What part do you not understand?Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
You can be in the best trade guild in the game and keep ur place in it by selling a few things every so often. No one is forcing you to farm sh*t 24/7 and selling millions to keep ur place in it.
Just because they havent learnt how to trade it doesnt mean they are not allowed to trade.
Your average player will not be in the best trade guild in the game, they require more than the average player can sell. And you can be in a great trade guild and still find yourself with no trader and nowhere to sell, what part of that do you not understand.
You can be in multiple guilds. If none of them get a trader for consecutive weeks then they are not as great as you think they are and its time for you to change.
Average players can most certainly keep a place in the best trading guilds. The best trade guilds do not require astronomical selling prices. You can go and buy 10 tempers and just resell them. No profit, no loss. They will still be listed as things u sold in the guild and cover the requirments for the week.
There you go, i just told you how to keep a place in the best trade guilds in 20 minutes every week. Like i said, just because you or some other people dont know how to trade, it doesnt mean you are not allowed to.
LMAO.
That's probably all those big trade guilds are doing...buying *** off each other and reselling it all to each other for no profit. Yeah this system works :rolleyes:
Meanwhile people who actually want to trade whatever can't because the big trade guilds are filled with stuff that's getting resold for same price to the other big trade guilds, and back and forth.
Are you stupid or do you just pretend to be?
It doesnt matter what the other people do genius. Yeah other people in those guilds make millions of profit every week. They are not average players selling a few things every so often. Just because they do it, it doesnt mean that you have to do it as well.
I am telling you what you can do to keep ur place in those guilds even if you have absolutely nothing to sell. Whether you do it or not its ur choice. But you are allowed to sell. If you dont know how to do it its ur fault.
ffs...are you stupid or just pretend to be?
I don't need your advice for myself, I am trying to explain what is happening TO PEOPLE in this game.
And why the system is not working.
NewBlacksmurf wrote: »(...)
It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good".
More important, the developers intent on the design of the game is also influenced by lore, therefore the idea of "good" or our ideas of "good" isn't a strategy or intent due to what makes sense in this time and space.
Consider why the factions exist, what the war impacts can cause as well as what they have caused. Consider while there are factions, players cross over but in the original design, factions were to be account locked. With all these understandings, "good" is relative but player behavior is very open and possible so it seems that this existence is accurate which one could argue is "better" than many ideas of what "good" should be in this topic as well as others on this forum.
FloppyTouch wrote: »CrazyCleatus wrote: »Don't know what everyone has against auction houses. I made a lot of money in WoW starting with absolutely nothing on two different servers, each with different economies. I would start by buying and reselling stacks of cotton, and eventually worked my way up to buying and reselling high priced items.
It was actually a really fun process. The trading system in this game is pretty bogus compared to it, especially being on console, which makes searches insanely clunky. I also hate having to travel everywhere to find good deals. I'd waaaaaay rather it all be in one convenient place.
This current system is also awful for new guilds who can't afford the ridiculous bidding prices. Everyone should have equal opportunity to sell their goods.
And for everyone yelling "monopoly, monopoly, monopoly," in my years of playing WoW, they never stopped me from making it rich.
The only ppl against it are the ones running it and making it hard for any new guild to get in. They are also the people that are making insane profit by buying the low end traders stuff and reselling it in the prime areas. They don't want an AH bc this will be taken away from them.
FoolishHuman wrote: »Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
Literally anyone who wants to get into a trade guild can. People who just want to sell a few things every week dont belong in Blackbriar Barter Co. or any of the serious guilds, but there are still guilds with kiosks for every level of seller.
I agree with you 100% though that the bidding system needs to be improved to reduce volatility. GL getting ZoS to actually do that, but its better to be right and ineffectual than wrong and ineffectual I guess.
I don't see why it's okay to make it so some people can't be exposed to the market to sell their goods, when they might have the same items to sell as the ones who can get to a wider market, just fewer of them or less often or whatever their limiting factor is.
All players should be able to reach the same market equally, right now not only are some markets less trafficked, but some people don't even have a market to sell in at all.
Imagine if all the items looted in the game, all of them get to be on the market. What do you think the prices are gonna look like after a week?
