That's... not true at all, unless they pay you. Say you pricecheck what your item is worth, and you undercut the cheapest price by a tiny little bit (which you can do right now by checking TTC's website) or if we had an auctionhouse. Yours would be the most visible, you'd sell fast, you'd get basically the average of what the item is worth.This happens because there are extremely wealthy trading guilds that can afford to jack up prices. If you think that's bad, you won't like an auction house because that makes it much easier for those with lots of gold to do exactly what they're doing now.
The current guild trader kiosk system is the only thing that keeps monopolies in check.
got to love those gm's with extra accounts that are bots..

Ladies and gentlemen:
Why is it that now even many secondary and tertiary locations in ESO are going for millions of gold each week? And what does that say about the primary trade hub locations?
This is unsustainable. Something has got to give. Bid prices are insane, and there's no way sales are covering those bids. And when some guilds are now charging 15,000 to 20,000 gold a week in membership fees, you know those GMs are feeling the heat, too.
Maybe it's time for an auction house. Yeah, I know, those dreaded words: an auction house. It'll probably never happen, but short of that, what can Zeni do to put some sanity back into bid pricing and, on a larger scale, the ESO economy as a whole?
Parkham wrote:The solution is:
Tavern barkeepers and various merchants. Do this:
Travel to any tavern or specific merchant throughout Tamriel. Post what you want to buy and what you want to sell along with a price. The price to post will be determined by how "busy" it is and also by how "busy" you are as a player.
More people posting WTB / WTS, the price goes up for that merchant. If you as a player, post more than X buys or sells, then your fee goes up; say 150 buys and 150 sells (just like being in 5 guilds).
Do this and everyone can post whatever they want, anywhere, free from guild bidding nuisance and fat cat guild masters. The gold sink will still happily chug along.
Post where you want and when you want.
There is no need to debate with the monopolists. Of course they will defend the current system because they are profiting from it.
It's the exact same thing when the government wants to bring more competition to a monopoly-dominated industry. You will hear all kinds of arguments from the monopolist: "jobs will be lost", "investments will plummet", "profits will leave the country", etc.
In the end, more competition means better quality at lower price for the consumer. In ESO, the prerequisite to more competition is to remove asymetry of information. An AH could do that, but it's not the only way. A centralized searching tool could also do the trick (akin to the TTC website).
You know your trading system sucks when you need addons to make it work(TTC,MM, maybe others idk), and when it's not open to the entire player population(limited kiosks,500 player slots per guild).
Let's just assume for a moment that the game has idk maybe 200 trader kiosks, that all of them are owned by guilds with 500 unique accounts each(so 1 person 1 trading guild), and that each kiosk location is just as popular and has the same traffic as the other ones(lol please), that would mean that a total of 100.000 players can sell their stuff via traders. If I remember correctly ESO has sold like 10 million copies divided between the 3 platforms, so let's just assume that each platform has 1 million active players as of today, that would mean that 90% of them have NO access to selling via traders.
So at the end of the day you can say that if ESO has a healthy player population(imo 1 million per platform sounds quite healthy) the trading system sucks, if they have even more players it sucks even more, and if they have 100k or less so that everyone can use the system then it probably has way more serious issues to worry about.
They can't trade. There's only 500 spots per guild, and only a few good spots in the game, most of them are taken up with the same accounts or even the same people on multiple accounts. So that's probably like max 1000 people in this game who can trade. See the problem yet or you going to repeat yourself yet again while missing the point?
And stop telling ME how to do stuff. I'm talking about things in the abstract.
Just checked, my current (mournhold) trade guild has ten slots unused.
Also, multiple accounts for trading is an absolutely tiny percentage of the population. It's most certainly not covering the 10,000+ prime account spots per server. (Elden Root, Wayrest, and Mournhold all have over five traders. Rawl had four, Craiglorn has five or six if I remember right). Let's also not forget about second-tier spots like VG, Davon's Watch, Maburk, Shornhelm, and Daggerfall!
Go find a proper trade guild and stop complaining. There are many of them out there, and they WANT people selling.
Open store, see names of sellers, send one a mail asking for an invite. I've had people do this to me more than once.MudcrabSammich wrote: »So, how does one contact these awesome guilds to become a member? Hmm. There's no way in game to contact or even know who those people in those guilds are.
ZOS needs to bite the bullet and admit their little trading experiment failed. Time for an auction house.
You know a trading system is broken when people can't actually afford to sell their items!
Well, seems the whole economy of the world is broken then, seeing a lot of stores going out of business because the rent-prices are to high.
Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
You can be in the best trade guild in the game and keep ur place in it by "selling a few things every so often". No one is forcing you to farm [snip] 24/7 and selling millions to keep ur place in it.
