buying it, but it WILL be added.

    this feature as it stands - is essentially unusable by majority of the population. its certainly unusable for me as nothing I actualy do in game, included those times when I do group content? awards crystals.

    No, not just dungeons.
    Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards.
    ^From patch notes.
    Well, my point is that you'll be accumulating them anyway, while playing the game normally. And you'll still be able to farm your gear in the old-fashioned way. Having 2 ways of getting weapons is still better than one.
    Majority of population are solo questers and they'll probably never care about weapons with perfect traits anyway. Not to mention that those weapons are only nessesary for endgame builds... And you know what? If you're questing, perfect setups only ruin immersion, when a supposedly dangerous bad guy cant even survive your full rotation. :D
    Cash shop theory is just a theory at this point, many people were suspecting crown versions of vMA weapons, but (thankfully!) that didnt happen.

    P.S. Of course, it is a grind. That was obvious, ZOS still wants us to do dungeons and dailies.

    VET dungeons. I don't run Vet dungeons normally. whatever dungeon gear i have is from normal versions. I don't pvp if I can help it. unless you are going to tell me that crystals can be acquired by completing pledges, period? absolutely not all activities not even all group activities.

    If you don't run vet content, you won't get much out of trait changes anyway.
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