FoolishHuman wrote: »Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
Literally anyone who wants to get into a trade guild can. People who just want to sell a few things every week dont belong in Blackbriar Barter Co. or any of the serious guilds, but there are still guilds with kiosks for every level of seller.
I agree with you 100% though that the bidding system needs to be improved to reduce volatility. GL getting ZoS to actually do that, but its better to be right and ineffectual than wrong and ineffectual I guess.
I don't see why it's okay to make it so some people can't be exposed to the market to sell their goods, when they might have the same items to sell as the ones who can get to a wider market, just fewer of them or less often or whatever their limiting factor is.
All players should be able to reach the same market equally, right now not only are some markets less trafficked, but some people don't even have a market to sell in at all.
Imagine if all the items looted in the game, all of them get to be on the market. What do you think the prices are gonna look like after a week? What do you think ZOS will do to the drop rates of items if everyone can have every piece of gear for a few gold? And once the drop rates are down you are not gonna be able to get any items yourself if you are not a crazy grinder, so you'll have to buy from the auction house. Suddenly the main part of the game does no longer take place on the dolmens and public dungeons, but the towns where people flip wares and sell farmed materials to buy the gear they want. This is what the current system has prevented for now.
If you wish for an economy simulation game with some fantasy rpg attached to it you should try playing guild wars 2 or path of exile.
What part do you not understand?Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
You can be in the best trade guild in the game and keep ur place in it by selling a few things every so often. No one is forcing you to farm sh*t 24/7 and selling millions to keep ur place in it.
Just because they havent learnt how to trade it doesnt mean they are not allowed to trade.
Your average player will not be in the best trade guild in the game, they require more than the average player can sell. And you can be in a great trade guild and still find yourself with no trader and nowhere to sell, what part of that do you not understand.
You can be in multiple guilds. If none of them get a trader for consecutive weeks then they are not as great as you think they are and its time for you to change.
Average players can most certainly keep a place in the best trading guilds. The best trade guilds do not require astronomical selling prices. You can go and buy 10 tempers and just resell them. No profit, no loss. They will still be listed as things u sold in the guild and cover the requirments for the week.
There you go, i just told you how to keep a place in the best trade guilds in 20 minutes every week. Like i said, just because you or some other people dont know how to trade, it doesnt mean you are not allowed to.
LMAO.
That's probably all those big trade guilds are doing...buying *** off each other and reselling it all to each other for no profit. Yeah this system works :rolleyes:
Meanwhile people who actually want to trade whatever can't because the big trade guilds are filled with stuff that's getting resold for same price to the other big trade guilds, and back and forth.
Are you stupid or do you just pretend to be?
It doesnt matter what the other people do genius. Yeah other people in those guilds make millions of profit every week. They are not average players selling a few things every so often. Just because they do it, it doesnt mean that you have to do it as well.
I am telling you what you can do to keep ur place in those guilds even if you have absolutely nothing to sell. Whether you do it or not its ur choice. But you are allowed to sell. If you dont know how to do it its ur fault.
ffs...are you stupid or just pretend to be?
I don't need your advice for myself, I am trying to explain what is happening TO PEOPLE in this game.
And why the system is not working.
I am in 2 of the best trade guilds in the game on my server if not the best and im telling you how average people can keep a place in guilds like that even when they have nothing to sell and without having to donate their own guild.
I despise this games trade system.
I belong to 2 trade guilds, neither premier guilds. If, big if, they get kiosks, they are secondary at best.
I'm a person who just wants to dump my inventory, when it fills up with semi valuable gear, so I'm pricing low and not getting greedy; just want better then vendor prices.
I apologize, I sometimes struggle to fully express my thoughts when typing on my phone, so this may be missing pieces. In summary, trade system in ESO is ***, and an AH would be much better for the vast majority of players; unless ZOS wants to fully commit to a fractured location based economy, in which case, I suggest they start playing EvE and figure out exactly why that system works (all aspects) and get ready to do the massive work to incorporate those concepts into this game. A half assed solution just doesn't work.
Yeah, I'm fully in the same category of sellers as you. I dont tend to have the same problems though, drop your current guilds and get ones with more regular access to traders imo.
I would be interested to see ESO take some queues from EVE tho.