Just because they havent learnt how to trade it doesnt mean they are not allowed to trade.
[Edited for profanity]
This happens because there are extremely wealthy trading guilds that can afford to jack up prices. If you think that's bad, you won't like an auction house because that makes it much easier for those with lots of gold to do exactly what they're doing now.
The current guild trader kiosk system is the only thing that keeps monopolies in check.
There is no need to debate with the monopolists. Of course they will defend the current system because they are profiting from it.
It's the exact same thing when the government wants to bring more competition to a monopoly-dominated industry. You will hear all kinds of arguments from the monopolist: "jobs will be lost", "investments will plummet", "profits will leave the country", etc.
In the end, more competition means better quality at lower price for the consumer. In ESO, the prerequisite to more competition is to remove asymetry of information. An AH could do that, but it's not the only way. A centralized searching tool could also do the trick (akin to the TTC website).
FoolishHuman wrote: »FoolishHuman wrote: »Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
Literally anyone who wants to get into a trade guild can. People who just want to sell a few things every week dont belong in Blackbriar Barter Co. or any of the serious guilds, but there are still guilds with kiosks for every level of seller.
I agree with you 100% though that the bidding system needs to be improved to reduce volatility. GL getting ZoS to actually do that, but its better to be right and ineffectual than wrong and ineffectual I guess.
I don't see why it's okay to make it so some people can't be exposed to the market to sell their goods, when they might have the same items to sell as the ones who can get to a wider market, just fewer of them or less often or whatever their limiting factor is.
All players should be able to reach the same market equally, right now not only are some markets less trafficked, but some people don't even have a market to sell in at all.
Imagine if all the items looted in the game, all of them get to be on the market. What do you think the prices are gonna look like after a week?
Okay so you're saying it's intended that many people aren't allowed to trade. So only some people are allowed to make money in this game.
Thanks for clearing that up for all of us.
I don't know why you are having such problems getting into a trading guild. Maybe this is a problem only on the NA servers? I'm a pretty casual player and can still sell my stuff in rawl'kha for only 2k fees a week. Everyone can afford that.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
this system works for a certain kind of seller. but its awful for most buyers even with TTC (becasue you STILL have to hoof it all over the place, checking traders one by one -if you are lucky/don't mind paying higher price, it will be at the first trader you check, but more often then not - by the time you get there, the item is gone), its awful for anyone who is a sporadic seller or a sporadic player, the only thing this system is good for is gold sync.
and before someone says anything about me not understanding the system, I understand it fine. currently without selling tempers for that extra burst of gold I may want for luxury furnishings, I make 300k plus per week with my two non prime but decent nonetheless location guilds. not a power seller, but good enough to qualify for even a prime location guild without having to change anything about how I play.
I still. hate. this system. it sucks as a buyer (and I don't even want to contemplate how much more it sucks on console where awesome guild store doesn't exist). its a pain if you are not a regular seller. it NEEDS a rework.
NewBlacksmurf wrote: »this system works for a certain kind of seller. but its awful for most buyers even with TTC (becasue you STILL have to hoof it all over the place, checking traders one by one -if you are lucky/don't mind paying higher price, it will be at the first trader you check, but more often then not - by the time you get there, the item is gone), its awful for anyone who is a sporadic seller or a sporadic player, the only thing this system is good for is gold sync.
and before someone says anything about me not understanding the system, I understand it fine. currently without selling tempers for that extra burst of gold I may want for luxury furnishings, I make 300k plus per week with my two non prime but decent nonetheless location guilds. not a power seller, but good enough to qualify for even a prime location guild without having to change anything about how I play.
I still. hate. this system. it sucks as a buyer (and I don't even want to contemplate how much more it sucks on console where awesome guild store doesn't exist). its a pain if you are not a regular seller. it NEEDS a rework.
@Linaleah
It's not clear in your comment "why it sucks" ......it's clear why you don't like parts of it but the feature as a whole, it's a very realistic experience.
Here's what I'm reading.....just picked your comment as an example to quote.
-In a video game which uses multiple players on an massive online server in a role playing game, I don't want to have to go other places or search multiple times for items I want to buy. Instead I want to see any and everything in one place with one interaction.
-In a video game which uses multiple players on an massive online server in a role playing game, I don't want to be limited to who my listed items for sale are seen by, instead I want everyone to see everything in one interaction.
For arguments sake, would you agree that you dislike the real worlds model of buying and selling goods today?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
NewBlacksmurf wrote: »this system works for a certain kind of seller. but its awful for most buyers even with TTC (becasue you STILL have to hoof it all over the place, checking traders one by one -if you are lucky/don't mind paying higher price, it will be at the first trader you check, but more often then not - by the time you get there, the item is gone), its awful for anyone who is a sporadic seller or a sporadic player, the only thing this system is good for is gold sync.
and before someone says anything about me not understanding the system, I understand it fine. currently without selling tempers for that extra burst of gold I may want for luxury furnishings, I make 300k plus per week with my two non prime but decent nonetheless location guilds. not a power seller, but good enough to qualify for even a prime location guild without having to change anything about how I play.