FoolishHuman wrote: »Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
Literally anyone who wants to get into a trade guild can. People who just want to sell a few things every week dont belong in Blackbriar Barter Co. or any of the serious guilds, but there are still guilds with kiosks for every level of seller.
I agree with you 100% though that the bidding system needs to be improved to reduce volatility. GL getting ZoS to actually do that, but its better to be right and ineffectual than wrong and ineffectual I guess.
I don't see why it's okay to make it so some people can't be exposed to the market to sell their goods, when they might have the same items to sell as the ones who can get to a wider market, just fewer of them or less often or whatever their limiting factor is.
All players should be able to reach the same market equally, right now not only are some markets less trafficked, but some people don't even have a market to sell in at all.
Imagine if all the items looted in the game, all of them get to be on the market. What do you think the prices are gonna look like after a week?
Okay so you're saying it's intended that many people aren't allowed to trade. So only some people are allowed to make money in this game.
Thanks for clearing that up for all of us.
NewBlacksmurf wrote: »(...)
It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good".
More important, the developers intent on the design of the game is also influenced by lore, therefore the idea of "good" or our ideas of "good" isn't a strategy or intent due to what makes sense in this time and space.
Consider why the factions exist, what the war impacts can cause as well as what they have caused. Consider while there are factions, players cross over but in the original design, factions were to be account locked. With all these understandings, "good" is relative but player behavior is very open and possible so it seems that this existence is accurate which one could argue is "better" than many ideas of what "good" should be in this topic as well as others on this forum.
A ) Now I kinda want to keep that one on the side, but since you mention economics, perhaps you are aware that another game hired an actual economist to help with their in-game trading system - suffice to say that it's open and easily accessed by everyone from everywhere. It's funny how the tune there is much different also in regards to proving the monopoly conspiracies.
B ) I can't help but feel that the above example is a great one against your argument. The system was fundamentally changed against their initial "vision" for the game, not because of lore - but simply to make sure people can play together and have fun.
At the end of the day that is the only thing I personally care for. Not an economy simulator (because excel-spreadsheet online already exists) but a fun game. Trading is a part of that and should be fun as well and not an exercise in frustration and alt-tabbing out of the game.
Anyways, the fun part is subjective and at the end of the day this does not make or break a game for me.
(Edit: B ) without the space in between is a smily ...)
NewBlacksmurf wrote: »@NewBlacksmurf "true economy"? In what book i ask? You find a system in which no matter how populated server is and no matter how many trading guilds there are on the server as good for MMO?
edit tags out
Its not just one book but if you're asking a serious question....
Look at concepts or ideas studied and presented around Emile Durkheim, Karl Marx and Max Weber. While my studies were around how their ideas have impacts in the workplace, the foundation of their ideas typically identify things like capitalism and leads to different behaviors and control methods that impact the economies during different times, but even relevant in todays economies.
edit tags out
It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good".
More important, the developers intent on the design of the game is also influenced by lore, therefore the idea of "good" or our ideas of "good" isn't a strategy or intent due to what makes sense in this time and space.
Consider why the factions exist, what the war impacts can cause as well as what they have caused. Consider while there are factions, players cross over but in the original design, factions were to be account locked. With all these understandings, "good" is relative but player behavior is very open and possible so it seems that this existence is accurate which one could argue is "better" than many ideas of what "good" should be in this topic as well as others on this forum.
FloppyTouch wrote: »CrazyCleatus wrote: »Don't know what everyone has against auction houses. I made a lot of money in WoW starting with absolutely nothing on two different servers, each with different economies. I would start by buying and reselling stacks of cotton, and eventually worked my way up to buying and reselling high priced items.
It was actually a really fun process. The trading system in this game is pretty bogus compared to it, especially being on console, which makes searches insanely clunky. I also hate having to travel everywhere to find good deals. I'd waaaaaay rather it all be in one convenient place.
This current system is also awful for new guilds who can't afford the ridiculous bidding prices. Everyone should have equal opportunity to sell their goods.
And for everyone yelling "monopoly, monopoly, monopoly," in my years of playing WoW, they never stopped me from making it rich.
The only ppl against it are the ones running it and making it hard for any new guild to get in. They are also the people that are making insane profit by buying the low end traders stuff and reselling it in the prime areas. They don't want an AH bc this will be taken away from them.
With a central auction house three or four people could easily control the market on rare items. You think power traders are making insane profit now it is a drop in the bucket compared to what a few people can do with an auction house.
A ) Now I kinda want to keep that one on the side, but since you mention economics, perhaps you are aware that another game hired an actual economist to help with their in-game trading system - suffice to say that it's open and easily accessed by everyone from everywhere. It's funny how the tune there is much different also in regards to proving the monopoly conspiracies.
They can't trade. There's only 500 spots per guild, and only a few good spots in the game, most of them are taken up with the same accounts or even the same people on multiple accounts. So that's probably like max 1000 people in this game who can trade. See the problem yet or you going to repeat yourself yet again while missing the point?
And stop telling ME how to do stuff. I'm talking about things in the abstract.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »(...)
It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good".
More important, the developers intent on the design of the game is also influenced by lore, therefore the idea of "good" or our ideas of "good" isn't a strategy or intent due to what makes sense in this time and space.
Consider why the factions exist, what the war impacts can cause as well as what they have caused. Consider while there are factions, players cross over but in the original design, factions were to be account locked. With all these understandings, "good" is relative but player behavior is very open and possible so it seems that this existence is accurate which one could argue is "better" than many ideas of what "good" should be in this topic as well as others on this forum.
A ) Now I kinda want to keep that one on the side, but since you mention economics, perhaps you are aware that another game hired an actual economist to help with their in-game trading system - suffice to say that it's open and easily accessed by everyone from everywhere. It's funny how the tune there is much different also in regards to proving the monopoly conspiracies.
B ) I can't help but feel that the above example is a great one against your argument. The system was fundamentally changed against their initial "vision" for the game, not because of lore - but simply to make sure people can play together and have fun.
At the end of the day that is the only thing I personally care for. Not an economy simulator (because excel-spreadsheet online already exists) but a fun game. Trading is a part of that and should be fun as well and not an exercise in frustration and alt-tabbing out of the game.
Anyways, the fun part is subjective and at the end of the day this does not make or break a game for me.
(Edit: B ) without the space in between is a smily ...)
@Rouven
I'm going to write this again from my original comment.... "It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good". "
What another developer did doesn't prove what this developer is doing as right or wrong, it only provides that different development strategies exist for different developers in two completely different games. That proves nothing in terms of "good" or right and wrong.NewBlacksmurf wrote: »@NewBlacksmurf "true economy"? In what book i ask? You find a system in which no matter how populated server is and no matter how many trading guilds there are on the server as good for MMO?
edit tags out
Its not just one book but if you're asking a serious question....
Look at concepts or ideas studied and presented around Emile Durkheim, Karl Marx and Max Weber. While my studies were around how their ideas have impacts in the workplace, the foundation of their ideas typically identify things like capitalism and leads to different behaviors and control methods that impact the economies during different times, but even relevant in todays economies.
edit tags out
It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good".
More important, the developers intent on the design of the game is also influenced by lore, therefore the idea of "good" or our ideas of "good" isn't a strategy or intent due to what makes sense in this time and space.
Consider why the factions exist, what the war impacts can cause as well as what they have caused. Consider while there are factions, players cross over but in the original design, factions were to be account locked. With all these understandings, "good" is relative but player behavior is very open and possible so it seems that this existence is accurate which one could argue is "better" than many ideas of what "good" should be in this topic as well as others on this forum.
FloppyTouch wrote: »The only ppl against it are the ones running it and making it hard for any new guild to get in. They are also the people that are making insane profit by buying the low end traders stuff and reselling it in the prime areas. They don't want an AH bc this will be taken away from them.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »(...)
It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good".
More important, the developers intent on the design of the game is also influenced by lore, therefore the idea of "good" or our ideas of "good" isn't a strategy or intent due to what makes sense in this time and space.
Consider why the factions exist, what the war impacts can cause as well as what they have caused. Consider while there are factions, players cross over but in the original design, factions were to be account locked. With all these understandings, "good" is relative but player behavior is very open and possible so it seems that this existence is accurate which one could argue is "better" than many ideas of what "good" should be in this topic as well as others on this forum.
A ) Now I kinda want to keep that one on the side, but since you mention economics, perhaps you are aware that another game hired an actual economist to help with their in-game trading system - suffice to say that it's open and easily accessed by everyone from everywhere. It's funny how the tune there is much different also in regards to proving the monopoly conspiracies.