I still. hate. this system. it sucks as a buyer (and I don't even want to contemplate how much more it sucks on console where awesome guild store doesn't exist). its a pain if you are not a regular seller. it NEEDS a rework.
@Linaleah
It's not clear in your comment "why it sucks" ......it's clear why you don't like parts of it but the feature as a whole, it's a very realistic experience.
Here's what I'm reading.....just picked your comment as an example to quote.
-In a video game which uses multiple players on an massive online server in a role playing game, I don't want to have to go other places or search multiple times for items I want to buy. Instead I want to see any and everything in one place with one interaction.
-In a video game which uses multiple players on an massive online server in a role playing game, I don't want to be limited to who my listed items for sale are seen by, instead I want everyone to see everything in one interaction.
For arguments sake, would you agree that you dislike the real worlds model of buying and selling goods today?
given that I do bulk of my shopping on amazon, occasionally supplemented by a few other online retailers, are you sure you want me to answer that question? you may not get the answer you are expecting.
the system as it is right now is a time sink. pointless time sink. plenty of MMO's on the market do NOT have this pointless time sink and do just fine in terms of their economies. I don't play a fantasy video game for a "realistic" experience anyways.
why the system sucks? my comment does mention it. it excludes anyone that is not a daily player/seller. it excludes people with limited playtime that don't have an hour to spend running around just to buy couple of items (the point of buying rather then farming btw, is to save that time you would have spent farming) UI is absolutely awful. and its far more exploitable than centralized trading whether its an auction with bids, or just straight up trading - is.
(...)
The world as a whole isn't pushing that everything and everyone move to one option so my observations are asking ZOS to change the game in order to push everyone towards one way would be friction causing just as if this occurred in real life. That's just one side...the customer side....there is still the business or sellers side of this and it would seem to follow a similar friction if implemented.
Thoughts?
(...)
The world as a whole isn't pushing that everything and everyone move to one option so my observations are asking ZOS to change the game in order to push everyone towards one way would be friction causing just as if this occurred in real life. That's just one side...the customer side....there is still the business or sellers side of this and it would seem to follow a similar friction if implemented.
Thoughts?
I'd argue here that the world is indeed pushing. Where are the corner stores/mom and pop shops?
In many industries you will find that there is no local option to buy things - online is the only way.
If there was the option - like in the real world - for a global "online" competition shop - aka auction house - the majority of traders would be deserted. But the draconian government is suppressing free trade - lol.
How is it that we largely agree if we can do something with less clicks that is a good thing but not when it comes to trading.
NewBlacksmurf wrote: »(...)
The world as a whole isn't pushing that everything and everyone move to one option so my observations are asking ZOS to change the game in order to push everyone towards one way would be friction causing just as if this occurred in real life. That's just one side...the customer side....there is still the business or sellers side of this and it would seem to follow a similar friction if implemented.
Thoughts?
I'd argue here that the world is indeed pushing. Where are the corner stores/mom and pop shops?
In many industries you will find that there is no local option to buy things - online is the only way.
If there was the option - like in the real world - for a global "online" competition shop - aka auction house - the majority of traders would be deserted. But the draconian government is suppressing free trade - lol.
How is it that we largely agree if we can do something with less clicks that is a good thing but not when it comes to trading.
@Rouven
Interesting as there are clearly communicated comments for and against in this thread as well as others.
Wouldn't it be more accurate to write, some in this game world are pushing rather than assuming some equate to all?
NewBlacksmurf wrote: »(...)
The world as a whole isn't pushing that everything and everyone move to one option so my observations are asking ZOS to change the game in order to push everyone towards one way would be friction causing just as if this occurred in real life. That's just one side...the customer side....there is still the business or sellers side of this and it would seem to follow a similar friction if implemented.
Thoughts?
I'd argue here that the world is indeed pushing. Where are the corner stores/mom and pop shops?
In many industries you will find that there is no local option to buy things - online is the only way.
If there was the option - like in the real world - for a global "online" competition shop - aka auction house - the majority of traders would be deserted. But the draconian government is suppressing free trade - lol.
How is it that we largely agree if we can do something with less clicks that is a good thing but not when it comes to trading.
@Rouven
Interesting as there are clearly communicated comments for and against in this thread as well as others.
Wouldn't it be more accurate to write, some in this game world are pushing rather than assuming some equate to all?
Mh, I'd say it's more akin to pulling.
Like tug of war.