B ) I can't help but feel that the above example is a great one against your argument. The system was fundamentally changed against their initial "vision" for the game, not because of lore - but simply to make sure people can play together and have fun.
At the end of the day that is the only thing I personally care for. Not an economy simulator (because excel-spreadsheet online already exists) but a fun game. Trading is a part of that and should be fun as well and not an exercise in frustration and alt-tabbing out of the game.
Anyways, the fun part is subjective and at the end of the day this does not make or break a game for me.
(Edit: B ) without the space in between is a smily ...)
@Rouven
I'm going to write this again from my original comment.... "It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good". "
What another developer did doesn't prove what this developer is doing as right or wrong, it only provides that different development strategies exist for different developers in two completely different games. That proves nothing in terms of "good" or right and wrong.NewBlacksmurf wrote: »@NewBlacksmurf "true economy"? In what book i ask? You find a system in which no matter how populated server is and no matter how many trading guilds there are on the server as good for MMO?
edit tags out
Its not just one book but if you're asking a serious question....
Look at concepts or ideas studied and presented around Emile Durkheim, Karl Marx and Max Weber. While my studies were around how their ideas have impacts in the workplace, the foundation of their ideas typically identify things like capitalism and leads to different behaviors and control methods that impact the economies during different times, but even relevant in todays economies.
edit tags out
It appears as I wrote above that you have your own ideas about "what good is" and while each of us hold our own ideas, it doesn't mean that our thoughts are actually "good".
More important, the developers intent on the design of the game is also influenced by lore, therefore the idea of "good" or our ideas of "good" isn't a strategy or intent due to what makes sense in this time and space.
Consider why the factions exist, what the war impacts can cause as well as what they have caused. Consider while there are factions, players cross over but in the original design, factions were to be account locked. With all these understandings, "good" is relative but player behavior is very open and possible so it seems that this existence is accurate which one could argue is "better" than many ideas of what "good" should be in this topic as well as others on this forum.
It appears to me that we potentially should focus more about explaining why we think our (own) ideas are good instead of trying to dismiss other people's ideas or bring examples of why the developers think more along "your" lines than along "the others" because of this and that.
Meh, I'm sure Freud would have some ideas here on why we are doing this.
Again.
This happens because there are extremely wealthy trading guilds that can afford to jack up prices. If you think that's bad, you won't like an auction house because that makes it much easier for those with lots of gold to do exactly what they're doing now.
The current guild trader kiosk system is the only thing that keeps monopolies in check.
What part do you not understand?Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
You can be in the best trade guild in the game and keep ur place in it by selling a few things every so often. No one is forcing you to farm sh*t 24/7 and selling millions to keep ur place in it.
Just because they havent learnt how to trade it doesnt mean they are not allowed to trade.
Your average player will not be in the best trade guild in the game, they require more than the average player can sell. And you can be in a great trade guild and still find yourself with no trader and nowhere to sell, what part of that do you not understand.
You can be in multiple guilds. If none of them get a trader for consecutive weeks then they are not as great as you think they are and its time for you to change.
Average players can most certainly keep a place in the best trading guilds. The best trade guilds do not require astronomical selling prices. You can go and buy 10 tempers and just resell them. No profit, no loss. They will still be listed as things u sold in the guild and cover the requirments for the week.
There you go, i just told you how to keep a place in the best trade guilds in 20 minutes every week. Like i said, just because you or some other people dont know how to trade, it doesnt mean you are not allowed to.
LMAO.
That's probably all those big trade guilds are doing...buying *** off each other and reselling it all to each other for no profit. Yeah this system works :rolleyes:
Meanwhile people who actually want to trade whatever can't because the big trade guilds are filled with stuff that's getting resold for same price to the other big trade guilds, and back and forth.
Are you stupid or do you just pretend to be?
It doesnt matter what the other people do genius. Yeah other people in those guilds make millions of profit every week. They are not average players selling a few things every so often. Just because they do it, it doesnt mean that you have to do it as well.
I am telling you what you can do to keep ur place in those guilds even if you have absolutely nothing to sell. Whether you do it or not its ur choice. But you are allowed to sell. If you dont know how to do it its ur fault.
ffs...are you stupid or just pretend to be?
I don't need your advice for myself, I am trying to explain what is happening TO PEOPLE in this game.
And why the system is not working.
I am in 2 of the best trade guilds in the game on my server if not the best and im telling you how average people can keep a place in guilds like that even when they have nothing to sell and without having to donate their own guild.
They can't trade. There's only 500 spots per guild, and only a few good spots in the game, most of them are taken up with the same accounts or even the same people on multiple accounts. So that's probably like max 1000 people in this game who can trade. See the problem yet or you going to repeat yourself yet again while missing the point?
And stop telling ME how to do stuff. I'm talking about things in the abstract.
What part do you not understand?Its as I said, any UI ZoS throws together is probably going to be crap. If ZoS gave us and Console all an Auction House you probably wouldn't be able to search that either.
ZOS designing a crap UI shouldn't be cited as the reason that most of the server get denied the opportunity to trade their goods some weeks if not all.
Level of exaggeration exceeding 9000..
Not at all...quite often even serious trade guilds lose their spot leaving members without anywhere to trade, sometimes for weeks in a row. And loads of people can't even get into a serious trade guild, because they just want to sell a few things every so often...so those people aren't allowed to trade at all.
You can be in the best trade guild in the game and keep ur place in it by selling a few things every so often. No one is forcing you to farm sh*t 24/7 and selling millions to keep ur place in it.
Just because they havent learnt how to trade it doesnt mean they are not allowed to trade.
Your average player will not be in the best trade guild in the game, they require more than the average player can sell. And you can be in a great trade guild and still find yourself with no trader and nowhere to sell, what part of that do you not understand.
You can be in multiple guilds. If none of them get a trader for consecutive weeks then they are not as great as you think they are and its time for you to change.
Average players can most certainly keep a place in the best trading guilds. The best trade guilds do not require astronomical selling prices. You can go and buy 10 tempers and just resell them. No profit, no loss. They will still be listed as things u sold in the guild and cover the requirments for the week.
There you go, i just told you how to keep a place in the best trade guilds in 20 minutes every week. Like i said, just because you or some other people dont know how to trade, it doesnt mean you are not allowed to.
LMAO.
That's probably all those big trade guilds are doing...buying *** off each other and reselling it all to each other for no profit. Yeah this system works :rolleyes:
Meanwhile people who actually want to trade whatever can't because the big trade guilds are filled with stuff that's getting resold for same price to the other big trade guilds, and back and forth.
Are you stupid or do you just pretend to be?
It doesnt matter what the other people do genius. Yeah other people in those guilds make millions of profit every week. They are not average players selling a few things every so often. Just because they do it, it doesnt mean that you have to do it as well.
I am telling you what you can do to keep ur place in those guilds even if you have absolutely nothing to sell. Whether you do it or not its ur choice. But you are allowed to sell. If you dont know how to do it its ur fault.
ffs...are you stupid or just pretend to be?
I don't need your advice for myself, I am trying to explain what is happening TO PEOPLE in this game.
And why the system is not working.
I am in 2 of the best trade guilds in the game on my server if not the best and im telling you how average people can keep a place in guilds like that even when they have nothing to sell and without having to donate their own guild.
They can't trade. There's only 500 spots per guild, and only a few good spots in the game, most of them are taken up with the same accounts or even the same people on multiple accounts. So that's probably like max 1000 people in this game who can trade. See the problem yet or you going to repeat yourself yet again while missing the point?
And stop telling ME how to do stuff. I'm talking about things in the abstract.
Korah_Eaglecry wrote: »The trader kiosk system creates monopolies and keeps them in power.
CrazyCleatus wrote: »FloppyTouch wrote: »CrazyCleatus wrote: »Don't know what everyone has against auction houses. I made a lot of money in WoW starting with absolutely nothing on two different servers, each with different economies. I would start by buying and reselling stacks of cotton, and eventually worked my way up to buying and reselling high priced items.
It was actually a really fun process. The trading system in this game is pretty bogus compared to it, especially being on console, which makes searches insanely clunky. I also hate having to travel everywhere to find good deals. I'd waaaaaay rather it all be in one convenient place.
This current system is also awful for new guilds who can't afford the ridiculous bidding prices. Everyone should have equal opportunity to sell their goods.
And for everyone yelling "monopoly, monopoly, monopoly," in my years of playing WoW, they never stopped me from making it rich.
The only ppl against it are the ones running it and making it hard for any new guild to get in. They are also the people that are making insane profit by buying the low end traders stuff and reselling it in the prime areas. They don't want an AH bc this will be taken away from them.
With a central auction house three or four people could easily control the market on rare items. You think power traders are making insane profit now it is a drop in the bucket compared to what a few people can do with an auction house.
The auction house fear mongering from some players in this game is ridiculous.
3 or 4 no lifers playing the AH doesnt mean no one else can make money. I've done it on 2 separate WoW servers literally starting with nothing, and I only needed to spend 30 mins to an hour a day doing my flips.
With this current system (and being on console), I'd have to spend at least an hour just travelling around and using the crappy search function... And I still probably wouldn't find anything.
This happens because there are extremely wealthy trading guilds that can afford to jack up prices. If you think that's bad, you won't like an auction house because that makes it much easier for those with lots of gold to do exactly what they're doing now.
The current guild trader kiosk system is the only thing that keeps monopolies in check.
CrazyCleatus wrote: »FloppyTouch wrote: »CrazyCleatus wrote: »Don't know what everyone has against auction houses. I made a lot of money in WoW starting with absolutely nothing on two different servers, each with different economies. I would start by buying and reselling stacks of cotton, and eventually worked my way up to buying and reselling high priced items.
It was actually a really fun process. The trading system in this game is pretty bogus compared to it, especially being on console, which makes searches insanely clunky. I also hate having to travel everywhere to find good deals. I'd waaaaaay rather it all be in one convenient place.
This current system is also awful for new guilds who can't afford the ridiculous bidding prices. Everyone should have equal opportunity to sell their goods.
And for everyone yelling "monopoly, monopoly, monopoly," in my years of playing WoW, they never stopped me from making it rich.
The only ppl against it are the ones running it and making it hard for any new guild to get in. They are also the people that are making insane profit by buying the low end traders stuff and reselling it in the prime areas. They don't want an AH bc this will be taken away from them.
With a central auction house three or four people could easily control the market on rare items. You think power traders are making insane profit now it is a drop in the bucket compared to what a few people can do with an auction house.
The auction house fear mongering from some players in this game is ridiculous.
3 or 4 no lifers playing the AH doesnt mean no one else can make money. I've done it on 2 separate WoW servers literally starting with nothing, and I only needed to spend 30 mins to an hour a day doing my flips.
With this current system (and being on console), I'd have to spend at least an hour just travelling around and using the crappy search function... And I still probably wouldn't find anything.
and thats fantastic for all of us normies who occasionally see daylight.
No, it's not. It means most members of the server can't sell their goods most of the time, when their guilds can't afford to get a spot or get outbid most weeks because the competition for trader spots is out of control.
An edit to my original statement then, its fantastic for all normies who dont have all 5/5 of their guild slots filled with RP Khajiit *** guilds. Not all guilds are competitive and thats ok, because its as easy as falling over to get into one of the competitive guilds.
You obviously don't know what's happening in the game servers...the competitive guilds are having problems with other competition...this is not about the RP guilds, the problem is happening to actual trade guilds.
The system is broken, time for an auction house. Sick of trade not working some weeks.
ZOS needs to bite the bullet and admit their little trading experiment failed. Time for an auction house.
You know a trading system is broken when people can't actually afford to sell their items!
Korah_Eaglecry wrote: »The trader kiosk system creates monopolies and keeps them in power.
To Paraphrase a conversation I had LAST NIGHT
Friend : "Aw damn, my guild lost their trader this week."
Me: "Oh? That's unusual. Who did it?"
Friend: "[X Trade guild] took the spot. That's weird, they've had their own mournhold spot for a while
Me: "Oh, I think [Trade guild I am in] took that spot. They had another guild trying to push them out for a few weeks and moved tonight. I wouldn't be too worried, [Friend's trade guild] normally has a pretty big war chest for bidding wars"
Friend: "Ah, okay. That makes sense. We'll kick them out next week. NP."
This is not the face of a monopoly.